Arcane Acuity

arcane acuity icon

Affected entity has a +1 bonus to its spell Attack Rolls and Spell Difficulty Class per turn remaining.

Arcane Acuity is a Status Effect in Baldur's Gate 3. Status Effects are the different conditions that can affect characters in both positive and negative ways.

Arcane Acuity Information

  • Effect: Affected entity has a +1 bonus to its spell Attack Rolls and Spell Difficulty Class per turn remaining.
  • Condition is capped at 7 stacks for a max of +7 Attack and Spell DC.

How to Acquire Arcane Acuity

How to Remove Arcane Acuity

  • Turns spent in combat naturally diminish it at a rate of one stack per turn.

Arcane Acuity Notes & Tips

  • Based on the name it is seemingly designed to be utilized by hybrid spellcasting and physical damage characters together with Arcane Synergy, however if one has spare elixirs they can be used as a consumable potent boost to magical accuracy without needing to engage in  any physical styled combat.

 

 
All Status Effects in Baldur's Gate 3
A Clown in Town  ♦  Acid  ♦  Animalistic Vitality  ♦  Anointed in Splendour  ♦  Arcane Charge  ♦  Arcane Synergy  ♦  Auntie Ethel's Hair  ♦  Aura of Leadership  ♦  Awakened  ♦  Bane (Status Effect)  ♦  Befuddled  ♦  Berserk  ♦  Bleeding  ♦  Blinded  ♦  Bliss Spores  ♦  Blood  ♦  Bloodless  ♦  Braced  ♦  Brand of the Absolute  ♦  Burning  ♦  Buthir's Wrath  ♦  Calmed  ♦  Caustic Brine  ♦  Charmed  ♦  Chest Trauma  ♦  Chilled  ♦  Cold  ♦  Crippled  ♦  Dazed  ♦  Dead  ♦  Death Wish  ♦  Difficult Terrain  ♦  Distressed  ♦  Down  ♦  Downed  ♦  Drunk  ♦  Electrocuted  ♦  Encrusted with Frost  ♦  Encumbered  ♦  Ensnared  ♦  Entangled  ♦  Enthralled  ♦  Enwebbed  ♦  Exhausted  ♦  Feeble  ♦  Fire  ♦  Frenzied  ♦  Frightened  ♦  Frostbite  ♦  Gaping Wounds  ♦  Githzerai Mind Barrier  ♦  Hamstrung  ♦  Happy  ♦  Heat  ♦  Heavily Encumbered  ♦  Hypnotised  ♦  Incapacitate  ♦  Infernal Fury  ♦  Infested  ♦  Lethargic  ♦  Loviatar's Love  ♦  Magmatic Disturbance  ♦  Magmatic Regeneration  ♦  Mental Fatigue  ♦  Mirth-Wracked  ♦  Mud  ♦  Necromancy of Thay  ♦  Newborn  ♦  Noxious Fumes  ♦  Numbed  ♦  Obscured  ♦  Off Balance  ♦  Oil  ♦  Owlbear's Rage  ♦  Paid the Price  ♦  Paralysed  ♦  Partial Ceremorphosis  ♦  petrified  ♦  Pinched  ♦  Poison  ♦  Poisoned  ♦  Poisonous Fumes  ♦  Prepared  ♦  Prone  ♦  Psionic Enrichment  ♦  Psionic Weakening  ♦  Radiating Orb  ♦  Rallied  ♦  Reckless Warcry  ♦  Reeling  ♦  Restrained  ♦  Reverberation  ♦  Sanctuary (Status Effect)  ♦  Sapped  ♦  Shattered  ♦  Shocked  ♦  Silenced  ♦  Silvanus' Blessing  ♦  Sleeping  ♦  Slightly Drunk  ♦  Slowed  ♦  Soul Branding  ♦  Stunned  ♦  Surprised  ♦  The Tharchiate Codex: Blessing  ♦  Threatened  ♦  Turned  ♦  Twisting Vines  ♦  Unconscious  ♦  Under Operation  ♦  Water Layer Protection  ♦  Water Status Effect  ♦  Wet  ♦  Wrath

 




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    • Anonymous

      pair this item with obsidian laced robe, incandescent staff (bouth sold by talli on last light inn),thermo arcaic gloves,boots of stormy clamour and ring of mental inhibition and u have a really strong build at the very begining of cursed lands and it would last for the rest of the game.U gain heat and arcane acuity so fast that u will hit fireballs close to much damage all the time.U will need elemental addept fire but its fits really nice since your scrocing rays do really nice damage no need for arcane misseles in this build.i recomend wild magic sorcerrer for some extra pice

      • Anonymous

        Hat of Storm Scion's Power (gain arcane acuity when dealing thunder damage - each stack grant +1 spell DC / attack)

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