In Baldur's Gate 3 Each class has a "spellcasting ability". This is the ability score used to determine how effective you spells are, and affects a number of things, including your number of spells prepared (if applicable), the saving throw DC of your spells, and your spell attack modifier. Some spells add numerical effects based on your spellcasting ability, like the spell healing word which heals additional hit points equal to your spellcasting modifier.
Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain Classes can cast spells to damage Enemies, buff Companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using Scrolls.
*Note: Not all spells are currently available in the Early Access version
Spells Mechanics
Concentration
You can also willfully cancel Concentration on a Spell. For example, you no longer have to suffer the prolonged effects of Fog Cloud if you break Concentration. You can simply click on the Concentration indicator to interrupt the Spell.
Long and Partial Rest
In order to take a Long Rest, you’ll have to gather camp supplies, which comprise all of the food and scrap you can buy (or steal). Heaps of food should go a long way to keep you satiated and ready for the events to come. If you’re low on supplies, you can opt to take a Partial Rest instead. This only restores a portion of your HP and Spell Slots, but it won’t use up any food.
How Spells influence dice Rolls
Dice rolls play an active part in whatever action you decide to do, may it be in combat or in dialogue. You are also able to influence its outcome, increasing the odds to have a favorable roll. To increase the chances of surpassing a check, you can manually add your or your Companions’ Spells to your throw. But remember that you’ll make use of Spell Slots when you cast a Spell, so choose wisely. This bonus will be added to the ones you already have (be it for any Proficiency or Abilities), and the total sum will be added to your roll.
So for example, you can opt to cast Enhance Ability first to account for the Advantage bonus you get in order to roll twice. This raises the chances of tipping the scale in your favor. Alternatively, Guidance is also a good Spell, which also increases your chances for success.
What makes this more fun is when you’re playing with friends because they can decide if they really want to help you by casting a beneficial Spell on you or if they prefer to see you fail. You know what some friends are like.
All Spells in Baldur's Gate 3
Early Access Spells
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Spells
Name | Level | School | Casting time | Description | Classes |
---|---|---|---|---|---|
|
Cantrip | Conjuration |
|
Hurl a bubble of acid that deals 1d6 Acid to each creature it hits.
|
Wizard |
|
Cantrip | Abjuration | ![]() |
![]() Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks. |
Warlock, Wizard |
|
Cantrip | Necromancy | ![]() |
![]() Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls.
|
Warlock, Wizard |
|
Cantrip | Evocation | ![]() Bonus Action |
Create wisps of light that illuminate a 12m/40ft radius.
|
Wizard |
|
Cantrip | Evocation | ![]() |
![]() Conjure a beam of crackling energy that deals 1d10 Force.
|
Warlock |
|
Cantrip | Evocation | ![]() |
![]() Hurl a mote of fire that deals 1d10.
|
Wizard |
|
Cantrip | Enchantment | ![]() |
![]() Enchant a non-hostile creature to gain advantage on Charisma checks against it.
|
Warlock, Wizard |
|
Cantrip | Conjuration | ![]() |
Create an invisible spectral hand that can manipulate and interact with objects. | Githyanki |
|
Cantrip | Divination | ![]() |
Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice.
|
Cleric |
|
Cantrip | Evocation | ![]() Action |
Infuse an object with an aura of light.
|
Cleric, Wizard |
|
Cantrip | Conjuration | ![]() Action |
Create a spectral hand that can manipulate and interact with objects.
|
Warlock, Wizard |
|
Cantrip | Illusion | ![]() Action |
Create an illusory image that distracts nearby creatures, compelling them to investigate. You can remain hidden while casting this spell. |
Warlock, Wizard |
|
Cantrip | Conjuration | ![]() Action |
![]() Project a puff of noxious gas that deals 1d12 Poison.
|
Warlock, Wizard |
|
Cantrip | Conjuration | ![]() Action |
A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. |
Druid |
|
Cantrip | Evocation | ![]() Action |
![]() ![]() Call forth a frigid beam of blue-white light. Deals 1d8 Cold and reduces the target's speed by 3m/10ft.
|
Wizard |
|
Cantrip | Abjuration | ![]() Action |
Magically bolster a creature's defenses. It receives a d4 bonus to saving throws.
|
Cleric |
|
Cantrip | Evocation | ![]() Action |
![]() Conjure a flame-like radiance that deals 1d8 Radiant.
|
Cleric |
|
Cantrip | Transmutation | ![]() Bonus Action |
Imbue your staff or club with nature's power. It becomes magical, deals 1d8+Wisdom Bludgeoning damage, and you use your spellcasting ability for attack rolls. |
Druid |
|
Cantrip | Evocation | ![]() Action |
![]() ![]() Lightning springs from your hand. It deal 1d8 Lightning and prevents the target from taking reactions.
|
Wizard |
|
Cantrip | Transmutation | ![]() Action |
Manifest a sign of supernatural power that grants you advantage on Intimidation and Performance checks. | Cleric |
|
Cantrip | Transmutation | ![]() Action |
Strike at a target with a thorny, vine-like whip. It deals 1d6 Piercing damage and pulls the target 3m closer to you if it is Large or Smaller in size. | Druid |
|
Cantrip | Divination | ![]() Action |
![]() Divine a character's defenses to give you advantage on attack rolls against it.
|
Warlock, Wizard |
|
Lv 1 | Enchantment | ![]() Action |
![]() Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. |
Ranger |
|
Lv 1 | Abjuration | ![]() Action |
![]() A spectral frost covers you. Gain 5 temporary hit points and deal 5 Cold to any creature that hits you with a melee attacks. |
Warlock |
|
Lv 1 | Conjuration | ![]() Action |
![]() Call forth tendrils of dark energy. Targets take 2d6 Necrotic and can't take reactions. On a successful save, targets only take half damage.
|
Warlock |
|
Lv 1 | Enchantment | ![]() Action |
![]() Target up to 3 creatures. They receive a d4 penalty to attack rolls and saving throws.
|
Cleric |
|
Lv 1 | Enchantment | ![]() Action |
![]() Bless up to 3 creatures. They receive a d4 bonus to attack rolls and saving throws.
|
Cleric |
|
Lv 1 | Evocation | ![]() Action |
Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire. On successful save, targets only take half damage.
|
Light Domain, The Fiend, Wizard |
|
Lv 1 | Enchantment | ![]() Action |
![]() Magically charm a humanoid that you can see. A Charmed creature can't harm the charmer, and the charmer has advantage on Charisma checks against the creature.
|
Trickery Domain, Warlock, Wizard |
|
Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
Hurl a sphere of energy that deals 3d8 elemental damage of your choice | Wizard, Sorcerer |
|
Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Acid Damage and creates an acid surface. |
Wizard, Sorcerer |
|
Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Cold Damage and creates a frozen surface. |
Wizard, Sorcerer |
|
Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Fire Damage and creates a fire surface. |
Wizard, Sorcerer |
|
Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Lightning Damage and creates an electrified surface. |
Wizard, Sorcerer |
|
Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Poison Damage and creates an poison surface. |
Wizard, Sorcerer |
|
Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 3d8 Thunder Damage. |
Wizard, Sorcerer |
|
Lv 1 | Illusion | ![]() Action |
![]() Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points.
|
Wizard |
|
Lv 1 | Enchantment | ![]() Action |
![]() Command a creature to halt, preventing it from moving or taking actions.
|
Cleric, The Fiend |
|
Lv 1 | Transmutation | ![]() Action |
Call forth rain. It extinguishes exposed flames and forms a water surface.
|
Cleric |
|
Lv 1 | Evocation | ![]() Action |
![]() A creature you touch regains 1d8+[Spellcasting Modifier] hit points. This spell has no effect on undead or constructs.
|
Cleric, Ranger |
|
Lv 1 | Illusion | ![]() Action |
Magically change all aspects of your appearance. (Lasts until the end of a long rest) |
Trickery Domain, Wizard |
|
Lv 1 | Enchantment | ![]() Action |
![]() Inflicts Frightened (1) Whisper a discordant melody to creature. It takes 3d6 Psychic and becomes Frightened. On a successful save, the creature only takes half damage.
|
The Great Old One |
|
Lv 1 | Conjuration | ![]() Bonus Action |
Your attack summons thorny vines, dealing 1d6+3 piercing and possibly Ensnaring your target. Ensnared creatures take 1d6 Piercing at the start of each turn. The creature or an ally can use its action to try and tear away the vines. |
Ranger |
|
Lv 1 | Conjuration | ![]() Action |
Vines sprout from the ground, turning it into difficult terrain and possibly Entangling creatures within.
|
Druid |
|
Lv 1 | Transmutation | ![]() Bonus Action |
![]() Turn Dash into a bonus action, allowing you to move at an incredible pace.
|
Warlock, Wizard |
|
Lv 1 | Evocation | ![]() Action |
![]() Encase multiple targets in colourful light. The targets turns visible, and attack rolls against the targets have advantage.
|
Light Domain |
|
Lv 1 | Necromancy | ![]() Action |
![]() Bolster yourself with a necromantic facsimile of life to gain 5 temporary hit points. |
Wizard |
|
Lv 1 | Transmutation | ![]() Bonus Action |
![]() Slow the rate of descent of allied creatures. Grants immunity to Falling damage.
|
Wizard |
|
Lv 1 | Conjuration | ![]() Action |
Gain the service of a familiar, a fey spirit that takes an animal from you choose. (Using this spell allows the caster to choose from Find Familiar: Cat, Find Familiar: Crab, Find Familiar: Frog, Find Familiar: Rat, Find Familiar: Raven, and Find Familiar: Spider) (Lasts until the end of a long rest)
|
Wizard |
|
Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a cat that can distract your enemies. (Lasts until the end of a long rest)
|
Wizard |
|
Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a crab. Its sharp pincers can slow enemies. (Lasts until the end of a long rest)
|
Wizard |
|
Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a frog. Its skin is covered with dizzying toxins. (Lasts until the end of a long rest)
|
Wizard |
|
Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of an imp. Its barbed tail can inject enemies with a potent poison.
|
Warlock |
|
Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a quasit that can frighten enemies.
|
Warlock |
|
Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. (Lasts until the end of a long rest)
|
Wizard |
|
Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a raven. It can launch precise attacks. (Lasts until the end of a long rest)
|
Wizard |
|
Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a spider. Its deadly bite can poison enemies. (Lasts until the end of a long rest)
|
Wizard |
|
Lv 1 | Conjuration | ![]() Action |
Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded.
|
Ranger, Wizard |
|
Lv 1 | Transmutation | ![]() Action |
Conjure four magical berries for youself or a companion. Creatures who eat a berry regain 1d4 hit points.
The berries appear in the targeted creature's inventory and disappear after a long rest. |
Druid, Ranger |
|
Lv 1 | Conjuration | ![]() Action |
Cover the ground in grease. It becomes difficult terrain and creatures within can fall Prone.
|
Wizard |
|
Lv 1 | Evocation | ![]() Action |
![]() ![]() Call forth a beam of light. Deals 4d6 Radiant and grants advantage on the next attack against the target.
|
Cleric |
|
Lv 1 | Conjuration | ![]() Bonus Action |
Shoot a volley of thorns. They deal 1d6+3 Piercing to the target and surrounding creatures. On successful save, creatures only take half damage from the explosion. |
Ranger |
|
Lv 1 | Evocation | ![]() Bonus Action |
![]() A creature you can see regains 1d4+[Spellcasting Modifier] hit points. This spell has no effect on Undead or Constructs.
|
Cleric |
|
Lv 1 | Evocation | - | ![]() The next time you take damage, you use your reaction to surround your attacker in hellish flames that deal 2d10 Fire. On a successful save, the target only takes half damage. |
Warlock |
|
Lv 1 | Enchantment | ![]() Bonus Action |
Curse a creature to deal an additional 1d6 Necrotic whenever you hit it with an attack. The creature also has disadvantage on ability checks for one ability of your choosing.
|
Warlock |
|
Lv 1 | Divination | ![]() Bonus Action |
![]() Mark a creature as your quarry to deal an additional 1d6 Piercing whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can use a bonus action to mark a new creature. |
Ranger |
|
Lv 1 | Necromancy | ![]() Action |
![]() Infuse your hands with putrefying energy that deals 3d10 Necrotic.
|
Cleric |
|
Lv 1 | Transmutation | ![]() Action |
![]() Touch a creature to triple its jumping distance.
|
Ranger, Wizard |
|
Lv 1 | Transmutation | ![]() Action |
![]() Touch a creature to increase its speed by 3m/10ft.
