The Necromancy of ThayStory Item |
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It. Is. Not. Too. Late. |
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Other Property: Consumable by Gale |
The Necromancy of Thay is a Book and Item in Baldur's Gate 3. Some Items can be consumed granting various effects like buffing the Character or restoring HP, while others can be used to interact with the environment or provide Lore about Baldur's Gate 3 world.
It. Is. Not. Too. Late.
Baldur's Gate 3 The Necromancy of Thay Information
- Weight: 0.1 Kg.
- Value: 14 Gp.
- You can give the book to Gale for his condition or to Astarion. The one receives it will approve your action, while the other one disapproves. Once one of the said Companions obtains the book, transferring it to a different party member will be impossible.
The Necromancy of Thay Location & Where to Find in BG 3
- Location: Can be found at Blighted Village during Search the Cellar Quest On an altar behind a closed door.
- Quest: Search the Cellar
- To access the hidden portion of the cellar containing the book, you must move a wardrobe by pulling a lever hidden behind a box, then speak with the magic mirror and either intimidate it or correctly answer its questions:
- What think you of the Zulkir known as Szass Tam? 'Szass Tam is a foul, wretched creature.'
- Why might one use balsam ointment? 'To clean a wound.'
- If you could see anything in me, what would it be? 'I'd look for whatever spell will rid me of this worm in my head' or 'I'd see my enemies suffering.'
- The locked gate in front of the book can be picked, or you can use the Rusted Key found on a shelf in the next room (near the lever that opens a shortcut back to the cellar entrance).
- Note that taking the book will trigger a trap. To avoid this, you can enter turn-based mode and place an item of similar weight (like another book) on the pedestal, or disarm the two nearby statues.
- To read the book, you must obtain the Dark Amethyst from the Whispering Depths, which can be accessed from the well or the blacksmith's basement in the Blighted Village. The Amethyst is guarded by a Phase Spider Matriarch. ( X: -550 Y: -350 )
- To further decypher the book, you must reach Sorcerous Sundries, a library in Baldur's Gate and read the Tharchiate Codex in the library's vault.
The Necromancy of Thay Notes & Tips for BG 3
- Rarity: Unique
- Value: 14 Gp.
- Weight: 0.1 Kg.
- ID: 73ea8888-ed82-4ca5-b9f9-0c9119873507
- Resistances: Immune to all damage except Radiant
- Vulnerabilities: Radiant damage
- Hit Points: 5
- If you don't want to disarm the trap, use another book and put it on the pedestal. After the book is on the pressure plate, pick up the book of Thay. You are now Indiana Jones.
- If you destroy the book with radiant damage, an area of darkness will appear around the area the book was on, along with 3 hostile shadows. Destroying the book through this method grants 150 experience points.
- If you choose not to open the book and destroy it via dialogue, Shadowheart, Karlach, Wyll and Lae'zel will approve the action.
- If you open it:
- Karlach disapproves
- Shadowheart disapproves
- Gales is inspired. (Twice if you were able to turn all the pages.)
- Anonymous
I gave the book to Asterion, +1 Wisdom would take him to 14.
Passed x3 saving throw roles... book slammed shut eluding to next stage in Act3... BUT, I only got speak with the dead spell... I did not get the +1 Wisdome that I gave it to him for in the first place...
Anyone any idea why or what I need to do differently... others seem to have got +1 Wisdom with Asterion...
- Anonymous
Being a Gnome Gave Advantage
Having [Ritual Dagger](baldursgate3.wiki.fextralife.com/Ritual+Dagger) equip gave +1d4 on rolls
- Anonymous
Did this as a Bard using the Bard ones (entertaining) and got Forbidden Knowledge - but I didn't get Speak with the Dead... curious, I reloaded and unequipped my amulet of lost voices and did it again and got it!
So: It seems there's a bug where if you have the Amulet of Lost Voices (item giving you speak with dead) - you don't learn speak with dead innately.
TLDR: Make sure you do not have The Amulet of Lost Voices equipped when reading it!
- Anonymous
I used the spell "Knock" on the book, it spawned one shadow enemy and cant be open with the spell. But the one shadow enemy was easy XP
funny how reading this book won't break your paladin's oath, but unlocking the cage for a dead goblin will
- Anonymous
On sorc staying reading the same page passing 3 roll checks i got +1 wisdom saving throws, not +1 to the actual wisdom stat mind you just the defense saving throws good tho, better than speak with the dead since you get that amulet for free in withers tomb.
- Anonymous
you can bypass needing to unlock the gate and disarming the trap by flying a mage hand in and dragging the book through the gate
- Anonymous
Shadowheart doesn't disapprove of opening the book, but Gale does, contrary to the fact that he gets Inspiration from it twice.
- Anonymous
Bad news for those who wanted to steamroll everything with ghouls.
