Boots in Baldur's Gate 3 are a type of Armor that provides additional protection and various other bonus to your characters. Below you can find a list with all the Boots in Baldur's Gate 3.
Baldur's Gate 3 Boots
BALDUR'S GATE 3 BOOTS COMPARISON TABLE
You can search by Name, Rarity, or Effect. Just type into the search box what you are looking for.
Quick Search of All Boots
Name |
Quality |
Proficiency |
Effects |
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Very Rare | N/A |
Evasive Instinct: You have a +1 bonus to Armour Class and Saving Throws as long as you are not wearing armour or holding a shield. Refined Vaulting: Jump distance is increased by 1.5m. Brutal Leap |
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Very Rare | Legendary Mobility: You gain Freedom of Movement and Longstrider. Dexterity Saving Throws +1 |
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Very Rare | Medium Armor Proficiency | Flying Strike: When a Githyanki casts Fly, their next melee weapon attack deals an additional 1~4 Psychic damage. |
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Very Rare | N/A |
Night Walker: Can't be Enwebbed, Entangled, or Ensnared and can't slip on grease or ice. |
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Very Rare | N/A |
Dexterity Saving Throws +2 Gargoyle's Countenance |
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Very Rare | N/A |
Steadfast Maul: You cannot be forcibly moved by a foe's spells or action, and you ignore the effects of Difficult Terrain. Infernal Evasion: When you fail a Saving Throw, you may use your reaction to succeed instead. Hellcrawler |
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Rare | N/A |
Acrobatics +1 Advantage on Dexterity Saving Throws Checks. |
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Rare | Strider Movements: You gain Longstrider. Athletics +1 |
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Rare | N/A | These boots allow the wearer to east Feign Death once per Short Rest. |
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Rare | N/A | Rapid Caster: Each time they Dash, the wearer gains Arcane Charge for 2 turn(s). |
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Rare | N/A | Restore Bardic Inspiration Class Actions |
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Rare | N/A | Genial Strider: The wearer's movement speed is unimpeded by Difficult Terrain. |
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Rare | N/A | Click Heels: Double your movement speed for the current turn. Class Actions |
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Rare | N/A | Experienced And Deadly: The wearer deals additional damage equal to their Wisdom Modifier with unarmed strikes. |
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Rare | N/A | Critical Swiftness: After scoring a Critical Hit or killing a hostile creature, movement speed is restored to maximum. |
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Rare | N/A |
Dexterity Saving Throws + l Shadow Teleportation |
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Rare | N/A |
Acrobatics +1 Armour Class +1 |
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Rare | N/A | Adrenaline Rush: When the wearer Dashes or takes a similar action during combat, they gain Wrath for 3 turns. |
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Rare | N/A |
Shoe Slinger: Returns to its owner when thrown. On a hit, deal an additional 2~8 Psychic Damage. Dexterity Saving Throws +1 |
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Rare | N/A |
Dimension Door |
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Rare | Medium Armor Proficiency | Speedy Sparks: When the wearer dashes or takes a similar action during combat, they gain 3 Lightning Charges. |
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Rare | N/A | Electrify Water: When the wearer stands in water during combat, it becomes electrified. Watersparks: If the wearer stars their turn on an electrified surface, they gain 3 Lightning Charges. |
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Rare | N/A | Swift Strides: When the wearer Dashes or takes a similar action during combat, they gain Momentum for 3 turns. |
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Rare | N/A |
Refined Vaulting: Jump distance is increased by 1.5m. Acrobatics +1 |
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Uncommon | N/A | Watery Rejuvenation: If the wearer is standing in a water surface at the start of their turn, they heal 1~4 hit points. |
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Rare | N/A |
Athletics +1 |
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Rare | N/A |
Watery Rejuvenation: If the wearer is standing in a water surface at the start of their turn, they heal 1~4 hit points. |
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Rare | Vital Conduit: When the wearer casts a spell that required Concentration, they gain 8 temporary hit points Athletics +1 |
