Free the Artist

Type Quest
Act Act 1
Act 3
Location Zhentarim Hideout
Reward EXP

Free the Artist is a Quest in Baldur's Gate 3. Free the Artist can be acquired during Act 1. You'll need to reach the Zhentarim Basement where you can find the Artist held captive. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3 and earn more loot and experience to become more powerful.

 

Free the Artist Walkthrough

At the Zhentarim Hideout, descend the platform where you spoke to Zarys and converse with a painter named Brem. He offers to create a portrait of you using his pet artist, for a fee. You can respond with:

  1. A 'pet artist'?
  2. I do present well. I'll take one.
  3. No, thanks - just interested in trading.
  4. Leave.

Choose the first option, and Brem will explain how he acquired the painter, emphasizing the arrangement benefits both of them. He offers to sell you the painter, with a hint of reluctance to entertain threats. You can respond with:

  1. Very well, I'll purchase him. What's the cost?
  2. [Intimidation] We can bypass threats and engage directly in combat.
  3. [Persuasion] If his talent is as remarkable as you claim, he'll attract attention soon.
  4. [Rogue][Persuasion] Art is more valuable once the creator is dead. I can arrange that.
  5. Forget the artist - any other items for trade?

Select the third option, and with sufficient charisma, Brem will concede that the artist's recognition could be a concern. He provides you with the artist and you can engage in conversation with the artist, Oskar Fevras. Initially assuming you bought him, he inquires about the price but eventually dismisses the question and introduces himself. You can reply with:

  1. You're not known to me.
  2. And I'm [name].
  3. Great. When do I get my reward?
  4. Don't worry. 'The Oskar Fevras' didn't cost me a coin.
  5. What plans do you have with your newfound freedom?

freeing oskar bg3 wiki guide min

Select the first option, and Oskar expresses gratitude for the introduction. He acknowledges his debt and that of his patron, provided she still wishes to wed him. The narrator briefly recalls a recent scandal involving a Baldur's Gate patriarch and a commoner. This prompts another update in your Quest Journal. Respond with:

  1. Are you the runaway groom of Lady Jannath?
  2. What's the backstory?
  3. I'm not interested in your romantic affairs - just my reward.

Opt for the first option, and Oskar defends himself while briefly explaining the complications. Following the backstory, respond with:

  1. A truly difficult dilemma.
  2. What decision did you ultimately make?
  3. I'm only concerned about getting paid.

Choose the second option, prompting Oskar to admit he never made a choice. Although fame and wealth suited him, thoughts of his first love still linger. He shifts the conversation to more immediate matters and mentions his intention to reward you upon returning to the city. He requests some coins to ease his journey discomforts. You can reply with:

  1. I don't have any coins to spare.
  2. I can spare a bit. (200)
  3. I'll provide you comfort by leaving immediately.

Select the second option, and Oskar expresses gratitude while ensuring you'll be rewarded upon meeting him in Baldur's Gate. This concludes with an update in your Quest Journal, indicating your next task is to find Oskar in Baldur's Gate. (Astarion, Shadowheart, and Lae'zel disapprove, while Karlach and Wyll approve).

When you reach Act 3, visit Lady Jannath's Estate to continue this quest.

When you enter the Estate, you will notice that furniture is floating and hitting you. Cast see invisibility spell to spot poltergeists, beat them until you reached the rightmost room to see a haunted Oskar and Lady Jannath.

Next, you need to reach Oskar's atelier on the top floor. Be careful there are Cursed Skulls that cast shockwaves to knock you back, you can cast remove curse or Disintegrate spells to destroy them in turn-based mode. Or use dimensional door/Misty Step to carefully evade them.

In Oskar's atelier,  combine Oskar's painting with the easel to open the secret door in the Atelier.

free the artist1 final release bg3 wiki guide

Read the letters in the secret room to find out Oskar was in love with someone else and asked the Mystic Carrion to help him.

