Gather Your Allies |
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Type | Quest |
Act | Act 3 |
Location | High Hall |
Reward | Aids in Final Battle |
Gather Your Allies is a Quest in Baldur's Gate 3. Gather Your Allies can be acquired during Act 3 and tasks players to gather allies in preparation for the next stage. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earning more loot and experience to become more powerful.
Gather Your Allies Objectives
- Recruit allies in the fight against the cult
Gather Your Allies Walkthrough
All possible allies:
- Auntie Ethel: Kill Lora in quest Save Vanra.
- Veil of the Weird: Channel Auntie Ethel's magic to render 5 creatures within range Invisible.
- Volo the Bard: You need to save him in Goblin Camp in Act 1 and Lower City Baldur's Gate in Act 3 (next to the Steel Watcher factory)
- Passive: Volo's Guide to Monsters - +2 to all attack rolls, saving throws, and ability checks.
- Battle-Ready Owlbear and Dammon: Recruit Owlbear Cub in your camp and save Dammon.
- Battle-Ready Owlbear: Summon an armored owlbear (treated like temporary companion). 22 Strength, with induced rage, multiattack, rupture.
- Barcus Wroot and Wulbren: You can save Barcus Wroot in the Blighted Village in Act 1. You then need to help out the enslaved gnomes when you take on True Soul Nere in Grymforge. Later in Act 2, talk to Barcus Wroot in Last Light Inn, and make sure you rescue Wulbren in Moonrise Towers.
- Ironhand Grenadiers: Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.
- Dame Aylin: Spare Dame Aylin in Act 2, Isobel and Aylin will join your camp after Ketheric Thorm has been defeated.
In Act 3, complete Find the Nightsong with Dame Aylin free.- Sword of the Silverlight: Summon Dame Aylin, to join your side in battle.
- Halsin: Rescue Halsin in the Goblin Camp during Act 1, then cure the shadow curse in Act 2.
- Spirit of the Land Passive: +1 to all ability scores; +2 meters movement range.
- Florrick: Rescue Counsellor Florrick from the fire at Waukeen's Rest in Act 1 (leaving the area will cause her death) and save her from Wyrm's Rock Prison in Act 3.
- Florrick's Cohort: Summon 3 highly defensive melee fighters that utilize reach.
- Isobel: Make sure that Isobel stays alive throughout Act 2 and spare Nightsong.
- Balm of the Moonmaiden: 14d6 healing on up to 6 nearby allies. Once per adventure.
- Nightsong: Free and spare Nightsong in the realm beneath the Gauntlet of Shar. Then, in Act 3, defend her against Lorroakan.
- Sword of the Silverlight: Summon the level 11 aasimar. Treated like a temporary companion, but is bugged. Comes with no spell slots and as much health as she was left with after the Lorroakan fight.
- Mizora: Save her in the Mind Flayer Colony at the end of Act 2. In Act 3, tell her "If you're going to be staying, I need something in return."
- Mizora, Agent of Avernus: Summon Mizora to join your side in battle.
- Mol: Complete Save the Refugees by siding with the Tieflings in Act 1. In Act 3, find Mol in the Guildhall and learn about her contract with Raphael. If her contract is stolen from the House of Hope, she agrees to help in the final fight.
- Fetcher's Favour: Affected entities can cast Rays of Fire, reduce all Fire damage by 5 and gain additional 1d4 to Charisma checks and Saving Throws.
- Bhaal's Slayer: Start out with the Dark Urge origin and defeat Orin the Red. When prompted, accept your destiny as Bhaal's Chosen.
- A Most Bloody Inheritance: The Dread Lord Bhaal looks favourably on his chosen. You can cast Stunning Gaze and your Critical Hit Attack Roll requirement is reduced by 2. This effect can stack.
- Ulma and the Gur: Progress Astarion's personal quest in Cazador's Dungeon. Make Astarion refuse the allure of vampiric ascendancy, and free the captive spawn.
