gloves of dexterity baldurs gate 3 wiki guide

Gloves of Dexterity

Very Rare

Increases the wearer's Dexterity score to 18.

Attack +1

infobox quote icon baldurs gate 3 wiki guide 24pxThe point at which the gloves meet the wrist is form-fitting and very snug, almost a hint at the supple quickness and skill these gloves permit the wearer.

0.5 weight icon baldurs gate 3 wiki guide300 currency coin baldurs gate 3 wiki guide 24px

Gloves of Dexterity are Gloves in Baldur's Gate 3Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and equip them when you can.

  

The point at which the gloves meet the wrist is form-fitting and very snug, almost a hint at the supple quickness and skill these gloves permit the wearer.

Gloves of Dexterity Information

Increases the wearer's Dexterity score to 18.

Attack +1

  • weight icon baldurs gate 3 wiki guideWeight: 1 Kg.
  • value icon baldurs gate3 wiki guideValue: 300 Gp.

 

Gloves of Dexterity Location & How to Get

  • Location: Crèche Y'llek
  • Quest:
  • Crafting:
  • Merchant: A'jak'nir Jeera
  • Drop by:

 

Gloves of Dexterity Notes and tips

  • Attack +1 adds 1 to your Attack Rolls while these are equipped.
  • The Dexterity enchantment has no effect if their Dexterity score is higher without it.
  • ID: f3775096-0055-4d35-8cc0-f5765284bc7d

 

 
All Gloves in Baldur's Gate 3
Abyss Beckoners  ♦  Bhaalist Gloves  ♦  Blackguard's Gauntlets  ♦  Bonespike Gloves  ♦  Bracers of Defence  ♦  Braindrain Gloves  ♦  Cerebral Citadel Gloves  ♦  Cindersnap Gloves  ♦  Craterflesh Gloves  ♦  Daredevil Gloves  ♦  Dark Displacement Gloves  ♦  Dark Justiciar Gauntlets  ♦  Dark Justiciar Gauntlets (Rare)  ♦  Deadly Channeller Gloves  ♦  Drow Leather Gloves  ♦  Druidic Bracers  ♦  Flawed Helldusk Gloves  ♦  Fleetfingers  ♦  Gauntlet of the Tyrant  ♦  Gauntlets of Hill Giant Strength  ♦  Gauntlets of Surging Accuracy  ♦  Gauntlets of the Warmaster  ♦  Gemini Gloves  ♦  Githyanki Bracers  ♦  Gloves of Archery  ♦  Gloves of Baneful Striking  ♦  Gloves of Battlemage's Power  ♦  Gloves of Belligerent Skies  ♦  Gloves of Cinder and Sizzle  ♦  Gloves of Crushing  ♦  Gloves of Fire Resistance  ♦  Gloves of Flint and Steel  ♦  Gloves of Hail of Thorns  ♦  Gloves of Heroism  ♦  Gloves of Missile Snaring  ♦  Gloves of Power  ♦  Gloves of Soul Catching  ♦  Gloves of Succour  ♦  Gloves of the Automaton  ♦  Gloves of the Balanced Hands  ♦  Gloves of the Duellist  ♦  Gloves of the Growling Underdog  ♦  Gloves of Thievery  ♦  Gloves of Uninhibited Kushigo  ♦  Helldusk Gloves  ♦  Hellrider's Pride  ♦  Herbalist's Gloves  ♦  Hr'a'cknir Bracers  ♦  Ichorous Gloves  ♦  Jhannyl's Gloves  ♦  Knock Knuckle Gloves  ♦  Leather Gloves  ♦  Legacy of the Masters  ♦  Luminous Gloves  ♦  Martial Exertion Gloves  ♦  Metallic Gloves  ♦  Netherstone-Studded Gauntlet  ♦  Nimblefinger Gloves  ♦  Oathbreaker Knight Gloves  ♦  Pale Widow Gloves  ♦  Poisoner's Gloves  ♦  Quickspell Gloves  ♦  Raven Gloves  ♦  Reason's Grasp  ♦  Seraphic Pugilist Gloves  ♦  Servitor of the Black Hand Gloves  ♦  Snow-Dusted Monastery Gloves  ♦  Spellmight Gloves  ♦  Spellseeking Gloves  ♦  Stalker Gloves  ♦  Swordmaster Gloves  ♦  The Fork-Lightning Fingers  ♦  The Reviving Hands  ♦  The Sparkle Hands  ♦  Thermoarcanic Gloves  ♦  Thunderpalm Strikers  ♦  Unlucky Thief's Gloves  ♦  Unwanted Masterwork Gauntlets  ♦  Vampiric Gloves  ♦  Winkling Gloves  ♦  Winter's Clutches  ♦  Wondrous Gloves



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    • Anonymous

      *laughs in 6/6 Wizard/Monk fist/necromancer* dump int/Dex to 10 to avoid negative stats and pump con/wis/cha. Gloves + int headband is beautiful

      • Anonymous

        These gloves are a surprisingly good pick for a caster - especially given how early in the game you can pick them up.

        If you respec to dump Dex and move those points into another stat like Wisdom or Charisma, you can get better saving throws, passive checks, and dialog checks. Then you put the gloves on and not only do you go from a -1 penalty to a +4 bonus on AC, Dex checks, and Dex saving throws; you also get a +1 to your spell attack rolls.

