Patch 8 for Baldur's Gate 3 includes an overview of all the Patch 8 released by the developer Larian Studios. The following patch is free and are released via online update, this patch Added the Barbarian class with two new subclasses - Berserker and Wildheart. , lethal new melee combat options, a huge graphical overhaul, newly-added orchestral music to delight your ears, and hours of fresh content to explore.

 

Baldur's Gate 3 Patch 8 Fixes update

 
 
 
 
 
 
 
 
 

 

Release date 7/7/2022

Patch 8 for Baldur’s Gate 3 has taken to the stage, bringing with it the brand new bard class, playable gnomes, Swarm AI, and countless other improvements and fixes demonstrating how much the game has been growing and maturing throughout our journey in early access. We’re also delighted to add another language to our lexicon. Brazilian Portuguese players, we’ve heard your requests and are pleased to present it as an officially supported language.

 Mac users, Patch 8 will arrive soon. We’ve got a little bit of bug hunting left to do on the platform, so keep your eyes on our feeds for further news. To tide you over until then, here are the full notes for Patch 8.

 These just keep getting longer, huh? If you’re after a deep dive into Patch 8, then we have a Community Update available right now. Without delay, let’s raise the curtain, tune the orchestra, and dive into the full notes.

 Patch notes related to community-reported issues and feedback are indicated with an asterisk. Like this.*

 

HIGHLIGHTS
 

  • We are thrilled to announce the bard class! Hurl pithy one-liners at your enemies, play songs with your companions by the campfire, and marvel at the unique VFX and SFX for each attack! The bard class has the College of Lore and College of Valour subclasses.
  • Musical instruments can be used by any class with the Performer feat at Level 4. You can perform songs anywhere you like, but be prepared for certain NPCs to react to your performances or even join in. And if they really appreciate your musical abilities, you could find yourself walking away with a reward.
  • Gnomes are now a playable race! There are three gnome subraces with their own traits: rock gnomes, forest gnomes, and deep gnomes. All gnomes start with Gnome Cunning and +2 Intelligence, and we’ve added gnome reactivity to dialogues and situations. (And don’t tell them we said this, but they make some mean projectiles.)
  • Ranged critical hits now have combat cameras! Watching your projectiles pierce your enemies has never been cooler.
  • Baldur’s Gate 3 is now playable in Brazilian Portuguese - vamo nessa!
  • Added new spells! Try out the spells available to all: Calm Emotions, Enthral, Heroism, Phantasmal Force, and Vicious Mockery. And if you’re playing as a Bard, have a go at Cutting Words, Song of Rest, and a certain new tadpole power.
  • Added a new hair-shading model, gave all hairstyles an upgrade, and made all of our 66 hairstyles available to every single race and body type.*
  •  Added a hair highlight feature to character creation.
  •  Added a grey hair feature to character creation.
  • Implemented Swarm AI, which is a quality-of-life improvement that bands together minor creatures (like animals and goblins) so that they act faster. They all move at the same time and then take quick turns to attack instead of each taking a full turn to move and then attack. This means that your experience in fights with numerous enemies is now a lot smoother and faster.*
  • Rogues now have access to Expertise at Level 1.*
  • Added digging! You can now use a shovel to dig up treasures and secrets in hidden locations throughout Act 1.
  • Added sustained emotion acting to cinematics. We’ve created a library of facial animations that allows characters to continue emoting realistically instead of reverting to a neutral stance while you make decisions during dialogues.
  • Added cinematic acting for background characters: We’ve added more support for companions in the background of dialogues so that they are aware of and react to the drama unfolding before them.
  • It's time for the elves to step forward and stand out as a uniquely animated race. They have been graced by elegant and refined poses, and are eager to demonstrate to the world their exotic fighting style.
  • Detect Thoughts has had a rework! As we continue to work on the SFX and VFX, you can now choose to cast Detect Thoughts from within dialogues instead of having to cast it beforehand.
  • A new type of cinematic dialogue now triggers if you commit a crime. Will you persuade the NPC to let you go or will they see through your ruse?
  • The sunlight through the clouds now has a bigger effect on shadows and lighting, and gameplay is now more closely aligned with the light and dark areas you see in the game.
  • Revamped the lighting across Act 1 for improved visuals and readability.
  • Implemented sound occlusion: The game now simulates the behaviour of sounds coming from other rooms and behind doors. This prevents sound from travelling through walls or closed doors.
  • Introduced auditory attenuation: A series of dynamic audio-mixing features now enhance immersion by focusing on your actions and dynamically selecting the most important elements of the soundscape.
  • Added 10 new skin colours, in Neutral, Cool, Warm, Pallid, and Blush tones, to character creation.
  • Gale has received visual updates to his face and hair.
  • Class passive features are now displayed in the Character Sheet.*
  • The movement bar on the HUD has been redesigned and is now much easier to see.
  • Low spec PCs no longer become unresponsive and fail to load world assets when loading specific save files.
  • Implemented the first phase of our networking improvements, meaning that players with slower and less reliable internet connections should see a noticeable improvement in stability and reduction of lag when playing multiplayer with their friends.
  • Implemented and now provide support for Nvidia DLAA as an anti-aliasing alternative.
  • Implemented a shipload of UI updates. Check out the extensive list in the UI section below!
  • You can now cast Mage Hand while you have a summoned familiar active.*
  • Ranger’s Companions and familiars can now gain health with a Short Rest.
  • Creatures summoned with the Ranger's Companion feature and Find Familiar spell now remain with the party after a Long Rest.*

 

