Dammon |
|
---|---|
Location | Druid Grove |
Act | Act 1 |
Related Quests | N/A |
Dammon is an NPC and Merchant in Baldur's Gate 3. Dammon can be found at the Hollow, in the Druid Grove. Dammon is an Asmodeus Tiefling that works as a smith. There is a massive amount of NPCs in Baldur's Gate 3, and their ideals, needs and way of living are strictly related to the actions they perform during the course of the game. Their attitude towards you and your party may be affected by the deeds and decisions you and your party taken on.
Where to find Dammon
Can be found at:
Act 1
Act 2
- Last Light Inn
Act 3
- Lower City
Dammon Related Quests
Infernal Smithing
After you've completed the second part of Karlach's quest, The Hellion's Heart, where you finally cool her down, Dammon can make use of any extra Infernal Iron you have in your inventory. You'll see a unique dialogue option when you speak with him at Last Light Inn: "I think I found a material you could work with. What can you make of it?" After using this prompt he'll craft you one of a number of items including: Flawed Helldusk Armor, Flawed Helldusk Helmet, and Flawed Helldusk Gloves, each consuming a single Infernal Iron. If you have the Infernal Alloy from the Dwarf in Grymeforge, though, he can make all three pieces of the Flawed Helldusk set by repeatedly using the "I found this metal in Grymeforge" option.
Dammon Dialogue Options
If you approach him with Karlach, this will be a chance to improve your approval. This also advances The Hellion's Heart. Eventually Karlach will say
Karlach: hey soldier - I think we picked up some of that infernal iron already. What say you - should I give it to him?
- Absolutely - let's see what he can do.
- I'm not sure. Should we be tampering with an infernal machine?
- We'll keep our eyes open for some iron.
- Personally, I'd like to know what infernal iron is worth.
- Could we see your wares?
- Leave.
If you agree with her, Karlach will approve. The Hellion's Heart will be updated after your interaction.
Dammon Merchant Wares
Not all items will be sold at the same time. Leveling up or completing a Long Rest will reset the shop and potentially show different items. Unique items will not refresh if previously purchased.
- Arrow of Ilmater
- Arrow of Darkness
- Arrow of Roaring Thunder
- Heavy Crossbow
- Shortbow
- Shortbow +1
- Longbow
- Light Crossbow +1
- Blooded Greataxe - Unique Item
- Greataxe
- Greataxe +1
- Greatclub
- Greatclub +1
- Spear
- Spear +1
- Rapier
- Rapier +1
- Dagger
- Dagger +1
- Handaxe +1
- Light Hammer
- Light Hammer +1
- Mace
- Mace +1
- Maul
- Morningstar
- Morningstar +1
- Quarterstaff
- Quarterstaff +1
- Halberd +1
- Battleaxe
- Scimitar
- War Pick
- War Pick +1
- Helmet
- Chain Shirt
- Ring Mail Armour
- Scale Mail Armour
- Scale Mail Armour +1
- Studded Shield
- Metallic Boots
- Metallic Gloves
Dammon Stats
Dammon General Information
Race: Asmodeus Tiefling
Health: 8
AC: 13
Base speed: 9m
Size: Medium
Weight: 60kg
Attitude: 0
Dammon stats
Strength: 10
Dexterity: 10
Constitution: 10
Intelligence: 10
Wisdom: 10
Charisma: 10
Proficiency Bonus: +2
Initiative: -
Dammon Passive Features
- Your blood protects you from flame, abyssal or otherwise. You have resistance to Fire and take only half damage from it.
- Automatically attack an enemy moving out of your reach. This uses a Reaction.
- You can see in the dark up to 12m.
Resistances
Slashing: Normal
Piercing: Normal
Bludgeoning: Normal
Fire: Resistance
Lightning: Normal
Psychic: Normal
Poison: Normal
Dammon Notable Loot
- N/A
Dammon Notes and Tips
- DO NOT pickpocket him at Last Light Inn in Act 2! As soon as he notices that he's been robbed, he'll run off and despawn, never to return. I was able to pickpocket him just fine in Act 1, though, so this is likely a bug in v4.1.1.
