Way of the Open Hand |
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Way of the Open Hand Features |
Inherited Monk Features |
Way of the Open Hand is a Subclass of Monk in Baldur's Gate 3. Monks primary ability is Dexterity & Wisdom, their saving throw proficiencies are Strength & Dexterity and they have a Hit Dice of 1d8 per monk level. They have proficiency with Simple weapons, shortswords.
You specialise in unarmed combat, using your hands and your control of ki to heal or inflict grievous hurt.
BG3 MONK CLASS PROGRESSION
- Level 1 - Flurry of Blows (Action)
- Level 1 - Ki (Class Feature)
- Level 1 - Unarmoured Defence (Class Feature)
- Level 1 - Martial Arts: Dextrous Attacks (Class Feature)
- Level 1 - Martial Arts: Deft Strikes (Class Feature)
- Level 1 - Martial Arts: Bonus Unarmed Strike (Class Feature)
- Level 2 - Unarmoured Movement (Class Feature)
- Level 2 - Patient Defence (Action)
- Level 2 - Step of the Wind: Dash (Action)
- Level 2 - Step of the Wind: Disengage (Action)
- Level 3 - Deflect Missiles (Class Feature)
- Level 4 - Slow Fall (Class Feature)
- Level 4 - Choose a Feat - Choose one from the Feats list
- Level 5 - Extra Attack (Class Feature)
- Level 5 - Stunning Strike (Melee) (Weapon Actions)
- Level 5 - Stunning Strike (Unarmed) (Weapon Actions)
- Level 6 - Improved Unarmoured Movement (Class Feature)
- Level 6 - Ki-Empowered Strikes (Class Feature)
- Level 7 - Evasion (Class Feature)
- Level 7 - Stillness of Mind (Class Feature)
- Level 8 - Choose a Feat - Choose one from the Feats list
- Level 9 - Advanced Unarmoured Movement (Class Feature)
- Level 10 - Improved Unarmoured Movement (Class Feature)
- Level 10 - Purity of Body (Class Feature)
- Level 12 - Choose a Feat - Choose one from the Feats list
BG3 WAY OF THE OPEN HANDS PROGRESSION
By selecting the Way of the Open Hand Monk subclass, you'll also gain access to:
- Level 3 - Flurry of Blows: Topple (Actions)
- Level 3 - Flurry of Blows: Stagger (Actions)
- Level 3 - Flurry of Blows: Push (Actions)
- Level 6 - Manifestation of Body (Subclass Feature)
- Level 6 - Manifestation of Mind (Subclass Feature)
- Level 6 - Manifestation of Soul (Subclass Feature)
- Level 6 - Wholeness of Body (Actions)
- Level 9 - Ki Resonation: Punch (Actions)
- Level 9 - Ki Resonation: Punch (Bonus Action) (Action)
- Level 9 - Ki Resonation: Blast (Action)
- Level 11 - Tranquility (Subclass Feature)
Way of the Open Hand Tips & Builds
- Monks gain 1 additional Ki Point at each level after the 1st.
- Note 2
- Anonymous
class peaks at level 6. you only need those spicy punches and your done, the other 6 are better used into another class. you could be a monk necromancer if you desire magic/memes.
fighter 6- gives you action surge for bonus action and access to 2 feat choices to make up for the one you would lose normally going 6/6 with any other class
fighter 2/thief rogue 4- gives you action surge for bonus action and an additional bonus action to use as well as a bonus skill etc and 1 feat choice.
monk open hand is such a great class :)
- Anonymous
My monk with 10 constitution has a really low endurance. I’m thinking on multi class 6 lv monk with 6 lv Abjuration wizard for some protection and good spells. Have anyone tried this combo?
- Anonymous
this class is weak in raw strength , It's good cuz there are a lot of support equipment.
1. only 1 legendary heavy armor in game is not require heavy armor proficiency
2. only 1 legendary glove in game is buff unarmed attack
3. only 1 boots in game that have bonus damage is for unarmed attack , no boots for bonus weapon damage at all.
and with 3 huge equipment buff , the damage output is still lower than archer build...
- Anonymous
Does Manifestation of Body/Soul/Mind work with throwing attacks?
- Anonymous
Is there any point to getting level 12 on monk as there are no skills gained? Is it just inherently a waste and you should always put 1 point into another class?
- Anonymous
Can anyone explain how works abilities: Manifestation of Body, Mind, Soul?
- Anonymous
Peaks at level 9, so can you splash 3 rogue for an extra bonus action and get an extra flurry of blows, so 6 attacks per turn. Will break the game balance wise by the time you get it. In hindsight I'd go 6 open hand, 3 thief, 3 open hand.
God forbid you get an item giving you max con so you can dump that, max str and wis and just delete bosses in one turn by yourself
- Anonymous
Can you use Flurry of Blows and the other Monk skills during Rage?
- Anonymous
The Ki resonation punches (not blast) don’t cost Ki to use and don’t get the bonus from Manifestation passive. However, the blast “action” doesn’t seem to actually require using an action in my testing. It just costs Ki to activate. So you could theoretically run around, punch 3 different enemies (2 from attack action, 1 from bonus action) and then spend the Ki to blow them all up on one turn.
Either way, it’s pretty useful to deal with large crowds, which is something vanilla open hand doesn’t deal with well compared to some other classes. Just remember not to let your allies or yourself get caught in the blast.
- Anonymous
Are the level 6 Manifestation of Mind/Body/Soul abilities modal abilities where you pick one and it's always up, or do you have to burn ki to have one up for a bit? Or what?
Peaks at level 9 then go to rouge for bonus action
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