vital conduit boots baldurs gate 3 wiki guide 150px

Vital Conduit Boots

Rare

Vital Conduit: When the wearer casts a spell that required Concentration, they gain 8 temporary hit points.

Athletics +1

infobox quote icon baldurs gate 3 wiki guide 24pxTenser's notes on arcane displacement were not only read by wizards - other avid readers included enterprising smiths eager to break into the magic items market.

armor icon bg3 wiki guideMedium Armour

  weight icon baldurs gate 3 wiki guide 240 currency coin baldurs gate 3 wiki guide 24px

Vital Conduit Boots are Boots in Baldur's Gate 3. Boots can be equipped to a character's feet in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Boots in BG3 can help a character tremendously, so be on the lookout for them, and equip them when you can.

Tenser's notes on arcane displacement were not only read by wizards - other avid readers included enterprising smiths eager to break into the magic items market.

Vital Conduit Boots Information

Vital Conduit: When the wearer casts a spell that required Concentration, they gain 8 temporary hit points

  • weight icon baldurs gate 3 wiki guideWeight: 2
  • value icon baldurs gate3 wiki guideValue: 240

Vital Conduit Boots Location & How to Get

Vital Conduit Boots Notes & Tips

  • Cantrips and spell scrolls with Concentration will trigger the temporary hit points effect.

 

All Boots in Baldur's Gate 3
Acrobat Shoes  ♦  Blackguard's Greaves  ♦  Bonespike Boots  ♦  Boots of Aid and Comfort  ♦  Boots of Apparent Death  ♦  Boots of Arcane Bolstering  ♦  Boots of Brilliance  ♦  Boots of Elemental Momentum  ♦  Boots of Genial Striding  ♦  Boots of Persistence  ♦  Boots of Psionic Movement  ♦  Boots of Speed  ♦  Boots of Stormy Clamour  ♦  Boots of Striding  ♦  Boots of Uninhibited Kushigo  ♦  Boots of Very Fast Blinking  ♦  Briskwind Boots  ♦  Cinder Shoes  ♦  Cleverly Cobbled Boots  ♦  Dark Justiciar Boots  ♦  Disintegrating Night Walkers  ♦  Dreamsome Boots  ♦  Drow Leather Boots  ♦  Evasive Shoes  ♦  Featherlight Boots  ♦  Firm-Soled Boots  ♦  Gargoyle Boots  ♦  Githyanki Boots  ♦  Grovetender Boots  ♦  Hardily Constructed Boots  ♦  Heavy Boots  ♦  Helldusk Boots  ♦  Hoarfrost Boots  ♦  Humbly Cobbled Shoes  ♦  Jaheira's Boots  ♦  Karlach's Boots  ♦  Leather Boots  ♦  Linebreaker Boots  ♦  Metallic Boots  ♦  Monastic Boots  ♦  Mystra's Grace  ♦  Oathbreaker Knights Boots  ♦  Plain Boots  ♦  Shadowstep Boots  ♦  Simple Boots  ♦  Slinging Shoes  ♦  Spaceshunt Boots  ♦  Spiderstep Boots  ♦  Springstep Boots  ♦  Swiresy Shoes  ♦  Tasteful Boots  ♦  Tenacious Boots  ♦  The Speedy Lightfeet  ♦  The Watersparkers  ♦  Tyrannical Jackboots  ♦  Unwanted Masterwork Greaves  ♦  Varsh Ko'kuu's Boots  ♦  Wavemother's Boots  ♦  Wavemother‘s Boots



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    • Anonymous

      these can be used to maintain pools of temp hp from other skills and you wont lose the 8 thp after the 4 turns, my sporedruid at level 10 has 122 hp + 40 thp and uses these to regain to 8 thp off of casts of guidance out of combat

      • Anonymous

        Unfortunately the game states that the temporary hit points stay until the next long rest, but they run out after 3 turns. When I bought them I thought it would be quite strong to cast guidance or any other concentration cantrip to get bonus health, to prepare for combat, but apparently that does not work. Still useful though

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