As of v4.1.1, he's bugged to run away and despawn if you ever pickpocket him. So maybe don't do that.
- Anonymous
- Anonymous
There's a bug where if you give Dammon the iron pieces for the Helldusk armor immediately after fixing Karlach at Lost Light in act 2 you can get the armor without spending infernal iron.
- Anonymous
Might be an insane question but does ANYONE know what Damnon’s eye colour is and if it’s available in-game? Looks blue with glowing, gold rings but I’ve looked through all the eye options and can’t find it anywhere. It’s making me feel crazy.
- Anonymous
so what about the armor he crafts from strange metal? i wanted to know how many peices there are? so far he crafter a helmet, heavy armor, gloves of the Flawed Helldusk... is there a full set? what metal does he need to finish it?>
- Anonymous
The newest update to the game for the mirror GAVE me a bug where the ox goes rouge on its own and kills as many NPC's as possible as soon as I zone in. WHAT?
- Anonymous
As of patch #4, killing the Ox in act 1 no longer prevents Dammon from appearing in act 2 (if someone can correct that)
As soon as I enter Last Light the strange ox transforms and kills Dammon. WTF?
- Anonymous
In act 2 he walked out of his smithing area and right into the curse. Didn't notice till HOURS later, when I found him, he was a zombie. #*$% Wish there was a save editor or I could resurrect NPCs. I'm not going back but this messes things up a bit.
- Anonymous
Act 3: In the Forge of the Nine. Dependent on you keeping the Strange Ox alive.
- Anonymous
In act 2, if you find out the strange ox's real nature, he and all the harpists nearby will join the fight.
If you let the cleric at the Inn get kidnapped, the shield will fall and he'll become a shade, giving you no options other than killing him.
I don't know how this will affect Karlach 's quest though...
- Anonymous
Is just me the guy doesn't give me anything even though I gave him a piece of infernal Iron?
He's in lower city at act 3.
- Anonymous
You can trade Devil Foil Mask to him and he can make some stuff
- Anonymous
Utter BS. I attacked Karagh the druid like Zevlor asked. After that fight, I exit the room to see Dammon already dead. There was no way to save him and I didn't rest between these encounters.
- Anonymous
Killing the Ox doesn't block Karlachs' quest, he will appear in act 3
- Anonymous
Fun fact, if you Pickpocket him in act 2 he'll never talk to you again, regardless of if you get caught. Clicking on him triggers no interaction, this doesnt gonsway from what I've read =(
- Anonymous
found a bug in act 3 where I can hand him infernal materials and he takes them just fine, and then turns around pretending to smith them but doesn't actually make anything.
- Anonymous
If you are a ranger and have a bear, people will run away in fear. So did Dammon. Into the shadows. And died. RIP several hours of gameplay.
- Anonymous
- Anonymous
It's not listed, but I was able to purchase a Maul +1 from Dammon the first time I encountered him in the Druid Grove. Maybe someone can add it to the list?
- Anonymous
You can also trade devilfoil masks for orthon explosives (throwable 3d6 fire damage)
- Anonymous
You can trade some metal you found in the underway and he will fix you a heavhy armor with matching helm and gloves. Don't think I had enough for legs.
- Anonymous
I'm really irritated killing that ox, of all things, causes him to disappear from Act 2. I've only just started Act 3, hopefully my playthrough isn't ruined as I've been with Karlach this whole time.
- Anonymous
- Anonymous
He does not spawn in act 2 if you killed that damned ox in act one...
Need the npc code so I can spawn him at the inn using cheat engine.
- Anonymous
- Anonymous
Does anyone have a list of things he needs to craft stuff, what he crafts in return of said stuff, and how many is needed, etc?
- Anonymous
You can find Dammon in the Last Light Inn (in the shadow lands) if you don't complete the quest in the druid grove
- Anonymous
- Anonymous
- Anonymous
can i still progress karlach's quest and fix her engine after killing dammon? He has become on of the shadows
"The Hellion's Heart" quest to treat Karlach's enginge - he will be the npc telling you to look for infernal iron
- Anonymous
Maybe an edit should be made that it’s possible to pickpocket him in act 2 if in turn based mods then pickpocketing then leaving to camp immediately after.
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