Sazza |
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Location | Druid Grove |
Act | Act 1 |
Related Quests | Remove the Parasite Save the Goblin Sazza |
Sazza is an NPC in Baldur's Gate 3. Sazza can be found imprisoned at the Makeshift Prison, in the Druid Grove. Sazza has been captured by the Tieflings. There is a massive amount of NPCs in Baldur's Gate 3, and their ideals, needs and way of living are strictly related to the actions they perform during the course of the game. Their attitude towards you and your party may be affected by the deeds and decisions you and your party taken on.
Where to find Sazza
Can be found at:
Act 1
- Makeshift Prison, Druid Grove
Sazza Related Quests
Sazza Dialogue Options
Sazza is being held prisoner at the Makeshift Prison in The Hollow, and Arka, a Tiefling is threatening her with a crossbow. You can persuade her not to kill the goblin. Your reactions and dialogue here will involve Arka.
- Shut up. Those words could be your last.
- Step between the crossbows and the goblin.
- Do nothing.
If you choose to step in between, Gale will approve. He will also have a story about a crossbow and a tavern once the conversation is complete,
Arka will then ask you to move.
- [INTIMIDATION] Lower the crossbow, or I'll deliver you right to your brother.
- [PERSUASION] No, shoot me. Should be easy, right?
- [PERSUASION] This won't avenge Kanon. It won't change anything.
- [DETECT THOUGHTS] Read the tiefling's thoughts.
- Step out of the way.
If you choose the 3rd option: Persuasion and succeed, Arka will agree with you.
If you choose the 4th option. Detect Thoughts and succeed you'll get the additional conversation option:
- What would Kanon think of you now?
Picking this option also leads to Arka agreeing with you.
Arka: Why do you care if a goblin lives or dies?
- Because she's not a practice target. She's a person.
- If she dies, she'll take everything she knows to the grave.
- A goblin prisoner. Her life isn't yours to take.
- Because vengeance eats people alive. You'll grant the goblins two victories this day.
- My reasons are my own.
Give a soft answer and Lae'zel and Wyll will disapprove, however, Shadowheart, Gale, and Karlach will approve.
Talk to Sazza to learn about True Soul Gut, a powerful goblin priestess that according to Sazza could heal almost any ailment. This will update the Remove the Parasite quest. Speak to Sazza again and she will continue to respond with hostility.
- I just saved your life. Show some gratitude.
- Who is this Absolute you're so fond of? Your god?
Eventually, she will urge you to let her out in exchange for a good word with her tribe.
- Deal. I'll get you out of there.
- Not a chance. You can rot in that cage.
- Leave.
Agree to free Sazza and Lae'zel and Wyll will disapprove, however, Karlach will approve.
Your interactions here will update your journal in: Find a Cure. Freeing her will give you an additional quest later on.
- If you choose to free her, you can enter the Goblin Camp without having to deal with the guards, this gives you the quest Save the Goblin Sazza.
- Take her to Minthara, at the Shattered Sanctum, below the Goblin Camp, to finish the quest and earn the dagger Assassin's Touch
Sazza Stats
Sazza General Information
Race: Goblin (Humanoid)
Health: 9
AC: 13
Base speed: 9m
Size: Small
Weight: 35kg
Attitude: 0
Sazza stats
Strength: 10
Dexterity: 13
Constitution: 10
Intelligence: 10
Wisdom: 8
Charisma: 8
Proficiency Bonus: +2
Initiative: +1
Sazza Passive Features
- Automatically attack an enemy moving out of your reach. This uses a Reaction.
- You can see in the dark up to 12m.
Resistances
Slashing: Normal
Piercing: Normal
Bludgeoning: Normal
Fire: Normal
Lightning: Normal
Psychic: Normal
Poison: Normal
Sazza Notable Loot
- N/A
Sazza Notes and Tips
- Releasing/Sparing her at the Druid Grove, Goblin Camp, and Moonrise Towers will grant the achievement She Cannot Be Caged!
- Anonymous
Jesus I hope someone makes R34 of her, scratch my unrequited Sazza itch xD
- Anonymous
I don't know if any1 else has run into this bug, but after leading her out the grove she just stands besides the stone door and won't run to the goblin camp.
Only way to fix this for me was picking her up and tossing her. That made her run to the camp
- Anonymous
For some reason when you agree to free Sazza Karlach approves but when you talk to her afterward and say Stay close, I'll keep you safe Karlach dissapproves. Immediately afterward or if you dont talk to her Sazza initiates the same conversation with Karlach. In this instances she does not dissapprove. Does Karlach secretly have a thing for goblins?
- Anonymous
Man, I'm so disappointed there was no sex scene with Sazza. Was really looking forward to boning that Goblin.
- Anonymous
Breaking her out of hail no longer breaks the oath of the ancients.
- Anonymous
I HATE HER AND HER F****INFJKFK ACHIVMENT IFDDKLJFKJHF BUGGY ****
- Anonymous
tfw no gobbussy after you save her 3 times for the achievement
- Anonymous
Sazza's life is directly tied to Minthara's state. Whether Minthara is knocked out, or killed, Sazza will die directly after the state registers for Minthara, meaning the achievement for saving Sazza is locked behind siding with the Goblins in Act 1. There are no ways around this, outside of turning off Sazza's death flag in something like Cheat Engine, which I suspect will bork a few things due to the potentially associated flag in Act 2, and Act 3 related to her. In essence, resign yourself to making a singular evil run to see the associated content of Minthara, and getting the 'chievo. The flag seems to trip even when you attack and KO/kill Minthara at the fight at the Druid's Grove as well as in the Goblin Camp. Leads me to believe that even if you KO Minthara, to potentially get her later, it won't work simply due to the nature of KO states and how they function so far as of release.
- Anonymous
- Anonymous
- Anonymous
saved from grove and goblin camp, but she does not appear in moonrise towers. Could this be because i killed goblin leaders?
- Anonymous
- Anonymous
- Anonymous
If you free Sazza from the grove, she will aggro with the rest of the nearby goblins in the sactum when you tell Minthara you intend to kill her then and there (even if you side with Sazza in the dialogue to save her life). If you want her to survive this and maintain the stealthy, systematic approach to eradicating the goblins, knock her out immediately before she sees you kill any of the others. If she does, she'll be flagged as a "witness", causing her to warn the rest of the camp after you long rest and she wakes up. When this happened on my first attempt she was still inside and hostile, and I am pretty sure nothing will remove the "witness" condition likely eliminating the possibility of keeping her alive and friendly. After knocking her out first thing and killing Minthara and the others, I rested and returned to find her e-aggroed in the main hall where she thanked me for saving her from the spider pit and was willing to share a little more information with a persuasion or intimidation check. You then have a dialogue option to attack her or leave. She will tell you she wont bother you anymore. I long rested again before killing Dror and when I returned she was gone. I am hoping this will lead to seeing her later.
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