Helmets in Baldur's Gate 3 (BG3) are a piece of Armor that provides protection and various other bonus to your characters. Below you can find a list with all the Helmets in Baldur's Gate 3.
BALDUR'S GATE 3 Helmets
BALDUR'S GATE 3 HELMETS COMPARISON TABLE
You can search by Name, Rarity, or Effect. Just type into the search box what you are looking for.
Quick Search of All Helmets
Name |
Quality |
Proficiency |
Effects |
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Legendary | Medium Armor Proficiency | Balduran's Vitality: The helmet heals you 2 hit points at the beginning of every turn. Balduran's Favour: You have a + 1 bonus to Armor Class and Saving Throws. Stun Immunity: You can't be Stunned. Attackers can't land Critical Hits on the wearer. |
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Legendary | N/A | Shapeshift Level 1 Illusion Spell |
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Very Rare | N/A | Murderous Sight: You can see in the dark up to 3m. In addition, you gain a +2 bonus to initiative rolls. See Invisibility |
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Very Rare | N/A | Charisma +2 (up to 22) |
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Very Rare | N/A | Fury in the Marrow: When you Rage, hostile creatures in a 3m radius must succeed Wisdom Saving Throw or take 2~8 Psychic Damage. The targets receive half damage on a save. Intimidation +2 Menacing Attack (Melee) |
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Very Rare | N/A | Hunter's Eye: You gain a +1d4 bonus to Attack Rolls against creatures marked by Hunter's Mark, True Strike, Faerie Fire, and Guiding Bolt. |
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Very Rare | Medium Armor Proficiency | Magical Durability: The wielder has a +1 bonus to Saving Throws against spells. Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Constitution Saving Throws +1 |
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Very Rare | Heavy Armor Proficiency | Grants Resistance to Fire Damage. Attackers can't land critical hits on the wearer. Hunter's Mark |
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Very Rare | N/A | Infernal Sight: You can see in a magical and ordinary darkness up to a range of 12m. You cannot be Blinded. Magical Durability: The wielder has a +2 bonus to Saving Throws against spells. Attackers can't land Critical Hits on the wearer. Immolating Gaze |
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Very Rare | Light Armor Proficiency | Grit: When the wearer has 50% Hit Points or less, they have an additional Bonus Action. |
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Very Rare | N/A | Arcane Enchantment: You gain a +2 bonus to Spell Save DC and spell Attack Rolls |
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Very Rare | N/A | Seeking Blood: You gain a +2 bonus to Attack Rolls when attacking creatures that have already taken damage. Bloodthirst: Unarmed and melee attacks will deal an extra 2 Necrotic Damage as long as you don't have your full health. If you don't deal any damage this turn, you take 1~4 Necrotic Damage at the end of your turn. |
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Very Rare | N/A | Advantage on Persuasion Checks. Advantage on Deception Checks. |
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Very Rare | N/A | Soul Perception: Gain a +2 bonus to Attack Rolls, Initiative Rolls, and Perception Checks. Detect Thoughts |
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Very Rare | N/A | Fiery Return: When you deal Fire damage with a levelled spell, you Burn yourself and gain an additional bonus action this round. |
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Very Rare | Medium Armor Proficiency | Deathbringer's Sight: You gain Darkvision up to a range of 3m, or 15m if you already have it. The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Dauntless: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions. Constitution Saving Throws +1 |
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Very Rare | N/A | Nature's Embrace: Increase your Wild Shape Charge by 1. Nature +1 |
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Rare | N/A | Last Stand: During combat, when the wearer starts their turn with 50% hit points or less, they gain Wrath for 2 turns. |
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Rare | N/A | Undead Ward: Allied undead within 6m are Resistant to Bludgeoning, Slashing, and Piercing damage. Animate Dead |
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Rare | N/A | Scorching Ray Level 2 Evocation Spell |
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Rare | N/A | Psychic Leech: When an enemy fails a Charisma, Intelligence, or Wisdom Saving Throw against one of your spells or cantrips, you regain 1~4 hit points. |
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Rare | N/A | Psionic Revenge: When you succeed a Saving Throw, the foe that caused the throw takes 1~4 Psychic Damage. Githyanki also gain a +1 bonus to Intelligence, Wisdom, and Charisma Saving Throws. |
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Rare | N/A | Synergetic Moments: When you inflict a condition, gain Arcane Synergy for 2 rounds. |
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Rare | N/A | High Spellcasting: You gain a +1 bonus to Spell Save DC. Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls. |
