Criminal is a Background in Baldur's Gate 3. Backgrounds are special traits or expertises that affect the starting Proficiencies the player has and also add two bonus background features. Backgrounds may also decide how your character be treated by certain NPCs, and how can they handle certain situations.
Criminal Information
- You have a history of breaking the law and survive by leveraging less-than-legal connections.
Criminal Skill Proficiencies
- Deception Proficiency: Add your proficiency bonus to any roll made with Deception.
- Stealth Proficiency: Add your proficiency bonus to any roll made with Stealth.
Criminal Background Goals
- When a character performs an action that's true to their Background, they will be Inspired. Earning +1 Inspiration Point and +25 Exp. Inspiration may be spent to reroll an Ability Check. Not only your character can become Inspired, but also your Companions.
- You may hold up to 4 Inspiration points at once. Inspiration earned over the cap will become Experience Points.
Click Details to learn how to complete the selected Background Goal
A Fine Fortune
Steal an item worth at least 1000 gold
Friend of the Family
Become an ally of the Zhentarim
Escape Artist
Escape from jail after being arrested
Slaughter's Prize
Ally with Minthara to loot and slaughter the grove
Finders Keepers
Refuse to return Barth's locket
Serpent's Bounty
Take Zevlor's payment for killing Kagha
Blood Price
Murder an innocent civilian
Heretic
Steal the Idol of Silvanus
Open for a Surprise
Acquire the Iron Flask from the Zhentarim
Lesser Evils
Rob the Enthralled fishermen
A Dark Edge
Take Shar's dagger from the ritual pedestal.
Always a Way Out
Help the Moonrise prisoners escape.
An Absolute Douceur
Accept the Absolute's promise of gifts.
Body Heist
Open and loot the mind flayer colony's vault.
Enter Nostalgia
Trespass into Ketheric and Isobel's respective rooms.
Escape Artisan
Give Wulbren his tools so the gnomes can escape.
Fickle Allegiances
Betray Balthazar after learning that Nightsong is not a simple relic.
Long-Awaited Reunion
Hand Isobel over to Ketheric.
Notes of an Amateur
Craft some Brewed-Up Bellyglummer.
Personal Payroll
Discover the Toll Collector's personal hoard.
Right Tool for the Job
Obtain all 4 variants of the nurses' tools.
Shiny Trinkets and Baubles
Take the drider's Moonlantern.
War Profiteer
Find Roah in Moonrise and trade with her.
What's Yours is Mine
Take Shar's gem without aiding or killing the orthon.
Donations means 'Free'
Steal donated goods from the big barn.
There's Always a Back Door
Gain access to the Open Hand Temple's hidden door.
Criminal Tips & Notes
- Tips and notes go here.
- ??
Backgrounds |
Acolyte ♦ Charlatan ♦ Entertainer ♦ Folk Hero ♦ Guild Artisan ♦ Haunted One ♦ Hermit ♦ Noble ♦ Outlander ♦ Sage ♦ Sailor ♦ Soldier ♦ Urchin |
- Anonymous
Another Act III one, from the Counting House:
Key to the Vault: Obtain a way to enter the lower vaults.
- Anonymous
Another for Act III, in the Guild's festhall:
Back into the Familiar: Gain a way into the Undercellar.
- Anonymous
Another missing one, from Act III - basement of the Baldur's Mouth, completing the Stop the Presses quest:
A Pressing Heist: Rig the Baldur's Mouth printing press.
- Anonymous
Another missing one from act III, Stormshore Tabernacle basement:
Saving It From Collecting Dust: Steal an offering to the gods.
- Anonymous
One that's missing here that I achieved:
Stacking the Deck: Side with Farlin and the Guild against the Stonelord's smugglers
- Anonymous
Presumably "Rob the enthralled fisherman" is no longer an option given that they were taken out of the game pre-release.
- Anonymous
All these inspirations are so easy to get if you're just having fun playing the game and not being a goody two shoes cuckadin :)
- Anonymous
The following Inspiration Goal is missing in the list above
That's how it goes
Steal the Tiefling children's stash without making enemies with them
Act III, the Counting House:
What Do We Have Here? - Open one of the additional vaults in the lower levels of the Counting House.
(Note - this did not trigger when I opened one with a key I had found, only when I lockpicked one with Astarion.)
0
+10
-1