Pact of the Blade

pact of the blade feature bg3 wiki guide 150px

You can Summon a pact weapon, or Bind the one you are wielding, making it magical.

Pact weapons use the wielder's Spellcasting Ability Modifier instead of Strength or Dexterity.

Pact of the Blade is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.

Pact of the Blade Information

  • You can Summon a pact weapon, or Bind the one you are wielding, making it magical.
  • Pact weapons use the wielder's Spellcasting Ability Modifier instead of Strength or Dexterity
  • At level 5, you gain an extra attack with your pact weapon.

How to unlock Pact of the Blade

Pact of the Blade can be acquired by

Pact of the Blade Tips & Notes

  • Binding the pact weapon is the same as your character learning the weapon proficiency. You can bind whatever weapon you want to your character and they will be able to wield it. However, you will not be able to throw whichever weapon is bound to your character because of the Pact of the Blade. This can only be used on any melee weapon.
  • A Level 5 Pact Weapon on a Warlock with a Level 5 Extra Attack from any other Melee Class can stack. This will let you do 3 attacks in one turn, and this can be doubled with Haste.
  • You can bind a weapon, use it for a while, and then switch to a better weapon. Thus, this will remove the bind from the previous weapon.
  • The Pact of the Blade is recommended for multiclassing, and recommended to get Polearm Master to deal decent damage.
  • You can deal a massive nova melee damage by equipping Pact of the Blade, Pole Arm Master on a Level 2 Paladin (then get the rest of the Sorcerer levels). Caster spells like Haste, Fireball, shields, and other damage comes from your Charisma stat (CHA).

 

 

