Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Lvl 3 Spells in Baldurs Gate 3
All Lvl 3 Spells Comparison Table
All Lvl 3 Spells Gallery
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Lvl 3 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
---|---|---|---|---|---|
|
Necromancy | ![]() Action ![]() Level 3 Spell Slot |
No | Animate a corpse to create an undead servant while not in combat. | Cleric, Wizard |
|
Abjuration | ![]() Action ![]() Level 3 Spell Slot |
No | Targets gain advantage on Wis. saving throws and death saving throws, and regain the maximum number of hp from healing. | Cleric |
|
Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Yes | Curse a creature with your touch.![]() ![]() ![]() ![]() |
Bard, Cleric, Wizard, |
|
Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Yes | ![]() Call down lightning to hit all targets within range. Each turn, can call down lightning again without expending a spell slot. ![]() ![]() ![]() ![]() ![]() |
Druid |
|
Abjuration | ![]() Reaction ![]() Spell Slot |
No | Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower. ![]() |
Sorcerer, Warlock, Wizard |
|
Evocation | ![]() Action ![]() Level 3 Spell Slot |
No | Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.![]() ![]() |
Cleric, Druid, Paladin, Ranger, Sorcerer |
|
Illusion | ![]() Action ![]() Level 3 Spell Slot |
Yes | Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear. ![]() ![]() ![]() ![]() ![]() |
Bard, Sorcerer, Warlock, Wizard |
|
Necromancy | ![]() Action ![]() Level 3 Spell Slot |
No | Put an ally in a protective, magical coma deep enough to imitate death. The Ally becomes Resistant to all damage except psychic damage, and disease and poison no longer have any effect. ![]() ![]() |
Bard, Cleric, Druid, Wizard |
|
Evocation | ![]() Action ![]() Level 3 Spell Slot |
No | ![]() ![]() Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage. ![]() ![]() ![]() |
Sorcerer, Wizard |
|
Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Yes | Bestow the ability to Fly upon yourself or an ally. |
Sorcerer, Warlock, Wizard |
|
Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Yes | Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size. ![]() ![]() ![]() |
|
|
Abjuration | ![]() Action ![]() Level 3 Spell Slot |
No | Inscribe a circle of arcane glyphs on the ground that trigger a magical effect when stepped on by an enemy.![]() ![]() ![]() |
|
|
Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Yes | Target yourself or an ally to become Hastened.![]() ![]() ![]() |
|
|
Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Yes | ![]() Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded. ![]() ![]() ![]() ![]() ![]() |
Warlock |
|
Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Yes | Create a twisting pattern of colours that Hypnotises all creatures within area that can see the pattern.![]() ![]() ![]() ![]() ![]() |
|
|
Evocation | ![]() Bonus Action ![]() Level 3 Spell Slot |
No | ![]() Call out words of restoration to heal up to 6 creatures. ![]() ![]() ![]() |
|
|
Transmutation | ![]() Action ![]() Level 3 Spell Slot |
No | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.![]() ![]() |
|
|
Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Yes | Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.![]() ![]() |
|
|
Abjuration | ![]() Action ![]() Warlock Spell Slot |
No | Touch a creature or object to remove all Curses affecting it.![]() |
|
|
Necromancy | ![]() Action ![]() Level 3 Spell Slot |
No | Revive a companion. They return to life with 1 hit point.![]() ![]() |
Cleric, Paladin |
|
Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Yes | Call forth a storm of sleet that douses fires, creates an ice surface, and disrupts the concentration of spellcasters.![]() ![]() ![]() |
|
|
Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Yes | Call forth spirits to protect the area around you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. On Save: Targets still take half damage. ![]() ![]() ![]() ![]() |
Cleric |
|
Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Yes | Create a cloud of gas so nauseating it prevents creatures from taking actions.![]() ![]() ![]() ![]() |
|
|
Necromancy | ![]() Action ![]() Level 3 Spell Slot |
No | ![]() ![]() Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot. ![]() |
Lvl 3 Spells Gallery in Baldur's Gate 3
Load more