Sage is a Background in Baldur's Gate 3. Backgrounds are special traits or expertises that affect the starting Proficiencies the player has and also add two bonus background features. Backgrounds may also decide how your character be treated by certain NPCs, and how can they handle certain situations.
Sage Information
- You are curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose.
- Gale, a Wizard and possible companion, has this background.
Sage Skill Proficiencies
- Arcana Proficiency: Add your proficiency bonus to any roll made with Arcana.
- History Proficiency: Add your proficiency bonus to any roll made with History.
Sage Background Goals/Inspirations
- When a character performs an action that's true to their Background, they will be Inspired. Earning +1 Inspiration Point and +25 Exp. Inspiration may be spent to reroll an Ability Check. Not only your character can become Inspired, but also your Companions.
- You may hold up to 4 Inspiration points at once. Inspiration earned over the cap will become Experience Points.
Click Details to learn how to complete the selected Background Goal
A Natural Alliance
Recognise the Druid and Harper armour
The Phases Unfold
Solve the moon puzzle sealing the door to the Underdark.
Secrets of the Matron
Read the obscure text by a Drow matron
Reanimator
Correctly follow Gale's instructions to resurrect him
The Forbidden Arcane
Read Omeluum's notes on illithid magic
Secrets of the Sussur Tree
Read the treatise on Anti-Magic
Secrets of the High Chieftain
Read Volo's Guide to Goblins
Roots of the Grove
Lean local history from ther druidic frescos
Secrets of the Necromancer
Discover the strange nature of the Thayan tome
All Knowledge is Worth Having
Finish reading the Thayan tome of necromancy
Secrets of the Shadow Druids
Discover and read Faldron's Canticle
A Solitary Spider
Read the arachnomancer's journals at the bottom of the well
Secrets of the Sundering
Unlock and read the Book of Dead Gods
A Little Too Familiar with the Grotesque...
Solve Balthazar's secret study puzzle without making a mistake.
A Natural Alliance
Recognize the druid and Harper armour.
Brain Blast!
Successfully complete the mind puzzle in the mind flayer colony.
Corrupted Beyond Recognition
Find and read the dead druid's journal about how the shadow curse came to be.
Emblem of the Moonmaiden
Discover the truth about the Nightsong.
Hippocratic No More
Find the surgeon's research notes.
Partaking in Local Customs
Perform the ritual in the Sharran Sanctuary.
Rat King
Discover the truth behind the numerous rats in the Gauntlet of Shar.
Secrets of The Necromancer
Solve Balthazar's secret study puzzle.
Thorm Family Secrets
Discover the fate of Ketheric's family members.
Snuffed Spark
Find the dead aasimar's journal.
Tenets of Loss
Open the way into the Sharran Sanctuary.
Theskan Tactician
Help Mol win the game of lanceboard.
They're in the Walls!
Discover what the 'meat sound' is.
Waking the Sleeper
Wake Art from his catatonic slumber.
A Foul and Awesome Display
Use Wulbren's runepowder bomb.
A Grand Prize!
Figure out Akabi's scheme and obtain the 'grand' prize.
An Exotic Charter
Obtain access to the House of Hope portal.
Assistant to the Extra-Planar Agent
Take up Valeria's serial killer investigation.
Blood of the Convenant
Find out how Araj's blood experiments are going.
Coronation of the Dreadmaster
Meet Gortash in Wyrm's Rock and witness his coronation.
Crossing's Namesake
Find the undying sentinel underneath Wyrm's Crossing.
Heavy is the Head
Find the Helm of Balduran.
Knowledge of the Heart
Get the best possible outcome from Zethino's relationship quiz.
Membership Admittance
Ask to join the Society of Brilliance.
New Normal
Let yourself be scanned by a Steel Watcher.
Stopping the Repetition of History
Defeat Lorroakan.
The Karsus of Our Times
Give Nightsong to Lorroakan.
The Returned Cap'n
Behold the true Captain Grisly in all her piratical glory.
Using the Proper Means
Find and use the Torch of Revocation.
Sage Tips & Notes
- Tips and notes go here.
- ??
In Other Languages
- Español (España): Erudito
Backgrounds |
Acolyte ♦ Charlatan ♦ Criminal ♦ Entertainer ♦ Folk Hero ♦ Guild Artisan ♦ Haunted One ♦ Hermit ♦ Noble ♦ Outlander ♦ Sailor ♦ Soldier ♦ Urchin |
- Anonymous
Act 2:
To Have Loved and Lost
Discover the source of Ketheric's shame
By reading the letter to ketheric
- Anonymous
Act 1: ‘If I Can’t Have It…’
Discover the secrets of the Adamantine Forge from all three Drow wizards.
- Anonymous
Regarding ‘THE FORBIDDEN ARCANE’:
While described as notes, it is actually a tome called ‘On Illithids, Volume XXVI’.
Can be pickpocketed prior to unlocking Omeluum as a vendor (after acquiring the ingredients).
- Anonymous
Can’t get Reanimator to work in the most recent patch.
Got Shadowheart’s ‘Fate Must Wait’ for reviving Gale, but no inspiration for Gale himself.
I am aware that you can lock yourself out of inspirations if the conditions are met and the relevant companion is not with you (speak with the dead seems to be a one time opportunity, for instance). This was not that. Anyone else had any luck with this one?
- Anonymous
Gale doesn't seem inspired by reading Treatise on Antimagic anymore?
- Anonymous
If you recruit Gale and Sir Fuzzalump hireling, you can just hold the books that give inspiration in storage and bring them into your party when you need some inspiration. Read the books to get 2 inspirations each time.
- Anonymous
Roots of the Grove: Druids have an easier time and don't need to make skill checks for this one. There are panels inside the Druid's Grove where Kagha is. Upon reading all 4 panels, Shadowheart will have a small conversation eluding to her backstory, and Sages/Gale will receive this Inspiration. Druids also receive a slightly different narrative, so it may be worth respeccing to hear it at least once, and or potentially not have to make the checks.
- Anonymous
A Natural Alliance - Underneath the broken bridge outside of the Blighted Village there are two skeletons there. You need to search them both, AND wait for a few moments so that the Main Character sais something along the lines of "I recognize that armor..." Which will pop the Inspiration for Sage backgrounds and Gale. There are two ways to reach the skeletons. Climb down the cliff just to the left on the side with the Gnolls/Hyena's, or when you are coming from the Toll House/Karlach, stay along the water. Both ways will take you to the Skeletons, they are fairly difficult to see, so I recommend Alt Highlighting, even then, it's hit or miss. They are in the center of the bottom broken bridge on the Gnoll/Hyena side.
- Anonymous
Please add:
WHISPERS FROM THE GRAVE - Glean some wisdom from speaking with the dead.
- Anonymous
For Reanimator, you CANNOT use/make the Perform Check, pass or fail, in order for it to trigger. Rezzing Gale, is a legit pita... Can't even have a quick jazz session knowing you can bring him back with a revivify, scroll or spell. Nevermind the True Res Scroll you HAVE to use.
- Anonymous
Sage also gets an inspiration in Act 1 for obtaining all three clues to the forge from the Drow in the Underdark "If I can't have it..."
Act 2:
History Never Forgets: Open the way into the Gauntlet of Shar
Act 3:
Rennaissant Ingenuity: Uncover the machinery powering the printing press
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