High Elf |
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Racial Features |
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Subrace Traits |
Choose 1 High Elf Cantrip |
High Elf is a Subrace of Elf in Baldur's Gate 3. High Elves have the same race features as the Elf and they start with one learned High Elf Cantrip. While creating your Character in Baldur's Gate 3, you can choose between 11 different types of races. Each of them has their special characteristics.
- BG3 Full Game Note: In the full launch of Baldur's Gate 3, Ability Score Points for Races that were present in Early Access are removed. And instead, Ability Score Points in the full game correspond with the Class players will choose.
Heirs of the mystical Feywild, high elves value magic in all its forms, and even those who do not study spellcraft can manipulate the weave.
High Elf Features in Baldur's Gate 3
- Medium Size.
- Base Racial Speed: Move up to 9m per turn.
- High Elf Cantrip: Know one cantrip of your choice from the wizard spell list using Intelligence as the spellcasting ability:
- Acid Splash: Hurl a bubble of acid that deals 1d6 Acid to each creature it hits.
- Blade Ward: Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.
- Bone Chill: Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points.Dancing Lights: Create wisps of light that illuminate a 9m radius.
- Fire Bolt: Hurl a mote of fire that deals 1d6 Fire and creates a flammable surface.
- Friends: Enchant a non-hostile creature to gain advantage on Charisma checks against it.
- Light: Infuse an object with an aura of light.
- Mage Hand: Create a spectral hand that can manipulate and interact with objects.
- Minor Illusion: Create an illusory image that distracts nearby creatures, compelling them to investigate.Poison Spray: Project a puff of noxious gas that deals 1d12 Poison.
- Ray of Frost: Call forth a frigid beam of blue-white light. Deals 1d8 Cold and reduce the target's speed by 3m.
- Shocking Grasp: Lightning springs from your hand. Deals 1d8 Lightning and prevents the target from taking reactions.
- True Strike: Divine a character's defences to give you advantage on attack rolls against it.
BG3 Elf Traits
- Darkvision: See in the dark up to 12m.
- Keen Senses: Proficiency in Perception.
- Fey Ancestry: Advantage on Saving Throws against being Charmed, and magic can’t put them to sleep.
- Elven Weapon Training: Proficiency in Longsword, Shortsword Proficiency, Longbow and Shortbow.
High Elf Tips & Notes
- During Early Access, the Elf race used to feature +2 Dexterity and +1 Intelligence. This has been changed in the full launch of BG3 and the Ability Score points are now associated with the Class that players will choose.
- ??
- Anonymous
https://baldursgate3.wiki.fextralife.com/Fire+Bolt
Firebolt is 1d10, not 1d6
- Anonymous
Best cantrip for half elves? (assuming you aren't a wizard so your int is low).
I'm assuming mage hand (because it doesn't scale with int).
Maybe blade ward in case you get surrounded and need defense more than offense?
- Anonymous
I keep reading on the internet that High Elves/ Half High Elves are the best race for Wizards because of that extra cantrip. However, wizards can learn cantrips with scrolls so i think that subrace is useless for them and i ended making a wood elf wizard. Am i missing something?
- Anonymous
Imagine choosing high elf for dancing lights to find out drow gets it for free plus a bunch of other features :p
Why did it have to be intelligence and not your highest stat. Really kills the usefulness of it. Really wanted it for my tempest cleric who also stupidly does not get shocking grasp. Guess I have to waste one of my two feat slots on magic initiate but both slots are already in use.
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