Wyll

wyll avatar
STR DEX CON INT WIS CHA
8 13 14 13 10 17
Class Warlock
Race Human
Background Folk Hero
Initiative +1
Movement Speed 9m
Darkvision Range 2m
Type Humanoid
Size Medium
Weight 75kg
Carrying Capacity  
TAGS
Human, Humanoid, Wyll, Warlock

Wyll is a Companion in Baldur's Gate 3 (BG3). Companions assist the player by joining their party and have their own backstories and unique characteristics. They all have their own Classes and starting equipment. Companions can also be selected in the Character Creation screen allowing players to play from their point of view.

Wyll made his name as a renowned hero in Baldur's Gate. But to become a living legend, he struck a bargain with a devil, a bargain from which he longs to break free before it consumes his soul for good.

 

Noble by birth, Wyll made his name as the heroic 'Blade of Frontiers'. He keeps his pact with a devil well-hidden, and is desperate to escape the hellish bargain - even if that means rescuing the seductive creature that made the deal.

 

Where to find Wyll in BG3

Wyll will first be encountered during the Goblin Raid for Druid's Grove in Act I. The area would be directly north of the Ravaged Beach/Nautiloid Crash Site

 

Wyll's BG3 Starting Equipment

 

Wyll's BG3 Starting Skill Proficiencies

 

BG3 Wyll Video Guide

 

 

BG3 Wyll Quest Walkthrough

To complete Wyll's Questline, you must first meet him after winning the Battle against the Goblin raiding party attacking Druid's Grove. Upon finishing that, talk to him in the Training area past the massive gate where he would instructing the Tiefling Children in the basics of sword fighting. 

Talking to him after his cutscene reveals he also has the Tadpole and gives you the option to recruit him as a companion. Wyll will mention his personal quest and upon joining the party will begin his companion quest:

For a more in-depth guide to the Companion Quest, The Blade of Frontiers, visit our page here.

 

WARNING MASSIVE SPOILERS PAST THIS POINT. YOU HAVE BEEN WARNED

How to Romance Wyll in BG3

In this Wyll Romance Guide, we explore the general path toward gaining Wyll's approval and what opportunities you have to share some moments with her. This will be updated as more is revealed throughout the game. Gaining Wyll's approval centers around doing good, righteous acts, and protecting and saving those in need. He also has a bit of a soft spot for people who've made questionable deals with questionable people or patrons, out of necessity, just as he has as a Warlock with his patron Mizora. Naturally, acts that are in contract with righteousness, good, and justice will meet be largely met with his disapproval.

Additionally, his context as a tortured soul trapped in a contract that's largely to his disadvantage will grant you approval whenever you express your willingness to help him, regardless if it's in helping him execute missions and requests given by his patron, or in making efforts to figure out a way to get him out of his contract. 

As with all the Companions, whenever you can talk to Wyll, always scour the dialogue options for any new options, again still following the general guidelines above, where she'll slowly open up to you about things that will help you deepen your bond with him further and further. Anything you find out about might also appear in dialogue choices during intimate moments, which will allow you easier choices if you're afraid to mess up.

Wyll becomes available for romance when a certain point of approval has been reached. (At the very least, Medium Approval). Below are the special conditions for pursuing it:

  • Being able to access Wyll's Romance relies on helping him pursue his companion quest. 
  • In the Early Access, this means trying to find Mizura but the Full release mentions a massive rewrite in Wyll's character.
  • Either way, the first steps would be for the player to help Wyll with their Quest to both raise his approval but also his personal plot which allows him to open up more and deepen the relationship with the player.
  • The second most important thing is to not choose to side with Minthara. Wyll will leave the player if s/he sides with the Goblins.
  • After following through with his personal quest, he will start to be more open with his past with the player during Camp at night.

 

BG3 Wyll Romance Guide Act I

Wyll joins the party during Act I once the player reaches the Druid Grove. After he joins in the fight against the Goblins looking to infiltrate the grove, players can get the scene of Wyll officially joining once they start exploring the Tiefling camp. By talking to him in camp soon after, players can speak with him to get a little peek at his context and learn of his current mission to hunt down Karlach. Eventually, you can have Karlach join your party and clear out the misunderstanding between them. At camp, you'll meet Mizora, Wyll's devil patron who set him on the hunt for Karlach in the first place. For refusing to kill Karlach, Mizora turns Wyll into a devil himself.