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Uncommon | N/A | Cinders: Whenever you Burn an enemy, you gain 2 turns of Heat for 2 turns. |
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Uncommon | N/A | The Comeback: When the wearer heals a target, it gains an additional 3 Temporary Hit Points. |
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Uncommon | Elemental Momentum: Whenever the wearer deals Acid, Cold, Fire, Lightning or Thunder damage with a spell or cantrip, they gain Momentum for 2 turns. Athletics +1 |
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Uncommon | N/A | Arcane Echomalefaction: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation. |
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Uncommon | N/A |
Focused Stride: When you cast a spell that requires concentration, you gain Momentum for 1 turn. While you are concentrating, you can't get knocked Prone or be moved against your will. Athletics +1 |
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Uncommon | N/A | Misty Step Level 2 Conjuration Spell |
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Uncommon | N/A | Burst of Speed: When the wearer has 50% Hits Points or less, their Movement Speed is increased by 3m. |
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Uncommon | N/A | Hoarfrost Balance: You cannot fall Prone while traversing icy terrain. |
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Uncommon | N/A | Feather Fall Level 1 Transmutation Spell |
Shadowstep Boots |
Uncommon | N/A |
Shadow Teleportation |
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Uncommon | N/A | Spider Step: Immune to being Enwebbed. |
Tenacious Boots |
Uncommon | Athletics +1 Stand Like Stone |
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Uncommon | N/A | Caretaker's Care: Acidic Surfaces don't affect you, and you are Resistant to Acid damage. |
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Common | N/A | -- |
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Common | Athletics +1 |
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Common | N/A | -- |
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Common | N/A | -- |
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Common | Medium Armor Proficiency | Athletics +1 |
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Common | N/A | -- |
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Common | N/A | -- |
Heavy Boots |
Common | N/A | -- |
Humbly Cobbled Shoes |
Common | N/A | -- |
Jaheira's Boots |
Common | N/A | -- |
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Common | N/A | -- |
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Common | N/A | -- |
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Common | Medium Armor Proficiency | Athletics +1 |
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Common | N/A | -- |
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Common | Medium Armor Proficiency | Athletics +1 |
Plain Boots |
Common | N/A | -- |
Quite Fashionable Boots |
Common | N/A | -- |
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Common | N/A | -- |
Smarmy Swaggerer Boots |
Common | N/A | -- |
Soft and Comfortable Shoes |
Common | N/A | -- |
Thin-Soled Shoes |
Common | N/A | -- |
Tidy Slender Boots |
Common | N/A | -- |
Tough Shoes |
Common | N/A | -- |
Tough-Soled Shoes |
Common | N/A | -- |
Baldur's Gate 3 Boots Gallery
Appreciably-Cared-For Boots
Grovetender Boots
Hardly Constructed Boots
Heavy Boots
Humbly Cobbled Shoes
Jaheira's Boots
Smarmy Swaggerer Boots
Soft and Comfortable Shoes
Thin-Soled Shoes
Tidy Slender Boots
Tough Shoes
Tough-Soled Shoes
- Anonymous
- Anonymous
Should add a way to sort/see what act the items are available in
- Anonymous
Boots are probably the most disappointing equipement in this game.
How many gloves/rings/helmets are insanely good compared to boots :(
- Anonymous
- Anonymous
Oathbreakers Knights Boots. X: 61 Y: -1017. Rivington. Past the hatch in the church/monastery whatever holy place.
- Anonymous
There's a pair of boots called "Boots of Uninhibited Kushibo" that has effect "Experienced And Deadly: The wearer deals additional damage equal to their Wisdom Modifier with unarmed strikes". It's found in the astral plane on one of the dead githyanki honor guards.
- Anonymous
I have boots of persistence granting legendary mobility and a +1 to dex saving throws
- Anonymous
Found Hardily Constructed Boots, they have no stats but glow gold like they are magic. Anyone know if these are actually special?
- Anonymous
Cinder Shoes & Boots of Genial Striding can be bought from Burg in the Underdark
- Anonymous
You can pick up Boots of Speed in the Underdark by giving an antidote to the runaway slave.
Dark justiciar boots are medium armor i believe
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