Multiclassing is a feature in Baldur's Gate 3, which gives players a chance to further deepen the customization of their characters. Classes are styles of play that players can choose from for their characters. Characters take on these Classes from the start of the game and then develop and get stronger, gaining new strengths and improving as they go. Eventually, players can further specialize into Subclasses for their characters. Separate from this, Multiclassing then entails mixing and matching different classes together in order to gather the different strengths and playstyles of different classes into a single character for the player to be able to enjoy and experience. This is in no way a requirement to go through and complete the game, and players are able to respec or completely remove this facet from their characters when they reach a certain NPC early on in the game.

  • BG3 Early Access Warning: Not all Classes will be available at the start of early access, but all Classes will be in the game at the launch of the full game. Multiclassing is not available on the early access version. Rules and concepts behind Multiclassing may also be different upon full release.

 

Why Multiclass in Baldur's Gate 3?

As previously said, Multiclassing brings with it tons of different ways that players can customize their characters. Players who tend to get immersed more in the game's combat aspect will be able to enjoy a variety of different ways to command the battlefield, with new capabilities for their characters that single-class characters would not have. Players who tend to get immersed more in the story and roleplaying aspects of the game will be able to enjoy dialogue and event choices of all the Classes that they choose to Multiclass for their characters, with certain limitations of course as set by the game. Furthermore, Multiclassing allows characters to reach great heights of power brought about by synergistic properties between different Classes.

What do I need to Multiclass in BG 3?

Whether or not you want to plan ahead for your character, and see how some combinations of Classes work, you'll need a good handle on what each Class does and the way they progress.

You can visit our Classes page here.

You can also watch the following for overviews of different Classes to play based on their similar playstyles:

BG3 Multiclassing Guide

 

 

BG3 Class - Rogue vs Ranger

 
 
 
 
 
 
 
 
 

BG3 Class - Sorcerer vs Warlock vs Wizard

 
 
 
 
 
 
 
 
 

BG3 Class - Fighter vs Paladin vs Cleric

 
 
 
 
 
 
 
 
 

 

Video Guides for Baldur's Gate 3

 

 

 

Multiclassing Guide for Baldur's Gate 3

How to Multiclass in Baldur's Gate 3?

As Baldur's Gate 3 does follow the 5e system of Dungeons & Dragons for the most part players initially thought that Multiclassing would have the prerequisites it does in 5e - namely, characters would have to reach certain Ability Score numbers for certain Abilities associated with the Class in order to Multiclass into that Class. In Baldur's Gate 3, however, any and all prerequisites have been done away with, in favor of allowing players to be able to better customize their characters as early as they can. As such, players can easily start experimenting on or implementing Builds as early as when their characters first level up. To do so, players simply have to click the small Multiclass icon at the top-right corner of the level up tab showing the various things the character has gained. The icon looks like an axe and a staff crossed together. After clicking it, players can then choose from the list of Classes which Class they want their level to go to. Upon Multiclassing for the first time to a certain Class, the character will get the corresponding Equipment Proficiencies, as well as one Skill if said class is RangerRogue or Bard.

multiclassing icon classes character baldurs gate 3 wiki guide

 

How does Multiclass Work in Baldur's Gate 3?

Multiclassing presents a huge opportunity for players to create extremely strong powers, of almost unlimited capabilities. Most, if not all, capabilities of a different Class becomes accessible to them after all. The potency of Multiclassing can truly be seen when given an overview of the Actions and Spells that characters can learn under Classes. Most of the staple Actions or Spells are learned in the early levels. Therefore, Multiclassing, especially early on while the experience points required to go up a level is still low. This does, as all things, come at a cost. There are also certain rules and limitations that players have to consider in their endeavor to Multiclass their characters, which exist in order to effectively balance the game. After all, where's the fun in being able to just cast any and all spells that two magic Classes can learn, any time and for an infinite number of times? Take note, however, that these rules and concepts as assumed under the 5e system, and so may or may not turn out to be different when the game fully releases.