CHANGES AND FIXES

  • Crashes, Freezes, and Blockers
    You can now take a Long Rest at camp even if one of your companions is dead.
  • The game no longer crashes if you decide you really want to spam-click the Go to Camp button.
  • The game no longer crashes when you spam-click in the Trade window.
  • The game no longer crashes when you choose to 'do nothing' about Astarion holding a blade to your throat.
  • The game no longer crashes when you’re readying the Throw action and hovering the cursor over a dismissed summon.
  • The game no longer crashes when killing a summon holding Concentration.
  • The game no longer crashes when you drink the potion Auntie Ethel gives you at the Druid Grove.
  • The game no longer crashes when you open a spell container from a hotbar filter after you’ve removed that spell from the main hotbar.
  • The game no longer gets stuck on a black screen if you commit a crime before telling Zevlor you’d like to go to camp to celebrate the goblins’ defeat.
  • Your character no longer gets stuck if they get shoved while Sleeping.
  • The launcher no longer enters offline mode on a whim.
  • Fixed a crash related to the Inventory UI.
  • Fixed a crash that would occur when you had multiple Examine windows open and closed one.
  • Fixed a crash that would occur when tweaking and reverting the graphical settings related to FSR and Ultra Quality.
  • Fixed a crash that would occur when sending a weapon that appeared in the same slot as another one in the Melee Main Hand filter to another character.
  • Fixed a bug that would prevent you from controlling your character if you were playing as Us when you landed on the Crash Site.
  • Fixed a rare bug causing you to be unable to start dialogues with anyone else.

Multiplayer

  • The loading screen no longer gets stuck after you disconnect.
  • The game no longer crashes during character selection.
  • The game no longer crashes when starting the game in the lobby.
  • Fixed an issue that prevented clients from rejoining a session if the game crashed.*
  • Fixed an issue causing you to sometimes get a black screen or enter an eternal slumber when taking a Long Rest.
  • Fixed a crash that would sometimes occur when switching companions while in dialogue.
  •  Fixed the Direct Connections checkbox being deselected due to a NatPunch error.
  • You no longer get stuck in the lobby if you join the host via an invite before you’ve made a profile and if your Larian Studios game folder is located in Documents.

 

UI

  • The source of an advantage or disadvantage applied by a spell is now indicated clearly in the target info section at the top of the screen.
  • Improved user experience by allowing summons and followers to use consumables from other characters' inventories.
  • Added UI feedback for when characters heal.
  • Equipped items now unequip on double-click.
  • Allied and neutral characters now have a different portrait border colour in the Combat Turn Order UI.
  • There is now an indicator at the top of the screen to indicate that you're in Turn-Based Mode.
  • Audio options now reset to default correctly.
  • You can now cut, copy, and paste text into password fields.
  • You can now see the savegame version number in the savegame load menu.
  • Temporary hit points are now visible in the Party Line on the left of the screen.
  • Invulnerable entities and characters no longer display '-1/1' as their HP. One does not merely minus HP.
  • The sort-by-latest option in the Inventory no longer shows the oldest items first.
  • Added a notification and overlay to the filtered Inventory to provide better feedback about dragging and dropping items.
  • Dragging an item from your Inventory into an equipment slot now provides better feedback through highlights.
  • The Barter window now shows the correct gold value when you drag in items.
  • Inventory slots now update correctly when you drag stacked items from the Barter window back into your Inventory.
  • Improved the readability of the text indicating the number of stacked items in your Inventory.
  • Fixed the size of the Inventory when changing tabs in Party View.
  • Fixed an issue causing multiple items to stack on top of each other when using the Show Party Inventory filter.
  • Fixed some NPCs' dialogues showing up on the UI and the combat log even if they're really far away. (Sorry, 'Weeping Dawn' will no longer haunt you wherever you go.)*
  • Switching characters by clicking on a portrait in the Trade window no longer causes characters to briefly appear in T-pose.
  • The combat log now shows all the sources of modifiers even if their addition results in a 0.
  • In multiplayer, skipping through the dice roll animation in active rolls and dialogue checks will now show you the final roll amount, including any added bonuses.
  • Renamed the quest tab in the journal to 'Quest Journal'.
  • Targets that cannot be targeted by a projectile no longer get highlighted if you aim at them.
  • Implemented a fix related to the FSR graphics settings causing the item highlights to be offset on mouseover.
  • The Downed condition is now displayed on your portrait in real-time mode.
  • You no longer have the option to Combine anvils and workbenches.
  • Selecting Group Toggle Mode as a summon no longer tells you that the group is too far away.
  • Toggleable passives are now listed in the Character Features tab.
  • Selecting a party member's portrait now highlights it correctly.
  • Glossy items no longer vibrate in the Examine window.
  • Successfully combining items no longer causes important pop-ups to close automatically, never to be seen again.
  • The speech bubble that appears when you mouse-over NPCs no longer has a little red cross beneath it, which suggested you couldn’t talk to them.
  • Improved feedback and functionality when pressing the escape key while having other panels and windows open.
  • Clicking and holding the left mouse button and then releasing it over a portrait no longer selects a character.
  • Fixed an issue that would occur if you named your character ‘<>’.
  • Removed the 'Send to Camp' option for items that are already at camp.
  • The target info section at the top of the screen no longer blocks you from targeting enemies behind the text.
  • In the target info section, the damage and damage type now display correctly if you Dip your weapon.
  • Modifiers in the target info section are no longer cut off.
  • The text in the Inspired notification no longer gets clipped.
  • The journal and map windows and any open panels now close when a tutorial pop-up appears.
  • Fixed certain keys (backspace, enter, arrow keys...) not being detected by text boxes.
  • The F keybind is no longer assigned to both the Toggle Weapon and the Previous Hotbar commands.
  • The cursor icon now changes to a text cursor to indicate where you can input text.
  • The Filter panel in Party View no longer gets cut off when you have four characters.
  • The Level Up button no longer appears during combat.
  • The Temporary Hit Points UI now disappears after they're depleted.
  • There are now more loading screen hints about Darkvision.