|
Ranger, Wizard |
|
Lv 1 | - | ![]() Bonus Action |
Expend spell slots to regain hit points while wild shaped. Yor regain 1d8 hit points per level of the spell slot. |
Circle of the Moon (Druid Sub Class) |
|
Lv 1 | Abjuration | ![]() Action |
![]() Surround a creature in a protective magical force. Its Armour Class increases by 3. Prerequisite: not wearing armour.
|
Wizard |
|
Lv 1 | Evocation | ![]() Action |
![]() Create three darts of magical force, each dealing 1d4+1 Force to its target
|
Wizard |
|
Lv 1 | Abjuration | ![]() Action |
![]() Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage.
|
Cleric, Warlock, Wizard |
|
Lv 1 | Necromancy | ![]() Action |
|
Wizard |
|
Lv 1 | Abjuration | ![]() Bonus Action |
![]() Surround a creature with a shimmering field of magic that increases its Armour Class by 2.
|
Cleric |
|
Lv 1 | Enchantment | ![]() Action |
![]() Put creatures up to a combined 24 hit points into a magical slumber. Sleeping creatures awaken if they take damage.
|
Wizard |
|
Lv 1 | Divination | ![]() Action |
![]() Gain the ability to comprehend and verbally communicate with beasts. |
Ranger |
|
Lv 1 | Enchantment | ![]() Action |
![]() Inflict a creature with fits of laughter, leaving it Prone and Incapacitated. At the end of its turns or when it takes damage, the creature can try to shake off the effect. Prerequisite: the creature needs to have an Intelligence score of 5 or more.
|
The Great Old One |
|
Lv 1 | Evocation | ![]() Action |
![]() Release a wave of thunderous force. It deals 2d8 Thunder and pushes away creatures and objects.
|
Wizard |
|
Lv 1 | Evocation | ![]() Action |
![]() ![]() Call forth a beam of crackling, purple energy. Deals 1d12 Lightning and links you to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal 1d12 Lightning.
|
Warlock, Wizard |
|
Lv 2 | Abjuration | ![]() Action |
![]() Bolster your allies with toughness and resolve. Heals and increases the hit point maximum by 5.
|
Cleric |
|
Lv 2 | Transmutation | ![]() Action ![]() Spell Slot |
Touch a willing creature to toughen its skin and increase its Armor Class up to 16. | Nature Domain, Druid, Circle of the Forest, Ranger |
|
Lv 2 | Necromancy | ![]() Action |
![]() Magically blind an enemy creature. A blinded creature can try to shake off the effect at the end of each turn.
|
Cleric, Wizard |
|
Lv 2 | Illusion | ![]() Action |
![]() Your body becomes blurred. Attackers have disadvantage on attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions.
|
Wizard |
|
Lv 2 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 3d8 Acid Damage and creates an acid surface. |
Wizard, Sorcerer |
|
Lv 2 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 3d8 Cold Damage and creates a frozen surface. |
Wizard, Sorcerer |
|
Lv 2 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 3d8 Fire Damage and creates a fire surface. |
Wizard, Sorcerer |
|
Lv 2 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 3d8 Lightning Damage and creates an electrified surface. |
Wizard, Sorcerer |
|
Lv 2 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 3d8 Poison Damage and creates an poison surface. |
Wizard, Sorcerer |
|
Lv 2 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 4d8 Thunder Damage. |
Wizard, Sorcerer |
|
Lv 2 | Conjuration | ![]() Action ![]() Spell Slot |
Conjure a cloud of spinning daggers that lasts for 10 turns. Anyone inside the whirlwind takes 4d4 Slashing damage each turn. |
|
|
Lv 2 | Enchantment | ![]() Action ![]() Spell Slot |
Instill madness in an enemy, making them attack the creature closest to them, even if it's allied. |
|
|
Lv 2 | Evocation | ![]() Action |
Create a cloud of magical darkness to Heavily Obscure and Blindcreatures within. Creatures cannot make ranged attacks into or out of the darkness.
|
Warlock, Wizard |
Darkvision |
Lv 2 | Transmutation | ![]() Action |
Grant a creature the ability to see in the dark out to a range of 18m/60ft. | Wizard |
|
Lv 2 | Divination | ![]() Action |
Focus your mind to read the thoughts of certain creatures while talking to them.
|
The Great Old One, Wizard |
|
Lv 2 | Transmutation | ![]() Action ![]() Spell Slot |
Make a creature larger or smaller. | |
|
Lv 2 | Transmutation | ![]() Action + ![]() Spell Slot |
Bestow a magical enhancement upon an ally.
|
Bard, Cleric, Druid, Sorcerer, |
|
Lv 2 | Evocation | ![]() Bonus Action ![]() Action |
Conjure a flaming scimitar in your hand that deals 3d6 Fire damage. It sheds bright light in a 3m radius and dim light in a 6m radius.
The blade can be unequipped and equipped again, but has to stay on the spellcaster's person. |
Druid |
|
Lv 2 | Conjuration | ![]() Action + ![]() Spell Slot |
Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objets. It also sheds bright ligh in a 6m radius, and dim light for an additional 6m.
|
Light Domain, Druid, Wizard, Celestial, Undying Light Patron |
|
Lv 2 | Enchantment | ![]() Action |
![]() Paralyze a humanoid creature. At the end of each of its turns, the creature can try to free itself.
|
Cleric, Warlock, Wizard |
|
Lv 2 | Transmutation | ![]() Action |
Cause a metal weapon you can see to glow red-hot. The creature holding the weapon takes 2d8 Fire damage and receives disadvantage on attack rolls and ability checks until the start of your next turn.
You can use a bonus action on subsequent turns to deal another 2d8 Fire damage and impose disadventage for another turn. |
Bard, Druid, |
|
Lv 2 | Illusion | ![]() Action |
![]() Touch a creature to turn it Invisible. The spell ends early if the creature attacks or casts a spell.
|
Warlock, Wizard |
|
Lv 2 | Abjuration | ![]() Action |
Remove one disease or condition afflicting a creature.
|
Cleric |
|
Lv 2 | Evocation | ![]() Action |
Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid immediately and 2d4 Acid at the end of the target's turn. On successful save, the target only takes half the initial damage. |
Wizard |
|
Lv 2 | Illusion | ![]() Action |
![]() Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your AC by 3. Whenever you successfully evade an attack, one of the illusions disappears. |
Trickery Domain, Warlock, Wizard |
|
Lv 2 | Conjuration | ![]() Bonus Action |
Surrounded by black mist, you teleport to an unoccupied space you can see.
|
Warlock, Wizard |
|
Lv 2 | Evocation | ![]() Action |
Call down a silvery beam of pale light. Any creature that enters the beam or starts its turn in the light, takes 2d10 Radiant Damage.
On a successful save, targets still take half damage. You can use your action to move the beam 18m. |
Druid, Oath of Ancients |
|
Lv 2 | Abjuration | ![]() Action |
![]() Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks.
|
Trickery Domain, Ranger |
|
Lv 2 | Evocation | ![]() Action |
All allied creatures you can see each regain 2d8+[Spellcasting Modifier] hit points. This spell has no effect on undead or constructs, and can only be cast outside of combat.
|
Cleric |
|
Lv 2 | Abjuration | ![]() Action |
|
Cleric, Druid, Paladin, Ranger, Strength Domain |
|
Lv 2 | Necromancy | ![]() Action |
A beam of enervating energy springs from your fingers. The target deals half damage with weapon attacks using Strength.
|
Warlock, Wizard |
|
Lv 2 | Evocation | ![]() Action |
![]() Hurl three rays of Fire. Each ray deals 2d6 Fire.
|
Light Domain, The Fiend, Wizard |
|
Lv 2 | Evocation | ![]() Action |
Generate a painfully intense ringing noise that deals 3d8 Thunder to creates and objects. On a successful save, creatures only takes half damage. Creatures made of inorganic material such as stone have disadvantage on their saving throw. |
Warlock, Wizard |
|
Lv 2 | Illusion | ![]() Action |
Create a sound-proof sphere. Creatures and objects within are Silenced and immune to Thunder damage.
|
Cleric |
|
Lv 2 | Transmutation | ![]() Action + ![]() Spell Slot |
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 1d4 Piercing damage for every 1.5m it moves.
|
Nature Domain, Druid, Circle of the Arctic, Circle of the Mountain, Ranger |
|
Lv 2 | Conjuration | ![]() Action |
Cover an area in thick, flammable webbing that can Enweb creatures within. An Enwebbed creature or ally can use its action to try and tear away the webs.
|
Wizard |
Full Spell List
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Spells
Spell | Lvl | School | Casting Time | Concentration | Description | Classes |
---|---|---|---|---|---|---|
Acid Splash | Cantrip | Conjuration | ![]() |
No | Hurl a bubble of acid that deals 1d6 Acid to each creature it hits. | Sorcerer, Wizard |
Blade Ward | Cantrip | Abjuration | ![]() |
No | Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks. Inflicts Blade Ward |
Bard, Sorcerer, Warlock, Wizard |
Chill Touch | Cantrip | Necromancy | ![]() |
No | Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls. Inflicts Chill Touch |
Sorcerer, Warlock, Wizard |
Dancing Lights | Cantrip | Evocation | ![]() |
Yes | Create wisps of light that illuminate a 12m radius. | Bard, Sorcerer, Wizard |
Druidcraft | Cantrip | Transmutation | ![]() |
No | Provide various minor effects related to nature (weather forecast, flowering, sensory effect, etc). | Druid |
Eldritch Blast | Cantrip | Evocation | ![]() |
No | Conjure a beam of crackling energy that deals 1d10 Force. | Warlock |
Fire Bolt | Cantrip | Evocation | ![]() |
No | Hurl a mote of fire that deals 1d6 Fire and creates a flammable surface. | Sorcerer, Wizard |
Friends | Cantrip | Enchantment | ![]() |
Yes | Enchant a non-hostile creature to gain advantage on Charisma checks agianst it. | Bard, Sorcerer, Warlock, Wizard |
Githyanki Psionics: Mage Hand | Cantrip | Conjuration | 1 Cation | Yes | Create an invisible spectral hand that can manipulate and interact with objets. | Githyanki |
Guidance | Cantrip | Divination | ![]() |
Yes | Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice. | Cleric, Druid |
Light | Cantrip | Evocation | ![]() |
No | Infuse an objet with an aura of light. | Bard, Cleric, Sorcerer, Wizard |
Mage Hand | Cantrip | Conjuration | ![]() |
No | Create a spectral hand that can manipulate and interact with objects. | Bard, Sorcerer, Warlock, Wizard |
Mending | Cantrip | Transmutation | ![]() |
No | Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc). | Bard, Cleric, Druid, Sorcerer, Wizard |
Message | Cantrip | Transmutation | ![]() |
No | The caster whispers a message to a creature within 120 ft who will be the only one to hear it. It can reply the same way. | Bard, Sorcerer, Wizard |
Minor Illusion | Cantrip | Illusion | ![]() |
No | Create an illusory image that distracts nearby creatures, complelling them to investigate. You can remain hidden while casting this spell. |
Bard, Sorcerer, Warlock, Wizard |
Poison Spray | Cantrip | Conjuration | ![]() |
No | Project a puff of noxious gas that deals 1d12 Poison. | Druid, Sorcerer, Warlock, Wizard |
Prestidigitation | Cantrip | Transmutation | ![]() |
No | Minor magical trick (sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc). | Bard, Sorcerer, Warlock, Wizard |
Produce Flame | Cantrip | Conjuration | ![]() |
No | A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action. |
Druid |
Ray of Frost | Cantrip | Evocation | ![]() |
No | Call forth a frigid beam of blue-white light. Deals 1d8 Cold and reduces the targe's speed by 3m Inflicts Ray of Frost |
Sorcerer, Wizard |
Resistance | Cantrip | Abjuration | ![]() |