Next, you will need the Torch of Revocation which can be found in Mystic Carrion's house in the Lower City (X31, Y-166). You will need to either help Mystic Carrion find his missing servant (quest Find Mystic Carrion's Servant), collect all his jar of organs to defeat him, or steal the Torch from the gilded chest in the alcove behind him (DC25 Sleight of Hand). You may then use it to burn the painting in the atelier’s secret room. Afterwards, head back to the room where Jannath and Oskar are to decide the latter’s fate.

free the artist2 final release bg3 wiki guide

 

 

Free the Artist Objectives

Help Oskar escape.
  • We met Oskar, an artist captured by the Zhentarim. He begged us to help him escape, promising that his patron will reward us handsomely.
  • Oskar told us his story. Caught up in a romantic scandal with a patriar of Baldur's Gate, he'd fled his engagement to her.
  • Brem agreed to sell us Oskar for a hefty sum of gold.
  • It took some convincing, but we got Brem to lower the price.
  • We bought Oskar from the Zhentarim. We should tell him the good news.
  • We killed the Zhentarim near Oskar. Probably wise to leave while we can.
  • We told Oskar we'd rescue him. Now to figure out how.
  • We persuaded the Zhentarim that Oskar was more trouble than he was worth. They let him go.
Look for Oskar in Baldur's Gate
  • Oskar left for Baldur's Gate. Who knows, maybe we'll see him there.
  • We freed Oskar from the Zhentarim. He's likely to seek refuge in a big city like Baldur's Gate. Perhaps we will cross paths with him again one day.
Check up on Lady Jannath
  • Lady Jannath's butler, Tarhun, indicated to us that something very strange is going on and was clearly unsettled. We should investigate.
Find out what's haunting the Jannath Estate
  • The Jannath Estate is clearly haunted. We should find out what's causing this.
Incapacitate Oskar
  • We found Oskar, who is possessed and aggressive. His wife, Lady Jannath, has asked us to incapacitate him.
Explore the Jannath Estate
  • We knocked out Oskar, but he is still possessed. Maybe there are clues around the mansion that will help us find out what caused this.
Investigate the Atelier in the Jannath Estate
  • Lady Jannath said that since the wedding, Oskar has been working obsessively up in his Atelier. We should go investigate.
  • We briefly broke the enchantment possessing Oskar. During those brief moments, he mentioned the Atelier. We might find more clues there.
  • We found the Atelier. There must be something in here that will point us toward the source of Oskar's possession.
  • We discovered a secret room in the Atelier.
  • The hidden portrait of the maiden seems to be invulnerable to normal attacks and responds to violence with violence. There must be some way of coaxing out whatever's tormenting it. We should look around for clues.
Ask Lady Jannath about Mystic Carrion
  • We found a letter from a Mystic Carrion addressed to Oskar. It says to bring the letter to Carrion's mansion and provides a password that will grant entry. We might want to ask Lady Jannath if she knows anything about this mystic.
Find Mystic Carrion's mansion
  • We found a letter from a Mystic Carrion addressed to Oskar. It says to bring the letter to Carrion's mansion and provides a password that will grant entry. We should find where he lives and ask him about Oskar.
Talk to Mystic Carrion about Oskar
  • We spoke to Lady Jannath about Mystic Carrion. She said that Carrion's services are a fad amongst the nobility and that we can find his mansion down near the water. We should go speak to him.
  • We found a letter from a Mystic Carrion addressed to Oskar. It says to bring the letter to Carrion's mansion and provides a password that will grant entry. We should pay him a visit and ask him about Oskar.
Help Mystic Carrion in exchange for the means to exorcise the spirit from Oskar
  • Carrion revealed that Oskar came to him to talk to a tormented spirit. He's willing to help us exorcise this spirit from Oskar if we help him with his missing servant first.
  • Carrion revealed that Oskar came to him to talk to a tormented spirit. He's willing to give us a Torch of Revocation to exorcise the spirit from Oskar if we help him with his missing servant first.
  • We convinced Lady Jannath to help us pay Mystic Carrion for Oskar's cure.
Explore Mystic Carrion's mansion
  • We made an enemy of Mystic Carrion before learning how to exorcise the spirit possessing Oskar. We'll have to search Carrion's mansion for clues.
  • We found a stash of client information. Maybe it will contain clues about how to exorcise the spirit possessing Oskar.
Obtain the Torch of Revocation
  • We made an enemy of Carrion, so we'll have to find the Torch of Revocation ourselves. It must be around here somewhere.
  • We found Oskar on a list of Mystic Carrion's clients. It revealed that a Torch of Revocation can be used to destroy the cursed portrait. We need to find one.
Destroy the cursed portrait in the Jannath Estate
  • We got our hands on the Torch of Revocation. We should use it to destroy the cursed portrait in the Jannath Estate.
Confront the spirit of Kerri Evenfield
  • We successfully destroyed the cursed portrait, forcing the spirit out. She went looking for Oskar. We should follow her.
Find Oskar in the Atelier to receive a reward
  • We convinced Kerri's spirit to leave this plane. Lady Jannath and Oskar made amends. We should find Oskar up in the Atelier to receive the reward we were promised.
  • We defeated Kerri's spirit, but Lady Jannath couldn't forgive Oskar and they parted ways. We should find Oskar up in the Atelier and ask for the reward we were promised.
  • We defeated Kerri's spirit and convinced Lady Jannath to give Oskar another chance. We should find Oskar up in the Atelier and ask for the reward we were promised.
Quest Complete Descriptions
  • Oskar died.
  • We called Oskar our slave after freeing him from the Zhentarim, which led to a sour goodbye.
  • We left Oskar with the Zhentarim.
  • We left Oskar to his fate, consumed by the spirit possessing him.
  • We killed Oskar. At least the spirit possessing him will be free.
  • We let Kerri's spirit kill Oskar. Once the deed was done, she vanished.
  • We convinced Kerri's spirit to leave this plane. However, Oskar was devastated to learn that his wife was dead, so he wasn't ready to paint us. He gave us his sketchbook as payment instead.
  • We defeated Kerri's spirit, but Oskar was devastated to learn that his wife was dead. He wasn't ready to paint us, so he gave us his sketchbook as payment.
  • Oskar painted a portrait of us and gifted it to us as thanks for our troubles.
  • We left Oskar to his fate after finding him possessed by a spirit.
  • We abandoned Oskar during the fight with Kerri's spirit.

