Urchin |
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Background Features |
Sleight of Hand Proficiency Stealth Proficiency |
Urchin is a Background in Baldur's Gate 3. Backgrounds are special traits or expertises that affect the starting Proficiencies the player has and also add two bonus background features. Backgrounds may also decide how your character be treated by certain NPCs, and how can they handle certain situations.
Urchin Information
- After surviving a childhood on the streets, you know how to make the most out of very little.
- Shadowheart has this background.
Urchin Proficiencies
Urchin Background Features.
- Sleight of Hand Proficiency: Add your proficiency bonus to any roll made with Sleight of Hand.
- Stealth Proficiency: Add your proficiency bonus to any roll made with Stealth.
Urchin Background Goals
When a character performs an action that's true to their Background, they will be Inspired. Earning +1 Inspiration Point and +25 Exp. Inspiration may be spent to reroll an Ability Check. Not only your character can become Inspired, but also your Companions.
You may hold up to 4 Inspiration points at once. Inspiration earned over the cap will become Experience Points.
Click Details to learn how to complete the selected Background Goal
Pyramid Scheme
Convince the ogres to work for you without giving them gold.
What Price Dignity?
Steal the toe ring from Crusher without getting caught.
Not on my Watch
Save Arabella from Kagha and her serpent.
Hunger Never Fades
Fill your plate at Raphael's House of Hope
Protect your Own
Protect the child who took the locket from Barth
Born Innocent
Save the Owlbear Cub fgrom Goblins
Mercenary
Get some coin out of the Zhentarim survivors
Slaying the Piper
Rescue Mirkon from the harpies
The Allure of Coin
Steal from a child charmed by harpies
Artful Dodger
Earn Mattis' respect by taking his Rings
Family Comes First
Encourage Meli to tell the truth about the Amulet
Idolatry
Help Mol steal the Idol of Silvanus
Urchin Tips & Notes
- Tips and notes go here.
- ??
There's another Urchin inspiration goal: Paying It Forward.
1. Ask Mol why her crew is stealing.
2. Offer some gold (40) to invest in her crew.
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