Yes | Magically boster a creature's defences. It receives a d4 bonus to saving throws. | Cleric, Druid |
Sacred Flame | Cantrip | Evocation | ![]() |
No | Conjure a flame-like radiance that deals 1d8 Radiant. | Cleric |
Selûne's Dream | Cantrip | Evocation | ![]() |
No | A creature you touch regains 1d8-1 hit points, but potentially falls into a slumber. | Amulet of Selûne's Chosen wearer. |
Shillelagh | Cantrip | Transmutation | ![]() |
No | Imbue your staff or club with nature's power. It becomes magical, deals 1d8+Wisdom Bludgeoning damage, and you use your spcllcasting ability for attack rolls. | Druid |
Shocking Grasp | Cantrip | Evocation | ![]() |
No | Lightning springs from your hand. It deal 1d8 Lightning and prevents the target from taking reactions. Inflicts Shocking Grasp |
Sorcerer, Wizard |
Spare the Dying | Cantrip | Necromancy | ![]() |
No | 1 living creature with 0 hit points becomes stable. | Cleric |
Thaumaturgy | Cantrip | Transmutation | ![]() |
No | Manifest a sign of supernatural power that grants you advantage on Intimidation and Performance checks. | Cleric |
Thorn Whip | Cantrip | Transmutation | ![]() |
No | Strike at a target with a thorny, vine-like whip. It deals 1d6 Piercing damage and pulls the target 3m closer to you if it is Large or Smaller in size. | Druid |
True Strike | Cantrip | Divination | ![]() |
Yes | Divine a character's defences to give you advantage on attack rolls against it. | Bard, Sorcerer, Warlock, Wizard |
Vicious Mockery | Cantrip | Enchantment | ![]() |
No | The target must succeed on a Wis. save or take 1d4 psychic damage and have disadvantage on its attack roll (damage/lvl). | Bard |
Alarm | Lvl 1 | Abjuration | ![]() |
No | Alert the caster or activate an alarm if a Tiny or larger creature enters a warded 20-ft cube. | Ranger, Wizard |
Animal Friendship | Lvl 1 | Enchantment | ![]() |
No | Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of ypur companions harms the beast. Inflicts Charmed |
Bard, Nature Domain, Druid, Ranger |
Armour of Agathys | Lvl 1 | Abjuration | ![]() |
No | A spectral frost covers you. Gain 5 temporary hit points and deal 5 Cold to any creature that hits you with a melee attacks. Inflicts Armour of Agathys |
Warlock, Oath of Conquest |
Arms of Hadar | Lvl 1 | Conjuration | ![]() |
No | Call forth tendrils of dark energy. Targets take 2d6 Necrotic and can't take reactions. On a successful save, targets only take half damage. |
Warlock |
Bane | Lvl 1 | Enchantment | ![]() |
Yes | Target up to 3 creatures. They recieve a d4 penalty to attack rolls and saving throwas. Inflicts Bane. |
Bard, Cleric, Oath of Vengeance, Grave Domain, Ambition Domain |
Bless | Lvl 1 | Enchantment | ![]() |
Yes | Bless up to 3 creatures. They receive a d4 bonus to attack rolls and saving throws. Inflics Bless |
Cleric, Life Domain, Paladin, Solidarity Domain |
Burning Hands | Lvl 1 | Evocation | ![]() |
No | Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire. On successfull save, targets only take half damage. |
Light Domain, Sorcerer, The Fiend, Wizard, Celestial, Undying Light Patron |
Charm Person | Lvl 1 | Enchantment | ![]() |
No | Magically charm a humanoid that you can see. A charmer has advantage on Charisma checks agains the creature. |
Bard, Trickery Domain, Druid, Sorcerer, Warlock, Wizard, Oath of Treachery |
Chromatic Orb | Lvl 1 | Evocation | ![]() |
No | Hurl a sphere of energy that deals 3d8 elemental damage of your choice. | Sorcerer, Wizard |
Color Spray | Lvl 1 | Illusion | ![]() |
No | Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points. | Sorcerer, Wizard |
Command (Halt) | Lvl 1 | Enchantment | ![]() |
No | Command a creature to halt, preventing it from moving or taking actions. Inflicts Command Halt |
Cleric, Knowledge Domain, Paladin, Oath of Crown, The Fiend |
Compelled Duel | Lvl 1 | Enchantment | ![]() |
Yes | The target must succeed on a Wis. save or get a disadvantage on attack rolls against creatures other than the caster. | Paladin, Oath of Crown, Protection Domain, Stone Origin |
Comprehend Languages | Lvl 1 | Divination | ![]() |
No | The caster understands any spoken and written (1 min/page) language. Doesn't decode secret messages. | Bard, Sorcerer, Warlock, Wizard, City Domain |
Create or Destroy Water | Lvl 1 | Transmutation | ![]() |
No | Choose to call forth rain or destroy a water based surface. | Druid |
Create Water | Lvl 1 | Transmutation | ![]() |
No | Call forth rain. It extinguishes exposed flames and forms a water surface. | Cleric, Druid |
Cure Wounds | Lvl 1 | Evocation | ![]() |
No | A creature you touch regains 1d8+0 hit points. This spell has no effect on undead or constructs. |
Bard, Cleric, Life Domain, Druid, Paladin, Ranger, Celestial |
Detect Evil and Good | Lvl 1 | Divination | ![]() |
Yes | The caster senses and locates aberration, celestial, elemental, fey, The Fiend, or undead within 30 ft. | Cleric, Paladin |
Detect Magic | Lvl 1 | Divination | ![]() |
Yes | The caster senses the presence of magic in a 30-ft radius and learns its school of magic. | Bard, Cleric, Arcana Domain, Druid, Paladin, Ranger, Sorcerer, Wizard |
Detect Poison and Disease | Lvl 1 | Divination | ![]() |
Yes | The caster senses and identifies poison, poisonous creature, or disease within 30 ft. | Cleric, Druid, Paladin, Ranger |
Disguise Self | Lvl 1 | Illusion | ![]() |
No | Magically change all aspects of your appearance. | Bard, Trickery Domain, Sorcerer, Wizard, Ambition Domain |
Dissonant Whispers | Lvl 1 | Enchantment | ![]() |
No | Whisper a discordant melody to creature. It takes 3d6 Psychic and becomes Frightened. On a successful save, the creature only takes half damage. Inflicts Frightened |
Bard, The Great Old One |
Divine Favor | Lvl 1 | Evocation | ![]() |
Yes | If a weapon attack hits, deals an extra 1d4 radiant damage. | War Domain, Paladin, Strength Domain |
Ensnaring Strike | Lvl 1 | Conjuration | ![]() |
Yes | Your attack summons thorny vines, dealing 1d6+3 percing and possibly Ensnaring your target. Ensnared creatures take 1d6 Percing at the start of each turn. The creature or an ally can use its action to try and tear away the vines. |
Oath of Ancients, Ranger |
Entangle | Lvl 1 | Conjuration | ![]() |
Yes | Vines sprout from the ground, turing it into difficult terrain and possibly Entangling creatures within. Entangled creatures cannot move. An ally can use its help action to try and tear away the vines. | Druid |
Expeditious Retreat | Lvl 1 | Transmutation | ![]() |
Yes | Turn Dash into a bonus action, allowing you to move at and increadible pace. Inflicts Expeditious Retrat |
Sorcerer, Warlock, Wizard, Oath of Treachery |
Faerie Fire | Lvl 1 | Evocation | ![]() |
Yes | Encase multiple targets in colourful light. The targets turns visible, and attack rolls against the targets have advantage. | Bard, Light Domain, Druid, Archfey |
False Life | Lvl 1 | Necromancy | ![]() |
No | Bolster yourself with a necromantic facsimile of life to gain 5 temporary hit points. Inflicsts False Life |
Death Domain, Sorcerer, Undying, Wizard, Grave Domain, Raven Queen |
Feather Fall | Lvl 1 | Transmutation | - | No | Slow the rate of descent of allied creatures. Grants immunity to Falling damage. Inflicts Feather Fall |
Bard, Sorcerer, Wizard, Seeker |
Find Familiar | Lvl 1 | Conjuration | ![]() |
No | Gain the service of a familiar, a fey spirit that takes an animal from you choose.
|
Wizard |
Find Familiar: Cat | Lvl 1 | Conjuration | ![]() |
No | Summon a familiar with the form and statistics of a cat that can distract your enemies. | Wizard |
Find Familiar: Crab | Lvl 1 | Conjuration | ![]() |
No | Summon a familiar with the form and statistics of a Crab. Its sharp pincers can slow enemies. | Wizard |
Find Familiar: Frog | Lvl 1 | Conjuration | ![]() |
No | Summon a familiar with the form and statistics of a frog. Its skin is coverd with dizzying toxins. | Wizard |
Find Familiar: Rat | Lvl 1 | Conjuration | ![]() |
No | Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. | Wizard |
Find Familiar: Rave | Lvl 1 | Conjuration | ![]() |
No | Summon a familiar with the form and statistics of a raven. It can launch precise attacks. | Wizard |
Find Familiar: Spider | Lvl 1 | Conjuration | ![]() |
No | Summon a familiar with the form and statistics of a spider. Its deadly bite can poisn enemies. | Wizard |
Fog Cloud | Lvl 1 | Conjuration | ![]() |
Yes | Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded. | Tempest Domain, Druid, Ranger, Sorcerer, Wizard |
Goodberry | Lvl 1 | Transmutation | ![]() |
No | Conjure four magical berries for youself or a companion. Creatures who eat a berry regain 1d4 hit points. The berries appear in the targeted creature's inventory and disappear after a long rest. | Druid, Ranger |
Grease | Lvl 1 | Conjuration | ![]() |
No | Cover the ground in grease. It becomes difficult terrain and creatures within can fall Prone. | Wizard |
Guiding Bolt | Lvl 1 | Evocation | ![]() |
No | Call forth a beam of light. deals 4d6 Radiant and grants advantage on the next attack agains the target. Inflic Guiding Bolt. |
Cleric, Solidarity Domain |
Hail of Thorns | Lvl 1 | Conjuration | ![]() |
Yes | Shoot a volley of thorns. They deal 1d6+3 Piercing to the target and surrounding creatures. On successful save, creatures only take half damage from the explosion. |
Ranger |
Healing Word | Lvl 1 | Evocation | ![]() |
No | A creature you can see ragains 1d4+0 hit points. This spell has no effect on Undead or Constructs. |
Bard, Cleric, Druid |
Hellish Rebuke | Lvl 1 | Evocation | - | No | The next time you take damage, you use your reaction to surround you attacker in hellish flames that deal 2d10 Fire. On a succesful save, the target only takes half damage. |
Oath of the Oathbreaker, Warlock |
Heroism | Lvl 1 | Enchantment | ![]() |
Yes | The target is immune to being frightened and gains temporary hp equal to its Ability.Mod each turns (+1 creature/lvl). | Bard, Paladin |
Hex | Lvl 1 | Enchantment | ![]() |
Yes | Cure a creature to deal an additional 1d6 Necrotic whenever you hit it with an attack. The creature also has disadvantage on ability checks for one ability of your choosing. | Warlock |
Hunter's Mark | Lvl 1 | Divination | ![]() |
Yes | Mark a creature as your quarry to deal an additional 1d6 Piercing whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can use a bonus action to mark a new creature. Inflicts Hunter's Mark Quarry |
Oath of Vengeance, Ranger |
Identify | Lvl 1 | Divination | ![]() |
No | The caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell. | Bard, Knowledge Domain, Forge Domain, Wizard |
Illusory Script | Lvl 1 | Illusion | ![]() |
No | Write a secret message that can only be read by a designated target or a creature with truesight. | Bard, Warlock, Wizard |
Inflict Wounds | Lvl 1 | Necromancy | ![]() |
No | Infuse your hands with putreflying energy that deals 3d10 Necrotic. | Cleric, Oath of the Oathbreaker |
Jump | Lvl 1 | Transmutation | ![]() |
No | Touch a creature to triple its jumping distance. | Druid, Ranger, Sorcerer, Wizard, Seeker |
Longstrider | Lvl 1 | Transmutation | ![]() |
No | Toucha creature to increase its speed by 3m. | Bard, Druid, Ranger, Wizard |
Mage Armour | Lvl 1 | Abjuration | ![]() |
No | Surround a creature in a protective magical force. Its Armour Class increases by 3. Prerequisite: not wearing armour. |
Sorcerer, Wizard |
