Braindrain GlovesUncommon |
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Mental Interference: When you deal Psychic damage, you also inflict Mental Fatigue for 2 turns. |
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Somewhere deep in the spongy grey matter and little jiggly bits that comprise the brain, the memory of the slimy tadpole slithering over your eyeball lingers... |
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0.5 90 |
Braindrain Gloves are Gloves in Baldur's Gate 3. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and equip them when you can.
Somewhere deep in the spongy grey matter and little jiggly bits that comprise the brain, the memory of the slimy tadpole slithering over your eyeball lingers...
BG3 Braindrain Gloves Information
Mental Interference: When you deal Psychic damage, you also inflict Mental Fatigue for 2 turns.
Mental Fatigue (condition):
- Duration: 2 turns
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4 Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum Duration: 7 turns.
- Weight: 0.5 Kg.
- Value: 90 Gp.
Braindrain Gloves Location & How to Get in BG3
- Location: On a skeleton in the Necrotic Labratory of the Mind Flayer Colony, next to Blade of Oppressed Souls
- Quest:
- Crafting:
- Merchant:
- Drop by:
BG3 Braindrain Gloves Notes and tips
- Notes and tips go here.
A solid ranged build for an Arcane Trickster with this is to have the feat Two-Weapon Fighting, and dual wield Hand Crossbows. As another feat, pick up War Caster, equip the Strange Conduit Ring and cast Detect Thoughts, and you'll deal 1d4 Psychic Damage with each attack and 4 turns of Mental Fatigue per round with an single Level 2 cast that maintains constant concentration. If your first attack uses an Arrow of Many Targets, you can cover a massive number of enemies at once.
Pick up the Psionic Backlash Illithid Power to deal 1d4 psychic as a reaction and toss on the Circlet of Psionic Revenge to deal 1d4 any time you make a save against a foe.
Add the Helldusk Boots to allow you to force a successful save as a reaction, and the Shelter of Athkatla clothing giving advantage against spell saves makes this work even better for staying at range.
This really opens up a TON of potential for having another party member as a Caster specialize in Fear, Illusion, & other Mind-affecting spells to synergize off of this, as well as melee fighters who use Intimidation and other terror tactics, which will allow the Rogue to gain advantage and Sneak Attack more easily, and opens up a lot of interesting avenues for tactics other than just raw damage output.
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