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Gloves of Belligerent Skies

Uncommon

Thunderous Conversion: When the wearer deals Thunder damage, Lightning damage, or Radiant damage, inflict 2 turns of Reverbation upon the target(s).

infobox quote icon baldurs gate 3 wiki guide 24pxBalling your fingers into fists while wearing these gloves causes a sonorous chime, like the fusion of a tempest and a church bell, to resound inside your skull.

0.5 weight icon baldurs gate 3 wiki guide90 currency coin baldurs gate 3 wiki guide 24px

Gloves of Belligerent Skies are Gloves in Baldur's Gate 3Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and equip them when you can.

  

Balling your fingers into fists while wearing these gloves causes a sonorous chime, like the fusion of a tempest and a church bell, to resound inside your skull.

BG3 Gloves of Belligerent Skies Information

Thunderous Conversion: When the wearer deals Thunder damageLightning damage, or Radiant damage, inflict 2 turns of Reverberation upon the target(s).

  • weight icon baldurs gate 3 wiki guideWeight: 0.5 Kg.
  • value icon baldurs gate3 wiki guideValue: 90 Gp.

 

Gloves of Belligerent Skies Location & How to Get in BG3

  • Location: Inside a locked chest in the Inquisitor's Chamber of Crèche Y'llek.

 

BG3 Gloves of Belligerent Skies Notes and tips

  • UUID: c987b6e4-adcb-47d6-8dfd-6d4d2f15a381

 

All Gloves in Baldur's Gate 3
Abyss Beckoners  ♦  Bhaalist Gloves  ♦  Blackguard's Gauntlets  ♦  Bonespike Gloves  ♦  Bracers of Defence  ♦  Braindrain Gloves  ♦  Cerebral Citadel Gloves  ♦  Cindersnap Gloves  ♦  Craterflesh Gloves  ♦  Daredevil Gloves  ♦  Dark Displacement Gloves  ♦  Dark Justiciar Gauntlets  ♦  Dark Justiciar Gauntlets (Rare)  ♦  Deadly Channeller Gloves  ♦  Drow Leather Gloves  ♦  Druidic Bracers  ♦  Flawed Helldusk Gloves  ♦  Fleetfingers  ♦  Gauntlet of the Tyrant  ♦  Gauntlets of Hill Giant Strength  ♦  Gauntlets of Surging Accuracy  ♦  Gauntlets of the Warmaster  ♦  Gemini Gloves  ♦  Githyanki Bracers  ♦  Gloves of Archery  ♦  Gloves of Baneful Striking  ♦  Gloves of Battlemage's Power  ♦  Gloves of Cinder and Sizzle  ♦  Gloves of Crushing  ♦  Gloves of Dexterity  ♦  Gloves of Fire Resistance  ♦  Gloves of Flint and Steel  ♦  Gloves of Hail of Thorns  ♦  Gloves of Heroism  ♦  Gloves of Missile Snaring  ♦  Gloves of Power  ♦  Gloves of Soul Catching  ♦  Gloves of Succour  ♦  Gloves of the Automaton  ♦  Gloves of the Balanced Hands  ♦  Gloves of the Duellist  ♦  Gloves of the Growling Underdog  ♦  Gloves of Thievery  ♦  Gloves of Uninhibited Kushigo  ♦  Helldusk Gloves  ♦  Hellrider's Pride  ♦  Herbalist's Gloves  ♦  Hr'a'cknir Bracers  ♦  Ichorous Gloves  ♦  Jhannyl's Gloves  ♦  Knock Knuckle Gloves  ♦  Leather Gloves  ♦  Legacy of the Masters  ♦  Luminous Gloves  ♦  Martial Exertion Gloves  ♦  Metallic Gloves  ♦  Netherstone-Studded Gauntlet  ♦  Nimblefinger Gloves  ♦  Oathbreaker Knight Gloves  ♦  Pale Widow Gloves  ♦  Poisoner's Gloves  ♦  Quickspell Gloves  ♦  Raven Gloves  ♦  Reason's Grasp  ♦  Seraphic Pugilist Gloves  ♦  Servitor of the Black Hand Gloves  ♦  Snow-Dusted Monastery Gloves  ♦  Spellmight Gloves  ♦  Spellseeking Gloves  ♦  Stalker Gloves  ♦  Swordmaster Gloves  ♦  The Fork-Lightning Fingers  ♦  The Reviving Hands  ♦  The Sparkle Hands  ♦  Thermoarcanic Gloves  ♦  Thunderpalm Strikers  ♦  Unlucky Thief's Gloves  ♦  Unwanted Masterwork Gauntlets  ♦  Vampiric Gloves  ♦  Winkling Gloves  ♦  Winter's Clutches  ♦  Wondrous Gloves



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    • But it does work with 2 rings that do 2 radiant damage with any spell (act 2 rings), so it make reverbation by any spell you do, even AOE, that makes this gloves the best in a game for wizard and sorcerer.

      • Anonymous

        There are many cases where these don't work, for no discernible reason. Someone mentioned if enemies save they don't get reverberated, and that's true, but it can also be true if they don't save - just used Turn Undead on a bunch of shadow creatures, and while they took a ton of radiant damage and Mental Fatigue was applied correctly, reverberation from these gloves was not.

        • Anonymous

          I was hoping to pair this with Phalar Aluve since it can make all attacks do thunder damage when under the effects of shriek, but it doesnt seem to work. Maybe because the sword is doing the "damage" and not the user? idk, anyone else get it to work?

          • Anonymous

            An important thing to point out is that the effect will be applied on a successful attack roll. If you cast Shatter and the enemy saves and takes half damage, then even though damage is applied they won't receive the effect. This may be related to the way they programmed the "thunder immunity grants reverberation immunity" effect.
            On the other hand, this means that irresistible damage always applies the effect. Hamarhraft deals AoE thunder damage on jumping. Monks have infinite jumps and all attacks can deal extra thunder damage. Have fun.

            • Anonymous

              This is great for open hand monk, I usually switch to this after sparky hands and before hill giant gloves.
              Radiant damage is on every attack, so it procs at least twice per turn, great for ensuring CC when the 2 instances of stunning strike and 2 procs of FoB topple fail for some reason.
              And hey, 1-4 radiant dmg after 2 punches isnt too bad on a Cc focused item.

              • Anonymous

                I don't think this procs with lightning charge damage on a bow, at least it hasn't in my playthrough so far

                • Anonymous

                  Does anyone know if you do multiple instances of the trigger, does it give multiple stacks? For instance, I can do Thunder and Radiant with a single action. Would it give 4 reverb stacks? Or just the two?

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