Sorcery Point

sorcery point icon baldurs gate3 wiki guide 48px

Effect

Sorcery Points can be used to alter your Spells or create extra Spell Slots.

Regain Sorcery Points by taking a Long Rest.

Sorcery Point is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.

 

Sorcery Point Information

  • Sorcery Points can be used to alter your Spells or create extra Spell Slots. Regain Sorcery Points by taking a Long Rest.

 

How to unlock Sorcery Point

Sorcery Point can be acquired by:

 

Sorcery Point BG3 Guide

Sorcery Points are a Sorcerer-specific resource that are mainly used to power another Sorcerer-specific feature called Metamagic. These Metamagics alter the properties of your Spells to benefit you and your allies, or to simply bolster the effects of the spell you cast. In Early Access, there are 7 Metamagics that you can spend Sorcery Points on, each of which have varying Sorcery Point costs depending on how potent they are.

metamagic careful spell icon baldurs gate3 wiki guide 35pxMetamagic: Careful Spell

Allows your allies to automatically succeed Saving Throws against the spell you cast (only applicable to spells that impose Saving Throws).

 

metamagic distant spell icon baldurs gate3 wiki guide 35pxMetamagic: Distant Spell

Doubles the range of any ranged spell. Spells that are 1.5m (i.e. in touch range) have their range changed to 9m instead.

 

metamagic extended spell icon baldurs gate3 wiki guide 35pxMetamagic: Extended Spell

Doubles the duration of spells that persist (e.g. Conditions, Summons or Surfaces).

 

metamagic heightened spell icon baldurs gate3 wiki guide 64pxMetamagic: Heightened Spell

Causes enemies to have Disadvantage when rolling their first Saving Throw against the spell you cast (only applicable to spells that impose Saving Throws).

 

metamagic quickened spell icon baldurs gate3 wiki guide 35pxMetamagic: Quickened Spell 

Allows the caster to spend a Bonus Action instead when casting a spell requiring a full Action.

 

metamagic subtle spell icon baldurs gate3 wiki guide 35pxMetamagic: Subtle Spell 

Allows the caster to cast spells while Silenced.

 

metamagic twinned spell icon baldurs gate3 wiki guide 35pxMetamagic: Twinned Spell 

Allows the spell casted to target an additional creature (only applicable to spells that target 1 creature).

 

A Sorcerer can choose 2 Metamagics from Careful Spell, Distant Spell, Extended Spell, and Twinned Spell at Level 2, and can then choose one more Metamagic from the whole list at Level 3. Choose your Metamagics carefully as once you've made your decision, the only way to change which Metamagics you have available to you is through respeccing. Metamaigcs that are definitely worth considering are Heightened Spell, Quickened Spell, and Twinned Spell.

Besides Metamagics, Sorcery Points can also be used to regain used Spell Slots through the Bonus Action Create Spell Slot. Through this action, you can spend 2 Sorcery Points to regain a Level 1 Spell Slot. In regular DnD, this cost increases the higher the Level of the spell slot regained, but by how much may be different in the full release of Baldur's Gate 3. Any extra Spell Slots created are lost after a Long Rest. Sorcerers can also choose to do the opposite, gaining one Sorcery Point by sacrificing a Level 1 Spell Slot through Create Sorcery Points. You cannot gain more Sorcery Points than your maximum through this method. Both Bonus Actions are unlocked when reaching Level 2 as a Sorcerer, no matter your Subclass.

You can replenish your Sorcery Points by having a Long Rest at Camp.

 

Sorcery Point Tips & Notes

  • Tips and Player Notes go here.
  • You have 2 sorcery points at level 2, and you gain 1 more per Sorcerer level you gain.
  • Can be used with non-Sorcerer spells.