 

How to unlock Free the Artist

 

Free the Artist Rewards

  • Rewards

 

Free the Artist Notes & Tips

  • You can reach the Zhentarim Hideout by completing the quest Find the Missing Shipment. (The entrance is behind the wardrobe)
  • Talk to Brem before talking to Oskar, and pick "You have a 'pet artist?", then "'Protection.' It sounds a bit more like kidnapping." You can then try to persuade Brem to Free the Artist. If you failed, you can still free Oskar by pay to Brem.
  • Talk to Oskar and his owner Brem, he will ask for 1000 gold for releasing Oskar. Pass a persuasion check of 15 can lower the price (600).
  • After releasing Oskar talk to him to learn more about his story. You can pay an extra 200 for his trip to Baldur's Gate.

 

 
Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




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    • Anonymous

      He painted my main.... well it's a random siluette in black on grey....not worth the Hussle or the quest. Next time you'll just die in the hideout my boy

      • Anonymous

        I paid 200 golds to free him from the Zentarim, did all the legwork to ghost-bust his house and de-possess him from the floozy and all I got was a portrait of stupid a-hole ASTARION worth 20 golds...

        I'm taking a rest and come back to rob the ****ens out of their mansion!

        • Anonymous

          Just a heads up, I did this quest at level 12, and the skulls are weak to fire. I just had Gale cast his cantrip firebolt a couple of times on each skull and it destroys them. Not sure if this works for lower levels though. Best of luck :)

          • Anonymous

            Would be nice if this shitstain quest mentioned the requirements (torch) BEFORE explaining the steps inside the house.
            Same quality like the youtube notepad guides where they expect you to have all the right tools and filters switched on before following the guide.
            Just kill Oskar, gg

            • Anonymous

              for those struggling with See invisibility spells/buffs/potions. You are welcome to try the "Faerie Fire" spell, its a little rough that it costs a spells lot but its concentration so even if you dont get all the ghosts in one round of combat you shouldnt have much trouble other than the annoyance of casting faerie fire in every room. When you actually meet the couple in their room and are told to help oskar, attack the 3 ghosts instead of Oskar and he will be automatically knocked out. Otherwise any decent aoe spell or hopefully cantrip like the gas cloud you can make are really decent for clearing this place out.

              I have not yet finished the quest, but I seemed to have way less trouble than most of the people in the comments. For the skulls that bounce you back, I suggest casting web on the ground or feather fall to at least stop taking damage. for the one balcony area I ended up just using a scroll of rock wall so that I couldnt be thrown over the ledge. Having holy water bombs also instantly pops the skulls from distance instead of using Remove curse like I did. You can also try to just walk around casting turn undead as a cleric.

              good luck friends,
              westoverstation - on discord if you ever need some help

              • Anonymous

                I missed all the dialogue, but not sure if I care. I just killed oskar to avoid dealing with all the skulls and dull fights with the ghosts. Was cool at first but then got annoying... after oskar died the ghosts went away. Then i was able to use the torch on the portrait . Then i pickpocketed the richwoman, got like 3k worth of gold and a rare ring , pretty good . Wouldnt mind have more portraits from oskar tho, I be collecting them for my buldurs gate camp, looks nice.