Multiclass Leveling in Baldur's Gate 3

  • Character Level: The moment characters level up, players are able to put that level into a different Class for Multiclassing. Which means, players effectively lose that level which would've been for the character's initial Class. The Character Level then becomes the sum of the levels put into each Class for Multiclassing.
  • Proficiency Bonus, Ability Score Increase, and Feat Acquisition: Another concept to consider, as mentioned previously, is the fact that the experience points needed to gain a level increases relative to the player's Character Level, not the levels of their Classes. As such, certain milestone Class levels where characters would get Proficiency Bonuses (level 5 and 9), Ability Score Increase or acquire a new Feat (level 4,8, and 12; with an additional chance at level 6 for Fighters, and level 10 for Rogues), will take longer for players to reach.
  • Subclasses: Similarly, specialization can become harder for characters to have the more they Multiclass, depending on their initial Classes.

Rules for Multiclassing in Baldur's Gate 3

  • Channel Divinity: Channel Divinity can be learned by multiple Classes, with each having different effects. Multiclassing to another class and learning their Channel Divinity, while already having one of your own, does not increase the number of Channel Divinity Charges the character has. The character will be able to learn the effect of the new Class' Channel Divinity, but will not be able to stack the number of uses.
  • Extra Attack: Multiple Extra Attack Features learned across multiple Classes (Barbarian, Fighter, Paladin, and Ranger) do not stack with each other. This means that unless stated specifically by a special aspect of that specific Extra Attack feature, characters cannot stack them to be able to attempt even more attacks.
  • Unarmored Defense: Similarly, Multiple Unarmored Defense Features learned across multiple Classes also do not stack. This means that the benefits brought about by the Feature does not multiply regardless of how many times it is learned.
  • Spellcaster Level: Characters Multiclassing in multiple spellcaster Classes have an extra hidden stat called their Spellcaster Level, which will determine the number of Spell Slots they will have at their disposal. A character's Spellcaster level is determined by adding together values determined by the specific spellcasting Classes or Subclasses they have levels in. The values for the Bard, Cleric, Druid, Sorcerer and Wizard will be same as their Class level. The values for the Paladin and Ranger will be half of their Class level, rounded down. Finally, the value for spellcaster Subclasses will be one-third of their Class level, rounded down. For example, if the character is level 7 Arcane Trickster, level 2 Cleric and level 4 Paladin, then the values would be 2, 2, and 2 respectively. This character's Spellcaster Level is then 6.
  • Spell Slots and Spellcaster Level: The number of Spell Slots Unlocked across different Classes when Multiclassing does not just easily stack on top of each other, allowing the character to cast countless number of Spells in a battle. If a character has levels in multiple spellcasting Classes and/or Subclasses, players have to first figure out their character's Spellcaster Level, and then they can consult a chart specifically created for this in the 5e System. Again, this chart, along with the Spellcaster Level mechanic, may or may not be applicable to the game upon release. Additionally, characters Multiclassing this way are able to use their higher-level Spell Slots to cast lower-level Spells, allowing for the Spell's enhanced effects if there is any.

 Proficiencies Gained on Multiclass

When you gain your first level in a class other than your initial class, you gain only some of new class’s starting proficiencies, as shown below. These proficiencies are different from the proficiencies received from normal D&D:

Class New Proficiencies Missing Starting Proficiencies
Barbarian Simple Weapons, Martial Weapons & Shields Light Armour, Medium Armour, Two Barbarian Skill Proficiencies
Bard Light Armour, Musical Instrument Proficiency & Any One Skill Proficiency Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Two Extra Any Skill Proficiencies
Cleric Morningstars, Light Armour, Medium Armour & Shields Simple Weapons, Two Cleric Skill Proficiencies
Druid Light Armour, Medium Armour & Shields Clubs, Daggers, Javelins, Maces, Quarterstaves, Scimitars, Sickles, Spears, Two Druid Skill Proficiencies
Fighter Simple Weapons, Martial Weapons, Light Armour, Medium Armour & Shields Heavy Armour, Two Fighter Skill Proficiencies
Monk Simple Weapons, Shortswords Two Monk Skill Proficiencies
Paladin Simple Weapons, Martial Weapons, Light Armour, Medium Armour & Shields Heavy Armour, Two Paladin Skill Proficiencies
Ranger Simple Weapons, Martial Weapons, Light Armour, Medium Armour & Shields, One Ranger Proficiency Two Extra Ranger Skill Proficiencies
Rogue Light Armour, One Rogue Proficiency & Expertise with Two Proficiencies Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Three Extra Rogue Skill Proficiencies
Sorcerer (None) Daggers, Quarterstaffs, Light Crossbows, Two Sorcerer Skill Proficiencies
Warlock Simple Weapons & Light Armour Two Warlock Skill Proficiencies
Wizard (None) Daggers, Quarterstaffs, Light Crossbows, Two Wizard Skill Proficiencies

