Halsin |
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Location | Shattered Sanctum Druid Grove Camp |
Act | Act 1 |
Related Quests | Remove the Parasite Save the Refugees Reach Moonrise Towers |
Halsin is an NPC in Baldur's Gate 3. Halsin can be found as a prisoner at the Worg Pens, deep within the Shattered Sanctum. Halsin is the first Druid of the Druid Grove, but has been missing since he left with Aradin's expetidition. There is a massive amount of NPCs in Baldur's Gate 3, and their ideals, needs and way of living are strictly related to the actions they perform during the course of the game. Their attitude towards you and your party may be affected by the deeds and decisions you and your party taken on.
Where to find Halsin
Can be found at:
Act 1
- Worg Pens at the Shattered Sanctum
- Druid Grove
- Camp
Halsin Related Quests
Halsin Dialogue Options
You learn about Halsin for the first time at the Druid Grove. He has gone with Aradin's expedition to the Goblin Camp, but he never managed to return because he was captured. He can be found at the Worg Pens.
If you free him, he offers to join you during the raid of the goblin camp. Doing this, he will be at your side, but every NPC that crosses your path will be automatically hostile.
If you raze the Goblin Camp and kill the three goblin leaders (True Soul Gut, Dror Ragzlin and Minthara) before talking to him at the Worg pens, you will find Halsin has left his cage and has returned to the Druid Grove by himself. After introducing himself, he thanks you for your actions and immediately senses you have a problem he can help you with.
After the events at the Shattered Sanctum, Halsin will then return to the Druid Grove. If you have exposed Kagha, he will be having a word with her. Once the Tiefling party is over, he will tell you about Moonrise Towers.
Halsin Stats
Halsin General Information
Race: Wood Elf
Health: 94
AC: 14
Base speed: 9m
Size: Medium
Weight: 50kg
Attitude: 0
Halsin stats
Strength: 16
Dexterity: 16
Constitution: 16
Intelligence: 12
Wisdom: 18
Charisma: 16
Proficiency Bonus: +3
Initiative: +3
Halsin Passive Features
- Automatically attack an enemy moving out of your reach. This uses a Reaction.
- The Feywild casts a veil over your mind. You have advantage on saving throws against being Charmed, and magic can't put you to sleep.
- Can see in the dark up to 12m.
Resistances
Slashing: Normal
Piercing: Normal
Bludgeoning: Normal
Fire: Normal
Lightning: Normal
Psychic: Normal
Poison: Normal
Halsin Notable Loot
Halsin Notes and Tips
- Notes & Tips
- Anonymous
he died for me in the fight where i wanted to rescue him, and now the quest says "he died before he could help us, maybe we find out another way to find out what he knew." How do i do this?
- Anonymous
There a possibility he could be a companion now that Druid has been added as a playable class?
12
+11
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