disintegrating night walkers baldurs gate3 guide 150px

Disintegrating Night Walkers

Very Rare

Night Walker: Can't be Enwebbed, Entangled, or Ensnared and can't slip on grease or ice.

misty step spell baldursgate3 wiki guide 150px 2Misty Step

infobox quote icon baldurs gate 3 wiki guide 24pxDarker than a starless night, Night Walkers are made for secrecy. Created in the honour of Shar.
This particular pair was found dep in the ruins of an Underdark fortress. Though the leather is old and the magic is fading, the boots were recently cleaned and oiled with care.

  0.55 weight icon baldurs gate 3 wiki guide 360 currency coin baldurs gate 3 wiki guide 24px

Disintegrating Night Walkers are Boots in Baldur's Gate 3. Boots can be equipped to the character's feet in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Boots in BG3 can help a character tremendously, so be on the lookout for them, and equip them when you can.

 

Darker than a starless night, Night Walkers are made for secrecy. Created in the honour of Shar.

This particular pair was found dep in the ruins of an Underdark fortress. Though the leather is old and the magic is fading, the boots were recently cleaned and oiled with care.

Baldur's Gate 3 Disintegrating Night Walkers Information

Night Walker: Can't be Enwebbed, Entangled, or Ensnared and can't slip on grease or ice.
misty step spell baldursgate3 wiki guide 35px 1Misty Step once per Short Rest
(Level 2 Conjuration Spell)

  • weight icon baldurs gate 3 wiki guideWeight: 0.55 Kg
  • value icon baldurs gate3 wiki guideValue: 360 Gp

 

Disintegrating Night Walkers Location & How to Get in BG 3

 

Disintegrating Night Walkers Notes & Tips for BG 3

  • UID: ac9145d1-31d0-4aa3-8755-62cc85dad22b

 

Boots
Acrobat Shoes  ♦  Blackguard's Greaves  ♦  Bonespike Boots  ♦  Boots of Aid and Comfort  ♦  Boots of Apparent Death  ♦  Boots of Arcane Bolstering  ♦  Boots of Brilliance  ♦  Boots of Elemental Momentum  ♦  Boots of Genial Striding  ♦  Boots of Persistence  ♦  Boots of Psionic Movement  ♦  Boots of Speed  ♦  Boots of Stormy Clamour  ♦  Boots of Striding  ♦  Boots of Uninhibited Kushigo  ♦  Boots of Very Fast Blinking  ♦  Briskwind Boots  ♦  Cinder Shoes  ♦  Cleverly Cobbled Boots  ♦  Dark Justiciar Boots  ♦  Dreamsome Boots  ♦  Drow Leather Boots  ♦  Evasive Shoes  ♦  Featherlight Boots  ♦  Firm-Soled Boots  ♦  Gargoyle Boots  ♦  Githyanki Boots  ♦  Grovetender Boots  ♦  Hardily Constructed Boots  ♦  Heavy Boots  ♦  Helldusk Boots  ♦  Hoarfrost Boots  ♦  Humbly Cobbled Shoes  ♦  Jaheira's Boots  ♦  Karlach's Boots  ♦  Leather Boots  ♦  Linebreaker Boots  ♦  Metallic Boots  ♦  Monastic Boots  ♦  Mystra's Grace  ♦  Oathbreaker Knights Boots  ♦  Plain Boots  ♦  Shadowstep Boots  ♦  Simple Boots  ♦  Slinging Shoes  ♦  Spaceshunt Boots  ♦  Spiderstep Boots  ♦  Springstep Boots  ♦  Swiresy Shoes  ♦  Tasteful Boots  ♦  Tenacious Boots  ♦  The Speedy Lightfeet  ♦  The Watersparkers  ♦  Tyrannical Jackboots  ♦  Unwanted Masterwork Greaves  ♦  Varsh Ko'kuu's Boots  ♦  Vital Conduit Boots  ♦  Wavemother's Boots  ♦  Wavemother‘s Boots

 




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    • Anonymous

      Tbh these are probably the best boots in the game.

      So many things that terrain CC immunity allows you to do, the added misty step makes it even better, I just love positioning everywhere and anywhere.

      • As of v4.1.1.3767641, these boots now correctly prevent slipping on ice and grease, and prevent Entangled and Enwebbed. Haven't found an easily testable source of Ensnared, but the bug does seem to be fixed.

        • Anonymous

          Ya it's Orange too... i think there must be hidden function with theses... and nobody discovered it :) As description say... magic look almost dead & etc... maybe we need to do something to improve them

          • Anonymous

            Is this item tied to some quest? Or there's some interaction with it? This item is orange in my game, and most if not all of the orange items have some hidden interactions. The "Guiding Light" ring unlocks the basement in the arcane tower, "Sovereign's Key" stops mushrooms from exploding, the "Spider's lyre" can call the spider with the lantern out in the underdark.

            • Anonymous

              The effect of these boots, unlike the necklace with similar effect, recharge on short rest meaning 3 uses per exploration day :3

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