Multiclass Spellcaster Spell Slots in BG3

Spellcaster Level 1st-level Slots 2nd-level Slots 3rd-level Slots 4th-level Slots 5th-level Slots 6th-level Slots
1 2 0 0 0 0
2 3 0 0 0 0 0
3 4 2 0 0 0 0
4 4 3 0 0 0 0
5 4 3 2 0 0 0
6 4 3 3 0 0 0
7 4 3 3 1 0 0
8 4 3 3 2 0 0
9 4 3 3 3 1 0
10 4 3 3 3 2 0
11 4 3 3 3 2 1
12 4 3 3 3 2 1

 

 




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    • Anonymous

      also i see people asking about the spell DC, testing the wiz/clr or wiz/sorc as mentioned in the last article can say that the game clearly uses the stat of the caster class which prepared the spell, i.e. on my clr11/wiz1 caster all the 'cleric' spells prepared on the cleric tab are cast with wisdom with a DC as defined at the top of that tab, the ones i prepare as a wiz use a DC defined by my int. fyi i made both wis an int 16 on creation, upped both by 2pts using feats and then stacked the equipment of the weave and other similar gear which resulted a casting DC of 24 on both

      • Anonymous

        taking 1 lvl as a wizard and then the rest as another caster still lets you learn scrolls to add to the wizard spell book of any spell level the character can cast, tho i guess the wiz spell are cast with int and can only prepare a limited number of spells
        i.e. i can make cleric11 wiz 1 and supplement my cleric spells with any wiz ones of any level inc finally giving sunbeam to a light cleric
        or a sorc 11 wiz 1 and finally use meta magics on Curriculum of Strategy: Artistry of War, and vampiric touch

        • Anonymous

          so what is the reason or logic from that how if you choose 1st the fighter then you get every weapons and armors but if you choose at 2nd level you will not get those profiences?
          i mean spellcasters not get this limitations or they do?

          • Anonymous

            okey looks like the multiclass spellcaster level is not correct!
            only work with pure and half casters but the subclass casters is messy...
            so the eldrich knight get castler level / 3 and rounded up (3/3=1 , 4/3=1,33 but you get 3 level1 slot)
            the trickster work different way too but i not figured out how!

            the point is the trickster get 6 level1 and 2 level2 while the eldrich 4 level1 + 3 level2

            so eldrich have +1 level 2 spell while trickster have +2 level 1 spell

            may it work like this:
            the trickster convert 1 level2 slot to 2 level1 slots
            so if you choose a wizard1 and trickster11 then should get:
            6 level1
            2 level2
            and 2 level3 spell slot

            • After a lot a multiclassing testing in a lot of different combinations, it just doesnt make sense, it seems to me that your magical spell DC and dmg will come from the last added new class to your combination, for exemple :
              - i start a wizard with 17 int, lvl 2 on cleric, if you press escape right now, and check, all spells, wizard and cleric will depend from your Wisdom, but lets say you continu, lvl 3 on sorcerer , and lvl 4 and all the ones after into wizard, now, ALL your spells and cantrips depends of your Charisma as its the last NEW class you added.
              Im not really sure its supposed to work like this it would make more sense that all spells unlocked by a class should be affected by the corresponding main stat, can anyone confirm ?
              Peace !

              • Anonymous

                I think it is a waste to spend your higher levels, when you get really powerful spells, to advance to level 1, 2 ,3 of another class. Not worth it, specially for spell-casters

                • Anonymous

                  An important note is that multiclassing also gives you all the class features for that level. This is especially useful for 1 level of multiclassing and classes that have important features at level 1 (some lvl 1 clerics get heavy armour and martial weapons, rangers also can select heavy armour and animal companion, etc). So if you want heavy armour and weapon proficiencies, cleric and ranger options may be better than figher.