 
Traits and Features
Ability Drain  ♦  Abjuration Savant  ♦  Absorb Elements  ♦  Acolyte of Nature  ♦  Action Surge  ♦  Adamantine Skin  ♦  Additional Ki Point  ♦  Additional Proficiencies  ♦  Additional Rage Charge  ♦  Advanced Unarmoured Movement  ♦  Agile Chassis  ♦  Agonizing Blast  ♦  Animal Aspect  ♦  Arcane Ward  ♦  Archery  ♦  Arctic  ♦  Armour of Shadows  ♦  Artificer's Lore  ♦  Aspect of the Beast: Bear  ♦  Aspect of the Beast: Chimpanzee  ♦  Aspect of the Beast: Crocodile  ♦  Aspect of the Beast: Eagle  ♦  Aspect of the Beast: Elk  ♦  Aspect of the Beast: Honey Badger  ♦  Aspect of the Beast: Stallion  ♦  Aspect of the Beast: Tiger  ♦  Aspect of the Beast: Wolf  ♦  Aspect of the Beast: Wolverine  ♦  Assassin's Alacrity  ♦  Assassinate  ♦  Assassinate+Ambush  ♦  Assassinate: Initiative  ♦  Assassin‘s Alacrity  ♦  Athlete Standing Up  ♦  Aura of Courage  ♦  Aura of Devotion  ♦  Aura of Hate  ♦  Aura of Protection (Feature)  ♦  Aura of Warding  ♦  Aversion of Fire  ♦  Base Racial Speed  ♦  Battle Acuity  ♦  Battleaxe Proficiency  ♦  Bear Heart  ♦  Beast Speech  ♦  Beast Tamer  ♦  Beguiling Defences  ♦  Beguiling Defenses  ♦  Beguiling Influence  ♦  Bend Luck  ♦  Benign Transportation  ♦  Bestial Fury  ♦  Bestial Heart  ♦  Blade Flourish  ♦  Blessed Healer  ♦  Blessings of Knowledge  ♦  Bolstering Magic  ♦  Bonus Proficiencies  ♦  Book of Ancient Secrets  ♦  Bounty Hunter  ♦  Brave  ♦  Breath Weapon  ♦  Brutal Critical  ♦  Caretaker's Care  ♦  Channel Divinity Charges  ♦  Channel Divinity: Charm Animals and Plants  ♦  Channel Divinity: Destructive Wrath  ♦  Channel Divinity: Guided Strike  ♦  Channel Divinity: Knowledge of the Ages  ♦  Channel Divinity: War God's Blessing  ♦  Channel Oath Charges  ♦  Charger: Shove  ♦  Charger: Weapon Attack  ♦  Charisma Saving Throw Proficiency  ♦  Charm (Illithid Power)  ♦  Civil Militia  ♦  Cloak of Shadows  ♦  Club Proficiency  ♦  Coast  ♦  Colossus Slayer  ♦  Combat Wild Shape  ♦  Commander's Strike  ♦  Companion's Bond  ♦  Conjuration Savant  ♦  Constitution Saving Throw Proficiency  ♦  Controlled Chaos  ♦  Crossbow Expert: Point-Blank  ♦  Crossbow Expert: Wounding  ♦  Cull the Weak  ♦  Cutting Words (Feature)  ♦  Dagger Proficiency  ♦  Dampen Elements  ♦  Danger Sense  ♦  Dark Devotion  ♦  Dark One's Blessing  ♦  Dark One's Own Luck  ♦  Darkvision  ♦  Dart Proficiency  ♦  Deception Proficiency  ♦  Deepened Pact  ♦  Defense  ♦  Defensive Duellist  ♦  Defensive Tactics  ♦  Deflect Missiles  ♦  Desert  ♦  Destroy Undead  ♦  Destructive Wrath  ♦  Devil's Sight  ♦  Dexterity Saving Throw Bonus +2  ♦  Dexterity Saving Throw Proficiency  ♦  Disarming Attack  ♦  Disciple of Life  ♦  Disciple of the Elements  ♦  Displace  ♦  Distracting Strike  ♦  Divination Savant  ♦  Divine Health  ♦  Divine Intervention  ♦  Divine Smite  ♦  Divine Strike  ♦  Domain Spells  ♦  Draconic Ancestry  ♦  Draconic Ancestry: Black (Acid)  ♦  Draconic Ancestry: Blue (Lightning)  ♦  Draconic Ancestry: Brass (Fire)  ♦  Draconic Ancestry: Bronze (Lightning)  ♦  Draconic Ancestry: Copper (Acid)  ♦  Draconic Ancestry: Gold (Fire)  ♦  Draconic Ancestry: Green (Poison)  ♦  Draconic Ancestry: Red (Fire)  ♦  Draconic Ancestry: Silver (Cold)  ♦  Draconic Ancestry: White (Cold)  ♦  Draconic Resilience  ♦  Draconic Resilience: Armour Class  ♦  Draconic Resilience: Hit Points  ♦  Dragon Ancestry: Red (Fire)  ♦  Dread Ambusher  ♦  Dreadful Word  ♦  Drow Weapon Training  ♦  Dual Wielder (Feature)  ♦  Dual Wielder Bonus Armour Class  ♦  Dueling  ♦  Duelling  ♦  Duergar Magic  ♦  Duergar Resilience  ♦  Dungeon Delver Perception  ♦  Dungeon Delver Resist Traps  ♦  Dwarven Armour Training  ♦  Dwarven Combat Training  ♦  Dwarven Resilience  ♦  Dwarven