Warlock Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Warlock Spells in Baldur's Gate 3
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Quick Search of All Warlock Spells
Name | Level | School | Casting time | Description |
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Cantrip | Abjuration | ![]() |
![]() Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks. |
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Cantrip | Necromancy | ![]() |
![]() Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls.
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Cantrip | Evocation | ![]() |
![]() Conjure a beam of crackling energy that deals 1d10 Force.
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Cantrip | Enchantment | ![]() |
![]() Enchant a non-hostile creature to gain advantage on Charisma checks against it.
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Cantrip | Conjuration | ![]() Action |
Create a spectral hand that can manipulate and interact with objects.
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Cantrip | Illusion | ![]() Action |
Create an illusory image that distracts nearby creatures, compelling them to investigate. You can remain hidden while casting this spell. |
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Cantrip | Conjuration | ![]() Action |
![]() Project a puff of noxious gas that deals 1d12 Poison.
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Cantrip | Divination | ![]() Action |
![]() Divine a character's defenses to give you advantage on attack rolls against it.
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Lv 1 | Abjuration | ![]() Action |
![]() A spectral frost covers you. Gain 5 temporary hit points and deal 5 Cold to any creature that hits you with a melee attacks. |
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Lv 1 | Conjuration | ![]() Action |
![]() Call forth tendrils of dark energy. Targets take 2d6 Necrotic and can't take reactions. On a successful save, targets only take half damage.
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Lv 1 | Evocation | ![]() Action |
Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire. On successful save, targets only take half damage.
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Lv 1 | Enchantment | ![]() Action |
![]() Magically charm a humanoid that you can see. A Charmed creature can't harm the charmer, and the charmer has advantage on Charisma checks against the creature.
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Lv 1 | Enchantment | ![]() Action |
![]() Command a creature to halt, preventing it from moving or taking actions.
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Lv 1 | Enchantment | ![]() Action |
![]() Inflicts Frightened (1) Whisper a discordant melody to creature. It takes 4d6 Psychic and becomes Frightened. On a successful save, the creature only takes half damage.
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Lv 1 | Transmutation | ![]() Bonus Action |
![]() Turn Dash into a bonus action, allowing you to move at an incredible pace.
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Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of an imp. Its barbed tail can inject enemies with a potent poison.
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Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a quasit that can frighten enemies.
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Lv 1 | Evocation | - | ![]() The next time you take damage, you use your reaction to surround your attacker in hellish flames that deal 2d10 Fire. On a successful save, the target only takes half damage. |
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Lv 1 | Enchantment | ![]() Bonus Action |
Curse a creature to deal an additional 1d6 Necrotic whenever you hit it with an attack. The creature also has disadvantage on ability checks for one ability of your choosing.
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Lv 1 | Abjuration | ![]() Action |
![]() Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage.
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Lv 1 | Enchantment | ![]() Action |
![]() Inflict a creature with fits of laughter, leaving it Prone and Incapacitated. At the end of its turns or when it takes damage, the creature can try to shake off the effect. Prerequisite: the creature needs to have an Intelligence score of 5 or more.
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Lv 1 | Evocation | ![]() Action |
![]() ![]() Call forth a beam of crackling, purple energy. Deals 1d12 Lightning and links you to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal 1d12 Lightning.
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Lv 2 (The Fiend Only) | Necromancy | ![]() Action ![]() Level 2 Spell Slot |
Magically blind an enemy creature.![]()
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Lv 2 | Conjuration | ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness. ![]() ![]() ![]() |
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Lv 2 (The Great Old One only) | Divination | ![]() Action ![]() Level 2 Spell Slot |
Focus your mind to read the thoughts of certain creatures while talking to them.![]() ![]() |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Paralyse a humanoid creature, making it unable to move or act.![]() ![]() ![]() ![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Touch a creature to turn it Invisible.![]() ![]() ![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Surrounded by silver mist, you teleport to an unoccupied space you can see.![]() |
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Lv 2 | Conjuration | ![]() Bonus Action ![]() Level 2 Spell Slot |
Surrounded by silver mist, you teleport to an unoccupied space you can see.![]() |
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Lv 2 (The Great Old One only) | Illusion | ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Necromancy | ![]() Action ![]() Level 2 Spell Slot |
A beam of enervating energy springs from your fingers to weaken a foe. The target deals half damage with Weapon Attacks using Strength. ![]() ![]() |
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Lv 2 (The Fiend only) | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Hur1 3 rays offire. Each ray deals 2d6 Fire damage. ![]() |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Generate a painfully intense ringing noise that damages all nearby creatures and objects. Affected creatures made of inorganic material such as stone have Disadvantage on their Saving Throw. ![]() ![]() ![]() |
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Lv 3 | Abjuration | ![]() Reaction ![]() Level 3 Spell Slot |
Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower. ![]() |
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Lv 3 | Illusion | ![]() Action ![]() Level 3 Spell Slot |
Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear. ![]() ![]() ![]() ![]() ![]() |
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Bestow the ability to Fly upon yourself or an ally.![]() ![]() ![]() |
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size. ![]() ![]() ![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
![]() Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded. ![]() ![]() ![]() ![]() ![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Create a twisting pattern of colours that Hypnotises all creatures within area that can see the pattern.![]() ![]() ![]() ![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Touch a creature or object to remove all Curses affecting it.![]() |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
![]() ![]() Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot. ![]() |
All Warlock Spells Gallery
Cantrips
Warlock Lvl 1 Spells
Warlock Lvl 2 Spells