boots of stormy clamour baldurs gate 3 wiki guide 150px

Boots of Stormy Clamour

Uncommon

Arcane Echomalefaction: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation.

infobox quote icon baldurs gate 3 wiki guide 24pxPeals of thunder rumble at the back of your skull with every step taken in these boots.

  0.55 weight icon baldurs gate 3 wiki guide 70 currency coin baldurs gate 3 wiki guide 24px

Boots of Stormy Clamour are Boots in Baldur's Gate 3Boots can be equipped to a character's feet in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Boots in BG3 can help a character tremendously, so be on the lookout for them, and equip them when you can.

 

Peals of thunder rumble at the back of your skull with every step taken in these boots.

BG3 Boots of Stormy Clamour Information

  • Arcane Echomalefaction: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation.
  • weight icon baldurs gate 3 wiki guideWeight: 0.55
  • value icon baldurs gate3 wiki guideValue: 70

Boots of Stormy Clamour Location & How to Get in BG3

  • Location: Underdark
  • Merchant: Sold by Omeluum in the Myconid Colony after completing Help Omeluum investigate the parasite.

BG3 Boots of Stormy Clamour Notes & tips

  • Notes and tips go here...

 

All Boots in Baldur's Gate 3
Acrobat Shoes  ♦  Blackguard's Greaves  ♦  Bonespike Boots  ♦  Boots of Aid and Comfort  ♦  Boots of Apparent Death  ♦  Boots of Arcane Bolstering  ♦  Boots of Brilliance  ♦  Boots of Elemental Momentum  ♦  Boots of Genial Striding  ♦  Boots of Persistence  ♦  Boots of Psionic Movement  ♦  Boots of Speed  ♦  Boots of Striding  ♦  Boots of Uninhibited Kushigo  ♦  Boots of Very Fast Blinking  ♦  Briskwind Boots  ♦  Cinder Shoes  ♦  Cleverly Cobbled Boots  ♦  Dark Justiciar Boots  ♦  Disintegrating Night Walkers  ♦  Dreamsome Boots  ♦  Drow Leather Boots  ♦  Evasive Shoes  ♦  Featherlight Boots  ♦  Firm-Soled Boots  ♦  Gargoyle Boots  ♦  Githyanki Boots  ♦  Grovetender Boots  ♦  Hardily Constructed Boots  ♦  Heavy Boots  ♦  Helldusk Boots  ♦  Hoarfrost Boots  ♦  Humbly Cobbled Shoes  ♦  Jaheira's Boots  ♦  Karlach's Boots  ♦  Leather Boots  ♦  Linebreaker Boots  ♦  Metallic Boots  ♦  Monastic Boots  ♦  Mystra's Grace  ♦  Oathbreaker Knights Boots  ♦  Plain Boots  ♦  Shadowstep Boots  ♦  Simple Boots  ♦  Slinging Shoes  ♦  Spaceshunt Boots  ♦  Spiderstep Boots  ♦  Springstep Boots  ♦  Swiresy Shoes  ♦  Tasteful Boots  ♦  Tenacious Boots  ♦  The Speedy Lightfeet  ♦  The Watersparkers  ♦  Tyrannical Jackboots  ♦  Unwanted Masterwork Greaves  ♦  Varsh Ko'kuu's Boots  ♦  Vital Conduit Boots  ♦  Wavemother's Boots  ♦  Wavemother‘s Boots

 




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    • Anonymous

      did they broke it or what? I approached group of monsters with phalar aluve debuff and only 1 got reverb, and then I hit them with tigerbarb's cleave and again only 1 got reverb, also tadpole drain ability doesnt trigger it at all

      • Anonymous

        They look very ugly together with ''Bow of the banshee'', I recommend them. It was so OP that I used it for a long time.

        • Anonymous

          goes well with items that give radiating orb on hit. A lvl 1 magic missile can leave an enemy more than heavily damaged, prone and with -8 or more to their attack rolls.

          • I put these boots on Gale, plus "The Spellsparkler", "Gloves of Belligerent Skies" and "Hat of Storm Scion's Power" and "Spineshudder Amulet". Basically reverbs and shocks the **** out of anything, especially with Magic Missile.

            Then you can put "Ring of Spiteful Thunder" on someone with thunder on a weapon to daze everything on hit. Try casting Draconic Elemental Weapon or using the "Ring of Elemental Infusion" and casting thunderous smite. Just some ideas, it's a good time.

            • Anonymous

              For anyone wondering, you can still get these boots in act 3 if you missed them in the underdark. When you go to retrieve Omeluum, the boots will be in the backpack right behind it.. along with a few other items.

              • Anonymous

                Knockback apparently counts so Thunderwave, Repelling Blast, and even SHOVE work. Strangely and likely a bug, you can toggle off Repelling Blast and still get this to work for normal Eldritch Blast. (Probably what the comment down there from Oct 10 was talking about.)

                The first time a creature enters an instance of difficult terrain made by the wearer will inflict Reverberation, the same creature wont keep getting Reverberation from the same instance even if they step in and out of the aoe. If a creature only turns "hostile" AFTER the difficult terrain is made, they wont take Reverberation from it.

                Ability Drain works, but doesn't inflict Reverberation a second time if you use it for some spells like Chromatic Orb for some reason.

                These boots are simple, effective and applicable to a surprising amount of things, just use these for any character you don't plan on using a particular set of boots for. Or do some shenanigans with Gloves of Belligerent Skies and lightning charges/Radiating Orb.

                • Anonymous

                  These now seem to be bugged in the opposite direction: they work, but even when hitting the enemy with normal cantrips (e.g. 4 applies with Eldritch Blast)

                  • Anonymous

                    So yall wanna hear something awesome about these? Paired with the gloves that also induce reverberation the game counts reverberation as the status effect to add more reverberation so its a flat +4 to the ailment with these boots on

                    • Anonymous

                      September 22, 2023 Patch Notes, they're working!
                      **Fixed the Boots of Stormy Clamour not applying Reverberation when applying conditions on hostile creatures. The Reverberation stacking cap has been increased to 5.

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