warped headband of intellect helm baldurs gate3 guide 150px

Warped Headband of Intellect

Uncommon

Increases the wearer's Intelligence to 17.

infobox quote icon baldurs gate 3 wiki guide 24pxThis particular circlet is covered in yellow slime and has pieces of half-digested mutton stuck behind the gems.

0.5 weight icon baldurs gate 3 wiki guide270 currency coin baldurs gate 3 wiki guide 24px

Warped Headband of Intellect is a Helmet in Baldur's Gate 3. Helmets can be equipped to character's head in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. 

 

 

This particular circlet is covered in yellow slime and has pieces of half-digested mutton stuck behind the gems.

 

Warped Headband of Intellect Information

Increases the wearer's Intelligence to 17.

  • Weight: 0.5 Kg.
  • Value: 270 Gp.

 

Warped Headband of Intellect Location & How to Get

 

 

Warped Headband of Intellect Notes & tips

  • If you're planning on playing an Eldritch Knight, you can put all of your points into Strength/Dexterity and Constitution and then grab this instead of wasting precious stat points on Intelligence
  • You can entirely skip both Strength & Intellect stats given this helmet and you either "Potion of Hill Giant Strength" which can be aquired early on through Auntie Ethel and last until the next long rest and sets strength to 21, optionally you can find "Club of Hill Giant Strength" which sets strength to 15 while equipped.

 

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    • Anonymous

      The virgin natural intelligence build:
      - Put their points into INT. What are you going to do, think at the enemy?
      - Probably learned stuff by reading books, LIKE A NERD!
      - Had to dump something good, like being strong or knowing how to talk to people.
      - Can't do crap once they run out of spell slots.

      vs

      The chad Warped Headband build
      - Didn't have to dump a useful stat.
      - Doesn't need spell slots to be good in combat, but is still good in dialog.
      - Has never read a book in their life, still knows almost as much as the Wizard.
      - Literally ripped their knowledge out of an ogre's stomach.
      - Comes with free mutton if you ever get hungry.

      • Anonymous

        It think I'm gonna respecc Shadowheart into a Tempest Domain Cleric and multiclass her into a Wizard with this.
        As a High Half-Elf she already has a Wizard cantrip, so I might as well

        • Anonymous

          Well i think the only good head to place it is Eldritch Knight, for more spell slots and you can focus on STR/CON/DEX as Fighter, while still beeing good at spellcasting

          • Anonymous

            Fight the ogres when you summon them, while your enemies are still alive. If you kill all enemies and engage conversation they will despawn after a couple rounds. But if you backstab them and fight them while they help you it wont bug and you get the head piece.

            • Anonymous

              I hope we can repair this item and make it as Headband of Intellect (removing the "Warped" on its name) that gives you +18 INT.

              • Anonymous

                If you convice the Ogres and then summon - you can still get Warped Headband of Intellect. Use the horn anywhere you can (I did in goblin village, I tried in the certain dungeon, tooltip said that they can't hear me), then when they start the dialog, use attack icon in the bottom left and kill them. You CAN'T steal the item from them (after summon at least), I tried. Only diary and some trash.

                • Anonymous

                  PS5 player planning a build, wanna know what you guys think.

                  My plan is to make my pc a Deep Gnome Arcane Trickster. But I also want to be a face for my party, so I'm thinking I make Dex and Cha my dump stats and then use this to bump up my intelligence for a handful of tricksy spells (not necessarily a ton of damage dealing ones).

                  Thoughts?

                  • Anonymous

                    I attacked the ogres after they helped me with a fight and proposed a new contract. midway through combat the ogres despawned and now I can never get the tiara.

                    • Anonymous

                      Not here to complain about its stats, the headband itself won't show up on certain characters; my tiefling, for example. I'm not worried about horn-clipping, it just looks awesome and I want to wear it. Doesn't matter if you toggle helm-seen on or off.

                      • Anonymous

                        I've also noticed there must be a Bug, AS I'm running an ranger and just found this item, them got into a scenario with the Hag where I needed to roll a intellect stat and it still has me as -1 due to my stat originally being 8. For Some reason the game isn't recognizing the actual Stat increase and it's kinda of annoying yet other items affect roll checks

                        • Anonymous

                          i noticed that i cant further improve my intellect-stat while wearing this item. For example if you choose ability improvement as you feat and put one/two points into intelligence to make it 18/19, it stays 17 due to the headband. would like to know if this is as it should be or if it is a bug of some sorts.