As you progress through the first act, continue racking up approval points with Wyll to at least the green part of the approval bar which can be checked when looking at his character sheet. If done so, players will have the chance to get a kiss from him after rescuing the Grove and defeating the Goblin Camp leaders. It is very important to note that if you choose to help Minthara and the Goblins instead and kill everyone in the Grove, Wyll will heavily disapprove and permanently leave the party. On the hero route, you can speak to Wyll at the party. You can choose to straightforwardly tell him that you want to dance with him or imply that you went to see him for a reason. From there you can choose the obvious choices to show him that you like him, or you can even try to do a Persuasion check and ask him for a kiss, which he'll relent to if you pass the check. When you sleep afterward, you can choose to hope to dream of Wyll. The next day you can speak with him again and score approval points by flirting with him and confirm for yourself the start of your mutual affection for each other.

BG3 Wyll Romance Guide Act II

As you go through the second Act, you'll eventually get another visit from Mizora with yet another crucial mission. She'll seem desperate especially if you pass a Perception check during her dialogue. You'll win approval points by trying to use the opportunity to get Wyll out of the contract, and then speaking to him again and affirming your conviction to help him.

If your approval with Wyll is high enough, you can speak to him at camp to find him practicing a dance. You'll score more approval if you try and entertain his request to dance with you. Afterwards, you'll do a partner dance and you'll have another chance to kiss Wyll at the end of it. You can ask him to spend the night with you but he'll reveal his inclination for traditional romance and insist that he wants to do this all the proper way with you. As you go through the rest of the act, more events will unfold that connect to Wyll directly, and you'll get to know him more and his context at deeper levels, which opens up topics to talk to him about, and creates more chances to increase your approval with him.

BG3 Wyll Romance Guide Act III

Act III will have even more events that directly affect all of your Companions, not least of all Wyll. For him, these will largely concern rescuing his father, Duke Ravengard, and the result of the negotiations you've made and will make with his patron Mizora. Regardless of what choices you make and what the resulting outcomes are, if your approval with Wyll is high enough after the resolution, you'll eventually be able to talk to Wyll at camp and he'll invite you to the Wilden Oak. Naturally, you'll have to accept the invitation and take his hand to progress. Choose to enjoy your time with him as he tells you more stories. As he's promised in the second Act, Wyll proposes to you here with an acorn from the Wilden Oak. If you choose any of the obvious affirming choices, your romance with Wyll will finally culminate with a much-awaited intimate love scene in his chosen romantic spot.

 

Wyll Approval Guide in Baldur's Gate 3

If you are looking to befriend or romance Wyll, you will have to get his approval up. Companions are not black and white in BG3, but they have some characteristics you can consider when forming your party and making game choices.

General Personality Tips

  • The 2nd companion  with the easiest way to gain approval. This is due a lot of his positive approval instances is just simply doing heroic or good deeds which has a lot of opportunities.
  • Does not like evil/bad deeds.
  • Unlike Gale however, he has instances of moral weaknesses especially situations with the Goblins.
  • In Gale's personal quest sticking by Wyll is a pretty straightforward way in gaining his approval.
  • Will leave the player if the choice is made to side with the goblins.
  • This part isn't defining the alignment of the Companion
  • To avoid disapproval events, make sure the companion is Either left in camp or just far away from the dialogue.

 

NOTE: WYLL CHARACTER WILL BE REWRITTEN HEAVILY FOR FULL RELEASE. SO THE APPROVAL GUIDE CHANGE DRASTICALLY WITH FULL RELEASE.

Check out our Companion Guide for all compiled approval instances

Note this guide is a work in progress. The information below reflects what was available during Early Access. Some situations, flags and events may have changed. Please feel free to edit this page and contribute to the guide.

Wyll Approval UP
Wyll Approval DOWN

 

APPROVAL UP:

Intro Area/Ravage Beach/Dank Crypt

  • Succeed the Animal Handling check when talking to the Scared Boar (near where you find Astarion)
  • Convince the Bandits/Adventurers to leave when you meet them outside of the Dank Crypt/Chapel

