Araj Oblodra

araj oblodra merchants baldurs gate 3 wiki guide
Location Moonrise Towers (X:-125, Y:-191)
Act Act 2
Related Quests

Potion of Everlasting Vigour (Unmarked)

Test Subject (Unmarked)

Araj Oblodra is an NPC in Baldur's Gate 3 who can be found at Moonrise Towers.

In addition to acting as a typical merchant she also takes great interest in not only extracting True Soul blood in exchange for powerful, racially unique potions, but also has a peculiar desire to be bitten by a vampire or dhampir.  With Astarian present in your party she will offer an additionally powerful potion should you convince him to bite her and drain some of her blood.

Granting her your own blood or at least that of one of your companions will also net you a +15 attitude with her as a vendor, thus decreasing her shop prices and allowing you to sell items to her for more worth than their value.  Repeat blood offers provide no additional attitude increases.  When she pricks you for your blood you will also lose 1 health point.

Interestingly, coercing Astarian to bite her does not improve her attitude towards you or any of your party members, nor does it add any additional attitude bonus on top of the original +15.

There are a massive amount of NPCs in Baldur's Gate 3, and their ideals, needs and way of living are strictly related to the actions they perform during the course of the game.  Their attitude towards you and your party may be affected by the deeds and decisions you and your party have taken on.

 

Where to find Araj Oblodra

Can be found on Act 2:

  • Moonrise Towers - Main Floor through the left door when facing the throne room entrance

 Can be found in Act 3:

  • Crimson Draughts - Baldur's Gate, Lower City - Across the street from Beehive Goods and Wares.
    • One of Araj's experiments will cause a large explosion as the player approaches the building.  

Araj Oblodra Quests

  • Potion of Everlasting Vigour
    • Not a full-fledged quest, but letting her take a drop of your blood rewards you with a race-specific potion. Additionally, letting Astarion bite her gives you, for a slight drop in his affection, the Potion of Everlasting Vigour; a potion that permanently raises a characters Strength by 2.
  • Test Subject
    • If the player allows Araj Oblodra to take their blood while in the Moonrise Towers in Act II, they will be given an opportunity to imbibe a Mysterious Potion made from the experiment that caused Araj's house to explode moments earlier.
    • Drinking the potion deals 1d4 Slashing damage to the imbiber, gives them the Test Subject condition (You have ingested Araj's potion as part of an experiment.), causes an explosion, and sets fire to 3m around them dealing 1d6 Fire damage to non-party members. The blast does not turn Araj hostile if she is caught in it - untested with other NPCs.
    • Upon speaking with Araj after the explosion, she delights that you are in fact alive and calls you the first detonative exsanguinator. The character who imbibed the potion gains the Unstable Blood passive feature. Their blood is now highly explosive and will explode when it comes into contact with fire.
    • Araj will request more blood for access to a new item, the Sanguine Explosive. If you comply with her request, the character who gave the affirmative will receive 2 untyped damage, completing the Innovations in Volatility Inspiration. The Sanguine Explosive deals 4d8 Force damage and 4d8 Fire damage in a 3m radius, creating a surface of blood on explosion, triggering a Dexterity saving throw from those affected. 

Astarion Romance

You can actually prevent him breaking up with you over the potion.

The next time you speak with him you'll be prompted with a disparaging dialogue.  Provide the following answers:

Answer 1: (1) Are you alight?
Answer 2: (3) You can always throw yourself at me.
Answer 3: (1) How should I see you?
Answer 4: (1) I care about you.
Answer 5: (1) Open your mind to show him.

This provides an insight into Astarions inner conflicts and also sympathy points, as he agrees with your last answer.