Toughness  ♦  Eagle Heart  ♦  Eldritch Invocations  ♦  Eldritch Strike  ♦  Elemental Adept: Acid  ♦  Elemental Adept: Cold  ♦  Elemental Adept: Fire  ♦  Elemental Adept: Lightning  ♦  Elemental Adept: Thunder  ♦  Elemental Affinity: Damage  ♦  Elemental Affinity: Resistance  ♦  Elk Heart  ♦  Elven Weapon Training  ♦  Empowered Evocation  ♦  Enchantment Savant  ♦  Entropic Ward  ♦  Escape the Horde  ♦  Ethereal Escape  ♦  Evasion  ♦  Evasive Footwork  ♦  Evocation Savant  ♦  Exceptional Training  ♦  Experimental Alchemy  ♦  Expert Divination  ♦  Expertise  ♦  Extra Attack  ♦  Faithwarden  ♦  Fast Hands  ♦  Fast Movement  ♦  Favored Enemy  ♦  Favourable Beginnings  ♦  Favoured Enemy  ♦  Fear of Wolves  ♦  Feinting Attack  ♦  Feral Instinct  ♦  Fey Ancestry  ♦  Fey Presence  ♦  Fiendish Vigour  ♦  Fighting Style  ♦  Fleet of Foot  ♦  Fly (Feature)  ♦  Focused Conjuration  ♦  Font of Inspiration  ♦  Forbidden Knowledge  ♦  Freecast  ♦  Fungal Infestation  ♦  Giant Killer  ♦  Gloom Stalker Magic  ♦  Gnome Cunning  ♦  Goading Attack  ♦  Great Weapon Fighting  ♦  Great Weapon Master: Bonus Attack  ♦  Greatsword Proficiency  ♦  Grim Harvest  ♦  Hand Crossbow Proficiency  ♦  Handaxe Proficiency  ♦  Heart Ablaze  ♦  Heart of Iron  ♦  Heart of the Storm  ♦  Heart of the Storm: Resistance  ♦  Heat Convergence  ♦  Heavy Armour Proficiency  ♦  Hellish Resistance  ♦  Horde Breaker  ♦  Human Versatility  ♦  Hunter's Prey  ♦  Illithid Expertise  ♦  Illithid Powers  ♦  Illusion Savant  ♦  Illusory Self  ♦  Improved Abjuration  ♦  Improved Bardic Inspiration  ♦  Improved Combat Superiority  ♦  Improved Critical  ♦  Improved Critical Hit  ♦  Improved Divine Smite  ♦  Improved Elemental Casting  ♦  Improved Extra Attack  ♦  Improved Unarmoured Movement  ♦  Improved Warding Flare  ♦  Improved Warlock Spell Slot  ♦  Improved Wild Strike  ♦  Indomitable  ♦  Infectious Greed  ♦  Infectious Madness  ♦  Infernal Evasion  ♦  Instinctive Charm  ♦  Intelligence Saving Throw Proficiency  ♦  Inured to Undeath  ♦  Iron Mind  ♦  Jack of all Trades  ♦  Javelin Proficiency  ♦  Keen Senses  ♦  Keeper of the Veil  ♦  Ki  ♦  Ki-Empowered Strikes  ♦  Land's Stride: Difficult Terrain  ♦  Lay on Hands Charge  ♦  Lay on Hands Charges  ♦  Level 3 Spell Slots Unlocked  ♦  Lifedrinker  ♦  Light Armour Proficiency  ♦  Light Crossbow Proficiency  ♦  Light Hammer Proficiency  ♦  Light Sensitivity  ♦  Longbow Proficiency  ♦  Longsword Proficiency  ♦  Luck of the Far Realms  ♦  Lucky  ♦  Mace Proficiency  ♦  Mage Breaker  ♦  Mage Hand Legerdemain  ♦  Mage Slayer Attack Caster  ♦  Mage Slayer Break Concentration  ♦  Mage Slayer Saving Throw Advantage  ♦  Magic Awareness  ♦  Magic Initiate: Bard (Feature)  ♦  Magic Initiate: Cleric (Feature)  ♦  Magic Initiate: Druid (Feature)  ♦  Magic Initiate: Sorcerer (Feature)  ♦  Magic Initiate: Warlock (Feature)  ♦  Magic Initiate: Wizard (Feature)  ♦  Magic Resistance  ♦  Magical Ambush  ♦  Magical Secrets  ♦  Malleable Illusions  ♦  Manifestation of Body  ♦  Manifestation of Mind  ♦  Manifestation of Soul  ♦  Manoeuvres  ♦  Manoeuvring Attack  ♦  Martial Archetypes  ♦  Martial Arts Bonus Unarmed Strike  ♦  Martial Arts Deft Strikes  ♦  Martial Arts Dextrous Attacks  ♦  Martial Prodigy  ♦  Martial Weapon Proficiency  ♦  Mask of Many Faces  ♦  Mask of the Wild  ♦  Medium Armour Proficiency  ♦  Melee Attack Bonus -5  ♦  Melee Damage Bonus +10  ♦  Menacing  ♦  Menacing Attack  ♦  Metamagic  ♦  Metamagic: Careful Spell  ♦  Metamagic: Distant Spell  ♦  Metamagic: Extended Spell  ♦  Metamagic: Heightened Spell  ♦  Metamagic: Quickened Spell  ♦  Metamagic: Subtle Spell  ♦  Metamagic: Twinned Spell  ♦  Mindless Rage  ♦  Minions of Chaos  ♦  Minor Alchemy  ♦  Minor