Druid Grove

  • Agree to Help Zevlor with his problems about Kagha and the Druids
  • Let Arka Kill Sazza
  • Help Guex with his Swordfighting
  • Tell Guex to not shout his moves
  • Detect Silfy's pickpocket with a perception check and let her go in the nicest way.
  • Tell Lae'zel to stand down when she tries to make Zorru bow
  • When talking to Barth and Meli, side with the child, then pass the Pesuasion Check
  • Agree to kill the goblin leaders when talking to Zevlor
  • While talking to Arabella's Parents , promise to help
  • Help Alfira finish her song
  • Persuade Kagha to not kill Arabella
  • Tell Kagha she is a monster in the dialogue after the Arabella event
  • Play with Alfira or convince her to play her song or as a Bard help her finish the lyrics
  • Convince Kagha to turn against the Shadow Druids when you reveal her conspiracy
  • Tell Kagha you will fight her when revealing her conspiracy
  • After stopping the ritual, talk to Zevlor about it and say you will help
  • Offer to Heal Pandirna without pay (Bard/Relevant Classes)
  • Let Silver the Wolf smell you

Inbetween Blighted Village Proper and Druid Grove

  • Tell Scratch the dog that he can come to your Camp if his friend doesn't wake up
  • Let Owlbear Cub live

Blighted Village

  • Attack Fezzerk first chance you get
  • Agree to Wyll's plan and that you will knock out the goblin Fezzerk
  • Deliver the final blow to Fezzerk
  • Free Barcus Wroot, then tell him he owes you nothing.
  • Execute Fezzerk after surrender

Risen Road/Waukeen's Rest

  • With Wyll when meeting Karlach, tell Wyll to kill Karlach
  • Wyll when meeting Karlach, tell Wyll Karlach is no danger/defend Karlach
  • Agree to help Karlach against Tyr Paladins.
  • After agreeing to help Karlach, Tell Anders Straight to his face you will help her/Kill Him
  • Using the Bard Persuade option with Rugan to give you their cargo
  • After rescuing Counsellor Florrick , Agree to look for Duke Ravenguard
  • Rescue Benryn in Waukeen's Rest. (When you open the door or destroy the blocking rubble. The fire will start to spread and you have Limited time to rescue Benryn)
  • Agree to help search for Duke Ravenguard when Counsellor Florrick asks for your help
  • Intimidate Brem for a discount on Oskar
  • Buy Oskar's Freedom
  • Give Oskar some money for the journey home.

Sunlit Wetlands

  • Help Auntie Ethel when she's confronted by Johl and Demir
  • Find out Auntie Ethel is lying and Tell Johl and Demir you will help them find Mayrina with your encounter with them.
  • Start a fight with Auntie Ethel by trying to rescue Mayrina 
  • Keep Asking about Mayrina when talking to Ethel
  • Let Mayrina Know that her brothers are dead.
  • Give the Second Marriage Wand and Zombie Connor to Mayrina

Goblin Camp

  • When Meeting Sentinel Olak in the Goblin Camp Entrance, Pass the Deceive/Nature option then say you "cant be serious", then fling poo at the guards. (Athletics check work inconsistently while "Can't be serious" works everytime)
  • Win in Chicken Chase, convince Krolla to give your money without using illithid powers, Invite the Owlbear Cub to camp and then when you ask to take the Cub to camp from Krollo, use the Illithid power.
  • Invite the Owlbear cub to the camp (Happens in the Goblin Camp and you must not kill the Owlbear in the Cave)
  • Convince Krolla to give the Owlbear cub after talking to the Owlbear cub. Paying will not earn his approval. (Happens in the Goblin Camp and you must not kill the Owlbear in the Cave)
  • Demand Novice crusher to kiss your foot instead with intimidation
  • Win the first Intimidation Check with Novice Crusher
  • Convince Novice Crusher to kiss your foot
  • After beating Novice Crusher in a fight, try to kill him
  • In the Shattered Sanctum With Wyll in the Party, express interest in joining the game with the trio Goblins talking about the blade. They are located next to the left of the room with an open spiderpit. Facing The roome with Dror Ragzlin, it would on the current room's left. If you meet the religious goblin you in a cage then you are in the right direction
  • During the convo with the goblin Trio, Wyll will tell the player to attack the trio of goblin. Agree with Wyll and enter combat. They are located next to the left of the room with an open spiderpit. Facing The roome with Dror Ragzlin, it would on the current room's left. If you meet the religious goblin you in a cage then you are in the right direction
  • Say "You do not need the Prisoner" and then win the Intelligence roll to obfuscate the location of the Druid Grove to Minthara
  • If you saved Sazza from the prison, tell Minthara "She is too stupid to understand"
  • Win the deceit roll to obfuscate the location of the Druid Grove to Minthara (After you successfully Torture Liam and/or Liam has already escaped.)
  • Start combat with Minthara
  • Ask the Owlbear to go to your camp
  • After Finishing torturing Liam (Escaped or not), tell minthara the prisoner revealed the location and win the Deceit Check.
  • Talk to True Soul Gut with Wyll and Attack
  • When talking to Brawler Birka and the gobline children, say you're putting and end to this.
  • When First meeting Halsin, Tell Him you will help him with the goblins
  • Tell Halsin to stay in the Worg Pens

