Hypnotic Pattern
Lvl 3 Illusion |
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Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act. This spell can be cast while you are Silenced.
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Hypnotic Pattern is a Spell in Baldur's Gate 3. Hypnotic Pattern is a Lvl 3 Spell from the Illusion school.
Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Hypnotic Pattern Information
- Description: Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act. This spell can be cast while you are Silenced.
- Level: Lvl 3 spell
- School: Illusion School
- Casting Time:
Action
- Range:
18m
- Requires Concentration: Yes
- Saving Throw: Wisdom
How to Acquire Hypnotic Pattern
- Hypnotic Pattern can be acquired by the following classes:
- Hypnotic Pattern can be cast by using the following Items:
- ???
- ???
Hypnotic Pattern Tips & Notes
- Hypnotized status effect: Can't move or take actions, bonus actions or reactions. Friendly Fire possible.
- Nerfed strongly from it's D&D 5e equivalent. 2 turn duration vs 10.
Great spell, had a blast using it on my first tactician clear-- However just to point out for efficiency sakes-- Command: Halt does the same thing, but this becomes much more efficient if you're casting it on 3+ enemies. This requires Concentration, Halt doesn't, so it has it's ups and downs but both spells are amazing though!
- Anonymous
People are definitely overhating on this, if you can't see the value in being able to take a large AoE of enemies out of the fight for 2 turns as you go in and wreak unmitigated havoc on them, that's on you. Granted the fact that it's interrupted when you do hit them stops it from being OP, but it's still a great choice, especially if you're running it with a heavy hitter with resets like a Barb or Fighter who is just happy to have nothing them stop them as they run up on their targets.
- Anonymous
Imagine whining about a 2 turn massive AoE stun. Fextra scrubs never fail to deliver.
- Anonymous
What is it with nerfing spells from the PHB? In that it lasts 10 turns. Why are they doing this?
- Anonymous
Great aoe control for bard for 3rd level. 2 turns is plenty for your party to kill at least 2-3 enemies, assuming this won't fail on apply ofc
- Anonymous
- Anonymous
Yep, almost pointless for a 3rd-level spell with that short of a duration. So disappointed on my bard when I got to level 5.
- Anonymous
One of the best 3rd level spells in 5e. Significantly nerfed for BG3 currently with 2 turn duration as opposed to 10 in 5e.
- Anonymous
It's not that good than you think. It's like AOE sleep, but have the same disadvantages - enemy can wake up his ally just but pushing it, it's bonus action, then second push third and all like that will be waken up.
It's worth it only if you make sleep ALL enemies, what will be rare
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