Magic Missile | Lvl 1 | Evocation | ![]() |
No | Create three darts of magical force, each dealing 1d4+1 Force to its target | Arcana Domain, Sorcerer, Wizard |
Protection from Evil and Good | Lvl 1 | Abjuration | ![]() |
Yes | Protec a creature against aberrations, celestial, elementals, fey, The Fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attacks it, they do so with disadvantage. |
Cleric, Paladin, Oath of Devotion, Warlock, Wizard, Protection Domain |
Purify Food and Drink | Lvl 1 | Transmutation | ![]() |
No | Purified and rendered free of poison and disease nonmagical food and drink in a 5-ft-radius sphere. | Cleric, Druid, Paladin |
Ray of Sickness | Lvl 1 | Necromancy | ![]() |
No | Call forth a ray of sickening energy. Deals 2d8 Poison and possibly Poinons the target. Inflicts Poisoned |
Death Domain, Sorcerer, Undying, Wizard |
Sanctuary | Lvl 1 | Abjuration | ![]() |
No | The target can make a Wis. save to avoid attacks or harmful spells that target it directly. | Cleric, Oath of Devotion, Raven Queen |
Searing Smite | Lvl 1 | Evocation | ![]() |
Yes | If the attack hits, deals an extra 1d6 fire damage and ignite the target (damage/lvl). | Paladin, Forge Domain, Stone Origin, Zeal Domain |
Shield | Lvl 1 | Abjuration | - | No | In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell. | Sorcerer, Wizard, Hexblade |
Shield of Faith | Lvl 1 | Abjuration | ![]() |
Yes | Surround a creature with a shimmering field of magic that increases its AC by 2. Inflicts Shield of Faith |
Cleric, War Domain, Paladin, Strength Domain |
Silent Image | Lvl 1 | Illusion | ![]() |
Yes | Create the image of an object or a creature (without sound and no larger than a 15-ft cube) and lets it move. | Bard, Sorcerer, Wizard |
Sleep | Lvl 1 | Enchantment | ![]() |
No | Put creatures up to a combined 24 hit points into a magical slumber. Sleeping creatures awaken if they take damege. Inflicts Sleeping |
Bard, Sorcerer, Archfey, Wizard |
Speak with Animals | Lvl 1 | Divination | ![]() |
No | Gain the ability to comprenhend and verbally communicate with beasts. Inflicts Speack with Animals |
Bard, Nature Domain, Druid, Oath of Ancients, Ranger |
Tasha's Hideous Laughter | Lvl 1 | Enchantment | ![]() |
Yes | Inflict a creature with fits of laughter, leaving it Prone and Incapacitated. At the end of its tuns or when it takes damage, the creature can try to shake off the effect. Prerequisite: the creature needs to have an Intelligence score of 5 or more. Inflicts Hideous Laughter |
Bard, The Great Old One, Wizard |
Tenser's Floating Disk | Lvl 1 | Conjuration | ![]() |
No | Create a floating 3-ft-diameter disk that can support up to 500 pounds and follows the caster. | Wizard |
Thunderous Smite | Lvl 1 | Evocation | ![]() |
Yes | If the attack hits, deals an extra 2d6 thunder damage, and target must succeed on a Str. save or be pushed and knocked prone. | Paladin, Stone Origin, Zeal Domain |
Thunderwave | Lvl 1 | Evocation | ![]() |
No | Release a wave of thunderous force. It deals 2d8 Thunder and pushes away creatures and objets. | Bard, Tempest Domain, Druid, Sorcerer, Wizard |
Unseen Servant | Lvl 1 | Conjuration | ![]() |
No | Create an invisible servant who performs simple tasks (bring something back, clean up, maintain a fire, serve at table, etc). | Bard, Warlock, Wizard |
Witch Bolt | Lvl 1 | Evocation | ![]() |
Yes | Call forth a beam of crackling, purple energy. Deals 1d12 Lightning and links you to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal 1d12 Lightning. Inflicts Withc Bolt |
Sorcerer, Warlock, Wizard |
Wrathful Smite | Lvl 1 | Evocation | ![]() |
Yes | If the attack hits, deals an extra 1d6 psychic damage and the target must succeed on a Wis. save or be frightened. | Paladin, Hexblade, Stone Origin |
Aid | Lvl 2 | Abjuration | ![]() |
No | Bolster your allies with toughness and resolve. Heals and increases the hit point maximum by 5 hit points. Inflicts Aid |
Cleric, Paladin, Protection Domain, Solidarity Domain |
Alter Self | Lvl 2 | Transmutation | ![]() |
Yes | Give a new form depending on the chosen option (Aquatic Adaptation, Change Appearance, or Natural Weapons). | Sorcerer, Wizard |
Animal Messenger | Lvl 2 | Enchantment | ![]() |
No | A Tiny beast travels to deliver a 25 words message to a target (+48 h/lvl). | Bard, Druid, Ranger |
Arcane Lock | Lvl 2 | Abjuration | ![]() |
No | Lock an objet (door, window, chest, etc) and the caster can set a password to suppresses the spell for 1 Minute. | Wizard |
Augury | Lvl 2 | Divination | ![]() |
No | The caster obtains an omen about the result of an action within the next 30 min (weal, woe, both or nothing). | Cleric, Knowledge Domain |
Barkskin | Lvl 2 | Transmutation | ![]() |
Yes | Touch a willing creature to toughen its skin and increase its Armor Class up to 16. | Nature Domain, Druid, Circle of the Forest, Ranger |
Beast Sense | Lvl 2 | Divination | ![]() |
Yes | The caster can see/hear/feel through the senses of a willing beast. | Druid, Ranger |
Blindness | Lvl 2 | Necromancy | ![]() |
No | Magically blind an enemy creature. A blinded creatue can try to shake off the effect at the end of each turn. Inflicts Blindness |
Bard, Cleric, Death Domain, Sorcerer, The Fiend, Undying, Wizard |
Blur | Lvl 2 | Illusion | ![]() |
Yes | Your body becomes blurred. Attackers have disadvantage on attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions. Inflicts Blurred |
Circle of the Desert, Sorcerer, Wizard |
Branding Smite | Lvl 2 | Evocation | ![]() |
Yes | If a weapon attack hits, deals an extra 2d6 radiant damage and the target sheds dim light in 5-ft radius (damage/lvl). | Paladin, Hexblade, Stone Origin |
Calm Emotions | Lvl 2 | Enchantment | ![]() |
Yes | Creatures in a 20-foot-radius sphere must succeed on a Cha. save or no longer be charmed/frightened, or be indifferents. | Bard, Cleric, Archfey |
Chromatic Orb: Acid | Lvl 2 | Evocation | ![]() |
No | Hurl a sphere of energy that deals 3d8 Acid Damage and creates an acid surface. | Wizard, Sorcerer |
Chromatic Orb: Cold | Lvl 2 | Evocation | ![]() |
No | Hurl a sphere of energy that deals 3d8 Cold Damage and creates a frozen surface. | Wizard, Sorcerer |
Chromatic Orb: Fire | Lvl 2 | Evocation | ![]() |
No | Hurl a sphere of energy that deals 3d8 Fire Damage and creates a fire surface. | Wizard, Sorcerer |
Chromatic Orb: Lightning | Lvl 2 | Evocation | ![]() |
No | Hurl a sphere of energy that deals 3d8 Lightning Damage and creates an electrified surface | Wizard, Sorcerer |
Chromatic Orb: Poison | Lvl 2 | Evocation | ![]() |
No | Hurl a sphere of energy that deals 3d8 Poison Damage and creates an poison surface. | Wizard, Sorcerer |
Chromatic Orb: Thunder | Lvl 2 | Evocation | ![]() |
No | Hurl a sphere of energy that deals 4d8 Thunder Damage. | Wizard, Sorcerer |
Cloud of Daggers | Lvl 2 | Conjuration | ![]() |
Yes | Conjure a cloud of spinning daggers that lasts for 10 turns. Anyone inside the whirlwind takes 4d4 Slashing damage each turn. | Bard, Sorcerer, Warlock, Wizard |
Continual Flame | Lvl 2 | Evocation | ![]() |
No | Create a flame that produces a light equivalent in brightness to a torch, but does not emit any heat. | Cleric, Wizard |
Cordon of Arrows | Lvl 2 | Transmutation | ![]() |
No | 4 ammunition deal 1d6 piercing damage if the target doesn't succeed on a Dex. save (nbr of ammunition/lvl). | Ranger |
Crown of Madness | Lvl 2 | Enchantment | ![]() |
Yes | Instill madness in an enemy, making them attack the creature closest to them, even if it's allied. | Bard, Oath of the Oathbreaker, Sorcerer, Warlock, Wizard |
Darkness | Lvl 2 | Evocation | ![]() |
Yes | Create a cloud of magical darkness to Heavily Obscure and Blind creatures within. Creatures cannot make ranged attacks into or out of the darkness. | Circle of the Swamp, Oath of the Oathbreaker, Sorcerer, Warlock, Wizard |
Darkvision | Lvl 2 | Transmutation | ![]() |
No | Grant a creature the ability to see in the dark out to a range of 18m. | Druid, Ranger, Sorcerer, Wizard |
Detect Thoughts | Lvl 2 | Divination | ![]() |
Yes | Focus your mind to read the thoughts of certain creatures while talking to them. | Bard, Sorcerer, The Great Old One, Wizard |
Enhance Ability | Lvl 2 | Transmutation | ![]() |
Yes | The target gains advantage on ability checks for one predefined ability, and other bonuses in such cases (+1 creature/lvl). | Bard, Cleric, Druid, Sorcerer, Strength Domain |
Enlarge - Reduce | Lvl 2 | Transmutation | ![]() |
Yes | Make a creature larger or smaller. | Sorcerer, Wizard |
Enthrall | Lvl 2 | Enchantment | ![]() |
No | Targets must succeed on a Wis. save or have disadvantage on Wisdom (Perception) checks to perceive others creatures. | Bard, Warlock |
Find Steed | Lvl 2 | Conjuration | ![]() |
No | Summon a spirit that assumes the form a steed (horse, elk, etc) telepathically linked to the caster. | Paladin |
Find Traps | Lvl 2 | Divination | ![]() |
No | The caster senses the presence of any trap in a 120-fr radius, but the spell don't give their location. | Cleric, Druid, Ranger |
Flame Blade | Lvl 2 | Evocation | ![]() |
Yes | If the spell attack hits, deals 3d6 fire damage (damage/lvl). Shed bright light in 10 ft and dim light in additional 10 ft. | Druid |
Flaming Sphere | Lvl 2 | Conjuration | ![]() |
Yes | Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objets. It also sheds bright ligh in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage. The sphere is immune to damage. | Light Domain, Druid, Wizard, Celestial, Undying Light Patron |
Gentle Repose | Lvl 2 | Necromancy | ![]() |
No | Protect a corpse from decay or to become undead. | Cleric, Wizard, Grave Domain |
Gust of Wind | Lvl 2 | Evocation | ![]() |
Yes | Creatures on a 60-ft-long, 10-ft-wide line mus succeed on a Str. save or be pushed 15 ft away. | Tempest Domain, Druid, Sorcerer, Wizard |
Heat Metal | Lvl 2 | Transmutation | ![]() |
Yes | Cause a metal weapon you can see to glow red-hot. The creature holding the weapon takes 2d8 Fire damage and receives disadvantage on attack rolls and ability checks until the start of your next turn. You can use a bonus action on subsequent turns to deal another 2d8 Fire damage and impose disadventage for another turn. | Bard, Druid, City Domain, Forge Domain |
Hold Person | Lvl 2 | Enchantment | ![]() |
Yes | Paralyze a humanoid creature. At the end of each of its turns, the creature can try to free itself. Inflicts Hold Person |
Bard, Cleric, Druid, Circle of the Arctic, Oath of Vengeance, Sorcerer, Warlock, Wizard |
Invisibility | Lvl 2 | Illusion | ![]() |
Yes | Touch a creature to turn it Invisible. The spell ends early it hte creature attacks or casts a spell. |
Bard, Circle of the Grassland, Sorcerer, Warlock, Wizard, Oath of Treachery |
Knock | Lvl 2 | Transmutation | ![]() |
No | Unlock or unbar 1 object (door, chest, padlock, set of manacles, etc) or suppressed the arcane lock spell for 10 Minutes. | Bard, Sorcerer, Wizard |
Lesser Restoration | Lvl 2 | Abjuration | ![]() |
No | Remove one disease or condition afflicting a creature. | Bard, Cleric, Life Domain, Druid, Paladin, Oath of Devotion, Ranger, Celestial |
Levitate | Lvl 2 | Transmutation | ![]() |
Yes | 1 creature or object that weighs up to 500 pounds rises vertically up to 20 ft then remains suspended. | Sorcerer, Wizard, Seeker |
Locate Animals or Plants | Lvl 2 | Divination | ![]() |