Camp Celebration (Siding with the Tieflings and Druids)

  •  (On very good, happy with and easily convinced by avatar) Talk to Wyll, ask if he’s alright -> he doesn’t unsettle you -> say you want to dance with him. He will decline (might be different if you tried to romance him before) but he will approve.
  • Succeed the Persuasion Check to ask for a kiss (after he declined to dance with you).
  • The morning after the party, say "I've enjoyed myself too. The kiss in particular:"

Underdark

  • Tell the Restless Myconid the truth about the parasite and that you seek safe passage.
  • Help Baelen Bonecloak with his bag
  • Give the poisoned gnome Thulla antitoxin.
  • When entering the Myconid Colony, persuade Sovereign Spaw to allow you to pass in peace.

Grymforge

  • Tell Skickpit to hide until things have calmed down
  • Bow your head in respect when speaking to Brathwen and Viss.

Mountain Pass/Rosmorn Monastery/ Creche Y'llek

  • Persuade Sa'Varsh Kethk to leave the boy alone.
  • Convince Varsh Ko'kuu to give you the egg and tell him you'll raise it as your own or take it to another Nursery.

Camp/ 1 on 1 dialogue

  • Ask him how he came to be the Blade of Frontiers.
  • Choose the option "What act could be finer than saving a life? You must have felt proud." When he tells you how he became the Blade of Frontiers.
  • During the first night dialogue at camp, tell him perhaps you're special, or at least your tadpoles are.
  • Succeeding in convincing Lae'zel to Stand down during the first 1st tadpole dream evening.
  • Saying you regret your choice after the 3rd dream
  • Refuse The Devil/Cambion/Raphael's offer
  • After the conversation with the devil, tell Wyll "Spare me parable, I have no intentions of taking the Deal"
  • Pet Scratch the dog at camp.
  • Pet owlbear and scratch when it becomes friends with Scratch (Must not have used Speak with Animals, Possible Bug as the scene with speak with animals technically you pet them both but no approval notif shows up)
  • During Wyll's reveal dialogue about Mizora. Following choices give approval
    • "All right - go ahead"
    • "So you were tricked?"
    • "I won't act like I wont take the offer"
  • During Mizora's appearance at camp, tell Mizora "You better not lay a damned finger on Karlach."
  • After Mizora's appearance, speaking to Wyll and asking him "How does it feel to be a devil?" followed by "Quite the handsome devil, if I do say so."
  • Tell Arabella you found her parents dead.
  • Keep Scratch after talking to the Sword Coast Couriers in Rivington about his ownership.
  • With Wyll when meets Karlach, tell Wyll to kill Karlach
  • Wyll when meeting Karlach, tell Wyll that Karlach is no danger/defend Karlach
  • Say "You better not lay a finger on Karlach" to Mizora.
  • During the encounter with Mizora in camp after you prevent Karlach's Death, Say "If we kill Karlach now, will we get rid of you?" to Mizora
  • During the encounter with Mizora in camp after you prevent Karlach's Death, Talking to Wyll after Mizora disappears, say "You should get out of this pact"
  • During the encounter with Mizora in camp after you prevent Karlach's Death, Talking to Wyll after Mizora disappears, Say "We can beat her"
  • During the encounter with Mizora in camp after you prevent Karlach's Death, Talking to Wyll after Mizora disappears, say "How the hells did you get involved?"
  • Talking to Wyll after Mizora disappears, Say "How does it feel to be a devil?"
  • Talking to Wyll after Mizora disappears,

    After saying "How does it feel to be a devil?",

    say "The Blade of Frontiers, no more no less" or "Quite the Handsome Devil"

  • Refuse Raphael's Deal
  • Say "Then fix it or die by my hand" to Raphael's Offer
  • Talking to Wyll after encountering Raphael, say "Spare me parable, I have no intentions of taking the deal"
  • Say to Wyll after rescuing Florick, "The Choice is clear, we must rescue Duke Ravengaurd"
  • During the Night of the 1st Tadpole Dream, convince Lae'zel to stand down
  • During the extremely hostile confrontation between Lae'zel and Shadowheart, win the Persuasion Check during the dagger scene
  • During the Owlbear Cub First Appearance in Camp, Feed the Cub
  • During the Owlbear Cub Appearance in Camp, Pet the Cub
  • Pet Scratch

