abyss beckoners gloves baldursgate3 fextralife wiki guide 150px

Abyss Beckoners

Very Rare

demonspirit aura feature baldurs gate 3 wiki guide 150pxDemonspirit Aura: The wearer's summoned creature has Resistance to all damage except Psychic damage.

At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad.

infobox quote icon baldurs gate 3 wiki guide 24pxDemons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.

0.5 weight icon baldurs gate 3 wiki guide450 currency coin baldurs gate 3 wiki guide 24px

Abyss Beckoners are Gloves in Baldur's Gate 3.  Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and equip them when you can.

Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.

Abyss Beckoners Information

Demonspirit Aura: The wearer's summoned creature has Resistance to all damage except Psychic damage.

At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad.

  • weight icon baldurs gate 3 wiki guideWeight: 0.5 Kg.
  • value icon baldurs gate3 wiki guideValue: 450 Gp.

Abyss Beckoners Location & How to Get

  • Location: Zhentarim Hideout, Waukeen's Rest in the locked room on the right hand side. You must succeed on a DC 20 Sleight of Hand check in order to unlock the door or use the Zhentarim Key dropped or pickpocketed from either Jarg or Zarys.

 Abyss Beckoners Notes and tips

 

 
All Gloves in Baldur's Gate 3
Bhaalist Gloves  ♦  Blackguard's Gauntlets  ♦  Bonespike Gloves  ♦  Bracers of Defence  ♦  Braindrain Gloves  ♦  Cerebral Citadel Gloves  ♦  Cindersnap Gloves  ♦  Craterflesh Gloves  ♦  Daredevil Gloves  ♦  Dark Displacement Gloves  ♦  Dark Justiciar Gauntlets  ♦  Dark Justiciar Gauntlets (Rare)  ♦  Deadly Channeller Gloves  ♦  Drow Leather Gloves  ♦  Druidic Bracers  ♦  Flawed Helldusk Gloves  ♦  Fleetfingers  ♦  Gauntlet of the Tyrant  ♦  Gauntlets of Hill Giant Strength  ♦  Gauntlets of Surging Accuracy  ♦  Gauntlets of the Warmaster  ♦  Gemini Gloves  ♦  Githyanki Bracers  ♦  Gloves of Archery  ♦  Gloves of Baneful Striking  ♦  Gloves of Battlemage's Power  ♦  Gloves of Belligerent Skies  ♦  Gloves of Cinder and Sizzle  ♦  Gloves of Crushing  ♦  Gloves of Dexterity  ♦  Gloves of Fire Resistance  ♦  Gloves of Flint and Steel  ♦  Gloves of Hail of Thorns  ♦  Gloves of Heroism  ♦  Gloves of Missile Snaring  ♦  Gloves of Power  ♦  Gloves of Soul Catching  ♦  Gloves of Succour  ♦  Gloves of the Automaton  ♦  Gloves of the Balanced Hands  ♦  Gloves of the Duellist  ♦  Gloves of the Growling Underdog  ♦  Gloves of Thievery  ♦  Gloves of Uninhibited Kushigo  ♦  Helldusk Gloves  ♦  Hellrider's Pride  ♦  Herbalist's Gloves  ♦  Hr'a'cknir Bracers  ♦  Ichorous Gloves  ♦  Jhannyl's Gloves  ♦  Knock Knuckle Gloves  ♦  Leather Gloves  ♦  Legacy of the Masters  ♦  Luminous Gloves  ♦  Martial Exertion Gloves  ♦  Metallic Gloves  ♦  Netherstone-Studded Gauntlet  ♦  Nimblefinger Gloves  ♦  Oathbreaker Knight Gloves  ♦  Pale Widow Gloves  ♦  Poisoner's Gloves  ♦  Quickspell Gloves  ♦  Raven Gloves  ♦  Reason's Grasp  ♦  Seraphic Pugilist Gloves  ♦  Servitor of the Black Hand Gloves  ♦  Snow-Dusted Monastery Gloves  ♦  Spellmight Gloves  ♦  Spellseeking Gloves  ♦  Stalker Gloves  ♦  Swordmaster Gloves  ♦  The Fork-Lightning Fingers  ♦  The Reviving Hands  ♦  The Sparkle Hands  ♦  Thermoarcanic Gloves  ♦  Thunderpalm Strikers  ♦  Unlucky Thief's Gloves  ♦  Unwanted Masterwork Gauntlets  ♦  Vampiric Gloves  ♦  Winkling Gloves  ♦  Winter's Clutches  ♦  Wondrous Gloves



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    • Does anyone know the itemID for these gloves? The chest of mundane swallowed mine and this is the only item Icould not respawn with CE. There seems to be 2 different Abyss Beckoners with the same template ID. I can use the template ID to summon the gloves, but that one is a blank gloves with no magic effect on it. Neither item ID-s seem to work for spawning though.

      Item: MAG_Zhentarim_Demonspirit_Gloves_1df74fe2-ffe8-829a-e1a5-a035d0807329
      Template: MAG_Zhentarim_Demonspirit_Gloves_7ef359b6-79af-4414-99bc-f93bc5eeed77

      Item: MAG_Zhentarim_Demonspirit_Gloves_86d015ea-03d3-2a9f-cb4c-1c3f719a4be0
      Template: MAG_Zhentarim_Demonspirit_Gloves_7ef359b6-79af-4414-99bc-f93bc5eeed77

      • Anonymous

        dunno how useful it is but you can use the demonspirit aura on a wildshaped druid by quicksave > quickload after entering wildshape, pairing that with a summoned dryad you could get some good frontline potential out of it

        • Anonymous

          Maybe viable for a Circle of Spores Druid casting the lvl6 Heroes' Feast spell on all their summons for the advantage on the saving throw (?)

          • Anonymous

            Any solo run build can throw these on and use the danse macabre summons from the Necromancy of Thay to great effect

            • Anonymous

              If your summons go mad, they can't attack you but will cast AOEs that can hit you if they put you between itself and the monster its attacking :) ***h of my mephits positioned themselves so they would hit me with the aoe as well

              • Unless I am mistaken - I think I found one use for them. Dryad summoned by Conjure Woodland Being seems to be immune to madness. When she fails a check - nothing happens, and it says immune. I've only now got Halsin, not sure if it's normal behaviour or not. The dryad does correctly have all resistances shown when inspected.

                • Anonymous

                  Why doesnt this work with zombie connor? he is summoned using the wand therefore being a 'summoned creature' but the effect does not work.

                  • Anonymous

                    Just tested it and every few seconds (a technical turn) it would do the save roll and enter combat punch Wyll in the face then end combat take 3 steps and punch Wyll in the head again.

                    • As of writing, the Mad effect triggered on failed saves for your creatures is not working properly; they will attack a random target in their movement range, NOT the closest one, thus possibly hitting party members at random (same problem with Crown of Madness).

                      You can toggle the aura on/off to the right of your toolkit during your turn, doesn't cost any action.

                      Otherwise, very effective piece of gear with a Beast Tamer Ranger, hope it's patched!

                      • Anonymous

                        The constant graphical effect and the aura's functionality out of combat renders this a very annoying piece of armor. I've yet to find a respectable use for it.

                        • Anonymous

                          They are kind of crap... used with my Necromancer wizard.. cannot use this and hope to have the undead active during non-combat

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