No | Give the direction and distance to a kind of beast or plant within 5 miles. | Bard, Druid, Ranger |
Locate Object | Lvl 2 | Divination | ![]() |
Yes | The caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius. | Bard, Cleric, Druid, Paladin, Ranger, Wizard, Seeker |
Magic Mouth | Lvl 2 | Illusion | ![]() |
No | Creates a magical mouth that will repeat a message of up to 25 words when a trigger condition is met. | Bard, Wizard |
Magic Weapon | Lvl 2 | Transmutation | ![]() |
Yes | Turn a weapon into a +1 magic weapon for attack rolls and damage rolls (+2 or +3 bonus/lvl). | Arcana Domain, War Domain, Paladin, Wizard, Forge Domain, Hexblade, Stone Origin, Zeal Domain |
Melf's Acid Arrow | Lvl 2 | Evocation | ![]() |
No | Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid immdiatly and 2d4 Acid at the end of the target's turn. On succesful save, the target only takes ahlf the initial damage. |
Circle of the Swamp, Wizard |
Mirror Image | Lvl 2 | Illusion | ![]() |
No | Creates 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the illusions disappears. Inflicts Mirror Image |
Trickery Domain, Circle of the Coast, Sorcerer, Warlock, Wizard, Oath of Treachery, Ambition Domain |
Misty Step | Lvl 2 | Conjuration | ![]() |
No | Surrounded by black mist, you telepart to an unoccupied space you can see. | Circle of the Coast, Oath of Ancients, Oath of Vengeance, Sorcerer, Warlock, Wizard |
Moonbeam | Lvl 2 | Evocation | ![]() |
Yes | Call down a silvery beam of pale light. Any creature that enters the beam or starts its turn in the light, takes 2d10 Radiant Damage. On a successful save, targets still take half damage. You can use your action to move the beam 18m. | Druid, Oath of Ancients |
Nystul's Magic Aura | Lvl 2 | Illusion | ![]() |
No | Reveal false information about a creature or an object that would be the target of a Divination spell. | Arcana Domain, Wizard |
Pass without Trace | Lvl 2 | Abjuration | ![]() |
Yes | Pass without lirtte Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks. Inflicts Aura: Pass without Trace |
Trickery Domain, Druid, Circle of the Grassland, Ranger |
Phantasmal Force | Lvl 2 | Illusion | ![]() |
Yes | Tha target must succeed on an Int. save or perceive as real an object or creature created by the caster (with sound). | Bard, Sorcerer, Archfey, The Great Old One, Wizard |
Prayer of Healing | Lvl 2 | Evocation | ![]() |
No | All allied creatures you can see each regain 2d8+2 hit points. This Spell has no effect on undead or constructs, and can only be used outside of combat. |
Cleric |
Protection from Poison | Lvl 2 | Abjuration | ![]() |
No | Touch a creature to neutralise all poisons affecting it, to grant it advantage on saving throws against being Poisoned, and to grant it resistance to Poison damage. | Cleric, Druid, Paladin, Ranger, Strength Domain |
Ray of Enfeeblement | Lvl 2 | Necromancy | ![]() |
Yes | A beam of enervating energy springs from your fingers. The target deals half damage with weapopn attacks using Strength. | Death Domain, Warlock, Wizard, Grave Domain, Ambition Domain |
Rope Trick | Lvl 2 | Transmutation | ![]() |
No | Vertically raise a rope that lead to an extradimensional space that can hold 8 Medium creatures. | Wizard |
Scorching Ray | Lvl 2 | Evocation | ![]() |
No | Hurl three rays of Fire. Each ray deals 2d6 Fire. | Light Domain, Sorcerer, The Fiend, Wizard |
See Invisibility | Lvl 2 | Divination | ![]() |
No | The caster sees invisible creatures and objects, and into the Ethereal Plane. | Bard, Sorcerer, Wizard |
Shatter | Lvl 2 | Evocation | ![]() |
No | Generate a painfully intense ringing noise that deals 3d8 Thunder to creates and objects. On a successful save, creatures only takes half damage. Creatures made of inorganic material such as stone have disadvantage on their saving throw. |
Bard, Tempest Domain, Sorcerer, Warlock, Wizard, Zeal Domain |
Silence | Lvl 2 | Illusion | ![]() |
Yes | Create a sound-proof sphere. Creatures and objets within are Silenced and immune to Thunder damage. | Bard, Cleric, Circle of the Desert, Ranger, Undying, Raven Queen |
Spider Climb | Lvl 2 | Transmutation | ![]() |
Yes | The target can move along vertical surfaces while leaving its hands free and gains climbing speed. | Circle of the Forest, Circle of the Mountain, Circle of the Underdark, Sorcerer, Warlock, Wizard |
Spike Growth | Lvl 2 | Transmutation | ![]() |
Yes | Shape a piece of ground into hard spikes. A creature walking on the spikes takes 1d4 Piercing damage for every 1.5m it moves. The spikes are difficult terrain, halving a creature's movement speed. |
Nature Domain, Druid, Circle of the Arctic, Circle of the Mountain, Ranger |
Spiritual Weapon | Lvl 2 | Evocation | ![]() |
No | If the spell attack hits, deals 1d8+Ability.Mod force damage (damage/lvl). A bonus action allows another attack. | Cleric, Life Domain, War Domain, Raven Queen |
Suggestion | Lvl 2 | Enchantment | ![]() |
Yes | The target must succeed on a Wis. save or follow the suggestion given by the caster in one or two sentences. | Bard, Knowledge Domain, Sorcerer, Warlock, Wizard |
Warding Bond | Lvl 2 | Abjuration | ![]() |
No | The target gains +1 on AC, +1 on saving throws and resistance to all damage, but the caster shares damage. | Cleric, Oath of Crown, Solidarity Domain |
Web | Lvl 2 | Conjuration | ![]() |
Yes | Cover an area in thick, flammeble webbing that can Enweb creatures within. An Enwebbed creature or ally can use its action to try and tear away the webs. |
Circle of the Underdark, Sorcerer, Wizard |
Zone of Truth | Lvl 2 | Enchantment | ![]() |
No | Creatures within a 15-ft-radius sphere must succeed on a Cha. save or can not lie. | Bard, Cleric, Paladin, Oath of Devotion, Oath of Crown |
Animate Dead | Lvl 3 | Necromancy | ![]() |
No | Create a skeleton from bones or a zombie from a corpse, who is under the caster control (+2 creatures/lvl). | Cleric, Death Domain, Oath of the Oathbreaker, Wizard |
Aura of Vitality | Lvl 3 | Evocation | ![]() |
Yes | One target in a 30-ft radius regains 2d6 hp. | Paladin, Oath of Crown |
Beacon of Hope | Lvl 3 | Abjuration | ![]() |
Yes | Targets gain advantage on Wis. saving throws and death saving throws, and regain the maximum number of hp from healing. | Cleric, Life Domain, Oath of Devotion, Solidarity Domain |
Bestow curse | Lvl 3 | Necromancy | ![]() |
Yes | The target must succeed on a Wis. save or suffer an effect as a disadvantage to a check or lose an action (duration/lvl). | Bard, Cleric, Oath of the Oathbreaker, Wizard, Ambition Domain |
Blinding Smite | Lvl 3 | Evocation | ![]() |
Yes | If the attack hits, deals an extra 3d8 radiant damage and the target must succeed on a Con. save or be blinded. | Paladin, Stone Origin |
Blink | Lvl 3 | Transmutation | ![]() |
No | The caster has 50% of chance to switch to the Ethereal Plane, then returns to the space he vanished from on the next turn. | Trickery Domain, Sorcerer, Archfey, Wizard, Hexblade |
Call Lightning | Lvl 3 | Conjuration | ![]() |
Yes | Creatures in a 5-ft radius must succeed on a Dex. save or take 3d10 lightning damage (damage/lvl) on each turn. | Tempest Domain, Druid, Circle of the Forest |
Clairvoyance | Lvl 3 | Divination | ![]() |
Yes | Create an invisible sensor in a familiar location within 1 mile, allowing to see or to hear (to choose, can switch). | Bard, Cleric, Sorcerer, The Great Old One, Wizard, Seeker |
Conjure Animals | Lvl 3 | Conjuration | ![]() |
Yes | Summon from 1 beast of CR 2 to 8 beasts of CR 1/4, friendly (nbr of creatures/lvl). | Druid, Ranger |
Conjure Barrage | Lvl 3 | Conjuration | ![]() |
No | Creatures in a 60-ft cone must succeed on a Dex. save or take 3d8 damage from the weapon/ammunition used. | Ranger |
Counterspell | Lvl 3 | Abjuration | - | No | In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl). | Sorcerer, Warlock, Wizard |
Create Food and Water | Lvl 3 | Conjuration | ![]() |
No | Create 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours. | Cleric, Circle of the Desert, Paladin |
Crusader's Mantle | Lvl 3 | Evocation | ![]() |
Yes | Friendly creatures in a 30-ft radius deal an extra 1d4 radiant damage when they hit with a weapon attack. | War Domain, Paladin, Solidarity Domain |
Daylight | Lvl 3 | Evocation | ![]() |
No | Create a sphere that sheds bright light in a 60-ft radius and dim light in an additional 60-ft radius. | Cleric, Light Domain, Druid, Circle of the Grassland, Paladin, Ranger, Sorcerer, Celestial, Undying Light Patron |
Dispel Magic | Lvl 3 | Abjuration | ![]() |
No | End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl). | Bard, Cleric, Arcana Domain, Trickery Domain, Druid, Paladin, Oath of Devotion, Sorcerer, Warlock, Wizard |
Elemental Weapon | Lvl 3 | Transmutation | ![]() |
Yes | A weapon becomes magical with a +1 bonus to attack rolls and deal an extra 1d4 damage of a chosen type (bonus/lvl). | Paladin, Forge Domain, Hexblade, Stone Origin, Stone Origin |
Fear | Lvl 3 | Illusion | ![]() |
Yes | Creatures in a 30-ft cone must succeed on a Wis. save or drop whatever they are holding, become frightened and move away. | Bard, Sorcerer, Warlock, Wizard |
Feign Death | Lvl 3 | Necromancy | ![]() |
No | The willing target appears dead to all outward inspection. | Bard, Cleric, Druid, Undying, Wizard, Raven Queen |
Fireball | Lvl 3 | Evocation | ![]() |
No | Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl). | Light Domain, Sorcerer, The Fiend, Wizard, Zeal Domain |
Fly | Lvl 3 | Transmutation | ![]() |
Yes | The target gets a flying speed of 60 ft (+1 creature/lvl). | Sorcerer, Warlock, Wizard |
Gaseous Form | Lvl 3 | Transmutation | ![]() |
Yes | The target turns into a cloud, gets a flying speed of 10 ft, and can pass through small holes. | Circle of the Underdark, Sorcerer, Warlock, Wizard, Oath of Treachery |
Glyph of Warding | Lvl 3 | Abjuration | ![]() |
No | A glyph on an object deals 5d8 damage in a 20-ft radius (damage/lvl) or casts a 3rd level spell (lvl/lvl) when triggered. | Bard, Cleric, Wizard |
Haste | Lvl 3 | Transmutation | ![]() |
Yes | Target's speed is doubled. It also gains a +2 bonus to AC, advantage to Dex. saves and 1 additional action. | Circle of the Grassland, Oath of Vengeance, Sorcerer, Wizard, Oath of Treachery, Strength Domain, Zeal Domain |
Hunger of Hadar | Lvl 3 | Conjuration | ![]() |
Yes | Creatures in a 20-ft-radius sphere take 2d6 cold damage et must succeed on a Dex. save or take 2d6 acide damage. | Warlock |
Hypnotic Pattern | Lvl 3 | Illusion | ![]() |
Yes | Creatures in a 30-ft cube must succeed on a Wis. save or be charmed and incapacitated, with a speed of 0. | Bard, Sorcerer, Warlock, Wizard |
Leomund's Tiny Hut | Lvl 3 | Evocation | ![]() |
No | Create a 10-ft-radius dome that can shelter and protect 9 Medium creatures with the caster. | Bard, Wizard |
Lightning Arrow | Lvl 3 | Transmutation | ![]() |
Yes | If the attack hits, deals 4d8 Iightning damage. Creatures within 10 ft must succeed on a Dex. save or take 2d8 lightning damage. | Ranger |
Lightning Bolt | Lvl 3 | Evocation | ![]() |
No | Creatures on a 100-ft-long, 5-ft-wide line must succeed on a Dex. save or take 8d6 lightning damage (damage/lvl). | Circle of the Mountain, Sorcerer, Wizard, City Domain |
Magic Circle | Lvl 3 | Abjuration | ![]() |
No | Create a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, The Fiends, and/or undead (+1 h/lvl). | Cleric, Arcana Domain, Paladin, Warlock, Wizard |