ACT 2

Ruined Battlefield

  • Release Dolly Dolly Dolly from the Moonlantern.
  • Play hide and seek with Oliver
  • Play another round of hide and seek with Oliver
  • Do not get caught by Oliver's "family"
  • In meeting the Harpers, when Lassandra asks “who’s there?!”, choosing the bard option "I find the best introductions are made while sitting around a fire, perhaps with drinks?"

Last Light Inn

Reithwin Masons' Guild

Moonrise Towers

Act 2 Camp/Companion/Event Interactions

  • While in Camp, tell Arabella that you found her parents dead
  • When talking to Wyll after talking to Counselor Florrick in the Last Light Inn, tell Wyll "To Moonrise, then. We can't let the Absolute rake Grand Duke Ravengard."
  • After rescuing Ketheric and rescued Mizora, Let Wyll into your mind to see your memories.
  • After rescuing Ketheric and rescued Mizora, Tel him its was Brave/Frightening Choice
  • After rescuing Ketheric and rescued Mizora, Express approval for the brave thing Wyll did for Baldur's Gate

ACT 3

Rivington

  • Donate 500 Gold to Manip Nestor
  • Tell Gyldro Angleiron (Orin) "I would never hurt someone I care about"
  • As a Druid, Conjure up some Berries for Yenna
  • Tell Fist Rowan that the people are innocent and you can't just kill them.
  • Tell Tinker Nayzeen that the way the refugees are treated is horrible.
  • Tell Sister Yannis you will investigate the murders.
  • During the final part of the Help the Cursed Monk quest where you can take on the curse, accept the curse.
  • During the final part of the Help the Cursed Monk quest where you can take on the curse, accept the curse and then win the 2nd wisdom check.
  • Respond to Wulbren with either "Get the bomb inside the Gondian facility, and - boom. Problem solved." or
    "[Rogue] Sneak in, place the bomb, sneak out - bang. Sounds simple enough"
  • Choose "Try and Help Him" with you encounter the Dying Stone Lord Thug
  • When Gortash invites you to watch the ceremony, choose the "Fine. Let's get it over with"
  • When Gortash invites you to watch the ceremony, choose the "I have no interest in this sham of a ceremony."
  • Convince Florick to let you out of Prison.
  • Refuse Enver Gortash's Pact

Act 3 Camp/Companion/Event Interactions

  • Keep Scratch after talking to the Sword Coast Couriers

APPROVAL DOWN:

ACT 1

Druid's Grove

  •  Save Sazza in the dispute with Arka in the Makeshift Prison
  • Convince Arka not to Kill Sazza
  • Agree to break Sazza out.
  • When Asharak asks to say a word to the Tiefling Children, say "Bad News Children, You are all going to die"
  • After dealing with Kagha, telll Zevlor you don't care about his other problem
  • After stopping the ritual, talk to Zevlor about it and say "This isn't my problem"
  • Tell Kagha you enjoyed her show after she asks if you think she's a monster.
  • Tell Kagha "She was just protecting her own." after the Arabella event
  • Tell Kagha "I wanted to see what happen" after the Arabella event
  • Use the Sleight of Hand dialogue when you talk to Mirkon.

Inbetween Blighted Village Proper and Druid Grove

  • Scream at Scratch's friend's Corpse to prove he is dead.

 Blighted Village

  • Let Fezzerk Go
  • Asking Barcus Wroot for compensation for saving him from the Goblins will piss off Wyll
  • Open the Door to the Barn with The Bugbear and Ogre

Sunlit Wetlands

  • Tell Johl and Demir that they are on their own
  • Agree to the deal with Auntie Ethel
  • Agree to Ethel's deal and give her an eye
  • Pretend to be a Mindflayer and roar at Lorin
  • With a Surrendered Hag Ethel choose the gift of power and let her take Mayrina
  • Keep the Second Marriage Wand and Zombie Connor
  • Tell astarion "it was funny" after using the wand on mayrina's husband
  • Make a deal with Auntie Ethel to remove the Tadpole from your brain (Quest: Get Help from Auntie Ethel)