 

Araj Oblodra Merchant Stock

Circlet of Hunting Scroll of Conjure Elemental Scroll of Wall of Stone Purple Worm Toxin Mellow Fruit Dye x10
Black and Summer Green Dye x8 Pale Pink Dye x6 Black and Furnace Red Dye x4 Lime, Lemon, and Lichen Dye x4 Boots of Arcane Bolstering
Risky Ring Ring of Free Action Robe of Exquisite Focus The Graceful Cloth Scroll of Evard's Black Tentacles x
Scroll of Dimension Door x Scroll of Haste x Potion of Invisibility x3 Elixir of See Invisibility Thunderskin Cloak
Hat of Storm Scion's Power Oil of Accuracy Drow Poison Supply Pack Smokepowder Bomb
Balsam Laculite Viridian Crystal Dye Remover x7 Whole Chicken
Mergrass Pork Loin Tea Dragon Egg Mushroom Fire Ember
Rogue's Morsel Waterdhavian Cheese Wedge Potion of Gaseous Form Potion of Greater Healing x2 Basic Poison x3
Potion of Healing x2 Potion of Glorious Vaulting Simple Toxin Gold (1947) XXXXXXXXXXXXXXXXXXX

Araj Oblodra Special Blood Potion Rewards

Elixir of Elven Elegance Elixir of Tiefling Vice Elixir of Elven Elegance (Drow)  Elixir of Human Versatility
Elixir of Githyanki Providence Elixir of Dwarven Resilience Elixir of Half-Elven Healing Elixir of Halfling Luck
Elixir of Gnome Ingenuity Elixir of Dragonborn Prowess: [Insert Subrace Element] Elixir of Half-Orc Fury Potion of Everlasting Vigour (Astarian's Bite)

 

Araj Oblodra Notes and Tips

  • Elf - Elven Elegance: Gain 10m/33ft of Movement, Gives you 80ft of Darkvision (Character Sheets shows 200ft), Cannot be Charmed until you take a Long Rest.
  • Tiefling - Tiefling Vice: Can cast Thaumaturgy, Hellish Rebuke, Burning Hands, and Flame Blade ONCE until your next Long Rest.
  • Drow - Elven Elegance: Gain 10m/33ft of Movement, Gives you 80ft of Darkvision (Character Sheets shows 200ft), Cannot be Charmed until you take a Long Rest.
  • Human - Human Versatility: Proficiency in ALL Skills until next Long Rest.
  • Githyanki - Githyanki Providence: Allows you to CAST Misty Step, Blur, and Invigorate Leap ONCE until your next Long Rest
  • Dwarf - Dwarven Resilience: Adds your Prof Bonus to Saving Throws until you Succeed 3 OR take a Long Rest.
  • Half-Elf - Half-Elven Healing: Upon consuming, heal yourself and surrounding allies equal to CONSUMERS Con SCORE. Doesn't state distance.
  • Halfling - Halfling Luck: Advantage on ALL Skill Checks until next Long Rest.
  • Gnome - Gnomish Ingenuity: Gain Sleight of Hand Prof, Can cast Knock until your next Long Rest.
  • Dragonborn - Elixir of Dragonborn Prowess: [Insert Subrace Element]
  • Half-Orc - Half-Orcish Fury: Next time you are Downed before your next Long Rest, return to 1hp.
  • Potion of Everlasting Vigour
  • Subrace plays no role in this, except with Dragonborn

 

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    • Shapeshift into another race (not dragonborn, won't work) before getting blood taken and you'll get 2 elixirs. One for your real race, one for your shifted race. You're welcome.

      • Anonymous

        The Graceful Cloth she sells is different from The Graceful Cloth Lady Esther sells. I don't remember exactly how it's different, but I just remember the were 100% very different items with different abilities even though they have the same name.

        • If you finish her quest correctly (the main character who gave her blood, talks with her and during the potion) you can buy special blood grenades from her (pretty powerful) and she will reward you with a small amount of gold

          • Anonymous

            Dang, arrived to Crimson Droughts in Act 3 and the shop is boarded up for illegal substances. I can't meet her again it seems.

            • Anonymous

              I did the whole area then went to the towers. Is it gonna mess up my relationship with astarion not to run into her?

              • Anonymous

                One modification needs to be made, and an addition: Dragonborns get Elixir of Dragonborn Prowess: Gives Advantage on Persuasion Checks, and Resistance for the TYPE of Dragonborn. Additionally they get a spell associated with their type respectively. I don't care to do the testing of speed running each type of Dragonborn from start to Moonrise... so if someone else cares to do so, that would be lovely. Blue and Bronze get Lightning Bolt ONCE per Long Rest. The modification is that Half Elven Healing: The ACTUAL effect heals 1D20 + Con Mod - There is no distance limitation and it affects NPC's that have their Approval factor in the Green range. So long as they are fully loaded within the area that is pannable. Half-loaded/phased out NPC's are not affected upon use. Unless this has been patched, or altered. I would also like to rescind my initial statement of Astarion will end it with you regardless of soft or hardball approach. Apparently, there is a method to retain his relationship, and it does indeed work. It's a very linear approach to the dialogue, but, yes, it is viable to get the +2 Str potion AND retain his relationship. I can confirm this after having reloaded an old save, and testing it on a Blue Dragonborn.