Major Image | Lvl 3 | Illusion | ![]() |
Yes | Create the image of an animated object or creature, with sounds and smells (without concentration/lvl). | Bard, Sorcerer, Warlock, Wizard |
Mass Healing Word | Lvl 3 | Evocation | ![]() |
No | Up to 6 creatures regain 1d4+Ability.Mod (+1d4 hp/lvl). | Cleric |
Meld into Stone | Lvl 3 | Transmutation | ![]() |
No | The caster can penetrate the stone. | Cleric, Druid, Circle of the Mountain |
Nondetection | Lvl 3 | Abjuration | ![]() |
No | Protect a creature or an object from any Divination magic or magical scrying. | Bard, Knowledge Domain, Ranger, Wizard |
Phantom Steed | Lvl 3 | Illusion | ![]() |
No | Create a quasi-real Large horselike creature and everything to mount it. | Wizard |
Plant Growth | Lvl 3 | Transmutation | ![]() |
No | Plants in the area grow vigorously, or over a year the plants produce twice the normal amount of food. | Bard, Nature Domain, Druid, Circle of the Forest, Oath of Ancients, Ranger, Archfey |
Protection from Energy | Lvl 3 | Abjuration | ![]() |
Yes | The target gains resistance to one damage type (acid, cold, fire, lightning, or thunder). | Cleric, Druid, Circle of the Desert, Oath of Ancients, Oath of Vengeance, Ranger, Sorcerer, Wizard, Forge Domain, Protection Domain, Strength Domain |
Remove Curse | Lvl 3 | Abjuration | ![]() |
No | End all curses affecting one creature or object. | Cleric, Paladin, Warlock, Wizard |
Revivify | Lvl 3 | Necromancy | ![]() |
No | Take back to 1 hp a creature that has died within the last minute (except of old age). | Cleric, Life Domain, Paladin, Grave Domain, Celestial |
Sending | Lvl 3 | Evocation | ![]() |
No | Send a 25-words message to a creature you are familiar with, regardless of the distance or the plan. It can answer it. | Cleric, The Great Old One, Wizard, Seeker |
Sleet Storm | Lvl 3 | Conjuration | ![]() |
Yes | Creatures in a 20-ft-radius, 20-ft-tall cylinder (heavily obscured) must succeed on a Dex. save or fall prone. | Tempest Domain, Druid, Circle of the Arctic, Sorcerer, Wizard |
Slow | Lvl 3 | Transmutation | ![]() |
Yes | Up to 6 targets must succeed on a Wis. save, or have their speed and actions reduced and -2 to CA and Dex. saves. | Circle of the Arctic, Sorcerer, Wizard, Protection Domain |
Speak with Dead | Lvl 3 | Necromancy | ![]() |
No | Allow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster. | Bard, Cleric, Knowledge Domain, Undying, Raven Queen |
Speak with Plants | Lvl 3 | Transmutation | ![]() |
No | The caster can communicate with plants within 30 ft, and turns difficult terrain into ordinary terrain or vice versa. | Bard, Druid, Ranger |
Spirit Guardians | Lvl 3 | Conjuration | ![]() |
Yes | Targets in a 15-ft radius must succeed on a Wis. save or take 3d8 radiant or necrotic damage (damage/lvl). | Cleric, War Domain, Oath of Crown |
Stinking Cloud | Lvl 3 | Conjuration | ![]() |
Yes | Creatures in a 20-ft-radius sphere must succeed on a Con. save or spend their action that turn retching and reeling. | Bard, Circle of the Swamp, Circle of the Underdark, Sorcerer, The Fiend, Wizard |
Tongues | Lvl 3 | Divination | ![]() |
No | The target understands and speaks any spoken language it hears. | Bard, Cleric, Sorcerer, Warlock, Wizard |
Vampiric Touch | Lvl 3 | Necromancy | ![]() |
Yes | If the spell attack hits, deals 3d6 necrotic damage (damage/lvl) and the caster regains 50% of his hp. | Death Domain, Warlock, Wizard, Grave Domain, Ambition Domain |
Water Breathing | Lvl 3 | Transmutation | ![]() |
No | Up to 10 creatures gets the ability to breathe underwater. | Druid, Circle of the Coast, Ranger, Sorcerer, Wizard |
Water Walk | Lvl 3 | Transmutation | ![]() |
No | Up to 10 creatures can move on a liquid surface (water, acid, mud, lava, etc) as if it were harmless solid ground. | Cleric, Druid, Circle of the Coast, Circle of the Swamp, Ranger, Sorcerer |
Wind Wall | Lvl 3 | Evocation | ![]() |
Yes | Create a 50-ft-long, 15-ft-high, 1-ft-thick wall of wind. Small flying creatures can't pass. Arrows and bolts are deflected. | Nature Domain, Druid, Ranger |
Arcane Eye | Lvl 4 | Divination | ![]() |
Yes | Create an invisible eye with darkvision that sends the caster the mental image of what it sees. | Arcana Domain, Knowledge Domain, Wizard, Seeker |
Aura of Life | Lvl 4 | Abjuration | ![]() |
Yes | Creatures in a 30-ft radius gain resistance to necrotic damage and regain 1 hp when at 0 hp. | Paladin, Undying, Solidarity Domain |
Aura of Purity | Lvl 4 | Abjuration | ![]() |
Yes | Creatures in a 30-ft radius can not become diseased, gain resistance to poison, and get advantage to various saving throws. | Paladin |
Banishment | Lvl 4 | Abjuration | ![]() |
Yes | The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl). | Cleric, Paladin, Oath of Crown, Oath of Vengeance, Sorcerer, Warlock, Wizard |
Blight | Lvl 4 | Necromancy | ![]() |
No | The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl). | Death Domain, Druid, Circle of the Desert, Oath of the Oathbreaker, Sorcerer, Warlock, Wizard, Grave Domain |
Compulsion | Lvl 4 | Enchantment | ![]() |
Yes | Targets within 30 ft must succeed on a Wis. save or move in a specified direction. | Bard |
Confusion | Lvl 4 | Enchantment | ![]() |
Yes | Creatures in a 10-ft-radius sphere must succeed on a Wis. save or can't take actions normally (+ 5-ft-radius/lvl). | Bard, Knowledge Domain, Druid, Oath of the Oathbreaker, Sorcerer, Wizard, Oath of Treachery |
Conjure Minor Elementals | Lvl 4 | Conjuration | ![]() |
Yes | Summon from 1 elemental of CR 2 to 8 elemental of CR 1/4, friendly (nbr of creatures/lvl). | Druid, Wizard |
Conjure Woodland Beings | Lvl 4 | Conjuration | ![]() |
Yes | Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly (nbr of creatures/lvl). | Druid, Ranger |
Control Water | Lvl 4 | Transmutation | ![]() |
Yes | Control the water in a 100-ft cube (cause a flood, part the water, redirect the flow, create a whirlpool). | Cleric, Tempest Domain, Druid, Circle of the Coast, Wizard |
Death Ward | Lvl 4 | Abjuration | ![]() |
No | When the target drops to 0 hp for the first time, it automatically returns to 1 hp. | Cleric, Death Domain, Life Domain, Paladin, Undying, Grave Domain, Ambition Domain |
Dimension Door | Lvl 4 | Conjuration | ![]() |
No | The caster and another creature of the same size are teleported to a maximum of 500 feet. | Bard, Trickery Domain, Oath of Vengeance, Sorcerer, Warlock, Wizard, Ambition Domain |
Divination | Lvl 4 | Divination | ![]() |
No | The caster gets a truthful reply to 1 question about an event to occur within 7 days. | Cleric, Circle of the Forest, Circle of the Grassland |
Dominate Beast | Lvl 4 | Enchantment | ![]() |
Yes | A beast within 60 ft must succeed on a Wis. save or be charmed and obey the launcher (duration/lvl). | Nature Domain, Druid, Sorcerer, Archfey, The Great Old One, Strength Domain |
Evard's Black Tentacles | Lvl 4 | Conjuration | ![]() |
Yes | Creatures in a 20-ft square must succeed on a Dex. save or take 3d6 bludgeoning damage and be restrained. | The Great Old One, Wizard |
Fabricate | Lvl 4 | Transmutation | ![]() |
No | Convert raw materials into Large or smaller simples objects of the same material. | Wizard, Forge Domain |
Fire Shield | Lvl 4 | Evocation | ![]() |
No | The caster gains resistance to cold or fire damage, and deals 2d8 damage to attackers who hit him within 5 ft. | The Fiend, Wizard, Celestial, Undying Light Patron, Zeal Domain |
Freedom of Movement | Lvl 4 | Abjuration | ![]() |
No | Target's movement is unaffected by difficult terrain, spells or water. | Bard, Cleric, War Domain, Druid, Circle of the Arctic, Circle of the Coast, Circle of the Forest, Circle of the Grassland, Circle of the Swamp, Oath of Devotion, Ranger, Zeal Domain |
Giant Insect | Lvl 4 | Transmutation | ![]() |
Yes | Transform insects (from 10 centipedes to 1 scorpion) into giant creatures that obey the caster's orders. | Druid |
Grasping Vine | Lvl 4 | Conjuration | ![]() |
Yes | The target must succeed on a Dex. save or be pulled 20 ft toward the vine. | Nature Domain, Druid, Ranger |
Greater Invisibility | Lvl 4 | Illusion | ![]() |
Yes | The target becomes invisible for 1 Minute. | Bard, Circle of the Underdark, Sorcerer, Archfey, Wizard, Oath of Treachery |
Guardian of Faith | Lvl 4 | Conjuration | ![]() |
No | Hostiles creatures within a 10-ft radius of the created guardian must succeed on a Dex. save or take 20 radiant damage. | Cleric, Life Domain, Light Domain, Oath of Crown, Oath of Devotion, Protection Domain, Solidarity Domain, Celestial |
Hallucinatory Terrain | Lvl 4 | Illusion | ![]() |
No | Make a natural terrain looks like another type (for example a road becomes a swamp or a crevasse). | Bard, Druid, Circle of the Desert, Warlock, Wizard |
Ice Storm | Lvl 4 | Evocation | ![]() |
No | Creatures in a 20-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 2d8 bludgeoning damage and 4d6 cold damage. | Tempest Domain, Druid, Circle of the Arctic, Oath of Ancients, Sorcerer, Wizard, Raven Queen |
Leomund's Secret Chest | Lvl 4 | Conjuration | ![]() |
No | Hide a chest (3 x 2 x 2 ft) and its contents in the Ethereal Plane. | Arcana Domain, Wizard |
Locate Creature | Lvl 4 | Divination | ![]() |
Yes | The caster senses the direction in which a familiar creature is within a 1000-ft radius. | Bard, Cleric, Druid, Circle of the Swamp, Paladin, Ranger, Wizard, City Domain, Raven Queen, Seeker |
Mordenkainen's Faithful Hound | Lvl 4 | Conjuration | ![]() |
No | Summon an invisible watchdog that barks when a creature approaches and attacks it (4d8 piercing damage). | Wizard |
Mordenkainen's Private Sanctum | Lvl 4 | Abjuration | ![]() |
No | Create a secure cube up to 100 ft on each side. The type of protection is to choose (+100 ft on each side/lvl). | Wizard |
Otiluke's Resilient Sphere | Lvl 4 | Evocation | ![]() |
Yes | The Large size or smaller target must succeedd on a Dex. save or be enclosed for the spell duration. | Wizard, Protection Domain |
Phantasmal Killer | Lvl 4 | Illusion | ![]() |
Yes | The target must succeed on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn. | Wizard, Hexblade |
Polymorph | Lvl 4 | Transmutation | ![]() |
Yes | Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level. | Bard, Trickery Domain, Druid, Sorcerer, Wizard |
Staggering Smite | Lvl 4 | Evocation | ![]() |
Yes | If the attack hits, deals an extra 4d6 pyschic damage and the target must succeed on a Wis. save or have a disadvantage. | Paladin, Hexblade, Stone Origin |
Stone Shape | Lvl 4 | Transmutation | ![]() |
No | Give a stone no more than 5 ft in any dimension any shape, or create an opening in it. | Cleric, Druid, Circle of the Mountain, Circle of the Underdark, Wizard |
Stoneskin | Lvl 4 | Abjuration | ![]() |
Yes | The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage. | War Domain, Druid, Circle of the Mountain, Oath of Ancients, Ranger, Sorcerer, Wizard, Strength Domain |
Wall of Fire | Lvl 4 | Evocation | ![]() |
Yes | Create a 60 x 20 x 1 ft wall of fire. Creatures inside or within 10ft of one side of the wall take 5d8 fire damage (damage/lvl). | Light Domain, Druid, Sorcerer, The Fiend, Wizard, Forge Domain, Celestial |
Animate Objects | Lvl 5 | Transmutation | ![]() |
Yes | Animate up to 10 non-magic objects and control their actions up to 500 ft (+2 items/lvl). | Bard, Sorcerer, Wizard, Forge Domain |
