Way of the Open Hand is a Subclass of Monk in Baldur's Gate 3. Monks primary ability is Dexterity & Wisdom, their saving throw proficiencies are Strength & Dexterity and they have a Hit Dice of 1d8 per monk level.  They have proficiency with Simple weaponsshortswords. 


You specialise in unarmed combat, using your hands and your control of ki to heal or inflict grievous hurt.







By selecting the Way of the Open Hand Monk subclass, you'll also gain access to:


Way of the Open Hand Tips & Builds

  • Monks gain 1 additional Ki Point at each level after the 1st.
  • Note 2



Classes and Subclasses
Arcane Trickster  ♦  Archfey  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of Spores  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Circle of the Spores  ♦  Cleric  ♦  College of Lore  ♦  College of Swords  ♦  College of Valour  ♦  Conjuration School  ♦  Divination School  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Enchantment School  ♦  Fighter  ♦  Gloom Stalker  ♦  Hunter  ♦  Illusion School  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Necromancy School  ♦  Oath of the Ancients  ♦  Oath of Vengeance  ♦  Oathbreaker  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Storm Sorcery  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Transmutation School  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Way of Shadow  ♦  Wild Magic  ♦  Wild Magic (Barbarian)  ♦  Wizard


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    • Anonymous

      Is there any point to getting level 12 on monk as there are no skills gained? Is it just inherently a waste and you should always put 1 point into another class?

      • Anonymous

        Peaks at level 9, so can you splash 3 rogue for an extra bonus action and get an extra flurry of blows, so 6 attacks per turn. Will break the game balance wise by the time you get it. In hindsight I'd go 6 open hand, 3 thief, 3 open hand.
        God forbid you get an item giving you max con so you can dump that, max str and wis and just delete bosses in one turn by yourself

        • Anonymous

          The Ki resonation punches (not blast) don’t cost Ki to use and don’t get the bonus from Manifestation passive. However, the blast “action” doesn’t seem to actually require using an action in my testing. It just costs Ki to activate. So you could theoretically run around, punch 3 different enemies (2 from attack action, 1 from bonus action) and then spend the Ki to blow them all up on one turn.

          Either way, it’s pretty useful to deal with large crowds, which is something vanilla open hand doesn’t deal with well compared to some other classes. Just remember not to let your allies or yourself get caught in the blast.

          • Anonymous

            Are the level 6 Manifestation of Mind/Body/Soul abilities modal abilities where you pick one and it's always up, or do you have to burn ki to have one up for a bit? Or what?

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