Risen Road

  • Refuse to help search for Duke Ravenguard

Goblin Camp

  • Smear dung on your face when Sentinel Olak askes you to
  • Telling Tracker Grikka you can get answers from the prisoner.
  • Tell Minthara the exact location of the grove
  • State you want to torture Liam
  • Sucessfully Tortures Liam
  • Every instance of Successful Torture on Liam, repeatable.
  • Tell Liam "Keep trying...." when he asks to be released
  • Kiss Novice Crusher Foot
  • Lick Novice Crusher Foot
  • After telling Crusher "I'd Sooner spit in your face" and then winning the fight, Help him up.
  • Convince Nightwarden Minthara to spare Sazza. (Quest Save the Goblin Sazza)
  • Agree to open the gate for goblin raiders.
  • Defend Sazza from Minthara's accusation and say "Sazza didn't know"
  • He will leave you if side with the goblins.

Underdark

Camp/Companion/ 1 on 1 interactions

  • After finding out he is a vampire, when he asks do you to trust him say "I do believe you"
  • Say that you need Astarion the morning after he tries to bite you.
  • In the morning after the vampire reveal. Defend Astarion to the suspicions of the party.
  • During the encounter with Mizora in camp after you prevent Karlach's Death, Flirt with Mizora as a first reaction.
  • Say Yes to Raphael's Deal
  • Talking to Wyll after encountering Raphael, consider Raphael's deal
  • Talking to Wyll after encountering Raphael, ask him for his opinion and then bring up Mizora
  • During the extremely hostile confrontation between Lae'zel and Shadowheart, Let Lae'zel die

ACT 2

Moonrise Towers 

  • When meeting Ketheric Thorm and Disciple Z'Rell the first time, Fezzerk: Please - You Gotta Help Me! For old times' sake? Tell him to "Spill your guts on the floor. I want to see you bleed."

  • When meeting Ketheric Thorm and Disciple Z'Rell the first time, kill the goblins yourself by telling them they shouldn't breath anymore and choking them to death.

Mind Flayer Colony

  • Killing Mizora will instantly send Wyll to Avernus

ACT 3

Rivington

  • Refuse the bomb plan with Wulbren but instead choose to Convince the Gondians
  • Defeat the representatives of the Stone Lord and tell Farlin "Happy to help - who did we just kill?"
  • When Gortash invites you to watch the ceremony, choose the "I wouldn't dream of missing it."

 Lorroakan's Tower

  • Tell Lorroakan you'll send the Nightsong to rip him apart

 

  • Cruel Behaviors.
  • Sleeping with Mizora makes Wyll very angry. 
  • Flirting with Mizora Makes Wyll angry.

 

Wyll INSPIRATIONS

CHAPTER ONE

  • Fate Worse than Death (Save Liam from his Goblin Torturers) (Do not kill liam by failing to torture him or if you successfully torture him. Give Liam a health potion)
  • Protector of the Small (Save Mirkon From the Harpies)
  • Snake Whisperer (Protect Arabella from Kagha and her serpent)
  • The Bard with Nine Lives (Rescue Volo from the Goblin Camp)

 

Wyll Endings in Baldur's Gate 3

Wyll Breaks the Contract and Becomes a Human Again

Ending Requirements and Conditions:

  • Set for camp to trigger the conversation with Mizora

How to Obtain Ending:

  • Encourage will to break the contract
  • Keep Wyll alive until the very end

ENDING DESCRIPTION

It turns out that Mizora hasn't been forthcoming with her pact with Wyll. During Wyll's Pact cutscene, Mizora summons the Sisters of Justice- the adjudicators of diabolical contracts and bargains. Mizora reveals that she has come to bargain, and the Hells demand witness. Wyll is impatient and asks where is his father (The Duke of Ravengard) and how can he save him. Mizora then responds that the way is to bargain.

Mizora then proceeds to show Wyll's contract and says that it is unbreakable. She goes on to tell you that she wants a life for a life. If Wyll wants to end the contract, then a sacrifice must be made. She offers Wyll two choices:

  1. She will reveal his father's location but he will pledge his life and soul to her and Archdevil Zariel, in an eternal pact.
  2. She will break Wyll's contract and he will be free, but his father will die.

If you have Karlach in your party, she will speak up in retaliation but Mizora silences her. Now, you will get the following options:

  1. What will happen to Wyll's powers if he breaks the pact?
  2. Save your father, Wyll. The city will need him to help rebuild.
  3. Do the right thing. Give your soul so that your father can live.
  4. Break the pact. Wyll. You deserve your freedom.
  5. Let your father die. When the city is free, you can take his place.