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Rare | N/A | Lickspittle's Alertness: At the start of combat, the wearer gains a Momentum equal to their Charisma Modifier. Multitasking: You gain Advantage on Concentrating Saving Throws. |
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Rare | N/A | Smooth Start: At the start of combat, the wearer gains Momentum for 3 turns. |
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Rare | N/A | Slippery Slapsticky: When knocked Prone, hostile creature with an Intelligence of 5 or more within 9m of you must succeed a Wisdom Saving Throw or become stricken with Laughter. |
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Rare | N/A | Lay Bare Their Weakness: After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. |
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Rare | N/A | Sharp Caster: When you roll a 1 or 2 on a damage die(s) for a Spell Attack, that die(s) is rerolled once. |
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Rare | Medium Armor Proficiency | Magical Durability: The wielder has a +2 bonus to Saving Throws against spells. Constitution Saving Throws +1 |
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Rare | N/A | Arcane Gate Level 6 Conjuration Spell |
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Rare | N/A | Martial Bravery: Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes. |
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Rare | Light Armor Proficiency | Shrouded in Shadow Class Actions |
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Rare | Medium Armor Proficiency | Artificial Sight: The wearer can see in the dark up to 12m and cannot be Blinded. Advantage on Constitution Saving Throw Checks. |
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Rare | N/A | Glorious Pointy Hat: You gain a bonus to your Persuasion Checks equal to your Intelligence Modifier. |
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Rare | Medium Armor Proficiency | Constitution Saving Throws +1 Tightening Orbit |
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Rare | Medium Armor Proficiency | Magical Durability: The wielder has a +2 bonus to Saving Throws against Spells. Constitution Saving Throws +1 |
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Uncommon | N/A | Nature +1 |
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Uncommon | N/A | Browbeaten: The wearer gains a +1 bonus to spell save DC while threatened. |
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Uncommon | N/A | Soothing Songs: When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points. |
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Uncommon | N/A | Coldbrim Chill: Once per turn, any condition inflicted on a target, also applies 2 turns of Encrusted with Frost. |
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Uncommon | Light Armor Proficiency | Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Dexterity Saving Throws +1 |
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Uncommon | N/A | Fiery Return: When you deal Fire damage with a non-Cantrip spell, gain a Bonus Action. |
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Uncommon | Medium Armor Proficiency | Swathed in Shadow. While Obscured by shadow, the wearer gains +1 to Saving Throws when attacked. Constitution Saving Throws +1 |
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Uncommon | Light Armour Proficiency | Intimidation +1 |
Enforcer Helmet |
Uncommon | Medium Armor Proficiency | Rejuvinating Takedown: Whenever the wearer knocks a creature unconscious, the wearer regains 1d6 hit points. |
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Uncommon | N/A | Fire Acuity: Whenever you deal fire damage, you gain Arcane Acuity for 2 turns. |
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Uncommon | N/A | Thunderous Acuity: When the wearer deals Thunder Damage, they gain Arcane Acuity. |
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Uncommon | Medium Armor Proficiency | Battle Acuity: Whenever you deal damage with a weapon attack, you gain Arcane Acuity for 2 turns. Dexterity Saving Throws +1 |
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Uncommon | Light Armor Proficiency | Wisdom Saving Throw Proficiency |
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Uncommon | Medium Armor Proficiency | Bolstering Smite: When you apply a condition with one of your Smite spells, you gain temporary hit points equal to your Charisma Modifier. Constitution Saving Throws +1 |
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Uncommon | N/A | Smite the Graceless: Creatures who miss their Attack Rolls against the wearer must make a Dexterity Saving Throw or take 1~4 Radiant damage. Constitution Saving Throws +1 |
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Uncommon | N/A | Nature +1 |
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Uncommon | N/A | Lifecharger: When the wearer gains Lightning Charges, they also gain 3 Temporary Hit Points. The temporary Hit Points disappear if the wearer runs out of Lightning Charges. |
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Uncommon | N/A | Marksmanship: You gain a +1 bonus to Attack Roll and Thrown Attack Rolls. |
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Uncommon | N/A | Shadespell: While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed. |