Antilife Shell | Lvl 5 | Abjuration | ![]() |
Yes | Prevent creatures other than undead and constructs from entering in a 10-ft radius. | Death Domain, Druid, Protection Domain, Grave Domain |
Awaken | Lvl 5 | Transmutation | ![]() |
No | Give a beast or plant (Intelligence 3 or less) the ability to speek and senses similar to a human's for 30 days. | Bard, Druid |
Banishing Smite | Lvl 5 | Abjuration | ![]() |
Yes | If the weapon attack hits, deal an extra 5d10 force damage. Target reduced to 50 hp or fewer this way are banised. | Paladin |
Bigby's Hand | Lvl 5 | Evocation | ![]() |
Yes | Create a Large hand with a Strength of 26 that can strike (4d8 force damage), push, grapple, or protect (damage/lvl). | Wizard |
Circle of Power | Lvl 5 | Abjuration | ![]() |
Yes | Friendly creatures in a 30-ft radius have advantage on saving throws against spells and other magicial effects. | Paladin, Oath of Crown, Solidarity Domain |
Cloudkill | Lvl 5 | Conjuration | ![]() |
Yes | Creatures in a 20-ft-radius sphere must succeed on a Con. save or take 5d8 poison damage (damage/lvl). | Death Domain, Circle of the Underdark, Sorcerer, Wizard |
Commune | Lvl 5 | Divination | ![]() |
No | Allow to obtain from a divine entity the answers (yes or no) to 3 questions. | Cleric, Oath of Devotion, Raven Queen |
Commune with Nature | Lvl 5 | Divination | ![]() |
No | The caster gets 3 informations about the surrounding territory. Doesn't function in dungeons or towns. | Druid, Circle of the Arctic, Circle of the Forest, Oath of Ancients, Ranger |
Cone of Cold | Lvl 5 | Evocation | ![]() |
No | Creatures in a 60-ft cone must succeed on a Con. save or take 8d8 cold damage (damage/lvl). | Circle of the Arctic, Sorcerer, Wizard, Hexblade |
Conjure Elemental | Lvl 5 | Conjuration | ![]() |
Yes | Summon 1 elemental of CR 5, friendly (CR +1/lvl). | Druid, Circle of the Coast, Wizard |
Conjure Volley | Lvl 5 | Conjuration | ![]() |
No | Creatures in a 40-ft-radius, 20-ft-high cylinder must succeed on a Dex. save or take 8d8 damage from the weapon/ammunition used. | Ranger |
Contact Other Plane | Lvl 5 | Divination | ![]() |
No | Contact an extraplanar entity to ask it 5 questions if an Int. save is successful. Otherwise, 6d6 psychic damage. | Warlock, Wizard |
Contagion | Lvl 5 | Necromancy | ![]() |
No | If the spell attack hits, target is afflicted with a disease to choose from 6 proposed. | Cleric, Druid, Oath of the Oathbreaker, Undying |
Creation | Lvl 5 | Illusion | ![]() |
No | Create a non-living object made of vegetable matter or mineral and no larger than a 5-ft cube (+5 ft/lvl). | Sorcerer, Wizard, Forge Domain |
Destructive Wave | Lvl 5 | Evocation | ![]() |
No | Targets in a 30-ft radius must succeed on a Con. save or take 5d6 thunder damage and 5d6 radiant or necrotic damage. | Tempest Domain, Paladin, Hexblade, Strength Domain, Zeal Domain |
Dispel Evil and Good | Lvl 5 | Abjuration | ![]() |
Yes | End a condition (charmed, frightened, or possessed) or bannish a creature to its home plane (Cha. save). | Cleric, Paladin |
Dominate Person | Lvl 5 | Enchantment | ![]() |
Yes | One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl). | Bard, Trickery Domain, Oath of the Oathbreaker, Sorcerer, Archfey, The Great Old One, Wizard, Oath of Treachery, Ambition Domain |
Dream | Lvl 5 | Illusion | ![]() |
No | Shape the dreams of a sleeping creature who can take 3d6 psychic damage if it fails on a Wis. save. | Bard, Circle of the Grassland, Warlock, Wizard |
Flame Strike | Lvl 5 | Evocation | ![]() |
No | Creatures in a 10-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 4d6 fire and 4d6 radiant (damage/lvl). | Cleric, Light Domain, War Domain, Oath of Devotion, The Fiend, Celestial, Undying Light Patron, Zeal Domain |
Geas | Lvl 5 | Enchantment | ![]() |
No | The target must succeed on a Wis. save or be charmed and take 5d10 psychic if it doesn't obey (duration/lvl). | Bard, Cleric, Druid, Paladin, Oath of Crown, Wizard |
Greater Restoration | Lvl 5 | Abjuration | ![]() |
No | End one condition (charmed or petrified), one curse, any ability scores or hp reduction, or one exhaustion level. | Bard, Cleric, Druid, Celestial |
Hallow | Lvl 5 | Evocation | ![]() |
No | Prevent celestials, elementals, fey, The Fiends, and undead to enter a 60-ft-radius area and protect/handicap the targets. | Cleric, The Fiend |
Hold Monster | Lvl 5 | Enchantment | ![]() |
Yes | Target must succeed on a Wis. save or be paralyzed (+1 creature/lvl). | Bard, War Domain, Oath of Vengeance, Sorcerer, Warlock, Wizard |
Insect Plague | Lvl 5 | Conjuration | ![]() |
Yes | Creatures in a 20-ft-radius sphere must succeed on a Con. save or take 4d10 piercing damage (damage/lvl). | Cleric, Nature Domain, Tempest Domain, Druid, Circle of the Desert, Circle of the Grassland, Circle of the Swamp, Circle of the Underdark, Sorcerer, Strength Domain |
Legend Lore | Lvl 5 | Divination | ![]() |
No | The caster obtains information about a person, place, or object. The lore consist of tales or stories. | Bard, Cleric, Knowledge Domain, Undying, Wizard, Seeker |
Mass Cure Wounds | Lvl 5 | Evocation | ![]() |
No | Up to 6 creatures regain 3d8+Spell.Ability.Mod (+1d8 hp/lvl). | Bard, Cleric, Life Domain, Druid, Solidarity Domain |
Mislead | Lvl 5 | Illusion | ![]() |
Yes | The caster becomes invisible and creates a double that moves, acts and speaks. The caster can see and hear through this double. | Bard, Wizard |
Modify Memory | Lvl 5 | Enchantment | ![]() |
Yes | The target must succeed on a Wis. save or be charmed and its memory altered (seniority of memories/lvl). | Bard, Trickery Domain, Wizard, Ambition Domain |
Passwall | Lvl 5 | Transmutation | ![]() |
No | Open a 5-ft wide, 8-ft tall, 20-ft deep passage through stone, wood or plaster. | Circle of the Mountain, Wizard, Seeker, Oath of Treachery |
Planar Binding | Lvl 5 | Abjuration | ![]() |
No | The target (celestial, elemental, fey, or The Fiend) must succeed on a Cha. save or serve the caster (duration/lvl). | Bard, Cleric, Arcana Domain, Druid, Wizard |
Raise Dead | Lvl 5 | Necromancy | ![]() |
No | Take back to life (1 hp) a creature died for no longer than 10 days. Doesn't restore missing body parts. | Bard, Cleric, Life Domain, Paladin, Grave Domain |
Rary's Telepathic Bond | Lvl 5 | Divination | ![]() |
No | Create a telepathic link between up to 8 people in a 30-ft radius for Action. | Wizard |
Reincarnate | Lvl 5 | Transmutation | ![]() |
No | Reincarnate the soul of an humanoid died for no longer than 10 days. The race of the new body is determined at random. | Druid |
Scrying | Lvl 5 | Divination | ![]() |
Yes | Allow you to see and hear a specific creature (can also target a location) on the same plane (Wis. save). | Bard, Cleric, Knowledge Domain, Light Domain, Druid, Circle of the Coast, Circle of the Swamp, Oath of Vengeance, Warlock, Wizard |
Seeming | Lvl 5 | Illusion | ![]() |
No | Change physical appearance as well as clothing and equipment of targets (saving throw for unwilling). | Bard, Sorcerer, Archfey, Wizard |
Swift Quiver | Lvl 5 | Transmutation | ![]() |
Yes | Make a quiver to produce an endless supply of nonmagical ammunition, allowing 2 attacks per round with a bonus action. | Ranger |
Telekinesis | Lvl 5 | Transmutation | ![]() |
Yes | Move a creature (Huge or smaller) or object (up to 1,000 pounds) by thought in case of successful contest. | Sorcerer, The Great Old One, Wizard |
Teleportation Circle | Lvl 5 | Conjuration | ![]() |
No | Create a circle that allows anyone to be teleported to another teleportation circle known to the caster. | Bard, Arcana Domain, Sorcerer, Wizard |
Tree Stride | Lvl 5 | Conjuration | ![]() |
Yes | The caster can move from one tree to another tree of the same kind (500 ft max between both) using 5 ft. | Nature Domain, Druid, Circle of the Forest, Oath of Ancients, Ranger |
Wall of Force | Lvl 5 | Evocation | ![]() |
Yes | Create a physically insurmountable wall of force (ten 10-ft panels) immune to all types of damage. | Wizard, Protection Domain |
Wall of Stone | Lvl 5 | Evocation | ![]() |
Yes | Create a nonmagical wall of stone (ten 10-ft panels) that can be damaged. | Druid, Circle of the Desert, Circle of the Mountain, Sorcerer, Wizard |
Arcane Gate | Lvl 6 | Conjuration | ![]() |
Yes | Create 2 portals (max 500 ft between them) and allow teleport from one to the other. | Sorcerer, Warlock, Wizard |
Blade Barrier | Lvl 6 | Evocation | ![]() |
Yes | Create a 100 x 20 x 5 ft wall that provides three-quarters cover and can inflict 6d10 slashing damage if passed through. | Cleric |
Chain Lightning | Lvl 6 | Evocation | ![]() |
No | Up to 4 different targets must succeed on a Dex. save or take 10d8 lightning damage (+1 target/lvl). | Sorcerer, Wizard |
Circle of Death | Lvl 6 | Necromancy | ![]() |
No | Creatures in a 60-ft-radius sphere must succeed on a Con. save or take 8d6 necrotic damage (damage/lvl). | Sorcerer, Warlock, Wizard |
Conjure Fey | Lvl 6 | Conjuration | ![]() |
Yes | Summon 1 fey of CR 6, friendly (CR +1/lvl). | Druid, Warlock |
Contingency | Lvl 6 | Evocation | ![]() |
No | Condition the activation of a 5th level spell or lower that can target the caster. | Wizard |
Create Undead | Lvl 6 | Necromancy | ![]() |
No | Up to 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h (nbr and type of creatures/lvl). | Cleric, Warlock, Wizard |
Disintegrate | Lvl 6 | Transmutation | ![]() |
No | The target must succeed on a Dex. save or take 10d6+40 force damage (damage/lvl). An Large or smaller object is disintegrated. | Sorcerer, Wizard |
Drawmij's Instant Summons | Lvl 6 | Conjuration | ![]() |
No | Mark a 10 pounds or less object and allow to teleport it into the caster hand, wherever it is, if not held. | Wizard |
Eyebite | Lvl 6 | Necromancy | ![]() |
Yes | The target in a 60-ft radius must succeed on a Wis. save or take on a the following effects: asleep, panicked or sickened. | Bard, Sorcerer, Warlock, Wizard |
Find the Path | Lvl 6 | Divination | ![]() |
Yes | Determine the shortest and most direct physical path to reach a known destination. | Bard, Cleric, Druid |
Flesh to Stone | Lvl 6 | Transmutation | ![]() |
Yes | The target within 60 ft must succeed on a Con. save or be restrained, or petrified after 3 failures. | Warlock, Wizard |
Forbiddance | Lvl 6 | Abjuration | ![]() |
No | Prevent teleporting to the protected area and inflicts 5d10 radiant or necrotic damage to some type of creatures. | Cleric |
Globe of Invulnerability | Lvl 6 | Abjuration | ![]() |
Yes | Block 5th level spells or lower within a 10-ft radius (threshold/lvl). | Sorcerer, Wizard |
Guards and Wards | Lvl 6 | Abjuration | ![]() |
No | Create a ward that protect a 50-ft square. Can set a password to immunize individuals. | Bard, Wizard |
Harm | Lvl 6 | Necromancy | ![]() |
No | The target must succeed on a Con. save or take 14d6 necrotic damage. The spell can't kill it however. | Cleric |
Heal | Lvl 6 | Evocation | ![]() |
No | 1 creature regains 70 hp and are cured of diseases, blindness, and deafness (+10 hp/lvl). | Cleric, Druid |
Heroes' Feast | Lvl 6 | Conjuration | ![]() |
No | Produce a feast for 12 guests that cures diseases, immunizes to poison and increases hp by 2d10 for 24 hours. | Cleric, Druid |
Magic Jar | Lvl 6 | Necromancy | ![]() |
