Mephistopheles Tiefling

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Racial Features

Subrace Traits

  • Legacy of Cania

Mephistopheles Tiefling is a Subrace of Tiefling in Baldur's Gate 3. Mephistopheles Tiefling have Darkvision and Hellish Resistance as racial bonuses. While creating your Character in Baldur's Gate 3, you can choose between 8 different types of races. Each of them has their special characteristics and some of them have Sub-Races which provide different Features and Traits.

  • BG3 Full Game Note: In the full launch of Baldur's Gate 3, Ability Score Points for Races that were present in Early Access are removed. And instead, Ability Score Points in the full game correspond with the Class players will choose.

Descended from the archdevil Mephistopheles, these tieflings are gifted with a particular affinity for arcane magic.

 
 
 
 
 
 
 
 
 

 

Mephistopheles Tiefling Traits

  • Legacy of Cania:
  • Level 1: mage hand spell baldursgate3 wiki guide 35pxMage Hand. Create a spectral hand that can manipulate objects. recharge icon baldursgate3 wiki guide 52pxShort Rest.
  • Level 3: burning hands spell baldursgate3 wiki guide 35px 1Burning Hands. Shoot cone of fire from your fingertips and deal damage fire icon bg3 wiki guideFire damage to enemies. recharge icon baldursgate3 wiki guide 25pxLong Rest.
  • Level 5: flame blade spell baldursgate3 wiki guide 35pxFlame Blade. Conjure a flaming scimitar in your hand that deals Fire damage and sheds light in a radius icon action bg3 wiki 48px3-6m radius. recharge icon baldursgate3 wiki guide 52pxLong Rest.

 

Tiefling Features

 

Mephistopheles Tiefling Tips & Notes

  • During Early Access, the Mephistopheles Tiefling race used to feature +2 Charisma and +1 Intelligence. This has been changed in the full launch of BG3 and the Ability Score points are now associated with the Class that players will choose.
  • ?? 

 

 

Races and Subraces
Asmodeus Tiefling  ♦  Black Dragonborn  ♦  Blue Dragonborn  ♦  Brass Dragonborn  ♦  Bronze Dragonborn  ♦  Copper Dragonborn  ♦  Deep Gnome  ♦  Drow  ♦  Drow Half-Elf  ♦  Duergar  ♦  Dwarf  ♦  Elf  ♦  Forest Gnome  ♦  Githyanki  ♦  Gnome  ♦  Gold Dragonborn  ♦  Gold Dwarf  ♦  Green Dragonborn  ♦  Half-Drow  ♦  Half-Elf  ♦  Halfling  ♦  High Elf  ♦  High Half-Elf  ♦  Human  ♦  Lightfoot Halfling  ♦  Lolth-Sworn Drow  ♦  Red Dragonborn  ♦  Rock Gnome  ♦  Seldarine Drow  ♦  Shield Dwarf  ♦  Silver Dragonborn  ♦  Strongheart Halfling  ♦  Tiefling  ♦  White Dragonborn  ♦  Wood Elf  ♦  Wood Half-Elf  ♦  Zariel Tiefling

 




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    • Anonymous

      Personally, I was in Act 3 and completely deleted that save, precisely because I want to make a Hellish Knight-esque Warlock and the Flame Blade is actually INCREDIBLY powerful among the Weapons you can get even later in the game. It's really good. But the only way to get it either by being a Druid or by making this Tiefling Subrace. The good thing about it here vs Druid or a Scroll is simple: While you can't upcast the Blade as a Racial trait, it also doesn't vanish after 10 Turns. And Warlock cannot Bind a Pact Weapon mid-combat (obv), so if you ever get into a hairy situation out of nowhere (surprise etc.) you can't use your main weapon as effectively. The Racial-summoned Blade simply does not vanish until you have to recast it, as long as it stays in Inventory. So it will always be bound.

      • Anonymous

        The Arcane demon Mephistopheles granting your Tiefling Sorcerer the worst spells as a joke.

        Burning Hands is good but it gets outpowered quickly and never used again. Flame Blade is cool, but also not something to really want or ever use if you're a Sorcerer.

        So the arcane demon saves you a cantrip slot on Mage Hand? This is what happens when you get read of racial ASI but don't change any feats. At least its not as bad as Dragonborn.

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