Conjuration  ♦  Mire the Mind  ♦  Misty Escape  ♦  Mobile Evade Difficult Terrain  ♦  Mobile Evade Opportunity Attack  ♦  Morninglord's Radiance  ♦  Mortal Reminder  ♦  Multiattack Defence  ♦  Multiattack: Wounded Target  ♦  Musical Instrument Proficiency  ♦  Mystic Arcanum  ♦  Natural Explorer  ♦  Naturally Stealthy  ♦  Nature's Step  ♦  Nature's Ward  ♦  Necromancy Savant  ♦  Oath of Devotion Tenets  ♦  Oath of the Ancients Tenets  ♦  Oath of Vengeance Tenets  ♦  One with Shadows (Feature)  ♦  Open Hand Technique  ♦  Otherworldly Leap  ♦  Pact Boon  ♦  Pact of the Chain  ♦  Perfect Sentry  ♦  Performance Proficiency  ♦  Perilous Stakes  ♦  Permanently Armed  ♦  Polearm Master Bonus Attack  ♦  Polearm Master Opportunity Attack  ♦  Portent  ♦  Potent Cantrip  ♦  Potent Spellcasting  ♦  Precision Attack  ♦  Primal Strike  ♦  Projected Ward  ♦  Protection  ♦  Psionic Backlash  ♦  Psionic Dominance  ♦  Psionic Fortitude  ♦  Purity of Body  ♦  Pushing Attack  ♦  Quarterstaff Proficiency  ♦  Rage  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Rally (Feature)  ♦  Ranger Knight  ♦  Rapier Proficiency  ♦  Relentless Avenger  ♦  Relentless Endurance  ♦  Relentless Rage  ♦  Reliable Talent  ♦  Remarkable Athlete  ♦  Remarkable Athlete: Jump  ♦  Remarkable Athlete: Proficiency  ♦  Repelling Blast  ♦  Resilient Charisma  ♦  Resilient Constitution  ♦  Resilient Dexterity  ♦  Resilient Intelligence  ♦  Resilient Strength  ♦  Resilient Wisdom  ♦  Riposte  ♦  Ritual Caster Free Spells  ♦  Sanctified Stalker  ♦  Savage Attacks  ♦  Scimitar Proficiency  ♦  Sculpt Spells  ♦  Sculptor of Flesh  ♦  Second Wind  ♦  Second-Story Work  ♦  Sentinel Opportunity Advantage  ♦  Sentinel Snare  ♦  Sentinel Vengeance  ♦  Shadow Arts  ♦  Shadow Step  ♦  Sharpshooter: All In  ♦  Sharpshooter: Low Ground  ♦  Shield Master: Block  ♦  Shield of Thralls  ♦  Shield Proficiency  ♦  Shortbow Proficiency  ♦  Shortened Stride  ♦  Shortsword Proficiency  ♦  Sickle Proficiency  ♦  Sign of ill Omen  ♦  Sign of Ill Omen (Feature)  ♦  Simple Weapon Proficiency  ♦  Sling Proficiency  ♦  Slow Fall  ♦  Spear Proficiency  ♦  Speed Increased  ♦  Spell Slots Unlocked  ♦  Split Enchantment  ♦  Spreading Spores  ♦  Stalker's Flurry  ♦  Steel Will  ♦  Stillness of Mind  ♦  Stone Camouflage  ♦  Storm's Fury  ♦  Strength Saving Throw Proficiency  ♦  Strongheart Resilience  ♦  Stunning Strike  ♦  Sunlight Hypersensitivity  ♦  Sunlight Sensitivity  ♦  Sunlight Weakness  ♦  Superior Darkvision  ♦  Superiority Dice  ♦  Sweeping Attack  ♦  Symbiotic Entity  ♦  Tempestuous Magic  ♦  The Third Eye  ♦  Thief of Five Fates  ♦  Thought Shield: Psychic Reflection  ♦  Thought Shield: Psychic Resistance  ♦  Thunderbolt Strike  ♦  Tides of Chaos  ♦  Tiger Heart  ♦  Tranquility  ♦  Transmutation Savant  ♦  Trip Attack  ♦  Two-Weapon Fighting  ♦  Two-Weapon Fighting Style  ♦  Umbral Sight  ♦  Unarmored Defense  ♦  Unarmored Movement  ♦  Unarmoured Defence  ♦  Unarmoured Movement  ♦  Uncanny Dodge  ♦  Undead Fortitude  ♦  Undead Thralls  ♦  Undead Thralls: Additional Undead  ♦  Undead Thralls: Better Summons  ♦  Underdark (Feature)  ♦  Unstable Backlash  ♦  Urban Tracker  ♦  Vampire Ascendant  ♦  Vampire Regeneration  ♦  War Caster Concentration  ♦  War Caster Opportunity Spell  ♦  War Magic  ♦  War Priest  ♦  Warding Flare  ♦  Warhammer Proficiency  ♦  Warlock Spell Slot Gained  ♦  Warlock Spell Slots  ♦  Wasteland Wanderer: Cold  ♦  Wasteland Wanderer: Fire  ♦  Wasteland Wanderer: Poison  ♦  Weakened Constitution  ♦  Web Walker  ♦  Whispers of the Grave  ♦  Wholeness of Body  ♦  Wild Magic (Feature)  ♦  Wild Shape  ♦  Wild Strike  ♦  Wild Surge  ♦  Wisdom Saving Throw Proficiency  ♦  Wolf Heart  ♦  Wrath of the Storm

