Medium Armor in Baldur's Gate 3 features various sets and pieces that provide defenses and additional bonuses to the playable character. Medium Armor grants defenses against various Enemies and also provides with different fixed and random modifiers that affect the player stats. Armor pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies and Bosses. This page will indicate a list of all the Armor Pieces in Baldur's Gate 3 which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.
When wearing Medium Armour, you can only gain up to +2 AC from your Dexterity modifier.
Baldur's Gate 3 Medium Armor
BALDUR'S GATE 3 MEDIUM ARMOR COMPARISON TABLE
You can search by Name, Rarity, or Effect. Just type into the search box what you are looking for.
Quick Search of All Medium Armor
Name |
AC |
Proficiency |
Quality |
Effects |
---|---|---|---|---|
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16 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Very Rare | Magical Plate: All incoming damage is reduced by 1. Adamantine Backlash: When a melee attack hits you, the attacker is sent Reeling for 2 turns. Disadvantage on Stealth Checks. Attackers can't land Critical Hits on the wearer. |
Armour of Agility |
17 + Dexterity Modifier | Medium Armor Proficiency | Very Rare | Exotic Material: Add your Dexterity Modifier to your Armour Class. Additionally, this armour does not impose Disadvantage on Stealth Ability Checks. Saving Throw +2 |
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12 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Rare | Forest Aegis: You are invested with the power of the meadows and woods of the land, and have the effect of Barskin, increasing your Armour Class to 16. Advantage on Constitution Saving Throws Checks. |
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14 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Common | N/A |
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15 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Superior Plate: You take 1 less Piercing damage. |
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16 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Very Rare | Superior Plate: You take 1 less Piercing damage. Balance: Give +1 bonus to Dexterity Saving Throws and Checks. |
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13 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Common | N/A |
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14 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Superior Material: You take 1 less Slashing damage. |
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15 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Rare | Superior Material: You take 1 less Slashing damage. Balance: Give +1 bonus to Dexterity Saving Throws and Checks. |
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13 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Sprint: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint. |
Dark Justiciar Half-Plate |
16 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Rare |
Shar's Umbrae: While Obscured, the wearer has Advantage on Stealth Checks. Advantage on Constitution Saving Throws Checks. Shar's Aegis |
Dark Justicar Half-Plate |
17 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Very Rare | Shar's Umbrae: While Obscured, the wearer has Advantage on Stealth Checks. Shar's Protection: While the wearer has Shield of Faith active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes 1~4 Necrotic damage. Advantage on Constitution Saving Throws Checks. Shar's Aegis |
|
13 + Dexterity Modifier (Max +2) |
Medium Armor Proficiency | Uncommon | Nightsinger's Reply: While Obscured by shadow, the wearer deals 1~4 Necrotic damage to attackers that hit them with a Melee Attack. |
Elegant Robe |
15 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Common | Disadvantage on Stealth Checks. |
Elven Chain |
14 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Rare | Elven Chain: You are considered Proficient with this armour while wearing it. Elven Agility: The wearer has a +2 bonus to Initiative Rolls and Advantage on Dexterity Saving Throws. |
Flame Enamelled Armour |
16 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Very Rare | Seldom Caught Unawares: You gain a +2 bonus to Initiative Rolls. Endurance by Fire: You have Resistance to Fire damage and a +2 bonus to Saving Throws. Disadvantage on Stealth Checks. Fire Shield: Warm |
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15 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Common | Disadvantage on Stealth Checks. |
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15 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Common | Disadvantage on Stealth Checks. |
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16 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Superior Plate: You take 1 less Piercing damage. Disadvantage on Stealth Checks. |
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17 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Rare | Superior Plate: You take 2 less Piercing damage. Disadvantage on Stealth Checks. |
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13 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Balance: Gain a +1 bonus to Dexterity Saving Throw and Checks. Nature +1 |
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12 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Common | N/A |
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13 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Balance: Gain a +1 bonus to Dexterity Saving Throws and Checks. |
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14 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Rare | Balance: Gain a +1 bonus to Dexterity Saving Throws and Checks. Ambusher: Gain a +1 bonus to Initiative Rolls. |
Ironwood Breastplate |
15 +Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Superior Plate: You take 1 less Piercing damage. Advantage on Constitution Saving Throw Checks. |
