Gnome is a Race in Baldur's Gate 3. Gnome have a +2 Intelligence Score. While creating your Character in Baldur's Gate 3, you can choose between 9 different types of races. Each of them has their special characteristics.
A constant hum of busy activity pervades the warrens and neighborhoods where gnom es form their close- knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnom es take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
- +2 Intelligence Score
- Small Size
- Speed: walking speed is 25 feet
- Languages: Common and Gnomish
- Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Forest gnomes:
- Ability Score Increase: +1 Dexterity Score.
- Natural Illusionist:Gnomes know the minor illusioncantrip. Intelligence is the spellcasting ability for it.
- Speak with Small Beasts: Through sounds and gestures, Gnomes can communicate simple ideas with Small or smaller beasts. Forest gnom es love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
- Rock gnomes:
- Ability Score Increase:+1 Constitution Score.
- Artificer's Lore: Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
- Tinker: You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.W hen you create a device, choose one of the following options:
Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. W hen placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
Music Box. When opened, this music box plays a single song at a moderate volume.The box stops playing when it reaches the song’s end or when it is closed.
As far as gnomes are concerned, being alive is a wonderful thing, and they squeeze every ounce of enjoyment out of their three to five centuries of life. Humans might wonder about getting bored over the course of such a long life, and elves take plenty of time to savor the beauties of the world in their long years, but gnom es seem to worry that even with all that time, they can’t get in enough of the things they want to do and see.Gnomes speak as if they can’t get the thoughts out of their heads fast enough. Even as they offer ideas and opinions on a range of subjects, they still manage to listen carefully to others, adding the appropriate exclamations of surprise and appreciation along the way. Though gnom es love jokes of all kinds, particularly puns and pranks, they’re just as dedicated to the more serious tasks they undertake. Many gnom es are skilled engineers, alchemists, tinkers, and inventors. They’re willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy) risks and dreaming large.
Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not w elcom e are unlikely to find the burrows in the first place.Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Som e human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life.
Gnome Physical Appearance:
A gnom e’s energy and enthusiasm for living shines through every inch of his or her tiny body. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad sm iles (beneath their prodigious noses), and their bright eyes shine with excitement. Their air hair has a tendency to stick out in every direction, as if expressing the gnome’s insatiable interest in everything around.A gnom e’s personality is writ large in his or her appearance. A male gnom e’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnom e’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Gnome Tips & Notes
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