The Necromancy of Thay

story item icon baldur's gate 3 wiki guide 40pxStory Item

the necromancy of thay baldurs gate 3 wiki guide 150px

It. Is. Not. Too. Late.

Other Property: Consumable by Gale

The Necromancy of Thay is a Book and Item in Baldur's Gate 3. Some Items can be consumed granting various effects like buffing the Character or restoring HP, while others can be used to interact with the environment or provide Lore about Baldur's Gate 3 world.

 

It. Is. Not. Too. Late.

 

Baldur's Gate 3 The Necromancy of Thay Information

  • weight icon baldurs gate 3 wiki guideWeight: 0.1 Kg.
  • value icon baldurs gate3 wiki guideValue: 14 Gp.
  • You can give the book to Gale for his condition or to Astarion. The one receives it will approve your action, while the other one disapproves. Once one of the said Companions obtains the book, transferring it to a different party member will be impossible.

 

The Necromancy of Thay Location & Where to Find in BG 3

  • Location: Can be found at Blighted Village during Search the Cellar Quest On an altar behind a closed door. 
  • Quest: Search the Cellar
  • To access the hidden portion of the cellar containing the book, you must move a wardrobe by pulling a lever hidden behind a box, then speak with the magic mirror and either intimidate it or correctly answer its questions:
    • What think you of the Zulkir known as Szass Tam? 'Szass Tam is a foul, wretched creature.'
    • Why might one use balsam ointment? 'To clean a wound.'
    • If you could see anything in me, what would it be? 'I'd look for whatever spell will rid me of this worm in my head' or 'I'd see my enemies suffering.'
  • The locked gate in front of the book can be picked, or you can use the Rusted Key found on a shelf in the next room (near the lever that opens a shortcut back to the cellar entrance).
  • Note that taking the book will trigger a trap. To avoid this, you can enter turn-based mode and place an item of similar weight (like another book) on the pedestal, or disarm the two nearby statues.
  • To read the book, you must obtain the Dark Amethyst from the Whispering Depths, which can be accessed from the well or the blacksmith's basement in the Blighted Village. The Amethyst is guarded by a Phase Spider Matriarch. ( X: -550 Y: -350 )
  • To further decypher the book, you must reach Sorcerous Sundries, a library in Baldur's Gate and read the Tharchiate Codex in the library's vault.

 

The Necromancy of Thay Notes & Tips for BG 3

  • Rarity: Unique
  • Value: 14 Gp.
  • Weight: 0.1 Kg.
  • ID: 73ea8888-ed82-4ca5-b9f9-0c9119873507
  • Resistances: Immune to all damage except Radiant
  • Vulnerabilities: Radiant damage
  • Hit Points: 5
  • If you don't want to disarm the trap, use another book and put it on the pedestal. After the book is on the pressure plate, pick up the book of Thay. You are now Indiana Jones. 
  • If you destroy the book with radiant damage, an area of darkness will appear around the area the book was on, along with 3 hostile shadows. Destroying the book through this method grants 150 experience points.
  • If you choose not to open the book and destroy it via dialogue, Shadowheart, Karlach, Wyll and Lae'zel will approve the action.
  • If you open it:
    • Karlach disapproves
    • Shadowheart disapproves
    • Gales is inspired. (Twice if you were able to turn all the pages.)

 