                • Anonymous

                  The portrait was of Jaheira, who was a camp, unused. While Tav was the one who talked to him. I should have sided with the spirit and let it kill the man. Is this Portrait just a random playable character portrait?

                  • Anonymous

                    I was able to get a portrait of shadowheart finally reliably by dismissing her from the party right before talking to Oskar. Not sure how to get a portrait of your "tav" still, but that was the next best thing for my character

                    • Anonymous

                      You can use "fly" to get past these shitty skulls that push you back in the house in act 3. Just make sure the path you are taking doesn't go infront of the skulls

                      • Anonymous

                        Two things to note once you are in the haunted house : you can cast protection from good and evil on oskar to stop the possession on him, but that won't stop the fight ; you can flee the fight though, and after that things will be calmer, unless that was because I killed the ghosts on the way.

                        • Anonymous

                          What happens if I DON'T free him? Will he still show up in act 3? Will he still be a prisoner of the Zhentarim?

                          • Anonymous

                            This quest conclusion is terrible.

                            Oskar is someone who deserve death. Unable to pick which girl he wanted, he trapped one of them in painting and then marry the rich women.

                            After you release the dead spirit, she will confront with Oskar with hatred.

                            You have multitude of option but the ending
                            1) You kill the spirit - then Convince rich women to forgive or disvow oskar. I think this is the best for me, but you have to kill the spirit. Reward is a decent rare ring
                            2) You convince the spirit to leave - Only happy ending for the fuker and rich women. They all forgive each other and you get a shitty painting as reward.

                            There is also option where rich women died...but i kinda tired exploring the dialogue. For me, the best option is Oskar die but then the rich women hated me for not saving him. Maybe my dark urge taking over me, now i want both of them dead and loot the mansion

                            • Anonymous

                              as a bard you get some fun dialog with him in the cave, commiserating with him about the traps and shenanigans of the artists life

                              • Anonymous

                                Sooo.... where's my portrait?

                                I don't care about Oskar or Brem lol, WHERE'S MY MASTERPIECE PAINTING OF MY MAGNIFICENT BREATHTAKING SELF

                                • Anonymous

                                  Can you still obtain the quests from Oskar in Act 3 if you didn’t pay him the 200g to travel to Baldurs Gate?

                                  • The same portrait ( or of the same woman) can be found at the hideout where you freed Oskar, behind 1 of 2 locked gates towards the back along with other nice loot (Gaseous state for the win!). It's called "Painting of a smiling Maiden".

                                    • Anonymous

                                      Similar to other classes, Barbarian has an intimidation check to free him at no cost.
                                      >You have a 'pet artist'?
                                      >'Protection. It sounds a bit more like kidnapping.
                                      >[BERSERKER] [INTIMIDATION] ROAR.
                                      Intimidation - Charisma Check - Difficulty Class: 20

                                      If you agree to take the portrait and then try to free the artist, there is a [Barbarian] [Intimidation] check, "THEN LOWER THE PRICE. OR DIE." but that only lowers the price and there is no further option to get the artist for free.

                                      • Anonymous

                                        If you use the Intimidate option to haggle the price down, Karlach and Shadowheart approve.

                                        If you talk to Brem first, then talk about his >Pet Artist< you can free him for free as a PALADIN, but you won't get approval of your team.

                                        • Anonymous

                                          My Viconia 2.0 paid for him picking the line about that my slaves can't reply to me unless I consent it and that I'm not joking, trully following the drow (Lolth) laws. But he ran away :S

                                          • Anonymous

                                            You later meet him in a Haunted Mansion in Baldurs Gate. Bring See Invisiblity otherwise you will have a bad time

                                            • Anonymous

                                              [SPOILER]

                                              As of May 1st, there's a way to get Oskar released without having to kill anyone or to pay anything, however, it requires a very high Charisma check. You must speak to Brem before you speak to Oskar (so the idea of buying him never even comes up) and then choose, in this order: "You have a 'pet artist?'", "'Protection.' It sounds a bit more like kidnapping.", then pick the Persuasion option. My character had a +3 to persuasion and the check was 17, so I'm assuming it's 20 without modifiers. If you do manage to pass it, Brem realizes he's probably putting the Zhent at risk by keeping Oskar there and will tell you to take the "moany bastard." If you go about it this way you still receive and complete the quest.
                                              Failing the persuasion check doesn't lock you out of finishing the quest because you can still offer to buy him afterwards. So, as long as you don't have a negative persuasion modifier, it's worth a shot (especially if you have inspiration to burn). In addition, you get approval from all your companions from this dialogue option regardless of whether or not you succeed.

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