No | The caster projects his soul into an urn and then returns to his body or possesses a humanoid body. | Wizard |
Mass Suggestion | Lvl 6 | Enchantment | ![]() |
No | Up to 12 targets must succeed on a Wis. save or follow the suggestion given by the caster (duration/lvl). | Bard, Sorcerer, Warlock, Wizard |
Move Earth | Lvl 6 | Transmutation | ![]() |
Yes | Shape dirt, sand, or clay, but not stone (raise, lower, flatten, create a trench, etc) in a 40-ft square in 10 min. | Druid, Sorcerer, Wizard |
Otiluke's Freezing Sphere | Lvl 6 | Evocation | ![]() |
No | Creatures in a 60-ft-radius sphere must succeed on a Con. save or take 10d6 cold damage (damage/lvl). | Wizard |
Otto's Irresistible Dance | Lvl 6 | Enchantment | ![]() |
Yes | The target must succeed on a Wis. save or dance (disadvantage on Dex. save and attack rolls). | Bard, Wizard |
Planar Ally | Lvl 6 | Conjuration | ![]() |
No | Summon a celestial, elemental, or The Fiend that will help the caster in exchange for payment (1000 gp/h, sacrifice, quest, etc). | Cleric |
Programmed Illusion | Lvl 6 | Illusion | ![]() |
No | Create the image of an animated object or creature, with sounds, for 5 min, with a triggering condition. | Bard, Wizard |
Sunbeam | Lvl 6 | Evocation | ![]() |
Yes | Creatures on a 5-ft-wide, 60-ft-long line must succeed on a Con. save or take 6d8 radiant damage and be blinded. | Druid, Sorcerer, Wizard |
Transport via Plants | Lvl 6 | Conjuration | ![]() |
No | The caster can move from one plant to another plant (Large or larger) using 5 ft. | Druid |
True Seeing | Lvl 6 | Divination | ![]() |
No | The target gets truesight, sees magic secret doors and in the Ethereal Plane. | Bard, Cleric, Sorcerer, Warlock, Wizard |
Wall of Ice | Lvl 6 | Evocation | ![]() |
Yes | Create a wall of ice (ten 10-ft panels) that can be damaged and can inflict 5d6 cold damage if passed through (damage/lvl). | Wizard |
Wall of Thorns | Lvl 6 | Conjuration | ![]() |
Yes | Create an 60-ft-long, 10-ft-high, 5-ft-thick wall of brush that slows movement and can inflict 7d8 piercing damage (damage/lvl). | Druid |
Wind Walk | Lvl 6 | Transmutation | ![]() |
No | The caster and up to 10 creatures assume gaseous form (flying speed of 300 ft and resistance to damage from nonmagical weapon). | Druid |
Word of Recall | Lvl 6 | Conjuration | ![]() |
No | The caster and up to 5 other creatures are teleported to a previously designated sanctuary. | Cleric |
Conjure Celestial | Lvl 7 | Conjuration | ![]() |
Yes | Summon 1 celestial of CR 4, friendly (CR +1/lvl). | Cleric |
Delayed Blast Fireball | Lvl 7 | Evocation | ![]() |
Yes | Creatures in a 20-ft-radius sphere must succeed on a Dex. save or take 12d6 fire damage (damage/lvl). | Sorcerer, Wizard |
Divine Word | Lvl 7 | Evocation | ![]() |
No | Targets must succeed on a Cha. save or suffer an effect (deafened, blinded, etc). Some creatures are banned. | Cleric |
Etherealness | Lvl 7 | Transmutation | ![]() |
No | The caster is projected into the Ethereal Plane (nbr of creatures/lvl). | Bard, Cleric, Sorcerer, Warlock, Wizard |
Finger of Death | Lvl 7 | Necromancy | ![]() |
No | The target must succeed on a Con. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command. | Sorcerer, Warlock, Wizard |
Fire Storm | Lvl 7 | Evocation | ![]() |
No | Creatures in ten 10-ft cube must succeed on a Dex. save or take 7d10 fire damage. | Cleric, Druid, Sorcerer |
Forcecage | Lvl 7 | Evocation | ![]() |
No | Creates a 20-ft cage or a 10-ft box of magical force that traps a creature. Escape by magicial means only. | Bard, Warlock, Wizard |
Mirage Arcane | Lvl 7 | Illusion | ![]() |
No | Tansform the appearance (sight, sound, smell and feel) of a 1 mile square. | Bard, Druid, Wizard |
Mordenkainen's Magnificent Mansion | Lvl 7 | Conjuration | ![]() |
No | Create an extradimensional mansion with all the comforts that can shelter the caster and other creatures. | Bard, Wizard |
Mordenkainen's Sword | Lvl 7 | Evocation | ![]() |
Yes | If the spell attack hits, deals 3d10 force damage. The sword can move. | Bard, Wizard |
Plane Shift | Lvl 7 | Conjuration | ![]() |
No | The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished (Cha. save). | Cleric, Druid, Sorcerer, Warlock, Wizard |
Prismatic Spray | Lvl 7 | Evocation | ![]() |
No | Creatures in a 60-ft cone must succeed on a Dex. save or take 10d6 damage of a randomly determined type. | Sorcerer, Wizard |
Project Image | Lvl 7 | Illusion | ![]() |
Yes | Create a copy of the caster that mimics him, moves and emits sounds. The caster can see and hear through this double. | Bard, Wizard |
Regenerate | Lvl 7 | Transmutation | ![]() |
No | The target regains 4d8+15 hp then 1 hp per round and its severed members are restored. | Bard, Cleric, Druid |
Resurrection | Lvl 7 | Necromancy | ![]() |
No | Take back to life (all hp) a creature died for no longer than 100 years (except of old age). Restore any missing body parts. | Bard, Cleric |
Reverse Gravity | Lvl 7 | Transmutation | ![]() |
Yes | Invert gravity in a 50-ft-radius, 100-ft-high cylinder. | Druid, Sorcerer, Wizard |
Sequester | Lvl 7 | Transmutation | ![]() |
No | Protect a willing creature (who becomes invisible and unconscious) or an object from Divination spells. | Wizard |
Simulacrum | Lvl 7 | Illusion | ![]() |
No | Create a duplicate of a beast or humanoid with the same abilities, half of the hp and without equipment. | Wizard |
Symbol | Lvl 7 | Abjuration | ![]() |
No | Set the trigger and the effect of a glyph on an object (death, discord, fear, hopelessness, insanity, pain, sleep, etc). | Bard, Cleric, Wizard |
Teleport | Lvl 7 | Conjuration | ![]() |
No | The caster and 8 creatures are teleported anywhere on the same plane. Risk of failure depending on the destination familiarity. | Bard, Sorcerer, Wizard |
Animal Shapes | Lvl 8 | Transmutation | ![]() |
Yes | Willing targets within 30 ft turn into beasts of FP 4 or lower. | Druid |
Antimagic Field | Lvl 8 | Abjuration | ![]() |
Yes | Create a 10-ft-radius sphere in which spells and magic items no longer work. | Cleric, Wizard |
Antipathy - Sympathy | Lvl 8 | Enchantment | ![]() |
No | Attract or repel (Wis. save in order to not be attracted or scared) a kind of creature designated within 60 ft. | Druid, Wizard |
Clone | Lvl 8 | Necromancy | ![]() |
No | Create in 120 days the inert double of a living creature. If the original creature dies, its soul is transferred to the clone. | Wizard |
Control Weather | Lvl 8 | Transmutation | ![]() |
Yes | Modify gradually the climatic conditions outdoors (precipitation, temperature and wind force). | Cleric, Druid, Wizard |
Demiplane | Lvl 8 | Conjuration | ![]() |
No | Create a door that leads to a demiplane (30-ft cube). Creatures still in the demiplane at the end of the spell are trapped. | Warlock, Wizard |
Dominate Monster | Lvl 8 | Enchantment | ![]() |
Yes | The target must succeed on a Wis. save or be charmed and obey the caster (duration/lvl). | Bard, Sorcerer, Warlock, Wizard |
Earthquake | Lvl 8 | Evocation | ![]() |
Yes | Creatures in a 100-ft radius must succeed on a Dex. save or be knocked prone. Cause damage to structures. | Cleric, Druid, Sorcerer |
Feeblemind | Lvl 8 | Enchantment | ![]() |
No | The target take 4d6 psychic damage and must succeed on an Int. save or his Charisma and Intelligence scores become 1. | Bard, Druid, Warlock, Wizard |
Glibness | Lvl 8 | Transmutation | ![]() |
No | Give 15 to a Charisma check and hides the lies during a magic detection. | Bard, Warlock |
Holy Aura | Lvl 8 | Abjuration | ![]() |
Yes | Targets in a 30-ft radius have advantage on saving throws. Other creatures have disadvantage on attack rolls against them. | Cleric |
Incendiary Cloud | Lvl 8 | Conjuration | ![]() |
Yes | Creatures in a 20-ft-radius sphere must succeed on a Dex. save or take 10d8 fire damage. | Sorcerer, Wizard |
Maze | Lvl 8 | Conjuration | ![]() |
Yes | Banish a creature into a labyrinthine demiplane. Intelligence check to escape before the end of the spell. | Wizard |
Mind Blank | Lvl 8 | Abjuration | ![]() |
No | The target is immune to psychic damage, reading thoughts, Divination spells, and the charmed condition. | Bard, Wizard |
Power Word Stun | Lvl 8 | Enchantment | ![]() |
No | The target (150 hp or fewer) is stunned until it succeeds on a Con. save. | Bard, Sorcerer, Warlock, Wizard |
Sunburst | Lvl 8 | Evocation | ![]() |
No | Creatures in a 60-ft radius must succeed on a Con. save or take 12d6 radiant damage and be blinded for 1 min. | Druid, Sorcerer, Wizard |
Telepathy | Lvl 8 | Evocation | ![]() |
No | Comunicate via telepathy with a known and willing creature on the same plane of existence. | Wizard |
Tsunami | Lvl 8 | Conjuration | ![]() |
Yes | Creatures in a 300-ft-long, 300-ft-high, 50-ft-thick area must succeed on a Str. save or take 6d10 bludgeoning damage. | Druid |
Astral Projection | Lvl 9 | Necromancy | ![]() |
No | The caster and up to 8 creatures are projected into the Astral Plane. | Cleric, Warlock, Wizard |
Foresight | Lvl 9 | Divination | ![]() |
No | 1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage. | Bard, Druid, Warlock, Wizard |
Gate | Lvl 9 | Conjuration | ![]() |
Yes | Create a portal to another plan. Also allows to summon a creature from another plane. | Cleric, Sorcerer, Wizard |
Imprisonment | Lvl 9 | Abjuration | ![]() |
No | The target within 30 ft must succeed on a Wis. save or be held prisoner. The form is to choose from 6 options. | Warlock, Wizard |
Mass Heal | Lvl 9 | Evocation | ![]() |
No | Several creatures regain a total of 700 ph and are cured of diseases, blindness, and deafness. | Cleric |
Meteor Swarm | Lvl 9 | Evocation | ![]() |
No | Creatures in a 40-ft-radius sphere must succeed on a Dex. save or take 20d6 fire damage and 20d6 bludgeoning damage. | Sorcerer, Wizard |
Power Word Heal | Lvl 9 | Evocation | ![]() |
No | The target regains all its hp and charmed, frightened, paralyzed, and stunned conditions end. | Bard |
Power Word Kill | Lvl 9 | Enchantment | ![]() |
No | The target (100 hp or fewer) dies! | Bard, Sorcerer, Warlock, Wizard |
Prismatic Wall | Lvl 9 | Abjuration | ![]() |
No | Create a multi-layered wall that inflicts different effects and damage depending on the layer. | Wizard |
Shapechange | Lvl 9 | Transmutation | ![]() |
Yes | The caster takes the form of a creature he has seen at least once with a CR equal to its level or lower. | Druid, Wizard |
Storm of Vengeance | Lvl 9 | Conjuration | ![]() |
Yes | Creatures in a 360-ft radius must succeed on a Con. save or be deafened and suffer various damage and effects. | Druid |
Time Stop | Lvl 9 | Transmutation | ![]() |
No | Stop the time during 1d4+1 turns for everyone except for the caster. | Sorcerer, Wizard |
True Polymorph | Lvl 9 | Transmutation | ![]() |
Yes | Transform a creature or object into a new form (creature object) of FP/level at most equal to the FP/level of the crea | Bard, Warlock, Wizard |
True Resurrection | Lvl 9 | Necromancy | ![]() |
No | Take back to life (all hp) a creature died for no longer than 200 years (except of old age), even without the original body. | Cleric, Druid |
Weird | Lvl 9 | Illusion | ![]() |
Yes | Creatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn. | Wizard |
Wish | Lvl 9 | Conjuration | ![]() |
No | Duplicate a 8th level spell or lower without components, or create another effect at the MD discretion. | Sorcerer, Wizard |