Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Cleric Spells in Baldurs Gate 3
All Cleric Spells Comparison Table
All Cleric Spells Gallery
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Quick Search of All Spells
Name | Level | School | Casting time | Description |
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Cantrip | Divination | ![]() |
Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice.
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Cantrip | Evocation | ![]() Action |
Infuse an object with an aura of light.
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Cantrip | Abjuration | ![]() Action |
Magically bolster a creature's defenses. It receives a d4 bonus to saving throws.
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Cantrip | Evocation | ![]() Action |
![]() Conjure a flame-like radiance that deals 1d8 Radiant.
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Cantrip | Transmutation | ![]() Action |
Manifest a sign of supernatural power that grants you advantage on Intimidation and Performance checks. |
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Lv 1 | Enchantment | ![]() Action |
![]() Target up to 3 creatures. They receive a d4 penalty to attack rolls and saving throws.
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Lv 1 | Enchantment | ![]() Action |
![]() Bless up to 3 creatures. They receive a d4 bonus to attack rolls and saving throws.
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Lv 1 | Evocation | ![]() Action |
Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire. On successful save, targets only take half damage.
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Lv 1 | Enchantment | ![]() Action |
![]() Magically charm a humanoid that you can see. A Charmed creature can't harm the charmer, and the charmer has advantage on Charisma checks against the creature.
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Lv 1 | Enchantment | ![]() Action |
![]() Command a creature to halt, preventing it from moving or taking actions.
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Lv 1 | Transmutation | ![]() Action |
Call forth rain. It extinguishes exposed flames and forms a water surface.
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Lv 1 | Evocation | ![]() Action |
![]() A creature you touch regains 1d8+[Spellcasting Modifier] hit points. This spell has no effect on undead or constructs.
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Lv 1 | Illusion | ![]() Action |
Magically change all aspects of your appearance. (Lasts until the end of a long rest) |
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Lv 1 | Evocation | ![]() Action |
![]() Encase multiple targets in colourful light. The targets turns visible, and attack rolls against the targets have advantage.
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Lv 1 | Evocation | ![]() Action |
4d6 Radiant![]() Call forth a beam of light. Deals 4d6 Radiant and grants advantage on the next attack against the target.
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Lv 1 | Evocation | ![]() Bonus Action |
![]() A creature you can see regains 1d4+[Spellcasting Modifier] hit points. This spell has no effect on Undead or Constructs.
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Lv 1 | Necromancy | ![]() Action |
![]() Infuse your hands with putrefying energy that deals 3d10 Necrotic.
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Lv 1 | Abjuration | ![]() Action |
![]() Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage.
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Lv 1 | Abjuration | ![]() Bonus Action |
![]() Surround a creature with a shimmering field of magic that increases its Armour Class by 2.
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
5 Healing Bolster your allies with toughness and resolve to heal and increase their hit point maximum. ![]() ![]() ![]() |
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Lv 2 | Necromancy | ![]() Action ![]() Level 2 Spell Slot |
Magically blind an enemy creature.![]()
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Suppress strong emotions in an area, making all humanoids immune to being Charmed or Frightened.![]() ![]() ![]() ![]() |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Paralyse a humanoid creature, making it unable to move or act.![]() ![]() ![]() ![]() |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Remove one disease or condition afflicting a creature.![]() |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Heal all allies you can see. ![]() ![]() |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage. ![]() ![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.![]() ![]() ![]() ![]() |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Animate a corpse to create an undead servant while not in combat. |
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Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Targets gain advantage on Wis. saving throws and death saving throws, and regain the maximum number of hp from healing. |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Curse a creature with your touch.![]() ![]() ![]() ![]() |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.![]() ![]() |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Put an ally in a protective, magical coma deep enough to imitate death. The Ally becomes Resistant to all damage except psychic damage, and disease and poison no longer have any effect. ![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Inscribe a circle of arcane glyphs on the ground that trigger a magical effect when stepped on by an enemy.![]() ![]() ![]() |
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Lv 3 | Evocation | ![]() Bonus Action ![]() Level 3 Spell Slot |
![]() Call out words of restoration to heal up to 6 creatures. ![]() ![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Warlock Spell Slot |
Touch a creature or object to remove all Curses affecting it.![]() |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Revive a companion. They return to life with 1 hit point.![]() ![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Call forth spirits to protect the area around you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. On Save: Targets still take half damage. ![]() ![]() ![]() ![]() |
All Cleric Spells Gallery
Cantrips
Cleric Lvl 1 Spells
Cleric Lvl 2 Spells
Cleric Lvl 3 Spells
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