                          • Anonymous

                            Any time there is a roll that uses intelligence the modifiers are listed at +3, if you dump int the modifier changes to +4 to make and adds the -1 giving you a +3 on the rolls.

                            • Anonymous

                              Ok I THINK I have this figured out. I noticed that when wearing the Warped Headband of Intellect in skill checks I still have a -1 to my Intellect modifier. HOWEVER any skill that requires intellect as it's proficiency gets +3 with the effect listed as "Warped Headband of Intellect" so while the Headband increases your Intellect for the purpose of skills and spells your -1 intellect modifier will remain no matter what.

                              For instance: My Ranger has +1 to Nature due to having only 8 Intellect. In a conversation with a Nature check it listed my modifiers as: "-1 Intellect" and "+4 Nature" and when I hovered over Nature I saw that I was getting an additional +3 due to the Warped Headband of Intellect. This means that for best efficiency you still need to have 10 base Intellect to prevent yourself receiving a -1 modifier that spoils the bonus provided by the headband.

                              Meaning it's not viable at all for a Wizard to dump Int and pump Dex or Con instead, (which most people already knew, I know) however if you're a class like Ranger or Cleric for whom Int is useless, this can significantly dial up your ability to pass skill checks in things like Nature or Arcana as well as increase your chance to hit with Intellect based spells/cantrips.

                              For instance the High Half-Elf cantrip benefits tremendously from this if you're Warlock pumping Char instead of Int, or if you're playing an Eldritch Knight or Arcane Trickster, or if you're playing a Ranger or a Druid like I am and you can use the Intellect boost to improve your proficiency checks with Nature on a class that otherwise doesn't need Intellect.

                              • Anonymous

                                Item does not seem to work properly currently, at least not for skill checks.
                                My character has 8 intelligence without the Headband (so a -1 to all intelligence based skill checks), which does not increase to a +3, which I should have while wearing the Headband.

                                The UI correctly displays what I should have, but in conversations, it still gives me the -1 penalty.

                                • Anonymous

                                  Absolute OP, get 9 points on the character creation screen with one item (from 8 to 17)
                                  It would be more balanced if the item just gave fixed points, for example +2 or +3 to intelligence

                                  • Anonymous

                                    Seems like an easy trick to put on a bard before any int rolls are coming up? Jack of all trades, guidance, and having +3 rather than -1.

                                    • Anonymous

                                      Gimping your own INT as an INT subclass so you can spec harder into STR/DEX/CON: ~I sleep~
                                      Using this so your CHA Party Face can be as smart as they really should be if it weren't for the fact that INT is 100% dump: Real S***!!


                                      • Anonymous

                                        So it seems like the ogre is wearing the headband of Int +19, and after you kill him its the warped headband of Int. SO I am curious if there is a way to get it off him without warping it?

                                        • Anonymous

                                          Love how everyone thinks this item is OP. Sure you can give a wizard higher everything else, pick this up, and suddenly have a wizard that is also as strong as a barbarian or as charming as a bard, but if you come across an insane head slot item for INT based characters in act 2 or 3 you are definitely going to regret locking your wizard in with 8 INT.

                                          • Anonymous

                                            17 int is pretty ass, could just as well go with 16 int on character creation, same modifier.
                                            What an unnecessary nerf.

                                            • This item was changed as of Patch 6 - it now makes your Intelligence score 17 rather than 18. Still not a bad option for making an Eldritch Knight or Arcane Trickster, great choices for Astarian or Lae'zel whose stats as of this moment are fixed (only if you wish to make them the before mentioned subclasses), however it's no longer as useful for Wizards who wanted to let their intelligence take a small dip in exchange for having a higher strength or dexterity. Can still be a viable option, if you're willing to only have a 17 intelligence.

                                              • I hope that item gets magically destroyed later in the game... so those Wizards with 8 intelligence end-up looking like what they truly are ...

                                                • Anonymous

                                                  Am I the only one that created a wizard with the lowest intelligence possible and then headed for this item as my main goal.

                                                  • Anonymous

                                                    Since it is early access and you can't get higher than 18 anyways. You can spec a dwarven battle mage using the headband.

                                                    • Anonymous

                                                      not an op item. It's in DnD and not hard to get around level 3 or 4 based on rarity. My question is do you have to kill to get it or can you loot it from Lump instead of fighting him.

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