 

Hotbar

  • Updated the hotbar art.
  • Updated the End Turn and Flee buttons.
  • Grouped the Rest actions in a new menu.
  • Restyled the Bonus HP indicator.
  • Restyled the Movement bar, which is now circular and indicates movement costs.
  • Added a button that takes you to the character whose turn it currently is in combat.
  • Added a purple dot on hotbar weapon slots to indicate whether the weapon has an active condition.
  • Fixed the resource bar not scaling with the resource amount.
  • Updated the Weapon Actions and Upcast drawers on the hotbar.
  • Ensured that the passive features of summoned creatures now appear on their hotbar.
  • Weapon actions no longer disappear from your filter views when you remove them from the hotbar.
  • The Equipped Weapon filter on the hotbar no longer shows duplicates.
  • Fixed some issues causing items to not appear correctly on the hotbar when playing as a Wild-Shaped druid.
  • Fixed the alignment for weapon slots on the hotbar.
  • Fixed the positioning of hotbar conditions when there are more than three of them.
  • You can now cast spells correctly using the spell containers that open through hotbar filters.
  • Fixed several issues related to hotbar filters.
  • Fixed visual animation jitters for the Class and Items hotbar drawers.

Tooltips

  • The average damage range in weapon tooltips now includes the damage that's applied by Dipping your weapon into a damaging surface.
  • The tooltips for ranged attacks and spells with ranges under 2m now indicate that they are within melee range.
  • Improved the visual presentation of tooltips.○    
  • Tooltips now update correctly when weapon damage values update.
  • Tooltips now correctly state, where applicable, that an Attack of Opportunity will not be provoked.
  • The tooltips now clearly show which actions or spells are unlocked by certain items.
  • Weapon tooltips now update to add and remove conditions while open.
  • Tooltips now show up correctly if similar ones are already pinned.
  • Tooltips no longer flicker when you unpin them.
  • Updated the descriptions of the effects of the Bomb and Acid Vial items.
  • Added artwork to the Beastmaster's Chain tooltip.
  • Fixed in-world tooltips showing up for items that you can't interact with.
  • Added a tooltip property that indicates the area of effect of certain spells.
  • Spell scroll tooltips now indicate when you can't cast them due to casting being blocked.
  • Fixed some incorrect tooltip descriptions and certain weapon proficiency properties.
  • Mousing over the term 'Hit Points' in the 'Do you want to go to camp?' confirmation pop-up now opens the correct tooltip instead of showing an empty box.
  • The Water item no longer has clipped text and now links to the correct tooltip.
  • The Ring of Mind Shielding tooltip no longer shows an error.
  • The damage stats now show up correctly when comparing items.
  • Weapon damage is now calculated properly for spells granted by items.
  • Linked the Armour Class (AC) tooltip to the AC value in armour tooltips and updated the AC tooltip itself.
  • Changed the description of wood woads' Regeneration passive to clarify the conditions required to become active.
  • Updated the descriptions for the Runepowder Barrel and Runepowder Vial.
  • The Protection from Evil and Good spell now has the same description in character creation and in the in-game tooltip.
  • Fixed an issue that was affecting tooltip readability.
  • You no longer get two similar error messages about not being able to Dip a weapon when you aren’t wielding one that’s dippable.
  • The Springstep Boots description no longer clips into the UI.
  • Fixed some tooltips and icons related to Concentration.
  • Added some missing descriptions in the tooltips for special arrows.
  • The text in the Level Up tooltip is no longer cut off in certain languages.

Character Sheet

  • Improved readability.
  • Added filtering to the spellbook.
  • Added a bespoke spell-learning UI.
  • Added a dedicated area that shows your prepared spells and lets you add or remove them from a drop-down menu.
  • Updated the spellbook so that different levels of the same spell no longer appear as duplicate icons, and you can now upcast by triggering the spell on the hotbar.
  • The sort function now works when you have Show Party Inventory toggled.
  • You can now correctly see Inventory sorting options in the Character Sheets of newly recruited companions.
  • The Fast Hands and Second-Story Work features of the Rogue class now show up.
  • Adjusted the positioning of the approval bar.
  • Adjusted the positioning of the character models.
  • Mousing over the area above the Character Sheet button no longer displays the Movement tooltip.
  • Adjusted the position of the pin icon on the Proficiencies filter buttons.
  • The Diamondsbane feature no longer displays an error.

 

Balance

  • Kirgrath's gang at Grymforge will now turn hostile if you try to use Detect Thoughts on them and fail.
  • Wearing a non-proficient helmet, boots, and gloves now confers Disadvantage and blocks spellcasting.
  • Wood woads now have a new, unique passive: extra +3d4 magical damage when attacking with clubs. They also no loner wield two-handed weapons.
  • The Defensive Duelist feat is no longer available to characters with less than 13 Dexterity.
  • The Ring of Mind Shielding now correctly blocks all tadpole powers.*
  • The Rage damage bonus now also applies to off-hand weapon attacks.*
  • Barbarian NPCs now have the Unarmoured Defence passive ability.
  • The Athlete feat now consumes 1.5m of movement when you stand up after being Prone.
  • Characters now receive item buffs if they are standing within range of the item's aura.
  • Archer's Eye, used by Flaming Fist archers, now costs 1 Action Point and 1 Bonus Action Point (instead of just 1 Bonus Action Point).
  • The Muddy condition now makes you resistant to Fire damage.
  • Tweaked the balance of the Potion of Speed and the Haste spell.
  • Non-humanoid creatures no longer have access to basic actions normally reserved for humanoids.
  • The goblin trader at the Goblin Camp now has more useful items to trade.
  • Changed the equipment of certain Flaming Fist members like Gauntlet Dain, who now sports a mace, a Flaming Fist shield, and ring mail.
  • Spaw now uses Animating Spores less and participates in combat more. His Multiattack doesn't deal Poison damage anymore. Also, myconids' Pacifying Spores now stun their targets for 1 turn instead of 2.
  • The Sussur Bloom aura now also affects duergars' Invisibility spell.
  • Mind flayers' Tentacle action no longer applies Stunned.
  • Slightly increased Spaw's weight, made him more resistant to getting Shoved, and reduced the weight of other myconids.
  • Flaming Fists now have lower Wisdom.
  • Devout Mezzka and other healer goblins can now cast Bane in addition to other spells.
  • The Static Discharge Aura no longer gives a construct damage buff to non-construct characters.
  • Alchemist Argram now has light armour proficiency, allowing him to cast spells.
  • Gandrel, the Gur hunter, now has Level 2 spell slots, so can use Misty Step correctly.
  • Inwe can now cast the Web spell.
  • Removed potions from Novice Garmor.
  • Reactions now remove passives when disabled.
  • You now get XP from knocking NPCs out.
  • You can’t trade non-tradeable items with NPCs anymore.
  • Long Rests no longer account for temporary hit points when calculating rested health.
  • Swapping a weapon from your character's main hand to offhand (and vice versa) no longer duplicates the passive granted by that weapon.
  • NPCs now fall back to the spells they have in their spell slots when they have no other casting resources.
  • The XP reward for killing duergars in Grymforge now scales correctly with their level.
  • Illithid Wisdom checks no longer have a -1 DC.*
  • The Word of the Absolute debuff now remains until the next Long Rest instead of ending after three turns.