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Uncommon | N/A | Crowning Glory: When healing another, the wearer regains 1d6 hit points. |
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Uncommon | N/A | Increases the wearer's Intelligence score to 17 |
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Common | N/A | N/A |
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Common | N/A | N/A |
Bycocket |
Common | N/A | N/A |
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Common | N/A | N/A |
Damaged Headpiece |
Common | N/A | N/A |
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Common | N/A | (Hidden Effect) Infernal Legion: When within 20m of another creature wearing a Merregons mask Strength increases by 1, Intelligence, Wisdom, and Charisma decrease by 1, per nearby mask. |
Embroidered Bycocket |
Common | N/A | N/A |
Embroidered Hat |
Common | N/A | N/A |
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Common | Medium Armor Proficiency | Constitution Saving Throws +1 |
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Common | Light Armor Proficiency | |
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Common | Medium Armor Proficiency | Constitution Saving Throws +1 |
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Common | N/A | N/A |
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Common | Light Armor Proficiency | Dexterity Saving Throws +1 |
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Common | N/A | N/A |
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Common | N/A | N/A |
Reinforced Helmet |
Common | Medium Armor Proficiency | Constitution Saving Throws +1 |
Rufflesome Blaggart Hat |
Common | N/A | N/A |
Snakeskin Hat |
Common | N/A | N/A |
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Common | N/A | Part of the Flock: Auntie Ethel welcomes you, dearie. |
Wide-Brimmed Hat |
Common | N/A | N/A |
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Common | N/A | N/A |
Baldur's Gate 3 Helmets Gallery
Helm of Balduran
Bicorne of the Sea Beast
Brimmed Hat
Bycocket
Damaged Headpiece
- Anonymous
Larian created a fantastic 11/10 game. That being said, they need to fire whoever came up with these helmet designs. They are absolutely terrible and it is flat out the worst helmet design I have ever seen in a video game. They went for this creative fantasy Renaissance aesthetic and the armor turned out gorgeous. Yet they decided to make the helmets as ugly as possible? Where are the closed-faced helmets? Where are the knight helmets? Why is the armor design so advanced, yet the helmets look like Halloween props! At least the floppy hats are stylish enough to wear through the entire game. Hopefully mods add in some great looking functional helmets like a sallet.
- Anonymous
- Anonymous
If you're playing a Paladin or Oath of the Blade Warlock, grab Diadem of Arcane Synergy. Stacking that damage up is a must.
- Anonymous
theres a few pretty cool looking helms but without enchantments in the end of act 2 where you go down to the mind flayer lair. its like fierce helm, regal helm, etc. and they look sick, too bad they don't have anything special
- Anonymous
Is there a single close-faced heavy helmet in the game that looks remotely 'knightly'? Kinda disappointed with what I've come across so far.
- Anonymous
There's a new helmet in patch 9 u get from a locked room to the right as soon as u enter the under dark from guts room, it gives a bonus to people who have smite and looks like the oath breaker npc
- Anonymous
No oversized witchy hats? broooo... I don't care if I could cast meteor showers or wishes, if I don't have a FLOPPY, POINTY and WIDE BRIMMED piece of this genius headwear DRIP, then I'm a freaking joke of a mage. Big Hat Logan, Gandalf and practically any other accomplished wizard would LAUGH in my face if they ever saw me try to cast something while wearing something as cringe as a CIRCLET or a HOOD.
- Anonymous
Hello,
There is a new helmet "Wapira crown" (this is a direct translation from french, so not sure about the english name).
Saving throw Dexterity +1
Whenever you heal somebody you receive 1d6 health point.
Spoiler:
I looted it after finishing the goblin quest as a reward from Zevlor. (I have stolen his HELLRIDER'S PRIDE glove at the beggining of the game, not sure if it is important).
Don't know how to post a picture.
- Anonymous
Githyanki Wizard, minimize Int and max Con, Str, and get Dex to 14.
Power through to the headband of intellect.
Suddenly am god.
Equip Tyr's Greatsword, medium armour.
Apply Blur to self, get cleric ot cast Shield of Faith
AI consistently targets you because of your low base HP
????
ezclap
- Anonymous
- Anonymous
missing the helmet that is on the skeleton in the blighted village think its a conditional spawn found it both times i was playing a mage and had shadowheart.
I love the variety of helmets, but I don't like the fact that full-face helmets conceal the character's face when engaged in conversation. Given that a lot of artistic skill went into programming facial features and expressions, it's a shame that we are missing all that, unless we unequip the party's helmets before starting a chat. Unfortunately, some of the cut scenes initiate unexpectedly, so this isn't always an option. Maybe this could be addressed in the next major patch? Remove helmets automatically to experience players facial expressions when cut-scenes start, and replace them automatically at the end.
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