Gloves in Baldur's Gate 3 are a type of armor that provides additional protection and various other bonus to your characters. Below you can find a list with all the Gloves in Baldur's Gate 3.

 

 

Baldur's Gate 3 Gloves

BG3 Gloves Comparison Table

 

BALDUR'S GATE 3 GLOVES COMPARISON TABLE

You can search by Name, Rarity, or Effect. Just type into the search box what you are looking for.

Quick Search of All Gloves 

 

Name

Quality

Proficiency

Effects

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Gloves of Fire Resistance
Uncommon N/A Chilling Grace: When the wearer has 50% Hit Points or less, they have Fire Resistance.
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Gloves of Flint and Steel
Uncommon N/A Hot Little Hands: When the wearer deals Fire Damage, the target has to succeed a Constitution Saving Throw or start Burning.
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Gloves of Power
Uncommon N/A Absolute Bane: Creatures hit by an attack may receive a 1d4 penalty to attack rolls and saving throws. 
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Herbalist's Gloves
Uncommon N/A Cleansing Touch: If the wearer heals a Poisoned creature, it is no longer Poisoned.
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Hellrider's Pride
Uncommon Medium Armor Proficiency Helm's Protection: When you heal another creature, it gains resistance against Bludgeoning, Piercing and Slashing damage dealt by weapon attacks.
Strength Saving Throws +1
Gloves of Succour
Uncommon Medium Armor Proficiency

Warding Hands: When you use Lay on Hands on a target with 50% or less of its hit points left, you also grant it Resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.

Strength Saving Throws +1

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Metallic Gloves
Common Medium Armor Proficiency Strength Saving Throws +1
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Leather Gloves
Common N/A N/A
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Drow Leather Gloves
Common N/A N/A
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Gloves of Hail of Thorns
Uncommon N/A

hail of thorns spell baldursgate3 wiki guide 150px 2Hail of Thorns
Level 1 Conjuration Spell

Grants wearer ability to cast Hail of Thorns.

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Fleetfingers
Uncommon N/A Running Jump: Once per turn, after the wearer Dashes or takes a similar action, they can Jump without using a Bonus Action
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Reason's Grasp
Uncommon N/A Ever Vigilant: When the wearer chooses to End their Rage, they gain 15 Temporary Hit Points.
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The Sparkle Hands
Uncommon Medium Armor Proficiency Charged Lightning: The wearer has +1 to Strength and Dexterity Checks, as long as they have Lightning Charges.
Strength Saving Throws +1



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