Choose the fourth one and Wyll will tell Mizora to break the pact. The contract burns right before your eyes and Mizora will tell you that she will stick around for 'the entertainment'. Despite what Mizora had told you, it turns out that Grand Duke Ravengard can still be saved. The only difference is that it will be more difficult to locate him but you can refer to this page for info: Rescue the Grand Duke. Additionally, Wyll will still be able to use his Warlock powers right until you defeat The Absolute in the final battle.

Now that Wyll is a free man, he will be able to transform back into his original form later on in the final cutscene.

 

Wyll Tips and Notes

 

Companions
Astarion  ♦  Gale  ♦  Halsin  ♦  Jaheira  ♦  Karlach  ♦  Lae'zel  ♦  Minsc  ♦  Minthara  ♦  Shadowheart



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    • Anonymous

      Lost all respect for Wyll after hearing him say out of nowhere "Astarion, how is the rat diet going?", wtf dude, you're supposed to be the blade of the downtrodden fighting against injustice, making fun of what a slave was forced to eat during their captivity is a low blow.

      • Anonymous

        If you're looking to recruit him while playing as Karlach as your primary character, you'll need to interact with him in the grove and have the dialogue, then wait for your next long rest.

        • Anonymous

          Just had a weird bug. Started a new game and Wyll spawned in my game with a mask called "Not Found" that grants a bonus spell slot and his character portrait is also wearing the mask... I am playing with mods, but nothing that should cause this (my mods are quality of life improvements: expanded item highlights, reusable dyes, and NPCs don't react to summons). Anyone else encounter this?

          • Anonymous

            Bug with Wyll's quest to kill karlach failing even when karlach is dead and her head is in my pockets:
            - Leaving chapter 1 before long resting until Wyll finishes his quest to kill karlach
            - Wyll will fail, no matter what
            - Long resting is required


            I ran into this bug, I only long rested twice in chapter 1, I was so confused.
            Apparently you can long rest for free if there's a cutscene at night.
            So basically, ALWAYS click long rest and decline the item selection, to see if there are cutscenes that are unplayed before leaving chapter 1.

            • Anonymous

              I really tried liking this dude and making him my bro but he's just legitimately boring. His conflict and interactions with Mizora were quite interesting; but beyond that, man has the charisma of a boulder that provides absolutely no incentive to be invested in his development - it's ironically the opposite of Karlach who has practically no story arc beyond a fetch quest but still manages to pull players into it thanks to how much fun of a character she is.

              • Anonymous

                A very versatile damage dealer and a counterspell machine. This dude will either save your party from many fireballs or cast the fireballs himself and wreck the enemies. I made him a Pact of the Blade Warlock and Great Weapon Master using Sorrow at first and then a better Halberd I bought at Act II. He's a bit squishy but a great addition to the party nonetheless

                • Anonymous

                  Anyone know if his Rapier stance is unique to him? The way he hold a rapier makes sense (fencing) . My MC has his sword arm to the rear.

                  • Anonymous

                    His backstory and intro cutscene makes me want to roleplay him as a blade pact warlock but how viable is that?

                    • Anonymous

                      Wyll's Background is not "Noble" anymore as of the full release, his new background is "Folk Hero" This changes his skills as well.

                      • Anonymous

                        Why is the Infernal Robe "clothing"? Warlocks use light armor. Useless. At least I can sell it for a lot of gold.

                        • Anonymous

                          I kinda hate Wyll. I feel like I'm getting constantly gaslighted by him. If I do something minor like intimidate someone his disapproval message pops up. He's constantly lying to me in dialogue about his origins and quest. My first playthrough was as a wizard and it gave me a dialogue option pointing out that his fake right eye is an active sending stone. He gaslights me and says it's just a bloodstone to remind him of the price of blood or something. Some of the other characters will lie to you but mostly they'll just say somethings private and they don't want to talk about it. Wyll will lie to your face without any shame. Also, how is the dude who sold his soul to a fiend for power going judge me on my moral decisions?

                          • Anonymous

                            Wyll looks like a freak when he transforms. Pretty much forces you to kill Karlach. Not really sure what they were thinking punishing you so hard for recruiting one of only five companions.

                            • Anonymous

                              Game was difficult, tried to fight the Goblins and got everyone outside of the Gate killed. Including Will.

                              Ggs...

