Luminous GlovesUncommon |
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Radiating Orb Gloves: When the wearer deals Radiant damage, the target receives 1 turn of Radiating Orb Strength Saving Throws +1 |
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The pads of each fingertip shine from the fabric with a garish glow. |
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0.5 110 |
Luminous Gloves are Gloves in Baldur's Gate 3. Luminous Gloves are great way to add benefits to your radiant damage effects on enemies, cleric's benefit from these gloves greatly. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and equip them when you can.
The pads of each fingertip shine from the fabric with a garish glow.
BG3 Luminous Gloves Information
- Radiating Orb Gloves: When the wearer deals Radiant damage, the target receives 1 turn of Radiating Orb.
- Strength Saving Throws +1
- Weight: 0.5 Kg.
- Value: 110 Gp.
Luminous Gloves Location & How to Get in BG3
- Location: Ruined Battlefield. In Potter's Chest located on an elevated stone foundation at the potters house.
BG3 Luminous Gloves Notes and tips
- Chest will require a 10 on lockpicking to unlock.
- UUID: e8a72355-b81f-484e-bc7d-945ec81c04a3
- Anonymous
Despite the description it inflicts 2turns of orb instead of 1
- Anonymous
These are pretty good for Way of the Fist Monk.
Use the passive that makes your unarmed deal bonus Radiant damage and with the amount of attacks you can do, you can decimate a target's attack rolls.
- Anonymous
Does not give radiant orbs with the "Holy Lance Helm", which kinda sucks.
- Anonymous
The gloves give the TARGET of the attack a radiating orb. Not the wearer as the description would suggest.
- Anonymous
Is there any value in these gloves? It seems like it is just bad since it gives you the radiating orb...?
Luminous Gloves + Holy Lance Helm + Cloak of Protection + Coruscation Ring + The Whispering promise + The Blood of Lathander makes for a pretty fun cleric. AC of 21-22 unbuffed rarely gets hit and just run around with spirit guardians casting guiding bolt and sacred flame. I don't know if I'm missing anything as I'm no D&D guru
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