Per today's patch notes that were released: "Made adjustments to balance Dance Macabre and fixed the School of Necromancy version to summon creatures correctly again."
Big RIP
- Anonymous
Totally vanished from my inventory, not in any characters inventory. Have the gem, have the quest to destroy or read.. totally gone.
- Anonymous
You get an extra prompt if you're using an "Evil Cleric" to read the book, and you only need to succeed a 10 difficult wisdom check on the third and final page after the first time you open it.
- Anonymous
Playing as a Sorc and after passing all 3 skill checks Sorc/Charisma for calming the book all I received was gales 2x inspired and it snapped shut with finality,
Reloading and rolling the Saving throws instead netted 1 inspired for gale and nothing else,
Am I supposed to read something else before I can gain speak to the dead power? I also didn't receive wisdom bonus on either option
- Anonymous
Any one know what happens if you roll a nat 20 on the final roll? Anything special happen?
- Anonymous
Reading a book as Astarion, provides no negatives on him it seems. I kinda wanted to use it on my main char... but i guess wisdom on my rouge is more important, helps to see traps better xD
- Anonymous
Passing the first few checks upon acquiring the book will grant you Speak to Undead.
In Act 3 after reading the Tharchiate Codex you will get another check to pass, once you do you'll be granted Danse Macabre, a spell that summons 6 Ghouls to aid you in combat.
You'll be cursed when you read the codex, but a simple remove curse cast will get rid of it.
- Anonymous
My character was a Sorcerer and I was able to quell the pages themselves with three successive checks, this gave me no bonuses however and I was then able to pick-up the book and hold on to it ...
- Anonymous
Doing a respec after gaining all of the spells from the book seems to make you lose the spells (but not the +1 to wis checks via "Forbidden Knowledge"). Buyer beware!
- Anonymous
"Note that taking the book will trigger a trap. To avoid this, you can enter turn-based mode and place an item of similar weight (like another book) on the pedestal, or disarm the two nearby statues."
Instead of disabling both statues you can just disable the pressure plate the book is on
- Anonymous
You can learn how to interpret NoT by reading a book in the BG city (its in the magic tower vault). I dont know what it does tho, as I didnt collect the NoT in the first act. You will get -5 to HP curse after reading it though
- Anonymous
You can read the book with anyone. Reading all pages successfully will grant the character Forbidden Knowledge: +1 bonus to Wisdom Saving Throws and Ability Checks
- Anonymous
There is a bug that if you have both Gale and Astarion in your party, you can only give it to Astarion (in my case anyway). You can always give it manually to the party member you want to have the book and take control of him and read it.
- Anonymous
Some findings:
- If you destroy the book with radiant damage, an area of darkness will appear around the area the book was on, along with 3 hostile shadows. Destroying the book through this method grants 150 experience points.
- If you choose not to open the book and destroy it via dialogue, Shadowheart, Karlach, Wyll and Lae'zel will approve the action.
- Anonymous
I cannot give this to Gale, not sure why. I get the option to give it to Astarion but not Gale
- Anonymous
- Anonymous
how do you finish reading the last pages ? I got the 3 skill checks, unlocked the abilities. But now its saying that I need to find a key in order to read the last pages. The book is bound to me.
- Anonymous
- Anonymous
After getting the Skill Checks right I got "Speak with undead" and +1 to wis checks and saves through the Passive Feature "Forbidden Knowledge". One comment said they got "Shatter" but my Char is a mage and already had that spell so I don't know if I would've gotten that too. Pretty neat!
- Anonymous
After opening the tome with the gem from the spider cave, i got 3 skill checks, 10, 15, 20. After succeeding those i got "Shatter" and "Speak with undead" skills.
- Anonymous
Getting killed and then resurrected will remove the baleful knowledge curse.
- Anonymous
Inserting the amethyst and reading it will give disapproval from Gale and Karlach, grant you speak with the dead and +1 to wisdom saving throws.
- Anonymous
Reading the book after completing 3 skill checks (5, 10, 15) as [sorcerer] [arcane] granted me 2 unique skills of "speak with the dead," one action/ritual, and one just ritual. picking up the book afterwards makes it impossible to drop. giving it to astarion gave him one skill of speak with the dead, action/ritual.
The auto AI makes this a not worth spell to use, get it for the stst increase, but nothing more.
Danse macabre summons 5 ghouls who do whatever they want, usually die in the first turn, walk into every damaging surface, waste actions, refuse to attack things in front of them, and just generally bug out.
Very few times is it necessary to have them, unlike skeletons and zombies, you can't have them focus on targets, so their low accuracy and damage topples the practical usage of this spell through the ground and into the basement.
Also they take up a **** ton of space so good luck actually getting to the enemies they arbitrarily decides to surround and miss all the hits on.
The saving grace is that they provide a form of protection through distraction, never summon them during a fight.
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