                              • Anonymous

                                A really niche approval opportunity: if you're a ranger (not sure how or if it works with other classes), return to the place where you fight the intellect devourers on the Ravaged Beach and cast Speak with the Dead on the Abducted Nobleman. Ask him Who are you? then choose the class specific dialogue option to gain approval from Wyll.

                                • Anonymous

                                  Is it possible to kill him? I just want to get rid of him entirely. It isn't enough to just not have him in my party.

                                  • Anonymous

                                    What even are those stats. They present Wyll is a swordsman, so why is his intelligence better than both his strength and dexterity? Why is his dexterity *that* low? Anyone who doesn't pay attention to stats when they pick Wyll up will try to use him as he was used in the goblin fight at the gate, they will send him into melee. And they will suffer, because Wyll is *terrible* at melee combat. The only way to make him remotely good at it is to give him moderately armored at 4th level to plug his terrible AC, and bring his dex to a *passable* 14. Even then you are better off with eldritch blast 90% of the time.

                                    • Anonymous

                                      [SPOILERS AHEAD REGARDING COMPANION AFFECTION] - This is a copy/paste from my comment on the Astarion page because I thought it might be useful to some people here as well.

                                      I seen a few people wondering how to gain affection of certain characters, and for those of you interested in starting a love story with... Well, anyone, I thought you might find my experience interesting:

                                      Originally, I didn't mean to romance any character at all. Not because there is anything wrong with them in particular, but none of them really felt like a good fit for my ranger lady. Astarion is cool and all, but his preference for "evil" choices made him a "nope" for this particular character's playthrough. Gale and Wyll just felt rather ... Ehm, not really into-the-wilds enough, so I just thought I'd ignore the entire affection-run entirely and simply roleplay my ranger and just deal with whatever negative/positives that comes along the way.

                                      So, all in all my ranger has a personality more suited for Wyll / Gale (meaning she's generally a "good" person, wanting so save innocents - but she dosn't hesitate to kill those she deem deserving of it). Most of my calls are neutral and I've had disapproves and approves coming in and out from all of my companions (I really thought I was pretty much on neutral ground at best with most of my followers). However, after defeating the goblin leaders, during the celebration in your camp - ALL 3 OF THE MALE CHARACTERS SHOWED ROMANTIC INTEREST AND WANTED TO SPEND THE NIGHT.

                                      I have not chosen any flirty options (that I am aware of) prior to this event - I did however let Astarion suck my blood on that one occasion, and then I asked him to stop at once. That's it. I even ignored my companions for most part, pretty much only speaking to them when they had the yellow " ! " above their head. Out of curiosity I accepted Astarions suggestions to spend the night - and the other two, Wyll and Gale, immediately expressed jealousy (literally out loud, but not in a immature way) when interacting with them afterwards (I interacted with ALL available NPCs during this evening just to see if there was any hidden conversations - the reason I talked to Astarion first is cause he had a " ! " above his head).

                                      So what do I want to say with this? Unless you're literally roleplaying a perfect-fit partner (or testing how much the affection scale matters) for a companion; just do your own characters roleplaying - you don't have to backtrack each time you see a "disapprove"-marker. It really does not appear to be very difficult to create a romantic relationship with a companion, even if your character and the companion don't see eye to eye on everything. (like I said, I've had negative and positive reactions from all of them)

                                      • Anonymous

                                        I think they just cheated and gave it to him. It really only occured to me when I played my Drow Warlock who do get legit access to rapier.

                                        • Anonymous

                                          Wait, hold up. Warlocks are only proficient in simple weapons, so how is Wyll able to wield rapiers? Did my guy really sell his soul for fencing lessons?!

                                          • Anonymous

                                            one of the goblins in the goblin camp building (temple of selune) has his eye as a drop. if you kill them all without him, he is angry about you not bringing him. it also seems to bug or nullify any chance having his missing eye push his story forward, though i'm not sure if the game currently has something where he mentions the eye (assuming it does) if you bring him with you and confront/fight the small group of goblins carrying it.

                                            • Anonymous

                                              Saved him in the battle, he was near where the kids were being trained to fight. Talked to him, got to the point where I said wait for me in camp. Next time I camped, got a quest update that Wyll has died, and the questline closed.

                                              • Anonymous

                                                He died during my goblin fight but i didnt he was meant to be a companion until like 4 hours later. well rip, not in my campaign i guess

                                                • Anonymous

                                                  I can't seem to be able to recruit him even when I progress in the story, he's just stuck saying ''Now now, you can thank me later''

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