 

 

Traits and Features
Ability Drain  ♦  Abjuration Savant  ♦  Absorb Elements  ♦  Acolyte of Nature  ♦  Action Surge  ♦  Adamantine Skin  ♦  Additional Ki Point  ♦  Additional Proficiencies  ♦  Additional Rage Charge  ♦  Advanced Unarmoured Movement  ♦  Agile Chassis  ♦  Agonizing Blast  ♦  Animal Aspect  ♦  Arcane Ward  ♦  Archery  ♦  Arctic  ♦  Armour of Shadows  ♦  Artificer's Lore  ♦  Aspect of the Beast: Bear  ♦  Aspect of the Beast: Chimpanzee  ♦  Aspect of the Beast: Crocodile  ♦  Aspect of the Beast: Eagle  ♦  Aspect of the Beast: Elk  ♦  Aspect of the Beast: Honey Badger  ♦  Aspect of the Beast: Stallion  ♦  Aspect of the Beast: Tiger  ♦  Aspect of the Beast: Wolf  ♦  Aspect of the Beast: Wolverine  ♦  Assassin's Alacrity  ♦  Assassinate  ♦  Assassinate+Ambush  ♦  Assassinate: Initiative  ♦  Assassin‘s Alacrity  ♦  Athlete Standing Up  ♦  Aura of Courage  ♦  Aura of Devotion  ♦  Aura of Hate  ♦  Aura of Protection (Feature)  ♦  Aura of Warding  ♦  Aversion of Fire  ♦  Base Racial Speed  ♦  Battle Acuity  ♦  Battleaxe Proficiency  ♦  Bear Heart  ♦  Beast Speech  ♦  Beast Tamer  ♦  Beguiling Defences  ♦  Beguiling Defenses  ♦  Beguiling Influence  ♦  Bend Luck  ♦  Benign Transportation  ♦  Bestial Fury  ♦  Bestial Heart  ♦  Blade Flourish  ♦  Blessed Healer  ♦  Blessings of Knowledge  ♦  Bolstering Magic  ♦  Bonus Proficiencies  ♦  Book of Ancient Secrets  ♦  Bounty Hunter  ♦  Brave  ♦  Breath Weapon  ♦  Brutal Critical  ♦  Caretaker's Care  ♦  Channel Divinity Charges  ♦  Channel Divinity: Charm Animals and Plants  ♦  Channel Divinity: Destructive Wrath  ♦  Channel Divinity: Guided Strike  ♦  Channel Divinity: Knowledge of the Ages  ♦  Channel Divinity: War God's Blessing  ♦  Channel Oath Charges  ♦  Charger: Shove  ♦  Charger: Weapon Attack  ♦  Charisma Saving Throw Proficiency  ♦  Charm (Illithid Power)  ♦  Civil Militia  ♦  Cloak of Shadows  ♦  Club Proficiency  ♦  Coast  ♦  Colossus Slayer  ♦  Combat Wild Shape  ♦  Commander's Strike  ♦  Companion's Bond  ♦  Conjuration Savant  ♦  Constitution Saving Throw Proficiency  ♦  Controlled Chaos  ♦  Crossbow Expert: Point-Blank  ♦  Crossbow Expert: Wounding  ♦  Cull the Weak  ♦  Cutting Words (Feature)  ♦  Dagger Proficiency  ♦  Dampen Elements  ♦  Danger Sense  ♦  Dark Devotion  ♦  Dark One's Blessing  ♦  Dark One's Own Luck  ♦  Darkvision  ♦  Dart Proficiency  ♦  Deception Proficiency  ♦  Deepened Pact  ♦  Defense  ♦  Defensive Duellist  ♦  Defensive Tactics  ♦  Deflect Missiles  ♦  Desert  ♦  Destroy Undead  ♦  Destructive Wrath  ♦  Devil's Sight  ♦  Dexterity Saving Throw Bonus +2  ♦  Dexterity Saving Throw Proficiency  ♦  Disarming Attack  ♦  Disciple of Life  ♦  Disciple of the Elements  ♦  Displace  ♦  Distracting Strike  ♦  Divination Savant  ♦  Divine Health  ♦  Divine Intervention  ♦  Divine Smite  ♦  Divine Strike  ♦  Domain Spells  ♦  Draconic Ancestry  ♦  Draconic Ancestry: Black (Acid)  ♦  Draconic Ancestry: Blue (Lightning)  ♦  Draconic Ancestry: Brass (Fire)  ♦  Draconic Ancestry: Bronze (Lightning)  ♦  Draconic Ancestry: Copper (Acid)  ♦  Draconic Ancestry: Gold (Fire)  ♦  Draconic Ancestry: Green (Poison)  ♦  Draconic Ancestry: Red (Fire)  ♦  Draconic Ancestry: Silver (Cold)  ♦  Draconic Ancestry: White (Cold)  ♦  Draconic Resilience  ♦  Draconic Resilience: Armour Class  ♦  Draconic Resilience: Hit Points  ♦  Dragon Ancestry: Red (Fire)  ♦  Dread Ambusher  ♦  Dreadful Word  ♦  Drow Weapon Training  ♦  Dual Wielder (Feature)  ♦  Dual Wielder Bonus Armour Class  ♦  Dueling  ♦  Duelling  ♦  Duergar Magic  ♦  Duergar Resilience  ♦  Dungeon Delver Perception  ♦  Dungeon Delver Resist Traps  ♦  Dwarven Armour Training  ♦  Dwarven Combat Training  ♦  Dwarven Resilience  ♦  Dwarven Toughness  ♦  Eagle Heart  ♦  Eldritch Invocations  ♦  Eldritch Strike  ♦  Elemental Adept: Acid  ♦  Elemental Adept: Cold  ♦  Elemental Adept: Fire  ♦  Elemental Adept: Lightning  ♦  Elemental Adept: Thunder  ♦  Elemental Affinity: Damage  ♦  Elemental Affinity: Resistance  ♦  Elk Heart  ♦  Elven Weapon Training  ♦  Empowered Evocation  ♦  Enchantment Savant  ♦  Entropic Ward  ♦  Escape the Horde  ♦  Ethereal Escape  ♦  Evasion  ♦  Evasive Footwork  ♦  Evocation Savant  ♦  Exceptional Training  ♦  Experimental Alchemy  ♦  Expert Divination  ♦  Expertise  ♦  Extra Attack  ♦  Faithwarden  ♦  Fast Hands  ♦  Fast Movement  ♦  Favored Enemy  ♦  Favourable Beginnings  ♦  Favoured Enemy  ♦  Fear of Wolves  ♦  Feinting Attack  ♦  Feral Instinct  ♦  Fey Ancestry  ♦  Fey Presence  ♦  Fiendish Vigour  ♦  Fighting Style  ♦  Fleet of Foot  ♦  Fly (Feature)  ♦  Focused Conjuration  ♦  Font of Inspiration  ♦  Forbidden Knowledge  ♦  Freecast  ♦  Fungal Infestation  ♦  Giant Killer  ♦  Gloom Stalker Magic  ♦  Gnome Cunning  ♦  Goading Attack  ♦  Great Weapon Fighting  ♦  Great Weapon Master: Bonus Attack  ♦  Greatsword Proficiency  ♦  Grim Harvest  ♦  Hand Crossbow Proficiency  ♦  Handaxe Proficiency  ♦  Heart Ablaze  ♦  Heart of Iron  ♦  Heart of the Storm  ♦  Heart of the Storm: Resistance  ♦  Heat Convergence  ♦  Heavy Armour Proficiency  ♦  Hellish Resistance  ♦  Horde Breaker  ♦  Human Versatility  ♦  Hunter's Prey  ♦  Illithid Expertise  ♦  Illithid Powers  ♦  Illusion Savant  ♦  Illusory Self  ♦  Improved Abjuration  ♦  Improved Bardic Inspiration  ♦  Improved Combat Superiority  ♦  Improved Critical  ♦  Improved Critical Hit  ♦  Improved Divine Smite  ♦  Improved Elemental Casting  ♦  Improved Extra Attack  ♦  Improved Unarmoured Movement  ♦  Improved Warding Flare  ♦  Improved Warlock Spell Slot  ♦  Improved Wild Strike  ♦  Indomitable  ♦  Infectious Greed  ♦  Infectious Madness  ♦  Infernal Evasion  ♦  Instinctive Charm  ♦  Intelligence Saving Throw Proficiency  ♦  Inured to Undeath  ♦  Iron Mind  ♦  Jack of all Trades  ♦  Javelin Proficiency  ♦  Keen Senses  ♦  Keeper of