Zariel Tiefling

IMG

Racial Features

Subrace Traits

Zariel Tiefling is a Subrace of Tiefling in Baldur's Gate 3. Zariel Tiefling  have Darkvision and Hellish Resistance as racial bonuses and also have +1 Strength and +2 Charisma as subracial bonuses. While creating your Character in Baldur's Gate 3, you can choose between 8 different types of races. Each of them has their special characteristics and some of them have Sub-Races which provide different Features and Traits.

 

Tieflings from Zariel's bloodline are empowered with martial strength, and can channel searing flame to punish their enemies.

 
 
 
 
 
 
 
 
 

 

 

Zariel Tiefling Traits:

 

Tiefling Features

  • darkvision spell baldursgate3 wiki guide 150px 2Darkvision: this creature can see in the dark within 12 m.
  • Hellish Resistance: Your blood protects you from flame, abyssal or otherwise. You have resistance to Fire and take only half damage from it.

 

Zariel Tiefling Tips & Notes

  • Notes and tips go here.
  • Lvl 3 searing smite

 

 

Races and Subraces
Asmodeus Tiefling  ♦  Drow  ♦  Drow Half-Elf  ♦  Dwarf  ♦  Elf  ♦  Githyanki  ♦  Gnome  ♦  Gold Dwarf  ♦  Half-Drow  ♦  Half-Elf  ♦  Halfling  ♦  High Elf  ♦  High Half-Elf  ♦  Human  ♦  Lightfoot Halfling  ♦  Lolth-Sworn Drow  ♦  Mephistopheles Tiefling  ♦  Seldarine Drow  ♦  Shield Dwarf  ♦  Strongheart Halfling  ♦  Tiefling  ♦  Wood Elf  ♦  Wood Half-Elf



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    • Anonymous

      Anyone know Legavy of Avernus: Searing Strike interacts with Flame Blade? Will the attack be based on the spellcasting stat (like in the case of flame blade) or will it just not work properly?

      • Anonymous

        Legacy of Avernus: Searing Smite at level 3 - (Weapon Dmg) + (Modifier) + 2d6 Fire dmg
        Enemy takes (Weapon Dmg) + (Modifier) + 2d6 Fire dmg every turn unless successfully rolling a Constitution save. (Patch 4)

        • Anonymous

          Soooo
          The quote says "Tieflings from Zariel's bloodline are empowered with martial strength, and can channel searing flame to punish their enemies."

          But I don't see anything that would do that. Thaumaturgy hardly does that.

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