Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Divination Spells in Baldurs Gate 3
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Quick Search of All Divination Spells
|Guidance||Cantrip||1 Action||Yes||Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice.||Cleric, Druid|
|True Strike||Cantrip||1 Action||Yes||Divine a character's defences to give you advantage on attack rolls against it.||Bard, Sorcerer, Warlock, Wizard|
|Comprehend Languages||Lvl 1||1 Action||No||The caster understands any spoken and written (1 min/page) language. Doesn't decode secret messages.||Bard, Sorcerer, Warlock, Wizard, City Domain|
|Detect Evil and Good||Lvl 1||1 Action||Yes||The caster senses and locates aberration, celestial, elemental, fey, The Fiend, or undead within 30 ft.||Cleric, Paladin|
|Detect Magic||Lvl 1||1 Action||Yes||The caster senses the presence of magic in a 30-ft radius and learns its school of magic.||Bard, Cleric, Arcana Domain, Druid, Paladin, Ranger, Sorcerer, Wizard|
|Detect Poison and Disease||Lvl 1||1 Action||Yes||The caster senses and identifies poison, poisonous creature, or disease within 30 ft.||Cleric, Druid, Paladin, Ranger|
|Hunter's Mark||Lvl 1||1 Bonus Action||Yes||Mark a creature as your quarry to deal an additional 1d6 Piercing whenever you hit it with a weapon attacks.
If the target dies before the spell ends, you can use a bonus action to mark a new creature.
Inflicts Hunter's Mark Quarry
|Oath of Vengeance, Ranger|
|Identify||Lvl 1||1 Minute||No||The caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell.||Bard, Knowledge Domain, Forge Domain, Wizard|
|Speak with Animals||Lvl 1||1 Action||No||Gain the ability to comprenhend and verbally communicate with beasts.
Inflicts Speack with Animals
|Bard, Nature Domain, Druid, Oath of Ancients, Ranger|
|Augury||Lvl 2||1 Minute||No||The caster obtains an omen about the result of an action within the next 30 min (weal, woe, both or nothing).||Cleric, Knowledge Domain|
|Beast Sense||Lvl 2||1 Action||Yes||The caster can see/hear/feel through the senses of a willing beast.||Druid, Ranger|
|Detect Thoughts||Lvl 2||1 Action||Yes||Focus your mind to read the thoughts of certain creatures while talking to them.||Bard, Sorcerer, The Great Old One, Wizard|
|Find Traps||Lvl 2||1 Action||No||The caster senses the presence of any trap in a 120-fr radius, but the spell don't give their location.||Cleric, Druid, Ranger|
|Locate Animals or Plants||Lvl 2||1 Action||No||Give the direction and distance to a kind of beast or plant within 5 miles.||Bard, Druid, Ranger|
|Locate Object||Lvl 2||1 Action||Yes||The caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius.||Bard, Cleric, Druid, Paladin, Ranger, Wizard, Seeker|
|See Invisibility||Lvl 2||1 Action||No||The caster sees invisible creatures and objects, and into the Ethereal Plane.||Bard, Sorcerer, Wizard|
|Clairvoyance||Lvl 3||10 Minutes||Yes||Create an invisible sensor in a familiar location within 1 mile, allowing to see or to hear (to choose, can switch).||Bard, Cleric, Sorcerer, The Great Old One, Wizard, Seeker|
|Tongues||Lvl 3||1 Action||No||The target understands and speaks any spoken language it hears.||Bard, Cleric, Sorcerer, Warlock, Wizard|
|Arcane Eye||Lvl 4||1 Action||Yes||Create an invisible eye with darkvision that sends the caster the mental image of what it sees.||Arcana Domain, Knowledge Domain, Wizard, Seeker|
|Divination||Lvl 4||1 Action||No||The caster gets a truthful reply to 1 question about an event to occur within 7 days.||Cleric, Circle of the Forest, Circle of the Grassland|
|Locate Creature||Lvl 4||1 Action||Yes||The caster senses the direction in which a familiar creature is within a 1000-ft radius.||Bard, Cleric, Druid, Circle of the Swamp, Paladin, Ranger, Wizard, City Domain, Raven Queen, Seeker|
|Commune||Lvl 5||1 Minute||No||Allow to obtain from a divine entity the answers (yes or no) to 3 questions.||Cleric, Oath of Devotion, Raven Queen|
|Commune with Nature||Lvl 5||1 Minute||No||The caster gets 3 informations about the surrounding territory. Doesn't function in dungeons or towns.||Druid, Circle of the Arctic, Circle of the Forest, Oath of Ancients, Ranger|
|Contact Other Plane||Lvl 5||1 Minute||No||Contact an extraplanar entity to ask it 5 questions if an Int. save is successful. Otherwise, 6d6 psychic damage.||Warlock, Wizard|
|Legend Lore||Lvl 5||10 Minutes||No||The caster obtains information about a person, place, or object. The lore consist of tales or stories.||Bard, Cleric, Knowledge Domain, Undying, Wizard, Seeker|
|Rary's Telepathic Bond||Lvl 5||1 Action||No||Create a telepathic link between up to 8 people in a 30-ft radius for 1 Hour.||Wizard|
|Scrying||Lvl 5||10 Minutes||Yes||Allow you to see and hear a specific creature (can also target a location) on the same plane (Wis. save).||Bard, Cleric, Knowledge Domain, Light Domain, Druid, Circle of the Coast, Circle of the Swamp, Oath of Vengeance, Warlock, Wizard|
|Find the Path||Lvl 6||1 Minute||Yes||Determine the shortest and most direct physical path to reach a known destination.||Bard, Cleric, Druid|
|True Seeing||Lvl 6||1 Action||No||The target gets truesight, sees magic secret doors and in the Ethereal Plane.||Bard, Cleric, Sorcerer, Warlock, Wizard|
|Foresight||Lvl 9||1 Minute||No||1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage.||Bard, Druid, Warlock, Wizard|