Wildheart is a Subclass of Barbarian in Baldur's Gate 3. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. They have proficiency with Simple Weapons, martial weapons, light Armor, medium armor and shields.

 

Your attunement with nature and its beasts inspires your rage, empowering you with supernatural might.

 
 

 

BG3 BARBARIAN CLASS PROGRESSION

 

BG3 Wildheart Features Progression

  • Level 6 - Choose an Animal Aspect (Subclass Feature) 
    • Bear: Carrying capacity is doubled, Advantage on Strength Checks.
    • Chimpanzee: Resistance to Falling damage, throwing camp supplies Blinds targets.
    • Crocodile: Movement on water-based surfaces increased by 3m. On slippery surfaces, gain Advantage on Saving Throws against being knocked Prone.
    • Eagle: Darkvision up to 12m, Advantage on Perception Checks.
    • Elk: Movement speed increase by 1.5m for yourself and nearby allies.
    • Honey Badger: 50% chance for a free Rage, if Poisoned, Frightened, or Charmed at the start of your turn.
    • Stallion: Dashing grants you temporary hit points equal to twice your level.
    • Tiger: Double Strength Modifier on Attack Rolls against Bleeding or Poisoned targets, gain proficiency in Survival.
    • Wolf: Gain Proficiency in Stealth, You and nearby allies add your Dexterity modifier as a bonus to Stealth Checks.
    • Wolverine: Attacks on Bleeding or Poisoned targets Maim them (No move, Disadvantage DEX Saves) it for 1 turn.
  • Level 8 - Land's Stride: Difficult Terrain (Subclass Feature)
  • Level 10 - Choose an Animal Aspect (Subclass Feature)

 

Wildheart Tips & Builds

  • Wildheart Barbarians have access to extra cosmetic options in the Character Creator depending on their choice of Bestial Heart.

 

Classes and Subclasses
Arcane Trickster  ♦  Archfey  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of Spores  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Circle of the Spores  ♦  Cleric  ♦  College of Lore  ♦  College of Swords  ♦  College of Valour  ♦  Conjuration School  ♦  Divination School  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Enchantment School  ♦  Fighter  ♦  Gloom Stalker  ♦  Hunter  ♦  Illusion School  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Necromancy School  ♦  Oath of the Ancients  ♦  Oath of Vengeance  ♦  Oathbreaker  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Storm Sorcery  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Transmutation School  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Way of Shadow  ♦  Wild Magic  ♦  Wild Magic (Barbarian)  ♦  Wizard

 




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    • Anonymous

      The "extra cosmetic options" are more piercings, not anything crazy awesome like antlers, claws, or a tail.

      • Anonymous

        "Wildheart Barbarians have access to extra cosmetic options in the Character Creator depending on their choice of Bestial Heart."

        This is false. You do have extra cosmetic options, but it isn't reliant to their choice. You can choose any of the 5 no matter which one you pick.

        • Anonymous

          I started as a Wild Magic barbarian because chaos can be fun. Until I hit level 6 and the implications of Animal Aspects sunk in.

          Eagle + Stallion + Fleetfingers gloves is like being a kid again: dive, then dash and jump to reset for the next round. *Become* the ranged attack, and get temporary HP for volunteering to be a cannonball.

          • Anonymous

            Karlach build I use. Wildheart (tiger 8)/rogue thief 4. Start as a strength build but in act 3 you can armor of agility, a finesse two handed glaive, and gauntlets of ogre power. Respec into dex, have 18 dex, GWM, PAM, and resilient dex to round the 17 dex to 18. You have 23 strength from gauntlets, gets doubled to attacks vs bleeding due to tiger aspect, you can sneak attack since the glaive is a finesse weapon, PAM gives reaction sneak attacks, and you can use bonus actions dashes with the lightning charge boots. Her AC is currently 21 with zero boosts, she has crazy high str, dex, and con saves. She’s just great. Works even better on a PC too.

            • Anonymous

              Im running Wolf Heart for the perma advantage with a Thief and great weapon master Fighter in my party... its damn good.

              • Anonymous

                Do Subclass Features apply only if going with that class, without multiclassing? I respecced Karlach at level 11 and dipped 9 levels into Wildheart, taking Bear Aspect same as I did before before the respec process. However the extra carrying capacity isn't applying. After it reached level 9 I started taking Fighter levels. What gives? My Aspect and Heart are not the same animal but that doesn't matter since even before the respect they weren't the same animal.

                • Anonymous

                  How can Wildheart Barbarians have access to additional cosmetics if you can only edit your character's appearance before starting the game, but Wildheart is only available upon reaching level 3?

                  Do the cosmetics get applied automatically, or is there a way to edit your character in-game that neither I nor Google search knows about?

                  • Anonymous

                    Tiger rage plus tiger aspect gives you an unlimited source of bleeding and a huge to hit bonus versus bleeding, combine with booals benediction and you get free advantage on bleeding. Other than throwing build tavern brawler cheese this is the strongest barbarian damage build I’ve found so far.

                    • Anonymous

                      The infamous bearbarian build lives on. Multiclass Bear Heart with Circle of the Moon for probably the tankiest build in D&D.

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