 




Tired of anon posting? Register!
    • Anonymous

      No so fun interaction: now that pact weapon last indefinitely, if you bind a weapon then respect out of pact of blades the weapon remains bound and cannot be used by anyone else.

      • Anonymous

        bind pact weapon does not give spellcasting ability modifier for damage. ****ed the shillelagh/pact weapon build i wanted to do.

        • Anonymous

          Stacking attacks nerfed for honor mode patch 5, can no longer get 3 attacks by multiclassing with a martial

          • Anonymous

            If I bind a Weapon it will be binded as long as I keep the weapon equipped or do I need reapply the weapon?

            • Anonymous

              does pact allow a non-gith to use the Astral sword and get all its native-Gith benefits? I assume prob not.

              • Anonymous

                Does pact of the blade work with diadem of arcane synergy? What exactly does it do if so? Any insight would be much appreciated!

                • Anonymous

                  Playing around with Shadow Monk 7 / Blade Warlock 5 and Pact Weapon still use Dex from monk weapon instead of Cha or maybe Wis. weirdge ¯\_(ツ)_/¯

                  • Anonymous

                    "The bonus attack is only applied to your Main Weapon, which needs to be a melee weapon. The reason for this is because you can't cast spells without a free hand, as a Warlock."

                    That's not true ? I Finished the game with a Gith Warlock using Greatsword all along ? Am I missing something ?

                    • Anonymous

                      So ingame it claims you can't drop bound weapons in the description, this is incorrect as of patch 2 when a fighter does disarming strike you drop your bound weapon. Oddly enough there's not even a roll to hold your weapon it just drops automatic without a check always fun to find that out. thought i wasn't binding my weapon just confirmed it was bound.

                      • Anonymous

                        Does the charisma scaling also affect the hit chance or do I still have to invest some points into strength?

                        • Anonymous

                          If you're here you might be trying to make an ersatz Hexblade build. Here's what I can say to help you without major spoilers. Having 2 weapons, one in each hand, can trigger Hex twice which is nice, those weapons need to be light, thank to the pact of the chain you may use a martial weapon as primary. Martial + light lands you scimitar or shortsword, accompanied by usually an off-hand dagger. I suggest finesse weapon as off hand because you'll want DEX more than STR as it helps with many other things like AC, Initiative and saves.
                          If you're afraid AC might be a problem, use armor of shadows for decent AC, later you can get your hands on some items that up your AC a bit more.
                          At some point in the early game you might find a glaive that has a special attack as bonus action, removing the need for 2 weapons. So don't worry too much about special feats, you'll probably be able to make your bonus action worth it without using a feat.
                          If you want to use the classic combo Darkness+Devil's eyes, good news it works ! For you anyway, the rest of the party won't see anything. Still it's very good as they can hop in and out of darkness. Since the ready action doesn't exist to counter this like in D&D, you can go ham. Spiritual weapon even works in darkness (though you'll have to cast it outside the cloud). Note that enemies can still hit you if you are close to the edge of the dark area. They might lob some AoE potions in there too. But otherwise great strategy.
                          For race I made a half-orc, it helps a bit.
                          Keeping concentration on hex is important so I suggest good CON and maybe get a transmutation wizard to give you their stone to get advantage. Also you can buy a bow that give hunter's mark, which works similarly to hex, I greatly suggest you get it.

                          Hope this helps !

                          • Anonymous

                            The heck is that line about pack only applying to main weapons because you need a free hand? It only applies to the main weapon because you can only bind one weapon at a time. Bg3 has no somatic components, it's nonsense to have that on the wiki.

                            • Anonymous

                              "Your spellcasting class with the highest level, if tied your highest spellcasting attribute decides."
                              This is untrue. Pact of the blade will -always- be charisma, and shillelagh will always be wisdom, unless you learn it through bardic secrets.

                              • Anonymous

                                Can you bind weapons you get from concentration spells? Like the flame sword druids get, or the psychic damage sword you get from that one ring?