        • Anonymous

          Perfect for Jaheira if you want to keep her dual-wielding finesse weapons while still leveling her as a druid (actually fighter 6/druid 6 works great and is lore friendly)

          • Anonymous

            My Tav which is a Warlock Rogue loves these.. I could dump Dex to 8 and get 17 Cha, 16 Con easily and put more into Wis for Saving Throws.

            I really like having versatility on my main char and these gloves just made it perfect

            • Anonymous

              This is perhaps the best hand slot item for a front-line strength bruiser that dumped dexterity because they can wear heavy armor and has other priorities, like my vengeance paladin with 8 dexterity for which strength, charisma and constitution were more important at creation. 1) obviously the +1 attack is great all around. 2) turning 8 into 18 dexterity is a major improvement to a common saving throw and also helps keep you at the top of the initiative order. 3) all armor types can be good options, especially the medium ones that add your full dexterity modifier to AC, providing flexibility that takes some stress out if equipping the party optimally. 4) maybe most importantly, longbows are now a solid option for ranged damage and various effects from special arrows. A high strength character like this with at least two attacks per action will get enormous use from the titan string longbow you can find early in act 2 by going straight to moonrise, which is +1, adds your strength mod as additional damage to hits, and has a blinding special attack. Sure, he does his best work in melee, there are ways to boost your movement speed and a strong character can jump, but it's still a huge relief to have a means of making your attacks from a distance with solid damage instead of having some turns where you do nothing but run around. I liked this more than multiclassing for cantrips that won't do as much damage and spells that will eat slots. I'm near the end of the game now and he hasn't taken them off.

              • Anonymous

                Gunna put these on Karlach. Then dump dex for str and con and pump wisdom a bit for saving throws. High unarmed defense ac, initiative, and decent use of ranged when she can't go berserk up close that turn. Astarion needs 20 dex so he's a no go. And my other two use medium/heavy armor so far fewer benefits for dex over 14.

                • Anonymous

                  What builds are you guys using these gloves with?
                  I'am running a light armor dual hand crossbow build. Allowing me to dump dex and max con and wisdom, and still have great AC and attack rating. You loose plus 2 damage fron gloves of archery but imo it's with it for the extra attack rating allowing you too hit more reliably using "all in perk".
                  You could also use Titan String longbow and max strength and dump dex and equip these gloves for spicy extra damage from strength and dex on your ranged attacks.

                  A monk build could probably work too since it allows you to focus on strength and wisdom and dump dex. This will net you great damage from Tavern Brawler perk and still have great AC due to unarmed defence with bonus fra wisdom and dex. But it locks the gloves slot which can be bad for a monk? (no gloves of defence and so on)

                  • Anonymous

                    Assuming you are playing a origin character, to which companion would you give these gloves?

                    Here my reasoning.

                    Astarion will get 20 DEX, not needed.
                    Gale has better gloves to will support whatever subclass he's in, besides he shouldn't take much aggro.
                    Lae'zel DEX bonus will be capped at +2 with medium or +0 with heavy. Unless there's an armor without those limitations.
                    Wyll only needs CHA and CON, both can be maxed on character creation. The difference would be, at best +2 AC, if he starts with 14 DEX. If you give him the +2 DEX cloth, then only +1 AC / initiative.
                    Karlach similarly only needs STR and CON. Throw builds are broken, so much so that I don't use. Still boosting her DEX means also more accuracy with bows if needed, still there's no reason to dump DEX with her.
                    Shadowheart would benefit the most, as paladins and clerics are a three attribute class (STR or DEX + CON + WIS or CHA) but her AC will be capped at +2 unless there's an armor without such limitations, the extra damage only works on ranged weapons or finesse weapons and the biggest and worst flaw... She only has 1 attack. So boosting her combat capabilities will always give a lower return than an proper martial class, also DEX doesn't affect spell casting.
                    Maybe if I spec her as either rogue (sneak attack + finesse) or fighter (extra attack + action surge + polearm master + sentinel), then those gloves would be huge to her, but not as a pure cleric I don't think.

                    If there was a paladin companion, then it would be a non brainer, but without Minthara.... To whom and why?

                    • Anonymous

                      I missed these since I got hostile with the githyanki before reaching the quartermaster, but I know another NPC gets them in their shop if you didn't get them, anyone knows who and where?

                      • Anonymous

                        Go ahead and respec down to 8 in DEX once you get these. You can put the extra points into something else like CON

                        • Anonymous

                          WARNING: its bugged, you don't get +4 bonus on dex checks like you should, if you put Dex at 8 you get a -1 penalty as if the gloves were nonexistent.

                          • Anonymous

                            For anyone wondering what "Attack +1" stands for: it increases your hit chance, by adding a +1 to your attack rolls.
                            It does not give you extra attack, nor does it increase your attack damage.

                            • Anonymous

                              This item does not stack with 'The Graceful Cloth' (+2 Dexterity bonus, up to a maximum of 20).
                              You will remain at 18 Dexterity.
                              It does provide a +4 to Dexterity Checks though, unlike The warped Headband of Intellect, which seems bugged and does not increase your Intelligence checks.

                              • Anonymous

                                We got the headband of int and gloves of dex. Are there any other pieces that set an ability score and not just increase it?
                                Also yeah, I guess we got the club of strength too, but that's no armour.

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