                  • Anonymous

                    Hmm, so while multiclassing with full spellcaster-classes only, you will still only get one 6th level spellslot with level 12. I guess that is for balancing reasons.

                    • Anonymous

                      If you play on explorer difficulty you can still multiclass by just changing the difficulty level before levelling up and lowering it again afterwards. You also only need to do it once if you plan on having 2 classes, every time you level up after that you can put levels into either class without changing difficulty. Works on PS5 version and I assume it also works on PC.

                      • Anonymous

                        As of this writing, taking a level in Fighter DOES NOT grant you their 1st level class feature: Fighting Style.

                        • Anonymous

                          I have a question about stats + multiclassing. I’m doing a Druid 6/ Wizard 6 necromancer build. I primarily want to play wizard so I bumped up my intelligence to 17, but my wisdom is only 10. Does this make my Druid spells useless since they run off wisdom instead of Int?? Is there a way I can balance both of these?

                          • Anonymous

                            Out of curiosity for the achievement: How would you choose to play a 1-level multiclass of every class?
                            Bard+cleric+wizard+sorc+druid means a caster level of 5. Meh.
                            No ASI. No extra attack.
                            Not even invocations for the blast ... but the latter would probably still be the best way to go, right? Heavy armor, shield and then cantrips (at least those scale with character level, not class level..) and handcrossbow bonus attack for what it's worth?

                            And do you need your avatar to do that stunt for the achievement or would a hireling do?

                            • Anonymous

                              What about spellcasting ability? If I mix druid and sorcerer, is my spellcasting ability scaled off wisdom or charisma? Does it just take whatever is higher?

                              • Anonymous

                                You do not gain profeciency in martial weapons if you multiclass into ranger, unlike the tabletop game.
                                This is either an oversight on the devs part (which is unlikely) or an attempt to 'fix' something in their version of DnD.
                                Either way the information above should be fixed, as it is incorrect at the moment

                                • Anonymous

                                  When multiclassing into Ranger in this game, you do not get proficiency in all Martial Weapons unlike in the tabletop ruleset.

                                  • Anonymous

                                    What about HP? Does the starting HP also get adjusted according to the multi classing?

                                    E.g. if I am Level 3 and have 1 level barbarian and 2 level socerer then does the initial HP get calculated as 1/3 of barbarian starting HP and 2/3 of sorcerer starting HP , so 1/3 x 12 + 2/3 x 6 = 8 ?

                                    • Anonymous

                                      Important note! This page implies that multiclassing delays Proficiency Bonus increases. I have just had a friend test this, and this information has been confirmed to be incorrect. Your Proficiency Bonus is based on your total level, not on your class levels, just like it is on the tabletop.

                                      • Anonymous

                                        Another important note, saving throws DO get proficiency on multiclass for that stat that wasn't already proficient on the previous class:
                                        Example : level 1 bard gives DEX and CHA , get cleric at level 2 and check your stats you will see that WIS also receives a bonus from proficiency now ( cleric is wis + cha, but you already had cha proficiency from bard )

                                        • Anonymous

                                          Of Important note, I don't see it mentioned but multiclassing into WAR or TEMPEST cleric does give you heavy armor proficiency ( unlike paladin and fighter )

                                          • Anonymous

                                            Same person who posted the "Multiclass spellcaster levels is wrong" comment. It looks like they fixed it. Paladin and ranger classes are now properly rounded *down*, just like in the tabletop game.
                                            You also can no longer miss the first two spell slots by starting as paladin or ranger and multiclassing immediately.

                                            • Anonymous

                                              Multiclass spellcaster levels is wrong.

                                              Ranger and Paladin half-levels actually rounded *up*, after being added together and halved.

                                              So Paladin 3 = Ranger 3 = Paladin 2 / Ranger 1 = Ranger 2 / Paladin 1 = Sorcerer 2

                                              That is, all these combinations have 3 level 1 slots.

                                              If it was rounded down, then Paladin 2 / Ranger 1 would be equivalent to Sorcerer 1 and only have 2 level 1 slots.

                                              Yes, this is different from table top. The only class that rounds up in tabletop is artificer.

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