the Veil  ♦  Ki  ♦  Ki-Empowered Strikes  ♦  Land's Stride: Difficult Terrain  ♦  Lay on Hands Charge  ♦  Lay on Hands Charges  ♦  Level 3 Spell Slots Unlocked  ♦  Lifedrinker  ♦  Light Armour Proficiency  ♦  Light Crossbow Proficiency  ♦  Light Hammer Proficiency  ♦  Light Sensitivity  ♦  Longbow Proficiency  ♦  Longsword Proficiency  ♦  Luck of the Far Realms  ♦  Lucky  ♦  Mace Proficiency  ♦  Mage Breaker  ♦  Mage Hand Legerdemain  ♦  Mage Slayer Attack Caster  ♦  Mage Slayer Break Concentration  ♦  Mage Slayer Saving Throw Advantage  ♦  Magic Awareness  ♦  Magic Initiate: Bard (Feature)  ♦  Magic Initiate: Cleric (Feature)  ♦  Magic Initiate: Druid (Feature)  ♦  Magic Initiate: Sorcerer (Feature)  ♦  Magic Initiate: Warlock (Feature)  ♦  Magic Initiate: Wizard (Feature)  ♦  Magic Resistance  ♦  Magical Ambush  ♦  Magical Secrets  ♦  Malleable Illusions  ♦  Manifestation of Body  ♦  Manifestation of Mind  ♦  Manifestation of Soul  ♦  Manoeuvres  ♦  Manoeuvring Attack  ♦  Martial Archetypes  ♦  Martial Arts Bonus Unarmed Strike  ♦  Martial Arts Deft Strikes  ♦  Martial Arts Dextrous Attacks  ♦  Martial Prodigy  ♦  Martial Weapon Proficiency  ♦  Mask of Many Faces  ♦  Mask of the Wild  ♦  Medium Armour Proficiency  ♦  Melee Attack Bonus -5  ♦  Melee Damage Bonus +10  ♦  Menacing  ♦  Menacing Attack  ♦  Metamagic  ♦  Metamagic: Careful Spell  ♦  Metamagic: Distant Spell  ♦  Metamagic: Extended Spell  ♦  Metamagic: Heightened Spell  ♦  Metamagic: Quickened Spell  ♦  Metamagic: Subtle Spell  ♦  Metamagic: Twinned Spell  ♦  Mindless Rage  ♦  Minions of Chaos  ♦  Minor Alchemy  ♦  Minor Conjuration  ♦  Mire the Mind  ♦  Misty Escape  ♦  Mobile Evade Difficult Terrain  ♦  Mobile Evade Opportunity Attack  ♦  Morninglord's Radiance  ♦  Mortal Reminder  ♦  Multiattack Defence  ♦  Multiattack: Wounded Target  ♦  Musical Instrument Proficiency  ♦  Mystic Arcanum  ♦  Natural Explorer  ♦  Naturally Stealthy  ♦  Nature's Step  ♦  Nature's Ward  ♦  Necromancy Savant  ♦  Oath of Devotion Tenets  ♦  Oath of the Ancients Tenets  ♦  Oath of Vengeance Tenets  ♦  One with Shadows (Feature)  ♦  Open Hand Technique  ♦  Otherworldly Leap  ♦  Pact Boon  ♦  Pact of the Chain  ♦  Perfect Sentry  ♦  Performance Proficiency  ♦  Perilous Stakes  ♦  Permanently Armed  ♦  Polearm Master Bonus Attack  ♦  Polearm Master Opportunity Attack  ♦  Portent  ♦  Potent Cantrip  ♦  Potent Spellcasting  ♦  Precision Attack  ♦  Primal Strike  ♦  Projected Ward  ♦  Protection  ♦  Psionic Backlash  ♦  Psionic Dominance  ♦  Psionic Fortitude  ♦  Purity of Body  ♦  Pushing Attack  ♦  Quarterstaff Proficiency  ♦  Rage  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Rally (Feature)  ♦  Ranger Knight  ♦  Rapier Proficiency  ♦  Relentless Avenger  ♦  Relentless Endurance  ♦  Relentless Rage  ♦  Reliable Talent  ♦  Remarkable Athlete  ♦  Remarkable Athlete: Jump  ♦  Remarkable Athlete: Proficiency  ♦  