Books and Lore
A History of the Flaming Fist  ♦  A is for Azuth and other Gods II  ♦  A is for Azuth, and other Gods VI  ♦  A is for Azuth, and other Gods VII  ♦  A is for Azuth, and other Gods XI  ♦  A Pleasurable Deal: The Shocking Truth  ♦  A Primer on Mythical Beasts  ♦  A Traveller's Guide to Baldur's Gate  ♦  A Warning to the Sword Coast  ♦  Ancient Scroll  ♦  Apprentice's Journal  ♦  Archducal Coronation Admission Pass  ♦  Baldur's Gate Protectors  ♦  Barcus' Log  ♦  Battered Note  ♦  Bloodstained Note  ♦  Bloodstained Parchment  ♦  Book Draft - Volume III  ♦  Book of Dead Gods  ♦  Chapel Records  ♦  Dark Journal  ♦  Deed of Ownership  ♦  Devil Don't Rhyme - A Verse Epic  ♦  Disorders of the Nerves and Mind: A Treatise  ♦  Druid's Ledger  ♦  Dusty Book  ♦  Dwarf Poem  ♦  Fables of Faerûn III: The Enticing Elder  ♦  Fables of Faerûn IV: The Cheerful Deep Gnome  ♦  Fables of Faerûn V: The Boy and the Beholder  ♦  Faded Note  ♦  Ffion's Journal  ♦  Flaming Fist New Recruit Booklet  ♦  Flumph Mating Rituals  ♦  Fringe Philosophy, Vol. V  ♦  Front and Centre: A Thespian's Memoir  ♦  Grove Artefacts  ♦  Grubby Map  ♦  Hand-drawn Map  ♦  Harper's Map  ♦  Harper's Notebook  ♦  Hide-bound Journal  ♦  Highcliff's Journal  ♦  I'm Sorry  ♦  Ideas for New Outfits  ♦  Inscrutable Journal  ♦  Journey Through The Jungle  ♦  Lessons for Sensible Living IV: Cities and How to Survive Them  ♦  Letter From Ethel  ♦  Letter to Ethel  ♦  Letter to Kagha  ♦  Magic of the Weave - An Introduction  ♦  Map of Elturgard  ♦  Map of Moonhaven  ♦  Mason's Log  ♦  Message in a Bottle  ♦  Missives of Candlekeep  ♦  Moonhaven Logbook  ♦  Old Letter  ♦  On Death & Resurrection  ♦  On the Origins of the Zhentarim  ♦  One Foot, Two Feet, Well Met, We'll Meet  ♦  Oral Histories of Faerûn: Gith and Mind Flayers  ♦  Parchment  ♦  Perfumed Letter  ♦  Personal Note  ♦  Priestess' Journal  ♦  Rancid Note  ♦  Recruitment Poster  ♦  Regarding Strange Riders in These Parts  ♦  Scribbled Notes  ♦  Scroll of Evidence  ♦  Scuffed Manifest  ♦  Secret Societies of the Sword Coast: Exposed  ♦  Selûnite Prayer Sheet  ♦  Shanties for the Bitch Queen  ♦  Sharran's Journal  ♦  Soft Letter  ♦  Soul Coin: A Treatise  ♦  Supplication Scrapbook  ♦  Surveillance Notes  ♦  Tattered Letter  ♦  Tattered Notes  ♦  The Annals of Baldur's Gate  ♦  The Approachable East, Vol. 2  ♦  The Approachable East, Vol. 4  ♦  The Approachable East, Vol. 6  ♦  The Devil You Know: An Autobiography  ♦  The Diary of Lump the Enlightened  ♦  The Folly and the Fall  ♦  The Genesis of Selûne and Shar  ♦  The Guild: Hidden Rulers of Baldur's Gate  ♦  The Lord of Murder's Songbook  ♦  The Needled Book  ♦  The Realm According to Bumpo  ♦  The Rite of Thorns  ♦  The Roads to Darkness  ♦  The Screed of the Willing  ♦  The True and Impossible Adventures of Tenebrux Morrow, Vol. 2  ♦  The True and Impossible Adventures of Tenebrux Morrow, Vol. I  ♦  The Unclaimed  ♦  The War between Selûne and Shar  ♦  Tollhouse Ledger  ♦  Torn-Out Paper  ♦  Tough Letter  ♦  Traveller's Guide to the Sword Coast Vol IX: Inns and Guesthouses  ♦  Traveller's Guide to the Sword Coast Vol. IV: The Risen Road  ♦  Undelivered Letter  ♦  Volo's Complete Guide to the Behaviour of Nymphs  ♦  White Bishop - Orders  ♦  White Knight - Orders  ♦  Zhentarim Note

 




Tired of anon posting? Register!
    • Anonymous

      The auto AI makes this a not worth spell to use, get it for the stst increase, but nothing more.

      Danse macabre summons 5 ghouls who do whatever they want, usually die in the first turn, walk into every damaging surface, waste actions, refuse to attack things in front of them, and just generally bug out.

      Very few times is it necessary to have them, unlike skeletons and zombies, you can't have them focus on targets, so their low accuracy and damage topples the practical usage of this spell through the ground and into the basement.

      Also they take up a **** ton of space so good luck actually getting to the enemies they arbitrarily decides to surround and miss all the hits on.


      The saving grace is that they provide a form of protection through distraction, never summon them during a fight.

      • Anonymous

        I gave the book to Asterion, +1 Wisdom would take him to 14.

        Passed x3 saving throw roles... book slammed shut eluding to next stage in Act3... BUT, I only got speak with the dead spell... I did not get the +1 Wisdome that I gave it to him for in the first place...

        Anyone any idea why or what I need to do differently... others seem to have got +1 Wisdom with Asterion...

        • Anonymous

          Being a Gnome Gave Advantage
          Having [Ritual Dagger](baldursgate3.wiki.fextralife.com/Ritual+Dagger) equip gave +1d4 on rolls

          • Anonymous

            Did this as a Bard using the Bard ones (entertaining) and got Forbidden Knowledge - but I didn't get Speak with the Dead... curious, I reloaded and unequipped my amulet of lost voices and did it again and got it!
            So: It seems there's a bug where if you have the Amulet of Lost Voices (item giving you speak with dead) - you don't learn speak with dead innately.

            TLDR: Make sure you do not have The Amulet of Lost Voices equipped when reading it!

