High Half-Elf


Racial Features

Subrace Traits

High Half-Elf is a Subrace of Half-Elf in Baldur's Gate 3. High Half-Elf have Charisma +2 and +2 Ability score points to spend as the player sees fit in any of the other five Abilities as racial bonuses and also gain 1 Half-Elf cantrip as a subracial bonus. While creating your Character in Baldur's Gate 3, you can choose between 8 different types of Races. Each of them has their special characteristics and some of them have Sub-Races which provide different Features and Traits.


A touch of the Feywild remains in half-elves with this bloodline, and even those untrained in magic possess a hint of wild power.




High Half-Elf Traits:

  • Base Racial Speed: The distance you move per turn is 9 m.
  • High Elf Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. You can select one of the following:
    • Acid Splash: Hurl a bubble of acid that deals 1d6 Acid to each creature it hits.
    • Blade Ward: Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.
    • Chill Touch: Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls.
    • Dancing Lights: Create wisps of light that illuminate a 12m radius.
    • Fire Bolt: Hurl a mote of fire that deals 1d6 Fire and creates a flammable surface.
    • Friends: Enchant a non-hostile creature to gain advantage on Charisma checks agianst it.
    • Light: Infuse an objet with an aura of light.
    • Mage Hand: Create a spectral hand that can manipulate and interact with objects.
    • Minor Illusion: Create an illusory image that distracts nearby creatures, complelling them to investigate.
      You can remain hidden while casting this spell.
    • Poison Spray: Project a puff of noxious gas that deals 1d12 Poison.
    • Ray of Frost: Call forth a frigid beam of blue-white light. Deals 1d8 Cold and reduces the targe's speed by 3m.
    • Shocking Grasp: Lightning springs from your hand. It deal 1d8 Lightning and prevents the target from taking reactions.
      Inflicts Shocking Grasp
    • True Strike: Divine a character's defences to give you advantage on attack rolls against it.


Half-Elf Features



Races and Subraces
Asmodeus Tiefling  ♦  Drow  ♦  Drow Half-Elf  ♦  Dwarf  ♦  Elf  ♦  Githyanki  ♦  Gnome  ♦  Gold Dwarf  ♦  Half-Drow  ♦  Half-Elf  ♦  Halfling  ♦  High Elf  ♦  Human  ♦  Lightfoot Halfling  ♦  Lolth-Sworn Drow  ♦  Mephistopheles Tiefling  ♦  Seldarine Drow  ♦  Shield Dwarf  ♦  Strongheart Halfling  ♦  Tiefling  ♦  Wood Elf  ♦  Wood Half-Elf  ♦  Zariel Tiefling


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