Jump - Disengage

 

Effect

Characters perform a jump, which distance depends on his or her Strength modifier. Jumping doesn't trigger opportunity attacks.
Recharge: Once per turn

Requirements

N/A

Jump - Disengage is an Bonus Action in Baldur's Gate 3. Actions can be used in both exploration and combat to manouver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class an Equipment

 

Jump - Disengage Information

  • Characters perform a jump, which distance depends on his or her Strength modifier. Jumping doesn't trigger opportunity attacks.
    Recharge: Once per turn
  • Type: Bonus Action
  • Range: 4.5 m (depends on character's Strength modifier)

 

How to unlock Jump - Disengage

  • Can be unlocked by:
    • N/A

 

Jump - Disengage Tips & Notes

  • Notes & Tips go here

 

 

All Actions in Baldur's Gate 3
Absolute Power  ♦  Action Surge  ♦  Arcane Recovery  ♦  Blessing of the Trickster  ♦  Claws  ♦  Cleave  ♦  Cunning Action: Dash  ♦  Dash  ♦  Dip  ♦  Fear Ray  ♦  Force Tunnel  ♦  Help  ♦  Hide  ♦  Invoke Duplicity  ♦  Knock Unconscious  ♦  Main Hand Attack  ♦  Natural Recovery  ♦  Paralyzing Ray  ♦  Pin Down  ♦  Preserve Life  ♦  Radiance of the Dawn  ♦  Ranged Attack  ♦  Rush  ♦  Shove  ♦  Slash  ♦  Smash  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Summon Companion  ♦  Throw  ♦  Topple  ♦  Turn Undead  ♦  Wild Shape Action  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Spider  ♦  Wild Shape: Wolf  ♦  Wounding Ray



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