- Gur Huntwardens: summon 3x Gur monster hunters at level 10 to hinder enemies. One archer with double movespeed. One dual wielding scimitar fighter that applies confused. One dual handaxe wielding fighter that applies bleeding
- Vampire Ascendant Astarion: In Cazador's Dungeon, allow Astarion to complete the ritual to become a Vampire Ascendant.
- Retinue of the Vampire Lord: Summon 2 Shadows, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf.
- Inspector Valeria: Complete the full Murder Mystery story arc in Act 3 and keep him alive in the Murder Tribunal.
- The Watch: summon 3x great weapon fighters at level 10. One half-orc, one gold dwarf, and one asmodeus tiefling.
- Jaheira's Harpers: Complete Jaheira's The High Harper quest chain.
- Silver Harp Squadron - Summon 3x elite archers at level 6.
- Duke Ravengard: Save Duke Ravengard in the Iron Throne. Wyll does NOT need to accept Mizora's offer.
- Passive: 30 temporary health Rally at the beginning of adventure
- Yurgir: In Act 3 enter the House of Hope and fight Raphael, you have a dialogue option to make him join you temporarily.
- Hellstalker Yurgir: Summon Yurgir to join your side in battle.
- Lorroakan: Make sure that Nightsong survives Act 2. Then, in Act 3, betray her by handing her over to Lorroakan.
- Lorroakan's Firestorm: Lorroakan uses all the arcane might of Ramazith's Tower, 10d6 fire + 10d6 force damage.
- Rolan: Make sure Rolan survives Act 1 and Act 3, then, in Act 3 kill Lorroakan and make Rolan owner.
- Rolan's Firestorm: Rolan uses all the arcane might of Ramazith's Tower, 10d6 fire + 10d6 force damage, once per adventure.
- Viconia DeVir: Handover Shadowheart to Sharran Cultists in Act 3.
- Nightbringer's Shadow Adepts: Summon two Sharran Novices and two Sharran Fidelians.
- Shadowheart: Let Shadowheart kill Nightsong in Act 2. Then, in the House of Grief, help her attain her leadership position in the enclave.
- Nightbringer's Shadow Adepts: Summon two Sharran Novices and two Sharran Fidelians.
- Orpheus: Obtain the Orphic Hammer by claiming it from Raphael in Deal with the Devil, or by stealing it in the House of Hope. Then, free him in the Astral Plane.
- Orphic Favor passive: Resistance to Psychic damage, +3 bonus to Intelligence, Wisdom, and Charisma saving throws within 18m of Orpheus.
- Strange Ox: Keep the Ox alive and smuggle him into Baldur's Gate.
- An Apple a Day: Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters.
- Kith'rak Voss: Progress Lae'zel's personal quest and free Prince Orpheus.
- Kith'raki Inferno: 12d6 fire wall, 30m long, 18m distance, once per adventure
- Arabella: Save Arabella in Act 1, then find her parents in Act 2, and let her take Wither's advice. In Act 3, find her in city sewers.
- Weavewalker Passive: gain Freedom of Movement.
- Nine-Fingers; Help her in the quest Aid the Underduke.
- Summon two elite assassins: Lady Ague (sword/shield fighter, level 10) and Lady Croup (rogue bard, level 10).
- The Gondians: Save the Gondians from Iron Throne and disabled the steel watchers.
- No effect.
- Zevlor: Save the Emerald Grove in Act 1, then rescue him in the Mind Flayer Colony in Act 2.
- Hellrider Platoon - Summon one Hellrider Cleric at level 10, one Hellrider Paladin at level 10, and Zevlor (paladin) at level 11
- Zhentarim: Side with Zhentarim in Aid the Underduke.
- Black Fist Enforcers: Summon two elite assassin mercenaries from the Zhentarim's ranks.
How to unlock Gather Your Allies
- Auto acquired.