 

Combat

  • NPCs can now use projectile spells on targets behind objects that don’t provide cover.
  • Sarth Baretha has been anointed with the title of Warrior of the One Sky.
  • The goblin warlock now uses different skills during the attack on the Druid Grove.
  • The Wrath condition now only works when using melee weapon attacks. No more throwing Wrath around!
  • Redcaps are now better at disguising themselves. Baa!
  • Redcaps' Bloodlust ability now works correctly, healing 3d6 upon delivering a killing blow.
  • If you drop a hanging brazier on an NPC by destroying its hinge, the NPC will now realise that you are attacking them and that the item didn't just decide that it was a good day to die.
  • The Toggle Party Stealth button now works in combat.
  • The enemies in front of the Druid Grove's main gate now pick up their items again after being disarmed.
  • Crag spiders summoned from the Spider Egg Sac can now Jump and Bite, as any spider worth its salt should.
  • Jolted creatures are no longer able to perform Reactions.
  • The hook horrors’ Hook attack no longer shows duplicate Saving Throws.
  • Barbarians' Rage condition will now always end immediately after combat, meaning Rage boosts are now applied correctly during dialogues.
  • Entering certain dialogues during combat no longer causes characters' turns to be skipped.
  • Underdark creatures like Glut no longer lack the ability to Sneak.*
  • You can no longer avoid Attacks of Opportunity by dropping items and then moving.
  • Handing Sazza over to a guard while escorting her out of the Druid Grove now reliably triggers combat with the guards.
  • Combat no longer immediately triggers at Grymforge if you destroy the statue to the left of the cave-in.*
  • When playing as a drow, failing to read the mind of the Flaming Fist Ephren now triggers combat.
  • Shadowheart now enters combat if you attack her while she is moving from the Crash Site to the Druid Grove.
  • The Unarmed Strike action is no longer replaced by the Ranged Attack action if you equip a ranged weapon after being unarmed.
  • Shapeshifted conditions now get removed from shapeshifted entities when they hit 0 HP.
  • Fixed an issue that caused NPCs to sometimes get stuck in a loop when trying to climb a surface near another character.
  • Made several improvements to the Zhentarim dungeon combat.
  • Improved AI combat navigation around Waukeen's Rest and the Myconid Village.
  • Fixed the AI behaviour of automatons and how they use the Static Discharge aura.
  • Fixed an issue related to how attacks and extra attacks were combined for NPCs, which would cause them to miss out on the third extra attack.
  • Fixed an issue preventing the bulette from performing the Deadly Leap ability due to a 'No Target' error.
  • The owlbear cub now runs away when it is low on health.
  • Characters now reposition themselves correctly when attempting to shoot ranged attacks or cast spells at targets that are selected via their portrait.
  • Fixed an issue causing Halsin to remain Wild-Shaped if you usd non-lethal attacks in the wolf pens.*
  • Harpies no longer flank your party from a distance or drag faraway characters into combat.
  • Improved combat targeting and fixed the see-through roof during combat with the Zhentarim at their hideout.
  • Fixed an issue that caused enemies to behave incorrectly if you provoked combat by Shoving them while Hiding.
  • Fixed an issue allowing you to shoot through the building outside the Chapel and improved camera navigation in the area.
  • Fixed a bug that prevented you from controlling your character after jumping and then missing an Attack of Opportunity.
  • The mushrooms around the Myconid Village are now immune to the myconids' spore attacks.
  • Andorn and Mari no longer run back and forth between the party and the door during combat in the Chapel.
  • Nadira now runs away from the bugbear assassin when combat starts.
  • Gekh Coal's zombies no longer create Blood surfaces when killed.
  • Spectators' Paralysed condition can now be removed with a successful save at the end of a turn.

 

Spells

  • Added a visible timer to the caster's portrait for Concentration spells.
  • The Fog spell now has a correct duration of 10 turns.
  • The Light spell no longer triggers a Saving Throw when targeted at a corpse.
  • The Invoke Duplicity spell no longer blocks Radiance of the Dawn.
  • The previews of spell and ranged attack trajectories are now consistently accurate.
  • Ranger's Companion and other summoning spells now consider the caster’s line of sight.
  • Summoning and channelling spells can now land on destructible terrain.
  • Spells cast by entombed scribes and warriors now land correctly and at the right speed.*
  • Shadowheart no longer allows you to cast Guidance on yourself if this means you will use it against her in a dialogue roll.
  • Fixed Wyll not being able to cast Arms of Hadar if you haven't recruited him.
  • Fixed some spell costs not being detected unless a specific animation was triggered.