                • Anonymous

                  One last thing that I can add, to the pile; If you drink one of Blood Potions, the character that did will wake up saying "That potion did not go down well." - The consumer then has a potentially stacking -1 to ALL Dice Rolls, depending on how many potions one consumed, until the next Long Rest. -- Overall, not a terrible penalty. Just Long Rest again right away, as if you were in a position where Long Resting was viable... it likely won't hurt for you to do it a second day in a row. Hopefully someone can find and add the effects of Dragonborn and if they have any actual changes based on Subrace, but I highly doubt they do considering the lack of Subrace effects on the potions. Not gonna lie. This one was entertaining to explore. Dunno about any long term effects for indulging her in her Blood Donation game.

                  • Anonymous

                    Dwarven Resilience: Adds your Prof Bonus to Saving Throws until you Succeed 3 OR take a Long Rest. - Elven Elegance: Gain 10m/33ft of Movement, Gives you 80ft of Darkvision (Character Sheets shows 200ft), Cannot be Charmed until you take a Long Rest. - Githyanki Providence: Allows you to CAST Misty Step, Blur, and Invigorate Leap ONCE until your next Long Rest - Gnomish Ingenuity: Gain Sleight of Hand Prof, Can cast Knock until your next Long Rest. - Half-Elven Healing: Upon consuming, heal yourself and surrounding allies equal to CONSUMERS Con SCORE. Doesn't state distance. - Half-Orcish Fury: Next time you are Downed before your next Long Rest, return to 1hp. - Halfling Luck: Advantage on ALL Skill Checks until next Long Rest. - Human Versatility: Proficiency in ALL Skills until next Long Rest. - Tiefling Vice: Can cast Thaumaturgy, Hellish Rebuke, Burning Hands, and Flame Blade ONCE until your next Long Rest. -- Subrace plays no role in this, except with, I suspect, Dragonborn, and I'm not certain on what the effects of those potions would be as there are no Dragonborn Companions or Hirelings. Drow, and Duergar, despite being separate racial choices for Character Creation, count as Elf and Dwarf respectively for the potions gained.

                    • Anonymous

                      You can use the Hirelings to get versions of the potions, not just you and your party in Moonrise. Potions variations come in base race variety, not subrace. So no Zariel unique Tiefling benefits, just blanket Tiefling Benefits. Varieties are as follows: Human, Elf, Half-Elf, Half-Orc, Halfling, Gnome, Tiefling, Dwarf. Even though Drow and Duergar despite being separate Races for selection give the variant for Dwarf, and Elf respectively. Additionally, if you pass the History check related to her family, you can get a nice chunk of gold(200gp each) for each one in addition to the potions, not only recouping the costs of hiring the Hirelings, but also gaining a bonus of the potions. I found the Human, Halfling, and Half-Orc the most beneficial. Additionally, they all stack despite having the name Elixir and do NOT override Elixir's made via Alchemy. You only have limited access to these, and in a limited quantity, so use em', but use em smart.

                      • Anonymous

                        For the most part I'm rather unaffected by the hornyness in this game, but this one NPC, damn... who is the VA?

                        • Anonymous

                          Passing the history check will allow you to call her out her true purpose of your blood. Don't pick "Keep your gold" as failing to take her bribe will make her run away because she's doing shady business. However, once you do accept her deal, you will get 200 gold from her bribery. This applies to every origin and hirelings, but make sure you do this first in order to open this option for everyone else. As for multiplayer, I do not know if the same applies.

                          • Anonymous

                            After you reached Act 3, you can find her in Crimson Drought south of Lower City Central teleporter. Accept her offer and drink her Mysterious Potion to get Unstable Blood permanent buff (Flammable blood, explode when hit near fire)

                            Combine that trait with Helldusk Armor (burning immunity, fire resistant) you'll get a walking exploding fortress (23+ AC)

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