Gather Your Allies Rewards
- Rewards
Gather Your Allies Notes & Tips
- Notes & tips go here
- Anonymous
List is missing Auntie Ethel, gained by Sparing her in Act 1 and making a deal to leave her alone in Act 3. She grants the ability for every party member to turn invisible for 2 turns.
- Anonymous
The option came after I stole Mol's contract in the th House of Hope, but she is also recruitable.
- Anonymous
There is an option to recruit Voss via a dialogue check upon entering upper city after not siding with orpheus. Had Laezal not loyal to vlaakith in party, not sure if related.
- Anonymous
This quest started for me in act 2 when I finished the quest to helped Halsin with the shadow curse. But it says here its an act 3 quest?
- Anonymous
You can get the hag as an ally if you make a deal with her, and then kill the woman who wants her daughter saved in ACT 3.
- Anonymous
*SPOILERS* in the final battle ally summons will disappear immediately if used in the upper city sewers. No idea why and very frustrating
- Anonymous
Some of these don’t have the full context they need, specifically talking about Barcus Wroot/Wulbren, Mizora, and the Gondians.
1. Barcus Wroot & Wulbren - I rescued Barcus in Act 1 both times (i.e. Blighted Village & Grymforge) and Wulbren in Act 2. I also spoke to Wulbren at Last Light to finalize his rescue. So those criteria alone are missing context, because Barcus/Wulbren were not part of my gathered allies at the end. I suspect that an additional criterion for their allyship relies on how you engage with the Disarm the Steel Watchers quest and the choices made therein. I chose to forge my own path in handling the Gondians and did not take up Wulbren’s Runepowder Bomb. Instead, I broke into the Foundry & Iron Throne, rescued the Gondians & their families, and disabled the Steel Watch using the help of Zander Toobin. Then, at the end of the quest, I talked Wulbren down from killing the Gondians, which made him mad at me, cause I suppose he was bloodthirsty and couldn’t see any reasoning that they were victims, meh whatever, But, I think somewhere in those choices disabled my chance at getting him and Barcus as possible allies.
2. Mizora - I rescued her from Moonrise in Act 2, but she was not an available ally at the end. I’m pretty sure how you handle Wyll’s pact determines her outcome as a potential ally. In Act 3, I chose to break Wyll’s pact, which she was unhappy with. Additionally, I found the Iron Throne and freed Duke Ravengard, which she tried to thwart, but ultimately did not succeed. So, I’m certain that breaking Wyll’s pact and freeing Duke Ravengard without her approval have an impact on her potential allyship.
3. The Gondians - I rescued them, their families, chose not to blow them up via Wulbren’s bomb, and talked Wulbren down from killing them. Yet, the Gondians did not appear as a potential ally for me at the end. I don’t fully remember my dialogue choices, but I suspect there was a “be free and go be with your family” choice, because if so, I definitely chose it, since my first playthrough was taking a bleeding heart approach. Either way, the Gondians were not an available ally for me despite rescuing them, so more context needs to be added for how you gain them as allies since just rescuing them is incorrect.
Also, seconding Mol as a potential ally, as I also saved her in Act 1, and happened upon her contract in the House of Hope then gave it to her in Act 3. Doing so causes her to show up as a gathered ally for me at the end.
- Anonymous
Can confirm Strange Ox is gained as an ally by methods listed here. His actual name will be listed instead of Strange Ox as the ability usable in the "Summon Allies" command.
- Anonymous
you can also get mol as an ally if you nab her contract from house of hope after defeating raphael and talking to her in the guild's place. You'll get unique dialogue about the contract and a persuasion check to add her to the quest
- Anonymous
For whatever reason, calling ninefingers' goons makes them temporarily hostile once you summon them in the finale, likely a bug with allegience tags???
- Anonymous
Started for me in act 2 somehow. Realised this after a crash. Was in the mausoleum at that time.
The Grove druids will help you if you tell Halsin to let them know for the upcoming fight
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