Hypnotic Pattern

hypnotic pattern spells bg3 wiki guide150px 

Lvl 3 Illusion

Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act.

This spell can be cast while you are Silenced.

hypnotic pattern spells bg3 wiki guide64px2 turns

icon range bg3 wiki guide18m con icon baldursgate3 wiki guide 48pxWIS Save icon concentration bg3 wiki guideConcentration

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 3 Spell Slot

Hypnotic Pattern is a Spell in Baldur's Gate 3. Hypnotic Pattern is a Lvl 3 Spell from the Illusion school.
Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Hypnotic Pattern Information

  • Description: Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act. This spell can be cast while you are Silenced.
  • Level: Lvl 3 spell
  • School: Illusion School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: icon range bg3 wiki guide18m 
  • Requires Concentration: Yes
  • Saving Throw: Wisdom

How to Acquire Hypnotic Pattern

  • Hypnotic Pattern can be acquired by the following classes:
  • Hypnotic Pattern can be cast by using the following Items:
    • ???

Hypnotic Pattern Tips & Notes

  • Hypnotized status effect: Can't move or take actions, bonus actions or reactions. Friendly Fire possible.
  • Nerfed strongly from it's D&D 5e equivalent. 2 turn duration vs 10.

 

Lvl 3 Spells
Animate Dead  ♦  Beacon of Hope  ♦  Bestow curse  ♦  Blinding Smite  ♦  Blink  ♦  Call Lightning  ♦  Conjure Barrage  ♦  Counterspell  ♦  Crusader's Mantle  ♦  Daylight  ♦  Elemental Weapon  ♦  Fear  ♦  Feign Death  ♦  Fireball  ♦  Fly  ♦  Gaseous Form  ♦  Glyph of Warding  ♦  Grant Flight  ♦  Haste  ♦  Hunger of Hadar  ♦  Lightning Arrow  ♦  Lightning Bolt  ♦  Mass Healing Word  ♦  Plant Growth  ♦  Protection from Energy  ♦  Remove Curse  ♦  Revivify  ♦  Sleet Storm  ♦  Slow  ♦  Speak with Dead  ♦  Spirit Guardians  ♦  Stinking Cloud  ♦  Vampiric Touch



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    • It's not that good than you think. It's like AOE sleep, but have the same disadvantages - enemy can wake up his ally just but pushing it, it's bonus action, then second push third and all like that will be waken up.

      It's worth it only if you make sleep ALL enemies, what will be rare

      • Great spell, had a blast using it on my first tactician clear-- However just to point out for efficiency sakes-- Command: Halt does the same thing, but this becomes much more efficient if you're casting it on 3+ enemies. This requires Concentration, Halt doesn't, so it has it's ups and downs but both spells are amazing though!

        • Anonymous

          People are definitely overhating on this, if you can't see the value in being able to take a large AoE of enemies out of the fight for 2 turns as you go in and wreak unmitigated havoc on them, that's on you. Granted the fact that it's interrupted when you do hit them stops it from being OP, but it's still a great choice, especially if you're running it with a heavy hitter with resets like a Barb or Fighter who is just happy to have nothing them stop them as they run up on their targets.

          • Anonymous

            Great aoe control for bard for 3rd level. 2 turns is plenty for your party to kill at least 2-3 enemies, assuming this won't fail on apply ofc

            • Anonymous

              Yep, almost pointless for a 3rd-level spell with that short of a duration. So disappointed on my bard when I got to level 5.

              • Anonymous

                One of the best 3rd level spells in 5e. Significantly nerfed for BG3 currently with 2 turn duration as opposed to 10 in 5e.

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