Half-Elf |
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Racial Features |
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Subraces |
Half-Elf is a Race in Baldur's Gate 3. Half-Elves Charisma +2 and +2 Ability score points to spend as the player sees fit in any of the other five Abilities. While creating your Character in Baldur's Gate 3, you can choose between 8 different types of Races. Each of them has their special characteristics.
Half-Elf Traits:
- Ability Score Increase: +2 Charisma, and two other ability scores of your choice each increase by 1.
- Fey Ancestry: You have advantage on saving throws against being Charmed, and magic can't put you to sleep.
Darkvision: Can see in the dark up to 12 m.
Half-Elf Subraces:
- Base Racial Speed: Movement is 9m.
- You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
- Fleet of Foot: Movement is 10.5m.
- Mask of the Wild: You were raised to blend into your natural surroundings. You gain proficiency in Stealth.
- Base Racial Speed: Movement is 9m.
Dancing Lights: Create wisps of light that illuminate a 12m radius.
- Anonymous
- Anonymous
Little heads up, could you show the "basic stats" for each "races" on the wiki, cause a hafl elf wizard only has 8 hp and 9 armor that doesn't scale well and you realize it when it's too late, thx.
- Anonymous
No Skill Versatility? No Skill Monkey for Bards and Rogues?
High Elves and Wood Elves get Keen Senses and Longbow Proficiency.
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This race really needs an overhaul to be more like Pen and Paper, seriously why High Half-elves only have the Wizard Cantrip and nothing else? where is the Elf Weapon Training? or Skill Versatility?, why Drow Half-elves don't have the free uses of Faerie Fire and Darkness (well of the later i understand since there is no 5th level yet, but they should have Faerie Fire at least) and why Wood Half-Elves get both of their subrace traits while the other 2 get only of one?.
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