            • Anonymous

              I used the spell "Knock" on the book, it spawned one shadow enemy and cant be open with the spell. But the one shadow enemy was easy XP

              • Anonymous

                On sorc staying reading the same page passing 3 roll checks i got +1 wisdom saving throws, not +1 to the actual wisdom stat mind you just the defense saving throws good tho, better than speak with the dead since you get that amulet for free in withers tomb.

                • Anonymous

                  you can bypass needing to unlock the gate and disarming the trap by flying a mage hand in and dragging the book through the gate

                  • Anonymous

                    Shadowheart doesn't disapprove of opening the book, but Gale does, contrary to the fact that he gets Inspiration from it twice.

                    • Anonymous

                      Bad news for those who wanted to steamroll everything with ghouls.

                      Per today's patch notes that were released: "Made adjustments to balance Dance Macabre and fixed the School of Necromancy version to summon creatures correctly again."

                      Big RIP

                      • Anonymous

                        Totally vanished from my inventory, not in any characters inventory. Have the gem, have the quest to destroy or read.. totally gone.

                        • Anonymous

                          You get an extra prompt if you're using an "Evil Cleric" to read the book, and you only need to succeed a 10 difficult wisdom check on the third and final page after the first time you open it.

                          • Anonymous

                            Playing as a Sorc and after passing all 3 skill checks Sorc/Charisma for calming the book all I received was gales 2x inspired and it snapped shut with finality,
                            Reloading and rolling the Saving throws instead netted 1 inspired for gale and nothing else,

                            Am I supposed to read something else before I can gain speak to the dead power? I also didn't receive wisdom bonus on either option

                            • Anonymous

                              Reading a book as Astarion, provides no negatives on him it seems. I kinda wanted to use it on my main char... but i guess wisdom on my rouge is more important, helps to see traps better xD

                              • Anonymous

                                Passing the first few checks upon acquiring the book will grant you Speak to Undead.
                                In Act 3 after reading the Tharchiate Codex you will get another check to pass, once you do you'll be granted Danse Macabre, a spell that summons 6 Ghouls to aid you in combat.

                                You'll be cursed when you read the codex, but a simple remove curse cast will get rid of it.

                                • Anonymous

                                  My character was a Sorcerer and I was able to quell the pages themselves with three successive checks, this gave me no bonuses however and I was then able to pick-up the book and hold on to it ...

                                  • Anonymous

                                    Doing a respec after gaining all of the spells from the book seems to make you lose the spells (but not the +1 to wis checks via "Forbidden Knowledge"). Buyer beware!

                                    • Anonymous

                                      "Note that taking the book will trigger a trap. To avoid this, you can enter turn-based mode and place an item of similar weight (like another book) on the pedestal, or disarm the two nearby statues."

                                      Instead of disabling both statues you can just disable the pressure plate the book is on

                                      • Anonymous

                                        You can learn how to interpret NoT by reading a book in the BG city (its in the magic tower vault). I dont know what it does tho, as I didnt collect the NoT in the first act. You will get -5 to HP curse after reading it though

                                        • Anonymous

                                          You can read the book with anyone. Reading all pages successfully will grant the character Forbidden Knowledge: +1 bonus to Wisdom Saving Throws and Ability Checks

                                          • Anonymous

                                            There is a bug that if you have both Gale and Astarion in your party, you can only give it to Astarion (in my case anyway). You can always give it manually to the party member you want to have the book and take control of him and read it.

                                            • Anonymous

                                              Some findings:
                                              - If you destroy the book with radiant damage, an area of darkness will appear around the area the book was on, along with 3 hostile shadows. Destroying the book through this method grants 150 experience points.
                                              - If you choose not to open the book and destroy it via dialogue, Shadowheart, Karlach, Wyll and Lae'zel will approve the action.

                                              • Anonymous

                                                how do you finish reading the last pages ? I got the 3 skill checks, unlocked the abilities. But now its saying that I need to find a key in order to read the last pages. The book is bound to me.

                                                • Anonymous

                                                  After getting the Skill Checks right I got "Speak with undead" and +1 to wis checks and saves through the Passive Feature "Forbidden Knowledge". One comment said they got "Shatter" but my Char is a mage and already had that spell so I don't know if I would've gotten that too. Pretty neat!

                                                  • Anonymous

                                                    After opening the tome with the gem from the spider cave, i got 3 skill checks, 10, 15, 20. After succeeding those i got "Shatter" and "Speak with undead" skills.

                                                    • Anonymous

                                                      Inserting the amethyst and reading it will give disapproval from Gale and Karlach, grant you speak with the dead and +1 to wisdom saving throws.

                                                      • Anonymous

                                                        Reading the book after completing 3 skill checks (5, 10, 15) as [sorcerer] [arcane] granted me 2 unique skills of "speak with the dead," one action/ritual, and one just ritual. picking up the book afterwards makes it impossible to drop. giving it to astarion gave him one skill of speak with the dead, action/ritual.

                                                      Load more
                                                      ⇈ ⇈