Repelling Blast  ♦  Resilient Charisma  ♦  Resilient Constitution  ♦  Resilient Dexterity  ♦  Resilient Intelligence  ♦  Resilient Strength  ♦  Resilient Wisdom  ♦  Riposte  ♦  Ritual Caster Free Spells  ♦  Sanctified Stalker  ♦  Savage Attacks  ♦  Scimitar Proficiency  ♦  Sculpt Spells  ♦  Sculptor of Flesh  ♦  Second Wind  ♦  Second-Story Work  ♦  Sentinel Opportunity Advantage  ♦  Sentinel Snare  ♦  Sentinel Vengeance  ♦  Shadow Arts  ♦  Shadow Step  ♦  Sharpshooter: All In  ♦  Sharpshooter: Low Ground  ♦  Shield Master: Block  ♦  Shield of Thralls  ♦  Shield Proficiency  ♦  Shortbow Proficiency  ♦  Shortened Stride  ♦  Shortsword Proficiency  ♦  Sickle Proficiency  ♦  Sign of ill Omen  ♦  Sign of Ill Omen (Feature)  ♦  Simple Weapon Proficiency  ♦  Sling Proficiency  ♦  Slow Fall  ♦  Spear Proficiency  ♦  Speed Increased  ♦  Spell Slots Unlocked  ♦  Split Enchantment  ♦  Spreading Spores  ♦  Stalker's Flurry  ♦  Steel Will  ♦  Stillness of Mind  ♦  Stone Camouflage  ♦  Storm's Fury  ♦  Strength Saving Throw Proficiency  ♦  Strongheart Resilience  ♦  Stunning Strike  ♦  Sunlight Hypersensitivity  ♦  Sunlight Sensitivity  ♦  Sunlight Weakness  ♦  Superior Darkvision  ♦  Superiority Dice  ♦  Sweeping Attack  ♦  Symbiotic Entity  ♦  Tempestuous Magic  ♦  The Third Eye  ♦  Thief of Five Fates  ♦  Thought Shield: Psychic Reflection  ♦  Thought Shield: Psychic Resistance  ♦  Thunderbolt Strike  ♦  Tides of Chaos  ♦  Tiger Heart  ♦  Tranquility  ♦  Transmutation Savant  ♦  Trip Attack  ♦  Two-Weapon Fighting  ♦  Two-Weapon Fighting Style  ♦  Umbral Sight  ♦  Unarmored Defense  ♦  Unarmored Movement  ♦  Unarmoured Defence  ♦  Unarmoured Movement  ♦  Uncanny Dodge  ♦  Undead Fortitude  ♦  Undead Thralls  ♦  Undead Thralls: Additional Undead  ♦  Undead Thralls: Better Summons  ♦  Underdark (Feature)  ♦  Unstable Backlash  ♦  Urban Tracker  ♦  Vampire Ascendant  ♦  Vampire Regeneration  ♦  War Caster Concentration  ♦  War Caster Opportunity Spell  ♦  War Magic  ♦  War Priest  ♦  Warding Flare  ♦  Warhammer Proficiency  ♦  Warlock Spell Slot Gained  ♦  Warlock Spell Slots  ♦  Wasteland Wanderer: Cold  ♦  Wasteland Wanderer: Fire  ♦  Wasteland Wanderer: Poison  ♦  Weakened Constitution  ♦  Web Walker  ♦  Whispers of the Grave  ♦  Wholeness of Body  ♦  Wild Magic (Feature)  ♦  Wild Shape  ♦  Wild Strike  ♦  Wild Surge  ♦  Wisdom Saving Throw Proficiency  ♦  Wolf Heart  ♦  Wrath of the Storm



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    • Anonymous

      What happens when you turn everything into points then long rest?
      Do you keep the points if it's above normal or does it resets?

      • Anonymous

        If I start as a sorc, then multi into warlock... do I still have access to sorc points? Or can u only use meta as a final multi class, not sure how resources are shared between classes... thanks.

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