 

Continuity

  • You can no longer promise Baelen to retrieve his bag if you have emptied it and already thrown it to him.
  • You can no longer give Zarys the Iron Flask without actually obtaining it.
  • You can no longer complete the Find the Missing Shipment quest without actually handing over the shipment.
  • You can no longer ask Withers where he came from after releasing him from the sarcophagus.*
  • You can no longer perform the Sharran ritual at the altar if the dagger isn't available.
  • You can no longer cut off Nere's head while in lava.*
  • Throwing an antitoxin onto Thulla to heal her no longer causes the myconids to lower their lower approval rating of you.
  • Stealing the Idol of Silvanus undercover now immediately causes the druids to become hostile.
  • Minthara's raiders now attack the tieflings at the Druid Grove if she is killed early in combat.
  • Minthara now celebrates properly once the denizens of the Druid Grove have been eradicated.
  • The journal now updates correctly for the Deliver Nere's Head quest if Nere dies during the cave-in.
  • Fixed an issue with quest flow that made the Myconid Revenge quest accessible even if Nere's head was not.
  • You can now end Gekh Coal's quest earlier if you already have Thulla's boots when you approach Gekh for the first time.
  • Pandirna now joins the attack on the grove if she was healed.
  • Grym the adamantine golem no longer disappears from the game if you flee from combat.
  • Mirkon no longer comes back to life if you damage his corpse.
  • When a tiefling witnesses a ranger summoning a dangerous animal in the Druid Grove, they no longer react as though they saw a druid assume a Wild Shape.
  • Stealing in the Dragon's Lair at the Druid Grove now causes the children to freak out.
  • NPCs now always react if they notice you stealing an item, even if you got away with it the last time you stole from them.
  • Wyll's reaction to Arabella's death now triggers correctly if he's present and you don't save her.
  • Tingmiaq now flies away after its dialogue.
  • Aradin now stops you from looting his dead comrades.
  • Fixed NPCs’ behaviour when you fail pickpocketing checks on tiefling children.
  • You now receive Auntie Ethel's reward in your inventory if you tell her you'll spare her in exchange for 'power'.*
  • Fixed a bug causing you to be unable to interact with Zevlor if you ignored him during his confrontation with Aradin.

 

Items

  • The Lightning Aura action granted by the Real Sparky Sparkswall, not to be confused with Avatar the Last Airbender's Sparky Sparky Boom-Man, no longer uses up all the Lightning charges instead of the intended four.
  • The Click Heels skill, granted by the Boots of Speed, now doubles your movement speed as advertised.*
  • Venomous Revenge, granted by the Broodmother's Revenge necklace, no longer indicates that basic poison is applied to your weapon.
  • The Wrath and Momentum conditions, granted by the Bloodguzzler Garb and the Spurred Band while under 50% HP, now remain active even when the target is healed to over half of their HP.
  • The Whispering Mask now correctly applies the Ephemeral Whispers condition.
  • The salami is now more common loot. All hail the salami.
  • Rotten eggs no longer heal players when eaten. Who's going to break the bad news to the barbarian...?
  • You can’t eat roasted dwarf parts to regain health anymore. Looks like you no longer have a taste for cannibalism.
  • You can’t dip torches into Poison surfaces anymore.
  • Shadowheart can now pick locks and unlock things like doors and treasure chests.
  • You can now disarm the traps at the Druid Grove and the Tollhouse basement.*
  • You can now disarm the spike traps in the Swamp.
  • Indestructible objects such as metal doors, scalable rocks, and stone urns can't be set alight anymore.Hanging braziers will now fall and cause an explosion if attacked.
  • The destructible platform in the Zhentarim dungeon now triggers an explosion when destroyed.
  • Certain explosive items no longer leave behind surfaces with infinite duration.
  • Items that you drop off at camp now correctly transfer to your traveller's chest.
  • Fixed a bug that would allow the original wearer of the Watersparkers boots to electrify water even if someone else was wearing them.
  • Fixed the synergy between the Ring of Fire and the Gloves of Flint and Steel so that you can’t start an infinite loop of Fire damage anymore.*
  • You can now loot items by double-clicking while Encumbered, and the condition now updates correctly when you drop items.
  • Nettie is no longer obsessed with sitting on a very specific mossy stone; she has worked through this and can now sit on other surfaces.
  • The Whispering Mask will now remove its condition from the wearer after they are Downed or killed.
  • The Mask of Vengeance now drops loot.
  • A hidden backpack in the forest now contains loot. Can you find it?
  • Improved the loot dropped by cambions on the nautiloid.
  • Brine bulbs will now fall correctly after taking damage.
  • Heads of lettuce no longer become big, grey cubes when you drop them on the ground.
  • You can no longer use a poison flask to coat your weapon if you're not wielding a weapon.
  • You can’t consume a very specific red apple anymore; it’s now a camp supply.
  • The person who left a gilded chest near Alfira has now remembered to lock it.
  • It is now easier to see and pick up the meat dropped in the Arcane Tower.
  • You can’t walk through a wooden desk in the Thayan Cellar anymore.
  • You can’t walk through the brazier next to Priestess Gut anymore.
  • Fixed an issue that prevented you from picking up dropped items if you saved while picking them up.
  • Fixed several items that were out of reach throughout the game.
  • Fixed several items that you couldn’t interact with at the Druid Grove and the Chapel.
  • One of the traveller's chests no longer spawns inside a pillar at the Grymforge camp.