                                • Pact of the Blade extra attack DOES stack with regular extra attack.
                                  IMHO it's not a bug: Deepened pact is not an "extra attack", it is a conditional ability that lets you attack again with your pact weapon, in fact the description doesn't say it doesn't stack with Extra attack.

                                  • Anonymous

                                    Hasted eldritch blast warlock with 24 CHA (mirror of loss and raven guards longsword) wear robe of Potency (CHA mod x2 to cantrips and Gemini gloves (double eldritch blast). You put out 3 shots base, gloves make 6, haste makes 12. Add hex for plus 12d6 more. You can also get more damage from gear with lighting charges or rings etc but I’ll ignore those for now. Invisible familiar for free advantage on all blasts. Basically guaranteed to have 95 % accuracy vs everything if you add bless (or even staff of arcane blessing if needed). 12d10 plus (12 x(7 CHA x2)) plus 12d6 necrotic from hex. 276 avg damage per round (and that is not counting ANY other possible item damage boosts). And that is ignoring critical hits also. Plus you don’t have to deal with GWM giving you minus 5 to hit AND you can use a shield. With mage armor and the robe you can manage 20 AC with a shield still. So you out-damage anything pact of the blade can manage, do it safely from ranged, and can benefit from the really good magic shields available. Now I love pact of the blade and prefer it fun wise, but the numbers don’t lie. Eldritch blast does win thanks to the third blast, the gloves doubling shots, and the robe. Even with circlet of arcane synergy, oathbreaker/lifedrinker and pact you max out at plus 18 flat damage, 10 from GWM so 28 plus items. You can currently do OATHbreaker 7/warlock 5 to get 3 attacks from the bug (they will fix that soon probably though) but still I don’t think the 6 melee attacks with haste will beat the 12 eldritch blasts.

                                    • Anonymous

                                      This is/was bugged where you could "bind" a weapon so it has auto-proficiency and uses charisma. Then respec out of warlock and into something else (like paladin, bard, or a different warlock subclass) and the weapon would still be a pact weapon when you had no levels in warlock. It still had auto-proficiency and still used charisma. You could probably even wrangle your spellcaster levels to make one work with int or will instead.

                                      It only worked with "bind weapon" not the summoned weapons and it stopped working when I reloaded my game so I am not sure if they patched it or if gets fixed on reloading (or maybe until long resting).

                                      • Anonymous

                                        "For example, even unoptimized an un-hasted, naked save for a common glaive, Charisma 20 PoB can generate an average potential of 127 (Should be 137, but currently bugged; 4 attacks + bonus attack, hex, ASM, GWM, AoA - 4D10+1D4+5D6+30+30+25 = 127 on average.) per turn versus the OP's 102"



                                        Ah, I was trying to figure out how this math worked and I see it now playing around in game. Blade Pact attacks stack with Multi Attack, and Polearm Mastery gives you a extra attack when they move into melee with you, so you can keep playing a yo-yo to get the attack and trigger Agathys for 4 swings without haste. With the Persistence armor I bet it would be stupid easy to keep Aga up. How would this do with something like Balduran's Giantslayer from the previous poster as I wonder if the flat damage would beat the eight total attacks you would have with Polearm Mastery? You could get 6 attacks hasted so 12D6 from weapon damage, 30 damage from Giantslayer, 60 damage from Great Weapon Mastery, 6D6 from Hex, and 30 from Warlock Charisma bonus, another 30 from the Diadem, and another 30 from Hatred, and an Agathys. I don't know how to really factor in Savage Attackers re-rolls, but without it that would be what, 42 weapon + 36 giant + 60 GWM + 21 Hex + 30 + 30 + 30 + 25 = 268 sustained damage? With other damage gear and savage you have to be looking at 320-340 damage normally and if you decided to go all in with smites, Topple the Big Folk, and other cooldown like abilities you'd easily push past 400, maybe even 500 if you get a crit triggering another weapon attack plus critical smite?

                                        • Anonymous

                                          As good as this is, once you get the gloves that let you double your eldritch blasts, you still do more damage with eldritch blast plus hex I think. And you can use a shield. You can get 20 cha base, plus 2 from duke raven-guards longsword, plus 2 from birthright hat, plus 2 from mirror of loss, so 26 CHA. That means 6d10 + 6d6 (hex) + 48 ( plus 8 CHA bonus x6) plus whatever items boost damage on attacks per turn for free. So average 102 damage per round every round without any other item of spell boosts. I don’t think blade can keep up.

