Poison

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Poison is a status effect that causes Poison damage over time, ticking like a clock. It is able to interrupt spellcasting.

Poison is a Status Effect in Baldur's Gate 3. Status Effects are the different conditions that can affect characters in both positive and negative ways.

 

Poison Information

  • Poison is a status effect that causes Poison damage over time, ticking like a clock. It is able to interrupt spellcasting.
  • Every time the Poison effect "ticks", a certain amount of damage is dealt to the poisoned creature, which will be affected by its Poison damage resistance stat, as is the case with all damage types.
  • The rhythm at which the Poison effect ticks is affected by Haste and Slow effects — creatures that are both poisoned and hasted will take more damage because the Poison effect will tick more often but through the same total duration.
  • As is true with all status effects, application details vary depending on source — what is causing the effect. The source sometimes allows a saving throw or is subject to Magic resistance. Sometimes the poison is very potent and sometimes the damage can be shrugged off. Check the source you're interested in for such details.

 

How to Cause Poison

Items:

  • Arrow of Biting
  • Asp's Nest
  • Bolt of Biting
  • Corthala Family Blade
  • Dagger of Venom
  • Dart of Wounding
  • Entropy
  • Handmaiden's Mace
  • Jhor the Bleeder
  • Neb's Nasty Cutter
  • Ninjatō of the Scarlet Brotherhood
  • Poisoned Arrow
  • Serpent Shaft

Spells:

  • Dolorous Decay
  • Poison (spell)
  • Storm of Vengeance

Special abilities:

  • Poison Weapon

 

How to Remove Poison

Items:

  • Antidote
  • Elixir of Health
  • Protection From Poison

Spells:

  • Neutralize Poison
  • Slow Poison (spell)

Special abilities:

  • Slow Poison (ability)

 

Poison Notes & Tips

  • Notes and tips go here.

 

 
Status Effects
Acid  ♦  Aura of Leadership  ♦  Bane (Status Effect)  ♦  Bleeding  ♦  Blood  ♦  Braced  ♦  Burning  ♦  Buthir's Wrath  ♦  Charmed  ♦  Chest Trauma  ♦  Cold  ♦  Dazed  ♦  Dead  ♦  Death Wish  ♦  Difficult Terrain  ♦  Distressed  ♦  Down  ♦  Downed  ♦  Ensnared  ♦  Enthralled  ♦  Enwebbed  ♦  Exhausted  ♦  Fire  ♦  Frightened  ♦  Gaping Wounds  ♦  Hamstrung  ♦  Infested  ♦  Magmatic Disturbance  ♦  Magmatic Regeneration  ♦  Mud  ♦  Newborn  ♦  Off Balance  ♦  Oil  ♦  Owlbear's Rage  ♦  Paralyzed  ♦  Poisoned  ♦  Prepared  ♦  Prone  ♦  Rallied  ♦  Reckless Warcry  ♦  Sapped  ♦  Silenced  ♦  Silvanus' Blessing  ♦  Sleeping  ♦  Slightly Drunk  ♦  Soul Branding  ♦  Surprised  ♦  Threatened  ♦  Turned  ♦  Twisting Vines  ♦  Unconscious  ♦  Under Operation  ♦  Water Status Effect  ♦  Wrath



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