 

Travel

  • Summons can’t initiate fast travel anymore.
  • Companions now follow you after you recruit them.*
  • Fixed an issue causing grouped parties to unlink when travelling using a waypoint.
  • Fixed the Toggle Party Sneak button causing party members to do the opposite of your main character if they were already sneaking.*
  • Implemented several fixes for the Room Portal system to hide things when they should be hidden and reveal things when they shouldn't.
  • Made visual improvements to make it more obvious when terrain can't be climbed or reached.
  • It’s now easier to climb up on one of the rock ledges in the underground passage beneath the Druid Grove.
  • You can’t jump through the wooden beams in the Abandoned Village anymore.
  • You can’t simply waltz through the iron gates into the spider pit at the Goblin Camp anymore.*
  • Brakkal can’t squeeze through the bars of his locked cage and join combat anymore.
  • Kagran will no longer walk straight through Dror Ragzlin's throne during his patrol.
  • You can no longer walk through certain walls at camp, a wall near Shadowheart’s pod on the nautiloid, and a wall at the Druid Grove.
  • The enthralled cultists on the nautiloid no longer run into each other to fix the same mind flayer canon.
  • You can’t jump through the burning doors in Waukeen's Rest anymore.*
  • A roll is no longer triggered for non-silenced characters interacting with the blocked doors at Waukeen's Rest.
  • Wood woads can now teleport between trees more effectively.
  • Hook horrors can now navigate tight places a little better.
  • Magma mephits no longer get stuck if you push them into the forge.*
  • You can now pass through the fake wall in the Zhentarim hideout.
  • Removed the wooden ladder under the destructible platform in the Zhentarim caves.
  • You no longer get stuck when using a ladder leading from the Defiled Temple to the Selûnite Outpost.
  • Rotating the in-world camera will no longer move the minimap around incorrectly if you alt+tab out of and back into the game.
  • Characters no longer leap off the apothecary's house in the Blighted Village when they should be using the adjacent ladder.
  • Fixed multiple issues at camp that prevented you from reaching places and using ladders.
  • Fixed a button in Grymforge that leads to a secret room.
  • Fixed an issue that would cause NPCs to disappear or get stuck when trying to run away from you.

 

Dialogues

  • Talking to Halsin at camp for the first time no longer causes him to automatically Wild Shape into a bear.*
  • Improved Gale’s personal story flow if he doesn’t like you all that much after a certain point in the game.*
  • Fixed the dialogue at the helm of the nautiloid to make sure Lae'zel responds to being asked to connect the transponder.
  • The dialogue where you can recruit Lae’zel now plays automatically after you break her cage and convince the tieflings to leave.
  • Lae'zel's VO now matches the subtitles when you’re recruiting her.
  • You can’t attack a sarcophagus during a conversation with Withers anymore, and if you decide to attack him mid-dialogue, he reacts accordingly.
  • Improved the dialogue flow for barbarian characters with Nettie in the Druid Grove.
  • The exhausted bird at the Druid Grove no longer repeats certain lines.
  • Improved some illogical dialogue flow and fixed a crash that would occur when Halsin confronted Kagha.
  • A human-specific dialogue option no longer shows up for non-humans when talking to Auntie Ethel. #cosplayfail*
  • You can now trade with Mol at the Druid Grove.
  • You can now choose to read Barcus' mind after you've rescued him and his friends from Nere.
  • You can now trade with Derryth in the Underdark.
  • You now faint during a dialogue related to Shadowheart and the artefact.
  • Warrior Druk’s and Smythin’s overhead dialogues no longer show up repeatedly above their heads.
  • Fixed the flow in a dialogue involving your companions telling you they want to help out the gnomes.
  • Failing the active roll with the barbarian dialogue option against Taman and Gimblebock now results in combat.
  • Fixed the trigger for a cinematic dialogue when using Speak with Dead on Buthir.
  • Fixed the trigger for a cinematic dialogue with Philomeena.
  • Fixed repeating lines in the scene with Volo and Gribbo at the Goblin Camp.
  • Fixed some skipping and repeating lines and missing VO in the rothé discussion in the Underdark.
  • Overhead text now disappears when the speaker is downed or killed.
  • You no longer have the option to attack in the middle of Arabella's 'trial' scene.
  • Fixed an issue preventing a scene with Lae'zel at camp from proceeding.
  • The Thayan Mirrors no longer trigger cinematics twice if you failed and then succeeded the check.

 

Camera

  • The camera no longer shows the ground when you're recruiting Lae'zel while Wild-Shaped as a cat.
  • The camera no longer points at empty spaces in the cinematic with Nettie.
  • The dead drow's hand no longer blocks the view of your character when you talk to Nettie.
  • The camera no longer gets stuck in the Selûnite Outpost in the Underdark.
  • The camera no longer gets stuck if you move too close to the stairs near the main hall of the Shattered Sanctum.
  • Your character no longer disappears if you try to look at them from the other side of an open door in Grymforge.
  • Implemented several camera fixes related to ceiling visibility in the Zhentarim hideout, making it easier to see what you’re targeting during combat.
  • Fixed and improved camera fading on the Risen Road.
  • Fixed some camera issues related to the dialogue with the Kuo-Toa Hunter.
  • Fixed some camera issues during the mutiny cutscene in Grymforge when playing as a halfling.

 

Lighting

  • Fixed the lighting in the Chapel.
  • Fixed some lighting issues with myconids in the Underdark.
  • Fixed the lighting for the merregons in Grymforge.
  • Fixed the lighting in the dialogue where you free Shadowheart from her pod.
  • Fixed the lighting in the dialogue with the mindflayer and stranded fishermen at the Crash Site.
  • Fixed the lighting in the dialogue with Auntie Ethel at the Druid Grove.
  • Fixed the lighting in the dialogues at the Goblin Camp with Volo, the upset goblin, and the drunk goblin.
  • Fixed the lighting in the initial dialogue with Priestess Gut and the one where she has chained you up.
  • Fixed the lighting in the Zhent storage area at Waukeen's Rest.
  • You no longer look like you're standing in the shadows when speaking to Zevlor and Aradin.