                                          • Anonymous

                                            So you can get a martial weapon but Warlock doesn't have martial weapon proficiency. Do I get the proficiency with pact of the blade ? Or do I have to get a feat to make it work ? Or maybe multi-class ?

                                            • Anonymous

                                              With warlock 12 or oathbreaker 8/warlock 4 you can add 2x CHA to damage, add in the battle mage circlet and it goes up to 3x CHA, enjoy a flat plus 18 to damage with a max of 22 CHA.

                                              • Anonymous

                                                Small bug: The stat screen shows the wrong attack roll modifier for me. It says +5 but hovering over it says it's add up to 9.
                                                If I cast the spell twice, it corrects itself. Didn't test if it actually calculates rolls with 5 or 9.

                                                • Anonymous

                                                  I don't get why the decided to make the pact weapon scale with just Charisma rather than going by RAW and making it scale with whatever is higher between str/dex/cha.
                                                  They already have a way of making sure weapons scale with dex instead of strength for finesse, why not here as well?

                                                  • Anonymous

                                                    If you want a pretty good spellblade: take 2-3 levels of fighter, get a shield and medium armor, and go all in on Dex and Charisma.

                                                    • Anonymous

                                                      Bind Pact Weapon seems to conflict with the Dextrous Attacks feature of the monk class. Even if CHA is higher than DEX, Dextrous Attacks will always force the use of DEX on the qualifying pact weapon. Is this intended behaviour?

                                                      • Anonymous

                                                        Assuming I'm reading this correctly, this says it'll take your Intelligence or Wisdom if you have more levels in a class that uses one of those stats as a casting stat. How does one do this? I have a 4 Wizard / 3 Warlock but it still just uses Charisma.

                                                        • Anonymous

                                                          There are two standout builds for this off the top of my head. (Ignoring the bug about extra attack stacking because I’m sure they’ll patch that soon). Paladin 8/warlock 4 is the classic hexblade paladin basically. Unfortunately I think oath breaker aura of hate is bugged and doesn’t work right now so vengeance is probably your best bet. Or you can start with one lvl of fighter for con proficiency, heavy armor, and the defense style to solve your AC issues. Other than that Githyanki (or shield dwarf) provides medium armor so they are your best bet for a monoclass warlock if you want lifedrinker at 12. I still with they had just given them medium armor and shields though, one d&d is already planning to give it to all warlocks anyway.

                                                          • Anonymous

                                                            The big problem with this is that you have issues if you try to go monoclassed since you don’t have medium armor. Githyanki or shield dwarf are by far the best race if you want to single class for life drinker at 12, or you can start with 1 lvl of fighter for heavy armor and defense but you lose lifedrinker. It’s great if your a githyanki but I really wish they had given medium armor base. One d&d warlock is getting medium armor already for example.

                                                            • 1 War Cleric / 5 Warlock / 6 Fighter. 7 attacks with Action Surge, add haste for even more attacks. Plus, you do 1d6 extra damage per attack if the target has Hex. Throw in plate armor from cleric and 2 feats from fighter and you are a killing machine.

                                                              • Anonymous

                                                                Not sure if it will be fixed or intended, but lvl 5 pact weapon warlock + lvl 5 multiattack from any other melee class stack, so you can make 3 attacks in one turn or 6 with haste (kind of fun for a charisma barbarian) :)

                                                                • Anonymous

                                                                  Something to point out here. If you take this while multiclassing into Wizard, Cleric, or Druid. If the level is higher than your Warlock level. Your pact weapon will actually scale off Intellect or Wisdom (respectively) instead of Charisma.

                                                                  • Anonymous

                                                                    If you used the ability on a weapon, use it for a while and decide to switch weapon for one with better stats for example, can you bind the new one? therefore removing the pact from the last one

                                                                    • Anonymous

                                                                      why would you ever want to enter mele with a warlock? and if this is for multiclassing your straight up nerfing your own damage by scaling it off charisma isntaead of your matial stat. if its for ranged weapons, well it does nothing help them outpace eldritch blast or any of the other cantrips for that matter. It's basically just a terrible druid shilleigh that costs 3 levels and a pact boon.
                                                                      Somehow this sint even the worst pact still. what does larian have against warlocks in this game?

                                                                      • Anonymous

                                                                        this is actually secretly just a paladin sub-sub-class. you might think it's warlock, but that is just a trick by larian to fool you into thinking it's a full class. all hail pallock!

