Outlander is a Background in Baldur's Gate 3. Backgrounds are special traits or expertises that affect the starting Proficiencies the player has and also add two bonus background features. Backgrounds may also decide how your character be treated by certain NPCs, and how can they handle certain situations.
Outlander Information
- You grew up in the wilds, learning to survive far from the comforts of civilization. Surviving unusual hazards of the wild will enhance your prowess and understanding.
Outlander Skill Proficiencies
- Athletics Proficiency: Add your proficiency bonus to any roll made with Athletics.
- Survival Proficiency: Add your proficiency bonus to any roll made with Survival.
Outlander Background Goals
- When a character performs an action that's true to their Background, they will be Inspired. Earning +1 Inspiration Point and +25 Exp. Inspiration may be spent to reroll an Ability Check. Not only your character can become Inspired, but also your Companions.
- You may hold up to 4 Inspiration points at once. Inspiration earned over the cap will become Experience Points.
Click Details to learn how to complete the selected Background Goal
Nest Egg
Take an item from the Carrion Crawler nest
Rock Steady
Survive the bandits' rolling boulder trap
Mushroom Enthusiast
Destroy each kind of hazardous Underdark mushroom
Clever Cuckoo
Steal from the giant bird's nest in the Underdark
Abyss Jumper
Enter the Underdark through the bottomless well
A Noble Endeavor
Effectively use a noblestalk mushroom
Sticky Fingers
Secure the pouch from the spider crevice
Cub Tamer
Successfully tame the Owlbear Cub
Walking on Air
Successfully use a Fairy Ring
A Mother's Fury
Triumph over the Mother Owlbear
Cursebreaker
Discover the curse of Yeenoghu and destroy his hyenas
Eyes of the Wild
See past the illusion covering the swamp
Outlander Tips & Notes
- Tips and notes go here.
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In Other Languages
- Español (España): Forastero
Backgrounds |
Acolyte ♦ Charlatan ♦ Criminal ♦ Entertainer ♦ Folk Hero ♦ Guild Artisan ♦ Haunted One ♦ Hermit ♦ Noble ♦ Sage ♦ Sailor ♦ Soldier ♦ Urchin |
- Anonymous
To get "Walking on Air", simply interact with the mushroom circle used for teleportation found Ethel's lair.
- Anonymous
Another inspiration in Act 1 - The Floor is Lava: Defeat the Lava Elemental in the Lava Lake
In Act 2: Outlander gets Inspiration for getting to Moonlight Towers WITHOUT ANY protection. No buff from Isobel, no Moonlantern. You cannot enter the area of the effect of one, and you cannot equip or pick up a Moonlantern. Entering Last Light, seems to be okay. Basically, bum rush with a ton of potions, and Elixir of Necrotic Resistance. Act 2: Enter the Oubliette, doesn't matter how - you can get both of these from going towards the Baldurs Gate exit and proceeding anyways. This will throw you into the Oubliette, AND get you into Moonrise potentially without the Moonlantern; above restrictions still apply.
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