background sage icon


Sage is a Background in Baldur's Gate 3. Backgrounds are special traits or expertises that affect the starting Proficiencies the player has and also add two bonus background features. Backgrounds may also decide how your character be treated by certain NPCs, and how can they handle certain situations.

Sage Information

  • You are curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose.
  • Gale, a Wizard and possible companion, has this background.

Sage Skill Proficiencies

  • Arcana Proficiency: Add your proficiency bonus to any roll made with Arcana.
  • History Proficiency: Add your proficiency bonus to any roll made with History.

Sage Background Goals/Inspirations

  • When a character performs an action that's true to their Background, they will be Inspired. Earning +1 Inspiration Point and +25 Exp. Inspiration may be spent to reroll an Ability Check. Not only your character can become Inspired, but also your Companions.
  • You may hold up to 4 Inspiration points at once. Inspiration earned over the cap will become Experience Points.


Chaper One
Chapter Two

Click Details to learn how to complete the selected Background Goal

A Natural Alliance

Recognise the Druid and Harper armour



The Phases Unfold

Solve the moon puzzle sealing the door to the Underdark.

Solve the moon puzzle at the Defiled Temple, that leads to the Underdark.


Secrets of the Matron

Read the obscure text by a Drow matron

Read On Educating the Faithful, found in the Underdark, near the area of the Spectator



Correctly follow Gale's instructions to resurrect him



The Forbidden Arcane

Read Omeluum's notes on illithid magic

Buy Omeluum's Illithid book and read it

Secrets of the Sussur Tree

Read the treatise on Anti-Magic

The Treatise on Anti-Magic is located on the first floor of the Arcane Tower in the Underdark. Alternatively, disable an Arcane Turret using a Sussur Flower


Secrets of the High Chieftain

Read Volo's Guide to Goblins

Convince Booyagh Piddle to hand over the book and read it. He can be found at the Goblin Camp.


Roots of the Grove

Lean local history from ther druidic frescos



Secrets of the Necromancer

Discover the strange nature of the Thayan tome

Read The Necromancy of Thay once unlocked.

All Knowledge is Worth Having

Finish reading the Thayan tome of necromancy

Pass all the checks when reading The Necromancy of Thay


Secrets of the Shadow Druids

Discover and read Faldron's Canticle

Found at the Druid Grove, access Kagha's room and unlock her chest to read a book about Shadow Druids.


A Solitary Spider

Read the arachnomancer's journals at the bottom of the well

Climb down the well in the Blighted village and the Arachnomancer's journals will be in the Whispering Depths(-512,-403)


Secrets of the Sundering

Unlock and read the Book of Dead Gods

The book of dead gods can be found in the Dank Crypt near the room where you find the Entombed Scribes. You have to pass a Check to open the lock and another check to examine the book closely. If you get both, complete this objective.




Sage Tips & Notes

  • Tips and notes go here.
  • ??


In Other Languages

  • Español (España): Erudito


Acolyte  ♦  Charlatan  ♦  Criminal  ♦  Entertainer  ♦  Folk Hero  ♦  Guild Artisan  ♦  Haunted One  ♦  Hermit  ♦  Noble  ♦  Outlander  ♦  Sailor  ♦  Soldier  ♦  Urchin


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    • Anonymous

      If you recruit Gale and Sir Fuzzalump hireling, you can just hold the books that give inspiration in storage and bring them into your party when you need some inspiration. Read the books to get 2 inspirations each time.

      • Anonymous

        Roots of the Grove: Druids have an easier time and don't need to make skill checks for this one. There are panels inside the Druid's Grove where Kagha is. Upon reading all 4 panels, Shadowheart will have a small conversation eluding to her backstory, and Sages/Gale will receive this Inspiration. Druids also receive a slightly different narrative, so it may be worth respeccing to hear it at least once, and or potentially not have to make the checks.

        • Anonymous

          A Natural Alliance - Underneath the broken bridge outside of the Blighted Village there are two skeletons there. You need to search them both, AND wait for a few moments so that the Main Character sais something along the lines of "I recognize that armor..." Which will pop the Inspiration for Sage backgrounds and Gale. There are two ways to reach the skeletons. Climb down the cliff just to the left on the side with the Gnolls/Hyena's, or when you are coming from the Toll House/Karlach, stay along the water. Both ways will take you to the Skeletons, they are fairly difficult to see, so I recommend Alt Highlighting, even then, it's hit or miss. They are in the center of the bottom broken bridge on the Gnoll/Hyena side.

          • Anonymous

            For Reanimator, you CANNOT use/make the Perform Check, pass or fail, in order for it to trigger. Rezzing Gale, is a legit pita... Can't even have a quick jazz session knowing you can bring him back with a revivify, scroll or spell. Nevermind the True Res Scroll you HAVE to use.

            • Anonymous

              Sage also gets an inspiration in Act 1 for obtaining all three clues to the forge from the Drow in the Underdark "If I can't have it..."

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