                                                                        • Anonymous

                                                                          Im playing an eldritch knight so my weapon returns to me, i was thinking of going pact of the blade for the extra attack added ontop, but pact of the blade says it uses Cha. My question is can i have it use str instead if str is higher?

                                                                          • Anonymous

                                                                            I heard a rumor this stacks with martial class extra attack for a 5/5 multiclass. Is that true and if so is it intended or a bug that will get fixed?

                                                                            • Anonymous

                                                                              Unfortunately despite the attemp to fix itpact of the blade is still objectively terrible, you only get to use charisma for attacks but you don’t get medium armor, shields, or the shield spell. People whined about hexblade because of its multi-class potential, but it was never very strong as a pure class. This pact of the blade still works nearly as well as hexblade does for multi class and it’s complete crap on a solo class warlock. So they fixed nothing and made monoclass blade locks even weaker. Pact if the blade is still weaker than just using hex and Eldritch blast. And paladin blade lock is just as strong as ever because you can go paladin 8/bladelock 4 and get basically all the benefits of hexblade. But trying to go bladelock 12 is terrible and weak. Hexblade was never really over powered, it just made paladin builds stronger but going pure hexblade was just a solid but balanced character. Now you almost have to start as a fighter for armor proficiencies just to function and you lose lifestealer at lvl 12 by doing so. You always have to take polearm master otherwise you can’t even keep up with eldritch blast. It’s just not good unless you multiclass.

                                                                              • Anonymous

                                                                                Despite their attempted fix pact of the blade is still objectively terrible as a single class character or primarily leveling warlock, you only get to use charisma for attacks but you don’t get medium armor, shields, or the shield spell. People whined about hexblade because of its multi-class potential, but it was never very strong as a pure class. This pact of the blade still works nearly as well as hexblade does for multi class and it’s complete crap on a solo class warlock. So they fixed nothing and made monoclass blade locks even weaker. Pact of the blade is still weaker than just using hex and Eldritch blast. And paladin blade lock is just as strong as ever because you can go paladin 8/bladelock 4 and get basically all the benefits of hexblade. But trying to go bladelock 12 is terrible and weak. Hexblade was never really over powered, it just made paladin builds stronger but going pure hexblade was just a solid but balanced character. Now you almost have to start as a fighter for armor proficiencies just to function and you lose lifestealer at lvl 12 by doing so. You always have to take polearm master ootherwise you do less damage than eldritch blast, it’s pretty much crap. They also made darkness and devils sight not function correctly so the one good combo warlocks had is gone. Seriously unless you take polearm master just using eldritch blast is better 100% of the time.

                                                                                • Anonymous

                                                                                  This is really weak, you need polearm master to even do as much damage as just using eldritch blast and hex. And you almost have to multiclass just to get armor and shields. They kind of missed the mark on this.

                                                                                  • Anonymous

                                                                                    IS there a Bug with this skill ?
                                                                                    Im binding a 2h weapon for wyll and i Can see its attack modifier AT +5 on thé description attack calculation but the final written result number IS still +3, maybe it doesnt proper make it proficient with thé weapon ?? It seems to be a bug ???

                                                                                    • Anonymous

                                                                                      can you use this off hand?
                                                                                      so no 2 weapon fighting style so no dex/str damage off hand
                                                                                      what if you pact your off hand weapon. does it give it cha damage even without 2 weapon style?

                                                                                      • Anonymous

                                                                                        can you use this on off hand?
                                                                                        so without the 2 weapon fighting style you dont get str/dex damage off hand
                                                                                        so... if you pact your off hand weapon. does it give it charisma damage even if you dont have the 2 weapon style?

                                                                                        • Anonymous

                                                                                          Pact of Blade + Pole ATM Master + Paladin 2 + Rest of the levels in sorcerer after. Massive nova melee damage, Full Caster spells like haste fireball shield and blue, and all damage comes from your charisma stat

                                                                                          • Anonymous

                                                                                            "making it magical" is that significant? Does it add any properties to the weapon besides charisma scaling?

                                                                                            • Anonymous

                                                                                              Question, can someone confirm what types of weapons are available for binding in Baldurs Gate 3's implimentation?

                                                                                              • Anonymous

                                                                                                I’m happy that this has some of the fun of the Hexblade otherworldly patron, but it’s just not the same for paladin multiclasses.

                                                                                              Load more
                                                                                              ⇈ ⇈