 

Audio

  • Barbarians’ Rage SFX no longer stop when certain spells are cast on them.
  • The harpy song and ambient sounds now play during the cinematic at the Secluded Cove.
  • The harpies' Luring Song is now audible upon cast.
  • Added audio feedback for when you try to execute invalid action commands.
  • The VO now plays correctly after you fail Arcana and Dexterity checks related to the Book of Restored Gods.
  • Added missing SFX for the barbarian berserker's Frenzied Strike attack.
  • Added missing SFX for the Natural Recovery spell.
  • Added missing movement sounds for Hiding deep rothé.
  • Removed a beeping noise during the cinematic with BOOOAL.
  • Fixed an issue causing overhead text to not play the associated VO.
  • Fixed muffled narrator lines (including the mind flayer's during character creation).
  • Fixed characters not making any noise upon waking up at the Crash Site. Appropriate given the circumstances, tbh.
  • Fixed projectile impact sounds not playing when hitting corpses.
  • Fixed the delayed impact sound of mace attacks when playing as a female dwarf.
  • Fixed the muted mindmeld cinematics.
  • Fixed the muffled audio when you close the party panel with the I key.
  • Fixed the muted audio in the Party, Inventory, Equipment, Split Item, and Long Rest views.

 

Visuals

  • There’s now a clearer indication of which part of a platform you have to target to destroy it.
  • Updated Flaming Fists' uniforms.
  • Gave the bugbear panties.
  • Made sure barbarians' earrings no longer stack on top of each other.*
  • The woman who transforms into a mind flayer on the nautiloid has covered up her breasts.*
  • Myrnath no longer looks like he has a farmer's tan.
  • HDR calibration now works correctly.
  • Fixed a visual bug for the mushroom platforms in the Festering Cove.
  • Removed the infinite black void near Dror Ragzlin's treasure vault.
  • Removed some mysterious blue lights that were hanging around the crash site for no reason.
  • Made young mud mephits more recognisable and distinct from their ancient counterparts.
  • Made Filro the Forgotten look even dirtier.
  • The Mourning Frost staff now matches its description.
  • Fixed the VFX for fireflies in the Underdark camp.
  • Added SFX and VFX for gnolls casting Soul Offering.
  • Added VFX for when Wild-Shaped giant badgers use the Burrow action.
  • Fixed the Spiritual Weapon VFX being too bright.
  • Fixed Frenzy and Wildheart VFX appearing in unexpected places.
  • Fixed equipped weapons not playing their VFX correctly.
  • Fixed the missing VFX when casting Stinking Cloud.
  • Removed the black square that would appear when casting Armour of Shadows and Armour of Agathys.
  • Harper Branthos and Fist Ulthred no longer look like identical twins. Nor do Stone Guard Kur and Morghal.
  • Flind said she doesn't want any other gnolls copying her unique hairstyle, so the gnoll flesh gnawer got a haircut to stay out of trouble.

 

Gameplay Animations

  • Wyll's left eye colour is now a faded white, as intended.
  • Tiefling tail animations now abide by the laws of physics.*
  • You no longer flail like a malfunctioning robot when jumping from high altitudes.
  • If you kill the minotaur with Fire or Radiant damage, it no longer turns into an ominous statue instead of dropping dead.*
  • Characters no longer get stuck in the falling animation if they jump straight down or too close to the edge of a terrain.
  • Shadowheart will now be knocking on the Chapel door if you find her there.
  • Tiefling children no longer float in the air instead of sitting on the ground.
  • The Prepare animation now plays correctly for fighter abilities.
  • The Create Spell Slot and Create Sorcery Points spells now have pre-casting animations.
  • Dwarf and halfling druids' VFX now sync correctly with their prepared animations.
  • Improved the Sneaking animation.
  • It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword.
  • The Activate Witch Bolt spell animation no longer freezes or loops.
  • The VFX now appear in the right place when you use a javelin as a Raging barbarian.
  • Mage Hand is no longer missing its Throw pre-casting animation.
  • Fixed the animations for the Dash, Disengage, and Prepare actions when you Rage as a barbarian.
  • Fixed the animations for the captured gnomes at Grymforge.
  • Fixed the broken walking animation for characters performing the Help action.
  • Fixed the animation for sheathing weapons.
  • Fixed a noticeable delay in the animation when the cat familiar switches between Sneaking and its idle state.
  • Fixed a delay in the animation when you move before using the crossbow ranged attack.

 

