Radiating Orb
(Condition)

radiating orb icon

Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.

Radiating Orb is a Status Effect, more commonly referred to as Condition, in Baldur's Gate 3. Status Effects are the different conditions that can affect characters in both positive and negative ways.

Radiating Orb Information in Baldur's Gate 3

  • Effect: Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
  • The bright light from this condition counts as Daylight and will affect creatures with
    Sunlight Sensitivity and Sunlight Weakness.

How to Acquire Radiating Orb

How to Remove Radiating Orb

  • ???

Radiating Orb Notes & Tips

  • Radiating Orb stacks with itself across multiple items that all grant the same condition.
  • Notes and tips go here.

 

 
All Status Effects in Baldur's Gate 3
A Clown in Town  ♦  Acid  ♦  Animalistic Vitality  ♦  Anointed in Splendour  ♦  Arcane Charge  ♦  Arcane Synergy  ♦  Auntie Ethel's Hair  ♦  Aura of Leadership  ♦  Awakened  ♦  Bane (Status Effect)  ♦  Befuddled  ♦  Berserk  ♦  Bleeding  ♦  Blinded  ♦  Bliss Spores  ♦  Blood  ♦  Bloodless  ♦  Braced  ♦  Brand of the Absolute  ♦  Burning  ♦  Buthir's Wrath  ♦  Calmed  ♦  Caustic Brine  ♦  Charmed  ♦  Chest Trauma  ♦  Chilled  ♦  Cold  ♦  Crippled  ♦  Dazed  ♦  Dead  ♦  Death Wish  ♦  Difficult Terrain  ♦  Distressed  ♦  Down  ♦  Downed  ♦  Drunk  ♦  Electrocuted  ♦  Encrusted with Frost  ♦  Encumbered  ♦  Ensnared  ♦  Entangled  ♦  Enthralled  ♦  Enwebbed  ♦  Exhausted  ♦  Feeble  ♦  Fire  ♦  Frenzied  ♦  Frightened  ♦  Frostbite  ♦  Gaping Wounds  ♦  Githzerai Mind Barrier  ♦  Hamstrung  ♦  Happy  ♦  Heat  ♦  Heavily Encumbered  ♦  Hypnotised  ♦  Incapacitate  ♦  Infernal Fury  ♦  Infested  ♦  Lethargic  ♦  Loviatar's Love  ♦  Magmatic Disturbance  ♦  Magmatic Regeneration  ♦  Mental Fatigue  ♦  Mirth-Wracked  ♦  Mud  ♦  Necromancy of Thay  ♦  Newborn  ♦  Noxious Fumes  ♦  Numbed  ♦  Obscured  ♦  Off Balance  ♦  Oil  ♦  Owlbear's Rage  ♦  Paid the Price  ♦  Paralysed  ♦  Partial Ceremorphosis  ♦  petrified  ♦  Pinched  ♦  Poison  ♦  Poisoned  ♦  Poisonous Fumes  ♦  Prepared  ♦  Prone  ♦  Psionic Enrichment  ♦  Psionic Weakening  ♦  Rallied  ♦  Reckless Warcry  ♦  Reeling  ♦  Restrained  ♦  Reverberation  ♦  Sanctuary (Status Effect)  ♦  Sapped  ♦  Shattered  ♦  Shocked  ♦  Silenced  ♦  Silvanus' Blessing  ♦  Sleeping  ♦  Slightly Drunk  ♦  Slowed  ♦  Soul Branding  ♦  Stunned  ♦  Surprised  ♦  The Tharchiate Codex: Blessing  ♦  Threatened  ♦  Turned  ♦  Twisting Vines  ♦  Unconscious  ♦  Under Operation  ♦  Water Layer Protection  ♦  Water Status Effect  ♦  Wet  ♦  Wrath



Tired of anon posting? Register!
    • Anonymous

      I don't know if this is a tactician thing, but Radiating Orb now says the duration is reduced by 2 every time the entity makes an attack. In my testing, that's *every attack role*, hit or miss. So stacks multiple times with extra attack or level 5+ eldritch blast or any other time they can roll an attack multiple times in a round. I've found that high level baddies can easily eat up 7-9 stacks of it per turn. I haven't heard much about this online at all which makes me think it's new, but idk for sure.

      • It seems like Patch 4 may have nerfed this heavily, as it no longer seems to stack from multiple sources off a single attack. For instance, having Coruscation Ring and Luminous Armor, and dealing damage while illuminated (for the ring), gives only 2 stacks.

        Reverberation seems to have been nerfed in the same way. :(

        • Anonymous

          WARNING: The game crashes if you get 30+ stacks of radiating orb, for me it's 40 stacks but for others it might be lower or higher. Playing on version 4.1.1.376741

        Load more
        ⇈ ⇈