Luminous Armour |
15 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Radiating Shockwave: When the wearer deals Radiant damage, they cause a Radiant Shockwave. |
Psionic Ward Armour |
15 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Rare | Psionic Ward: If the item detects that the wearer is Gith, they have Resistance to Psychic damage. Whenever the wearer succeeds on a Saving Throw against a spell, they regain 1~4 hit points. Disadvantage on Stealth Checks. |
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13 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Piercing Counter: When the wearer has 50% Hit Points or less and is damaged by a melee attack, they deal 1~4 Piercing damage to the attacker. |
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14 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Common | Disadvantage against Stealth Checks. |
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15 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Superior Material: You take 1 less Slashing damage. Disadvantage on Stealth Checks. |
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13 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Rare | Superior Material: You take 1 less Slashing damage. Ambusher: Gain a +1 bonus to Initiative Rolls. Disadvantage on Stealth Checks. |
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14 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Common | Disadvantage on Stealth Checks. |
Scale Mail of Vengeance |
14 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Common | Disadvantage on Stealth Checks. |
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14 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Common | Disadvantage on Stealth Checks. |
Sharpened Snare Cuirass |
14 + Dexterity Modifier | Medium Armor Proficiency | Very Rare | Exotic Material: Add your Dexterity Modifier to your Armor Class. Sharpened Snare: Creatures have Disadvantage on Saving Throws when resisting your attacks and spells that inflict Restrained. |
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14 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Cautious Healer: When the wearer heals a creature, it automatically Disengages and won't trigger Opportunity Attacks. |
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13 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Rare | Superior Material: You take 1 less Slashing damage. Countershock: When the wearer takes damage while having Lightning Charges, the attacker must succeed a Dexterity Saving Throw or become Shocked. |
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13 + Dexterity Modifier (Max +2) | Medium Armor Proficiency | Uncommon | Order of Nature: Undead creatures that hit the wearer receive 1~6 Radiant Damage. Beasts that hit the wearer deal an additional 1~6 Radiant Damage. |
Unwanted Masterwork Scalemail |
16 + Dexterity Modifier | Medium Armor Proficiency | Rare | Exotic Material: Add your Dexterity Modifier to your Armour Class. Additionally, this armour does not impose Disadvantage on Stealth Ability Checks. Grants Resistance to Fire damage. |
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15 + Dexterity Modifier | Medium Armor Proficiency | Rare | Exotic Material: Add your Dexterity Modifier to your Armour Class. Additionally, this armour does not impose Disadvantage on Stealth Ability Checks. Ambusher: Gain a +1 bonus to Initiative rolls. |
Baldur's Gate 3 Medium Armor Gallery
- Anonymous
- Anonymous
- Anonymous
Can confirm Luminous Armor from selunite outpost. Its hidden inside a teapped chest behind a hidden wall near a locked chest.
[Luminous Armor]
Uncommon Medium Armor
15 Armor Class
Radiating Shockwave: When the wearer deals Radiant damage, they Cause a Radiant Shockwave. [Inflict Radiating Orb in a 10ft radius.]
~Many an Adventurer has found themselves swallowed up by the dark throat of some nameless dungeon, Aching for a glimpse of light.
AC Bounus from dexterity limited to +2
(I've done several playbthroughs and I've only gotten this one once I'm not sure if larian added in or maybe it's bc the trap on the chest went off and changed the Armor inside. I'll try to look more into it though.)
- Anonymous
Just found Luminous Armour from Selunite Outpost, it's not in the wiki.
Medium, 15AC (+2 from DEX)
"Radiating Shockwave: When the wearer deals Radiant damage, they cause a Radiant Shockwave."
- Anonymous
Missing Elven Chain, sold by Exxvikyap in Rivington. You have proficiency with the armor while wearing it, +2 to initiative, and advantage on dexterity saving throws
- Anonymous
Armour of Agility, sold by Gloomy Fentonson in Lower City, 17 ac w/ Exotic Materials, that **** is crazy good, 17ac + 5 dex + shield?! Yus please
- Anonymous
Unwanted Masterwork Scalemail sold by Dammon: 16 AC + dex (no upper cap), better than yuan-ti
- Anonymous
If you are a ranger and find the yuan-ti scale mail you are set. Few armor sets are better for a dex based character.
- Anonymous
There is a visual bug with the Yuan-ti Scale Mail that causes the chainmail on your arms to *grow* and extend to stick out past your elbows like another set of arms xD There is no page for the armor yet so I'm just adding it here in case someone sees it *shrug*
- Anonymous
So any race with +1 to Dexterity, will be able to use medium armour to be equal to that of the "best" Heavy Armour.
16 Dex gives a +3 AC modifier. So every Medium Armour 13 will give a total of 16, and anything above that, well gives more.
The Dark Justiciar Half Plate pages are currently messed up. When you click on the "Rare" variant, it takes you to the "Very Rare" version's page, albeit incorrectly labeled as "Rare". The "Very Rare" version doesn't even have a link.
Basically, the Rare version needs to have a page made for it and the Very Rare needs to link to where the Rare currently links with the rarity changed to be correct.
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