Uncommon Gloves

fleetfingers armour baldursgate3 wiki guide 150px

Running Jump: Once per turn, after the wearer Dashes or takes a similar action, they can Jump without using abonus action icon baldursgate3 wiki guide 25pxBonus Action.

Fleetfingers are Gloves in Baldur's Gate 3. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the look out for them, and equip them when you can.


Plain leather with a faint but unmistakable buzz - as if eager to put idle hands to work.


Fleetfingers Information

  • weight icon baldurs gate 3 wiki guideWeight: 0.5
  • value icon baldurs gate3 wiki guideValue: 90


Fleetfingers Location & How to Get

  • Item ID:
  • Location: Act1: Wilderness west of Druid Grove. Buried chest in forest at X:80 Y:347 (Perception check).


 Fleetfingers Notes and tips

  • As of hotfix #4 this is bugged and stops the wearer from being able to jump.
  • Notes and tips go here.


Abyss Beckoners  ♦  Bhaalist Gloves  ♦  Blackguard's Gauntlets  ♦  Bonespike Gloves  ♦  Bracers of Defence  ♦  Braindrain Gloves  ♦  Cerebral Citadel Gloves  ♦  Cindersnap Gloves  ♦  Craterflesh Gloves  ♦  Daredevil Gloves  ♦  Dark Displacement Gloves  ♦  Dark Justiciar Gauntlets  ♦  Dark Justiciar Gauntlets (Rare)  ♦  Deadly Channeller Gloves  ♦  Drow Leather Gloves  ♦  Druidic Bracers  ♦  Flawed Helldusk Gloves  ♦  Gauntlet of the Tyrant  ♦  Gauntlets of Hill Giant Strength  ♦  Gauntlets of Surging Accuracy  ♦  Gauntlets of the Warmaster  ♦  Gemini Gloves  ♦  Githyanki Bracers  ♦  Gloves of Archery  ♦  Gloves of Baneful Striking  ♦  Gloves of Battlemage's Power  ♦  Gloves of Belligerent Skies  ♦  Gloves of Cinder and Sizzle  ♦  Gloves of Crushing  ♦  Gloves of Dexterity  ♦  Gloves of Fire Resistance  ♦  Gloves of Flint and Steel  ♦  Gloves of Hail of Thorns  ♦  Gloves of Heroism  ♦  Gloves of Missile Snaring  ♦  Gloves of Power  ♦  Gloves of Soul Catching  ♦  Gloves of Succour  ♦  Gloves of the Automaton  ♦  Gloves of the Balanced Hands  ♦  Gloves of the Duellist  ♦  Gloves of the Growling Underdog  ♦  Gloves of Thievery  ♦  Gloves of Uninhibited Kushigo  ♦  Helldusk Gloves  ♦  Hellrider's Pride  ♦  Herbalist's Gloves  ♦  Hr'a'cknir Bracers  ♦  Ichorous Gloves  ♦  Jhannyl's Gloves  ♦  Knock Knuckle Gloves  ♦  Leather Gloves  ♦  Legacy of the Masters  ♦  Luminous Gloves  ♦  Martial Exertion Gloves  ♦  Metallic Gloves  ♦  Netherstone-Studded Gauntlet  ♦  Nimblefinger Gloves  ♦  Oathbreaker Knight Gloves  ♦  Pale Widow Gloves  ♦  Poisoner's Gloves  ♦  Quickspell Gloves  ♦  Raven Gloves  ♦  Reason's Grasp  ♦  Seraphic Pugilist Gloves  ♦  Servitor of the Black Hand Gloves  ♦  Snow-Dusted Monastery Gloves  ♦  Spellmight Gloves  ♦  Spellseeking Gloves  ♦  Swordmaster Gloves  ♦  The Fork-Lightning Fingers  ♦  The Reviving Hands  ♦  The Sparkle Hands  ♦  Thermoarcanic Gloves  ♦  Thunderpalm Strikers  ♦  Unlucky Thief's Gloves  ♦  Unwanted Masterwork Gauntlets  ♦  Vampiric Gloves  ♦  Winkling Gloves  ♦  Winter's Clutches  ♦  Wondrous Gloves

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    • Anonymous

      For those saying it doesn't work, it does work but only during combat and after using dash. It pairs perfectly with rogue thief.

      • Anonymous

        Still doesn't work with patch #1. The new jump ability is effectively added (it's redish and shares the same hotkey as dash), but it remains grayed out after using dash and you cannot use it.

        • Anonymous

          For me this item doesn't block the normal jump as mentioned previously, but it simply stopped working: dashing doesn't unlock the special jump button as it should. Somehow it worked fine yesterday...

          • Be careful as this item gives you a new jump ability. If you use your normal jump skill you will not benefit from the bonus action reduction.

            • Anonymous

              The item effect is currently bugged and completely replaces your normal jump ability. This makes it impossible to jump outside of combat with the item equipped, as it requires you to dash first to use. Dashing has no effect outside of combat, even in turn-based mode, so you must unequip the item to restore your ability to jump while exploring.

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