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The Watersparkers

Rare

Electrify Water: When the wearer stands in water during combat, it becomes electrified.

Watersparks: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.

infobox quote icon baldurs gate 3 wiki guide 24pxAn enormous storm was raging the First time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves.

  0.55 weight icon baldurs gate 3 wiki guide 190 currency coin baldurs gate 3 wiki guide 24px

The Watersparkers are Boots in Baldur's Gate 3. Boots can be equipped to a character's feet in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Boots in BG3 can help a character tremendously, so be on the look out for them, and equip them when you can.

An enormous storm was raging the First time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves.

The Watersparkers Information

The Watersparkers Location & How to Get

The Watersparkers Tips & Notes

  • Note and tips go here.

 

 
Boots
Acrobat Shoes  ♦  Blackguard's Greaves  ♦  Bonespike Boots  ♦  Boots of Aid and Comfort  ♦  Boots of Apparent Death  ♦  Boots of Arcane Bolstering  ♦  Boots of Brilliance  ♦  Boots of Elemental Momentum  ♦  Boots of Genial Striding  ♦  Boots of Persistence  ♦  Boots of Psionic Movement  ♦  Boots of Speed  ♦  Boots of Stormy Clamour  ♦  Boots of Striding  ♦  Boots of Uninhibited Kushigo  ♦  Boots of Very Fast Blinking  ♦  Briskwind Boots  ♦  Cinder Shoes  ♦  Cleverly Cobbled Boots  ♦  Dark Justiciar Boots  ♦  Disintegrating Night Walkers  ♦  Dreamsome Boots  ♦  Drow Leather Boots  ♦  Evasive Shoes  ♦  Featherlight Boots  ♦  Firm-Soled Boots  ♦  Gargoyle Boots  ♦  Githyanki Boots  ♦  Grovetender Boots  ♦  Hardily Constructed Boots  ♦  Heavy Boots  ♦  Helldusk Boots  ♦  Hoarfrost Boots  ♦  Humbly Cobbled Shoes  ♦  Jaheira's Boots  ♦  Karlach's Boots  ♦  Leather Boots  ♦  Linebreaker Boots  ♦  Metallic Boots  ♦  Monastic Boots  ♦  Mystra's Grace  ♦  Oathbreaker Knights Boots  ♦  Plain Boots  ♦  Shadowstep Boots  ♦  Simple Boots  ♦  Slinging Shoes  ♦  Spaceshunt Boots  ♦  Spiderstep Boots  ♦  Springstep Boots  ♦  Swiresy Shoes  ♦  Tasteful Boots  ♦  Tenacious Boots  ♦  The Speedy Lightfeet  ♦  Tyrannical Jackboots  ♦  Unwanted Masterwork Greaves  ♦  Varsh Ko'kuu's Boots  ♦  Vital Conduit Boots  ♦  Wavemother's Boots  ♦  Wavemother‘s Boots

 




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    • Anonymous

      For anyone like me that wanted to make a drunk build that chucks firewine barrels at people and then electrifies the alcohol, these sadly don't work for that. It's water only. Criminal oversight by Larian. I need Alcoholsparkers.

      • Anonymous

        don't tell me that these are still bugged and don't function? they would be perfect for a water-lightning build i was making
        (dislike this comment to say "yes, they work")

        • Are these seriously still not working?? This is a key component of my lightning themed monk and I took a break from the game in hopes they'd be fixed but now.....

          • Anonymous

            Clearly made for cowardly and timid magicians. Before every fight you first have to pee in your pants and then be shouted at by the boss and do a lot of damage. Rincewind style.

            • Anonymous

              You are not immune to your own lightning, if you're in a puddle and then move you'll receive sentry. Also not on lakes, streams, or large bodies of water, so its only really good for a mage standing acting as a sentry.

              • Anonymous

                When you get hit and bleed at your feet, the blood won't be electrified, so you won't start the turn with the bonus lightning charges. Hopefully Larian adjust this item to either give lightning charges when you end your turn in electrified water, or make it so blood can be electrified.

                • Anonymous

                  from my own experience don't equip these with the gloves that apply reverberation on lightning damage and the ring where u attack reverb enemies to daze them....you WILL just daze yourself from walking in water

                  • Anonymous

                    these dont work well because someone will attack you and then your standing in blood instead of water... xD

                    • Anonymous

                      Insane combo with Thunderous Strike from tempest cleric, and sleetstorm. It basically transforms half the map into automatic CC land, without saving throw. Melee enemies will skip their turn over and over, no matter how close they are. 5/7 would recommend

                      • Anonymous

                        These boots are actually pretty good when combined with create water and misty step. Cast create water, making your enemies wet and vulnerable, then teleport into the fray with misty step, giving them a good zap

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