Cinematic Animations

  • Improved rat visuals during cinematics in the Druid Grove. #glowup
  • In a conversation with the person of your dreams, they now show you a panoramic shot of the city instead of some uninspiring empty grasslands.*
  • The scene with the hyenas has received several fixes - the main one being that you can actually see them now.
  • Your eyes now face the right direction when speaking to the owlbear cub at camp, and the cub no longer pops when it gets startled by a twig snapping.
  • The VFX are no longer missing during a mindmeld dialogue with Lae'zel when you play as a halfling.
  • Improved the cinematics in the dialogue that triggers before you enter the Goblin Camp.
  • You no longer look like you're in the shadows when you interact with Nadira's telescope by the Druid Grove.
  • Implemented several fixes for and improvements to the lighting, pops, and camera angles during Astarion's dialogue about being... hungry.
  • Zevlor no longer freezes briefly during your dialogue with him before the attack on the Druid Grove.
  • Made sure the mindmeld VFX play during your conversation with Wyll.
  • Your companions now appear during the broken moonlantern scene.
  • You now see a lockpick instead of a key during a lockpicking sequence.
  • If you fail a Strength check while trying to open the Book of Restored Gods, you now see yourself hitting it to try and open it.
  • When the Book of Dead Gods is unlocked, it no longer appears on the ground when you interact with it.
  • If you tell Priestess Gut you don’t want her to brand you, it no longer looks like she’s done it anyway.
  • Your character no longer blocks the view of Shadowheart while she's speaking during Zevlor's introduction to the Druid Grove.
  • Speak with Dead VFX no longer play twice in the dialogue with Fezzerk.
  • Fixed multiple cinematic issues related to freeing Shadowheart on the nautiloid.
  • Fixed several cinematic issues related to the camera, a black screen, and an invisible head in a dialogue with one of the goblins at the Goblin Camp.
  • Fixed the existing cinematics and added any missing cinematic cameras in the dialogue with Oskar the artist.
  • Fixed several issues related to the camera and where characters are looking in the dialogue with Astarion and Gandrel.
  • Fixed several issues with the dialogue between Halsin and Kagha: they no longer pop and change position, roll their eyes comically, or have missing VO lines.
  • Fixed camera timing issues in the dialogue with Zarys.
  • Fixed cinematics related to Gale's death scene involving the mephit and the flute.
  • Halsin's arm no longer permanently glows after he casts a spell in the conversation with Kagha.
  • Fixed the visuals and blurry VFX in Wyll's mindmeld scene.
  • Fixed the boar's location during the cutscene with Astarion.
  • Fixed several cinematic issues related to the mindmeld VFX when Wyll confronts Torturer Spike.
  • Fixed the positions of Gale and Astarion at camp.

 

Stadia

  • Optimised savegames to load faster. Syncing cross save games on Stadia now checks for and warns of insufficient space.
  • Fixed an issue causing you to be unable to accept the changes you made to your video settings on Stadia.
  • Fixed an issue causing you to see a black portrait in the save screen.
  • An empty HP bar no longer appears above speaking NPCs when you walk away from them.
  • You can no longer choose the same bonus twice during an active roll when refreshing or changing the controller mode.
  • Fixed an issue prompting 'Error 502' when trying to save on Stadia.
  • Fixed multiple bugs related to the Stadia controller and hotbar actions.
  • The main weapon actions are no longer duplicated on the main hotbar when clearing other slots on the gamepad UI.
  • Bow weapons now make a firing sound when shot by Raging barbarians.
  • Salazon no longer spends an eternity gazing longingly at you.
  • Pressing Up on the left analogue stick no longer plays a clicking sound. 

Icons and Portraits

  • Improved the functionality and appearance of character portraits, and improved the way they respond to being selected.
  • Character portraits no longer have an orange tint.
  • Fixed the icon for Gekh Coal's Animate Dead spell.
  • Fixed Spaw's portrait.
  • Added missing UI icons.
  • Added missing icons for stained casks.
  • Added a new icon for the lava elemental's Ready to Burst condition.
  • Made the icons for Lightning Charges and the Lightning Aura look more distinct.
  • Fixed several portrait issues for summons.
  • Fixed the icons for the Fey Ancestry passive feature, the Fly ability, the wooden crates in the Zhentarim hideout, the Statue of Shar, the Wild Shape: Boar condition, the Hunger of Hadar condition, and the Bestow Curse: Attack Disadvantage condition.
  • Fixed portraits for adamantine golems, oozes, mimics, entombed scribes, entombed warriors, hook horrors, and animated armours.

 

Clipping, Popping, and Other Questionable Visuals

  • Astarion no longer has paddle hands when he's threatening to leave the party.
  • Auntie Ethel's head no longer spins around in her cinematic dialogue.
  • You no longer move or slide around unexpectedly when moving or dropping items.
  • Crates now land on the ground after falling rather than hovering in anticipation.
  • Male halflings’ heads and hair no longer clip into metal helmets.
  • You can’t walk through certain walls in the dank crypt anymore.
  • Halsin no longer speaks to the wrong character after the tiefling party, which would cause all companions to clip into whoever was being addressed.
  • Male tieflings' weapons no longer clip through their body when precasting with certain two-handed weapons.
  • Halflings no longer clip into sheathed weapons.
  • Fixed multiple issues related to lighting, clipping, and gravity-defying objects.
  • Fixed clipping issues with Sapper Mock and Sapper Gald's barrels.
  • Fixed some head pops for the goblins who have it out for Wyll, and made sure their feet no longer slide around and twitch on the ground.
  • The camera no longer drifts when Gale responds after a dice roll, and his head no longer snaps up.
  • Thulla no longer looks like she's in the shadows and the lighting no longer pops when you speak to her in the Underdark.
  • Fixed a motion capture pop that would occur when you failed the Lolthsworn dialogue option.
  • Fixed a bug that would make your character snap into position at the end of a scene.
  • Your eyes no longer glow at the beginning of the conversation with Auntie Ethel after she has transformed.
  • Andrick's shoulders no longer clip into his clothes when you speak to him in the forest.
  • Fixed an animation pop in the dialogue with Mol at the Druid Grove.
  • Fixed several pops and camera issues in the dialogue with Glut.
  • Fixed some animation pops in the dialogue with Stonemason Kith.
  • Fixed some clips in the cinematic about the Necromancy of Thay.
  • Fixed some clips, pops, and camera angles in the cinematic where you forge a weapon.
  • Fixed the animation timing, pops, camera, and VO in the cinematic with Volo at camp that involves a little, uh, operation.
  • Fixed some camera angles, pops, and weapon placements in the cinematic with Karlach.
  • Your arm no longer clips into the side of your bedroll pillow.
  • Kagha no longer rudely pops up while your companions are talking at the Druid Grove.
  • Astarion no longer pops and jumps around to reposition himself in the dialogue with Gandrel.
  • Astarion no longer looks in the wrong direction in the drunken bear scene at camp.
  • Gnome corpses in the Abandoned Village in the Underdark no longer clip into the terrain.
  • Fixed an issue causing '%state_details%' to appear briefly in your Steam status while loading a savegame.

 

 




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