Knock Unconscious

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Effect

Make a non-lethal attack against a creature. If the attack would kill the creature, it falls Unconscious instead. Knocking companion unconscious will Down them.

Requirements

N/A

Knock Unconscious is a Action in Baldur's Gate 3. Actions can be used in both exploration and combat to manouver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class an Equipment

 

Knock Unconscious Information

  • Make a non-lethal attack against a creature. If the attack would kill the creature, it falls Unconscious instead. Knocking companion unconscious will Down them.
  • Type: Action
  • Range: 1.5 m

 

How to unlock Knock Unconscious

  • Can be unlocked by:
    • N/A

 

Knock Unconscious Tips & Notes

  • Notes & Tips go here

 

 

All Actions in Baldur's Gate 3
Absolute Power  ♦  Action Surge  ♦  Arcane Recovery  ♦  Backbreaker  ♦  Blessing of the Trickster  ♦  Brace  ♦  Brace (Ranged)  ♦  Claws  ♦  Cleave  ♦  Concussive Smash  ♦  Create Sorcery Points  ♦  Create Spell Slot  ♦  Crippling Strike  ♦  Cunning Action: Dash  ♦  Dash  ♦  Dip  ♦  Disarming Attack (Melee)  ♦  Disarming Attack (Ranged)  ♦  Disengage  ♦  Fear Ray  ♦  Flourish  ♦  Force Tunnel  ♦  Hamstring Shot  ♦  Heartstopper  ♦  Help  ♦  Hide  ♦  Invoke Duplicity  ♦  Jump Action  ♦  Lacerate  ♦  Main Hand Attack  ♦  Menacing Attack (Melee)  ♦  Menacing Attack (Ranged)  ♦  Mobile Shot  ♦  Natural Recovery  ♦  Paralyzing Ray  ♦  Piercing Shot  ♦  Piercing Strike  ♦  Pin Down  ♦  Pommel Strike  ♦  Prepare  ♦  Preserve Life  ♦  Pushing Attack (Melee)  ♦  Pushing Attack (Ranged)  ♦  Radiance of the Dawn  ♦  Rally  ♦  Ranged Attack  ♦  Rush  ♦  Rush Attack  ♦  Shove  ♦  Slash  ♦  Smash  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Summon Companion  ♦  Throw  ♦  Topple  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn Undead  ♦  Weakening Strike  ♦  Wild Shape Action  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Spider  ♦  Wild Shape: Wolf  ♦  Wounding Ray

 




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    • Anonymous

      13 Feb 2021 14:58  

      I'm sure the developers have probably already considered this, but it would be really amazing if you could knock an NPC unconscious and then awaken them outside of combat and have the option to perform a persuasion or intimidation check to convince them to stand down. I feel that would provide a way out of murdering someone who didn't like the dialogue option you chose.

      • Anonymous

        11 Oct 2020 03:03  

        Seems like more often than not my non-lethal attacks are killing the target anyway... Is there some invisible overkill mechanic? I'm having to resort to save-scumming just to avoid killing people I want to keep alive.

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