Abyss BeckonersVery Rare |
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Demonspirit Aura: The wearer's summoned creature has Resistance to all damage except Psychic damage. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. |
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Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps. |
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0.5 450 |
Abyss Beckoners are Gloves in Baldur's Gate 3. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and equip them when you can.
Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
Abyss Beckoners Information
Demonspirit Aura: The wearer's summoned creature has Resistance to all damage except Psychic damage.
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad.
- Weight: 0.5 Kg.
- Value: 450 Gp.
Abyss Beckoners Location & How to Get
- Location: Zhentarim Hideout, Waukeen's Rest in the locked room on the right hand side. You must succeed on a DC 20 Sleight of Hand check in order to unlock the door or use the Zhentarim Key dropped or pickpocketed from either Jarg or Zarys.
Abyss Beckoners Notes and tips
- Best used on unthinking summons that can't be driven mad, such as Spiritual Weapon and Flaming Sphere.
- Anonymous
Can stack well with Devas Planar Allies because of their base 20 WIS.
- Anonymous
Useless cause it makes your summons go mad outside of combat which forces you to kill them.
- Anonymous
Useless desciption tells us NOTHING USEFUL about what they actually do.
- Anonymous
Connor is completely unaffected by this.
No Buff, no WIS check
Does anyone know the itemID for these gloves? The chest of mundane swallowed mine and this is the only item Icould not respawn with CE. There seems to be 2 different Abyss Beckoners with the same template ID. I can use the template ID to summon the gloves, but that one is a blank gloves with no magic effect on it. Neither item ID-s seem to work for spawning though.
Item: MAG_Zhentarim_Demonspirit_Gloves_1df74fe2-ffe8-829a-e1a5-a035d0807329
Template: MAG_Zhentarim_Demonspirit_Gloves_7ef359b6-79af-4414-99bc-f93bc5eeed77
Item: MAG_Zhentarim_Demonspirit_Gloves_86d015ea-03d3-2a9f-cb4c-1c3f719a4be0
Template: MAG_Zhentarim_Demonspirit_Gloves_7ef359b6-79af-4414-99bc-f93bc5eeed77
- Anonymous
dunno how useful it is but you can use the demonspirit aura on a wildshaped druid by quicksave > quickload after entering wildshape, pairing that with a summoned dryad you could get some good frontline potential out of it
- Anonymous
- Anonymous
Maybe viable for a Circle of Spores Druid casting the lvl6 Heroes' Feast spell on all their summons for the advantage on the saving throw (?)
- Anonymous
Any solo run build can throw these on and use the danse macabre summons from the Necromancy of Thay to great effect
- Anonymous
If your summons go mad, they can't attack you but will cast AOEs that can hit you if they put you between itself and the monster its attacking :) ***h of my mephits positioned themselves so they would hit me with the aoe as well
Unless I am mistaken - I think I found one use for them. Dryad summoned by Conjure Woodland Being seems to be immune to madness. When she fails a check - nothing happens, and it says immune. I've only now got Halsin, not sure if it's normal behaviour or not. The dryad does correctly have all resistances shown when inspected.
- Anonymous
One of the most disappointing and useless purples in the game.
- Anonymous
Item needs to be reworked. Any benefit is not worth the slot and quality of life annoyance.
- Anonymous
Im guessing zombies skeletons and other undead dont count? Since theyre probably immune to the downside?
- Anonymous
- Anonymous
Why doesnt this work with zombie connor? he is summoned using the wand therefore being a 'summoned creature' but the effect does not work.
- Anonymous
Just tested it and every few seconds (a technical turn) it would do the save roll and enter combat punch Wyll in the face then end combat take 3 steps and punch Wyll in the head again.
As of writing, the Mad effect triggered on failed saves for your creatures is not working properly; they will attack a random target in their movement range, NOT the closest one, thus possibly hitting party members at random (same problem with Crown of Madness).
You can toggle the aura on/off to the right of your toolkit during your turn, doesn't cost any action.
Otherwise, very effective piece of gear with a Beast Tamer Ranger, hope it's patched!
- Anonymous
- Anonymous
You can toggle the aura off when out of combat by going into your Passives tab.
- Anonymous
The constant graphical effect and the aura's functionality out of combat renders this a very annoying piece of armor. I've yet to find a respectable use for it.
- Anonymous
They are kind of crap... used with my Necromancer wizard.. cannot use this and hope to have the undead active during non-combat
if you use these with non sentient summons like Spiritual Weapon its pretty damn OP
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