Half-Elf |
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Racial Features |
Subraces |
Half-Elf is a Race in Baldur's Gate 3. Half-Elves feature Fey Ancestry and the ability to see in the dark. While creating your Character in Baldur's Gate 3, you can choose between 11 different types of Races. Each of them has their own special characteristics.
- BG3 Full Game Note: In the full launch of Baldur's Gate 3, Ability Score Points for Races that were present in Early Access are removed. And instead, Ability Score Points in the full game correspond with the Class players will choose.
Curious, ambitious, and versatile, half-elves are welcome everywhere, but struggle without a community to call their own.
Half-Elf Traits in Baldur's Gate 3
- Base Racial Speed:
Move up to
9m per turn.
- Civil Militia:
Proficiency with Spears, Pikes, Halberds, and Glaives, Light Armour and Shield.
- Fey Ancestry:
Advantage on
Saving Throws against being
Charmed, and magic can't put you to
sleep.
- Darkvision:
See in the dark up to 12 m.
BG3 Half-Elf Subraces
- High Half-Elf
- Know one Cantrip of your choice from the wizard spell list using Intelligence as its spellcasting ability.
- Know one Cantrip of your choice from the wizard spell list using Intelligence as its spellcasting ability.
- Wood Half-Elf
- Fleet of Foot: Move up to
10.5m per turn.
- Mask of the Wild: Proficiency in Stealth.
- Fleet of Foot: Move up to
- Drow Half-Elf
- Drow Magic:
- Level 1.
Dancing Lights: Create wisps of light that illuminate a
9m radius.
- Level 3.
Faerie Fire: Encase multiple targets in colorful light gaining Advantage against them.
- Level 5.
Darkness: Create a cloud of magical darkness to heavily obscure and
Blind creatures within.
- Level 1.
- Drow Magic:
Half-Elf Tips & Notes
- During Early Access, the Half-Elf race used to feature +2 Charisma. This has been changed in the full launch of BG3 and the Ability Score points are now associated with the Class that players will choose.
- ??
- Anonymous
- Anonymous
- Anonymous
Half-elf is the best chcoice for wizard (and less sorcerer). He have profience in light armor, so you can wear it instead of mage armor that give you +1 prepared spell and +1 spell slot per a day.
Don't forget about +1 cantrip. Sooo good.
- Anonymous
Nice balance. Y have -Fey Ancestry: You have an advantage on saving throws against being Charmed, and magic can't put you to sleep.
and Darkvision: Can see in the dark up to 12 m. and HALF-ELF SUBRACES
When human have only -HUMAN VERSATILITY
- Anonymous
This race really needs an overhaul to be more like Pen and Paper, seriously why High Half-elves only have the Wizard Cantrip and nothing else? where is the Elf Weapon Training? or Skill Versatility?, why Drow Half-elves don't have the free uses of Faerie Fire and Darkness (well of the later i understand since there is no 5th level yet, but they should have Faerie Fire at least) and why Wood Half-Elves get both of their subrace traits while the other 2 get only of one?.
- Anonymous
- Anonymous
Little heads up, could you show the "basic stats" for each "races" on the wiki, cause a hafl elf wizard only has 8 hp and 9 armor that doesn't scale well and you realize it when it's too late, thx.
- Anonymous
No Skill Versatility? No Skill Monkey for Bards and Rogues?
High Elves and Wood Elves get Keen Senses and Longbow Proficiency.
What ability is used to cast Faerie Fire from the Drow Half-Elf subrace?
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