Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.

All Divination Spells in Baldurs Gate 3




Spell Lvl Casting Time Concentration Description Classes
Guidance Cantrip 1 Action Yes Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice. Cleric, Druid
True Strike Cantrip 1 Action Yes Divine a character's defences to give you advantage on attack rolls against it. Bard, Sorcerer, Warlock, Wizard
Comprehend Languages Lvl 1 1 Action No The caster understands any spoken and written (1 min/page) language. Doesn't decode secret messages. Bard, Sorcerer, Warlock, Wizard, City Domain
Detect Evil and Good Lvl 1 1 Action Yes The caster senses and locates aberration, celestial, elemental, fey, The Fiend, or undead within 30 ft. Cleric, Paladin
Detect Magic Lvl 1 1 Action Yes The caster senses the presence of magic in a 30-ft radius and learns its school of magic. Bard, Cleric, Arcana Domain, Druid, Paladin, Ranger, Sorcerer, Wizard
Detect Poison and Disease Lvl 1 1 Action Yes The caster senses and identifies poison, poisonous creature, or disease within 30 ft. Cleric, Druid, Paladin, Ranger
Hunter's Mark Lvl 1 1 Bonus Action Yes Mark a creature as your quarry to deal an additional 1d6 Piercing whenever you hit it with a weapon attacks.
If the target dies before the spell ends, you can use a bonus action to mark a new creature.
Inflicts Hunter's Mark Quarry
Oath of Vengeance, Ranger
Identify Lvl 1 1 Minute No The caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell. Bard, Knowledge Domain, Forge Domain, Wizard
Speak with Animals Lvl 1 1 Action No Gain the ability to comprenhend and verbally communicate with beasts.
Inflicts Speack with Animals
Bard, Nature Domain, Druid, Oath of Ancients, Ranger
Augury Lvl 2 1 Minute No The caster obtains an omen about the result of an action within the next 30 min (weal, woe, both or nothing). Cleric, Knowledge Domain
Beast Sense Lvl 2 1 Action Yes The caster can see/hear/feel through the senses of a willing beast. Druid, Ranger
Detect Thoughts Lvl 2 1 Action Yes Focus your mind to read the thoughts of certain creatures while talking to them. Bard, Sorcerer, The Great Old One, Wizard
Find Traps Lvl 2 1 Action No The caster senses the presence of any trap in a 120-fr radius, but the spell don't give their location. Cleric, Druid, Ranger
Locate Animals or Plants Lvl 2 1 Action No Give the direction and distance to a kind of beast or plant within 5 miles. Bard, Druid, Ranger
Locate Object Lvl 2 1 Action Yes The caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius. Bard, Cleric, Druid, Paladin, Ranger, Wizard, Seeker
See Invisibility Lvl 2 1 Action No The caster sees invisible creatures and objects, and into the Ethereal Plane. Bard, Sorcerer, Wizard
Clairvoyance Lvl 3 10 Minutes Yes Create an invisible sensor in a familiar location within 1 mile, allowing to see or to hear (to choose, can switch). Bard, Cleric, Sorcerer, The Great Old One, Wizard, Seeker
Tongues Lvl 3 1 Action No The target understands and speaks any spoken language it hears. Bard, Cleric, Sorcerer, Warlock, Wizard
Arcane Eye Lvl 4 1 Action Yes Create an invisible eye with darkvision that sends the caster the mental image of what it sees. Arcana Domain, Knowledge Domain, Wizard, Seeker
Divination Lvl 4 1 Action No The caster gets a truthful reply to 1 question about an event to occur within 7 days. Cleric, Circle of the Forest, Circle of the Grassland
Locate Creature Lvl 4 1 Action Yes The caster senses the direction in which a familiar creature is within a 1000-ft radius. Bard, Cleric, Druid, Circle of the Swamp, Paladin, Ranger, Wizard, City Domain, Raven Queen, Seeker
Commune Lvl 5 1 Minute No Allow to obtain from a divine entity the answers (yes or no) to 3 questions. Cleric, Oath of Devotion, Raven Queen
Commune with Nature Lvl 5 1 Minute No The caster gets 3 informations about the surrounding territory. Doesn't function in dungeons or towns. Druid, Circle of the Arctic, Circle of the Forest, Oath of Ancients, Ranger
Contact Other Plane Lvl 5 1 Minute No Contact an extraplanar entity to ask it 5 questions if an Int. save is successful. Otherwise, 6d6 psychic damage. Warlock, Wizard
Legend Lore Lvl 5 10 Minutes No The caster obtains information about a person, place, or object. The lore consist of tales or stories. Bard, Cleric, Knowledge Domain, Undying, Wizard, Seeker
Rary's Telepathic Bond Lvl 5 1 Action No Create a telepathic link between up to 8 people in a 30-ft radius for 1 Hour. Wizard
Scrying Lvl 5 10 Minutes Yes Allow you to see and hear a specific creature (can also target a location) on the same plane (Wis. save). Bard, Cleric, Knowledge Domain, Light Domain, Druid, Circle of the Coast, Circle of the Swamp, Oath of Vengeance, Warlock, Wizard
Find the Path Lvl 6 1 Minute Yes Determine the shortest and most direct physical path to reach a known destination. Bard, Cleric, Druid
True Seeing Lvl 6 1 Action No The target gets truesight, sees magic secret doors and in the Ethereal Plane. Bard, Cleric, Sorcerer, Warlock, Wizard
Foresight Lvl 9 1 Minute No 1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage. Bard, Druid, Warlock, Wizard

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